Generator rework proposal

Currently the game’s issues come from current gen design. They’re too fast too easy then killer stacks gen slowdown then they camp and tunnel then survivors run second chance perks. Leading to a stale meta and poor game health. Here’s my proposals to fix that can also lead to changes to camping and tunneling, slowdown perks, and second chance perks.

1.Gas and Parts: The issue is survivors get right on gens before killer can find them. Before gens can be repaired they need to find these and put them in the gens they’ll be in main buildings and structures. Each gen will need one or the other. This way killers aren’t as weak early game. They won’t need to run Corrupt and then it can be changed to prevent too powerful stacking . Perhaps shorter block time

2. Spawns will also changed survivors will no longer spawn all separate that’s removed. Only together spawns, 3;1 spawns, and 2:2 spawns will happen. And no longer on gens and totems. This way survivors won’t be on them immediately or find your hexes and gens.

3.Slight Pop and Ruin base: After a hook kick delivers more punch and base regression increased because of this Ruin and Pop can be nerfed

Comments

  • I don't like #1- I think that if the Devs decide to do something like that it would be more RNG in the game (we need less RNG)

    I do like #2- I do think spawns are a bit messed up right now... But then again making 3;1 or 2;2 spawns work would mean the offerings are removed (which is a good thing) then changing the maps to accommodate and them not spawning on Gens or Totems would be good

    And #3- Wouldn't be a thing if they increase base regression