Thoughts on perk specifications

Was going through perks and a thought came to mind.

We have different conditions that equate for perk activation;

Basic attack

Special attack

On Injury

Triggering dying state

What perks would be more efficient if simplified between injuries & downs?

Would some perks still require their cool down or need token adjustments?

Which perks suffer most from their condition limitations?

Comments

  • Is this just for Survivors?

    If so then... Buckle-Up (seeing if another Survivor is recovering or not isn't as good as healing speed is)

    Another one would be... No One Left Behind (Seeing other Survivors auras and 100% action speed apon unhooking and 50% Healing Speed isn't worth it cause the exit gate(s) need to be open)

  • Surge.

    Make it proc with special attacks, please, it'd be a very solid and reliable perk then.