Thoughts on perk specifications
Was going through perks and a thought came to mind.
We have different conditions that equate for perk activation;
Basic attack
Special attack
On Injury
Triggering dying state
What perks would be more efficient if simplified between injuries & downs?
Would some perks still require their cool down or need token adjustments?
Which perks suffer most from their condition limitations?
Comments
Is this just for Survivors?
If so then... Buckle-Up (seeing if another Survivor is recovering or not isn't as good as healing speed is)
Another one would be... No One Left Behind (Seeing other Survivors auras and 100% action speed apon unhooking and 50% Healing Speed isn't worth it cause the exit gate(s) need to be open)
Surge.
Make it proc with special attacks, please, it'd be a very solid and reliable perk then.