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RaSavage42

RaSavage42

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RaSavage42
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  • I still won't prestige... I have most perks on characters that I play and I don't see the need to prestige just to make it somewhat easier on other characters

  • Corrupt is still useful on most Killers...

    Pig, Plague, Freddie, Clown, Nemesis, Pinhead, Pyramid Head, Legion, Huntress and Trickster

    Not as useful on Spirit, Nurse, Blight, Hillbilly and Bubba (either high mobility or instadowns)

    The rest are meh IMO (unless I missed one)

  • @Canas said:

    Wait, no one is bringing up the flawed map design in this game? Even if survivors were forced to play perkless they'd still have a considerable amount of pallets and strong loops at their disposal to keep the killer busy for an entire 5 gen chase. That's how busted map design is despite the frequent reworks which only seem to solidify this weird philosophy.

    I have in the past... but it fell onto deaf ears

    If both sides were to play perkless then Skill expression can be a thing... and to provide a better outlook onto the real issues of the game...

  • Gen Speeds were an issue of a lot of things...

    Maps: Spawns for everything... Gens, Totems, Survivors, Killers and Tiles

    Killer's Speeds: without mobility every Killer will have a hard start to matches... yea almost all Killers can win a straight up race but that's not how the game plays

    Then Perks... safe to say that the devs don't want to get Maps where they need to be

    Also base Gen Regression needed to be increased... not a slight instant Regression

  • Throwing knives can be difficult on console

    His 1V1 is insane at bad loops (for survivors)... but 4V1 is a bit terrible (IMO)

    Also he's addon reliant... again in my opinion

  • None of them... to be honest

    The Prestige system is meant for newer players not for players that have been playing for awhile

    At least that's my opinion on it

  • On Killer: Whispers

    On Survivor.... UMMMM.... yea what's "meta" on Survivor again

  • I wouldn't mind it... but having to use all 3 teachables is a little to much IMO

    I have tried to do that in some matches...

  • Yea it's an issue... but it's one that doesn't have a solid solution

    They could lengthen Gen times and rework Regression... but Survivors will complain (and rightfully so)

    They could rework Survivor Progression and rework Regression... Survivors might complain about that (but IDK)

    They definitely need to change how Spawns work

    They could make it to where the great skillcheck doesn't appear until Gens are at 25%-50%... or base it off of which Survivors are repairing Gens

  • I mean at this point I don't know what BHVR will do

    But they way they took the stats seems a little sus (IMO)... they just said "oh these perks are used a lot" but without reaching further into why those perks are used in the first place

    Corrupt- gives the Killer some pressure from the start of the match

    Ruin- gives the Killer more regression and don't have to kick a Gen

    BBQ- gives the Killer 2X BP if they get 4 stacks... and it also shows auras of Survivors outside 40M... plus it takes a Hook to get so yea

  • I mean both perks are good for there own reasons...

    And one isn't necessarily better then the other

  • @bubbabrotha said:

    https://forum.deadbydaylight.com/en/discussion/comment/2987762#Comment_2987762

    Yeah, I want that to be the case. Either find a new gen, or bite the bullet and run through. It's not a very effective power if it's completely nullified outside of a chase. I agree with you.

    Or they could just wait for it to go away

  • In your TOT example Survivors will find another Gen to do... or they'll go through it and run you until that Gen is complete

    Pyramid Head's only weakness (in terms of power) is Survivors crouching through his trails... Same as Hag and Freddie

  • TL;DR... increasing Base Gen Regression would help

    Killer feel more pressure then Survivors cause of the time crunch

    400 seconds (which is about 6 minutes) for all of the Gens to be done... and yea travel time varies so I didn't include it... plus the exit gates also varies (depending on perks and if the Survivors 99% them)

    And base Gen regression being at .25 means that it'll take 400 (give or take) seconds to fully regress a Gen at 99%... so why should Killers kick Gens at this point

  • Yea... maybe

    I haven't played the game in like 2 months so I don't have recent experience

  • Gen regression/ Gen stalling for Killer

    And Second Chance perks for Survivor

    Take it with a grain of salt... I can't be more specific then that

  • Maybe looking at Gen speeds and Map layouts would help...

    In theory if they increased base Gen regression to .50 (and disabling all Gen regression perks) it might change some players playstyle...

    Looking at loops is another big deal (cause it's an algorithm that in charge of that) but maybe if the devs hand designed the maps it would be easier to pick them apart

  • @Nicholas said:

    https://forum.deadbydaylight.com/en/discussion/comment/2984614#Comment_2984614

    The fact is most refer to DS as anti-tunnel and it isn't, yourself included. This isn't about any other perks as that would be a separate conversation. DS is in a good place as far as the killers experience, but it doesn't go far enough for the survivor. However, we'll see what happens with the big balance shake up coming soon.

    Fair enough...

  • That's a feeling all of us have had before

    Plus I have an idea on how to fix it... a Market system to buy the perks you want (some random perks can be bought at a discount... that change every week just like the Shrine)

  • @Nicholas said:

    https://forum.deadbydaylight.com/en/discussion/comment/2984434#Comment_2984434

    It isn't anti-tunnel; it's a one-time chase extender (that The Killer can easily circumvent) assuming you are downed, picked up, AND succeed the Skill Check within the 60s of being rescued. Most of the time, the tunnel resumes, and then nothing for the likely second tunnel on your subsequent rescue.

    True if you think about it that way... there are no Anti-Tunneling perks

    Just like there are no Anti-Healing or Anti-Looping perks

    It's up to the Killer to decide if it's worth going after someone whom used DS

  • I think hooking other Survivors should count to deactivating DS... but then DS would be useless

  • Good point... losing the perk due to others is bad

    But being struck by DS after 59 seconds still sucks... even though I have chased, hit and hooked other Survivors

    Right now DS is an Anti-Tunnel Perk and that's what we all wanted

  • Honestly... I'd like to see the Shrine go away

    And be replaced by a Market to but all of the perks but offer discounts on random perks

    But to answer the question I'd like to see newer perks on the Shrine... Pinhead's and Nemesis do come to mind (and the Survivor's Perks as well)

  • I haven't played the game in 2 months... but yea I do have enough shards ( I think 17,000 or so)

    I will get the Killer and start it's bloodweb/ leveling (whenever I can play again)

  • @Mooks said:

    https://forum.deadbydaylight.com/en/discussion/comment/2981796#Comment_2981796

    No retconn happened.

    if you still think it’s a retconn then legions tome retconned Julie and Frank to be straight and in a relationship. So the question arises - why have a problem with David but not with Legion.

    also you can just say LGBTQ+, with the plus you make sure to be aware there is more not directly mentioned in the acronym

    Noted... thanks

  • One just didn't like the fact that they retconned David's lore... just to make him gay

    They could've taken a character that they are working on and make them LGBQT (sorry if I missed a letter)

    I may sound a type of way but I don't mean it

  • 1) either Feng or Ace... Feng is a competitive player and Ace cause he cheats

    2) either Ace or Jonah... Ace being Ace and Jonah cause he worked for the CIA

    3) either Yun-Jin or Meg... Yun-Jin cause of the language barrier and Meg cause she'd play to aggressively

  • @kaneyboy said:

    Everyone moans about noed. DH etc do you all really want a boring game where everyone’s perks are weaker??

    It's cause this game relies too much on Perks so the balance needs to be on point... and clearly it's not

    I complain about the base game, Maps, Gen speeds... so it's not everyone

  • @Leachy_Jr Also if they added "without a Medkit"

    And I didn't see as many COH being used... but then again I haven't played the game in like 2 months

    @KerJuice healing times need to looked at if you want to bring up anti healing Perks... Sloppy applies 25% healing slowdown (and that doesn't do much when COH is in play)

    Coulrophobia only works if the Survivor is in TR of the Killer

    TOTH and Undying big whoop using those won't deny Boons... yes it makes blessing a Totem take longer but once that Totem is blessed what effect do they have

  • @RenRen said:

    https://forum.deadbydaylight.com/en/discussion/comment/2980987#Comment_2980987

    That doesn't really justify keeping BNP's if anything it's a reason to remove it.

    Sorry I forgot to put in the Solo Survivors use of BNP... if there was any

    But I wouldn't use BNP at the start of the match but in the middle or on last Gen (if possible)

  • I agree with getting rid of Map offerings

    But disagree with BNP's removal... cause at this point if it's a 4 man Genrushing SWF thwn that means that they'll use all 4 on the same gen... then they'd have to rely on Perks (and yes they can be strong if the Survivors know what they are doing) to get the rest done

  • Technically all of Mickey's perks work the same... avoid the obsession for as long as you can

    PWYF: avoid long chases (like turn away from the obsession as soon as the chase starts or soon after... or force a pallet drop)

    STBFL: either hope you find the obsession first or avoid M1 attacks on them until you have 7-8 stacks

    DL: SAME AS STBFL... cause putting some pressure on the obsession is ok for the most part (a hook stage at the start will benefit the Killer later on in the match)

    Those are just my opinions on those perks

  • The "meta"... and yes we'll have to wait and see what happens

    The competitive mindset

    The toxicity... usually in end game chat or in messages

    Call Of Brine being a perk that should've been base... the Gen Regression part... slap the other part on to Surveillance or Gearhead (like it used to do)

  • The fact that "Nurse is the most powerful Killer in the game" said by a lot of people also plays into it... not saying that the Killer you faced had 0 time on Nurse but still

    It also is Killers trying to 4K every match to laugh and put in on here or YouTube (just going to say that)

  • Gaming logic.... TL;DR

  • Cause it ferthers the "us V them" mentality

    Plus some Survivors just want a "GGEZ" match... you know the type

    But anyway...

    BT: bodyblocking the Killer to get hit

    DS: yes 60 seconds of not doing much is a benefit to Killers but getting healed not deactivating it is somewhat frustrating (IMO)

    DH: it all depends on who the Killer is and the Survivors mind-set

  • Yes the anti-cheat is a joke

    It doesn't matter what system you're playing on

  • I don't camp either...

    But let's say you were in a 4 man SWF... you (the Survivors) would've done more

    Yes camping is an issue but Gen speeds are kinda fast... and camping is hard to figure a solution for (as far I can think)

    Second chance perks are used a lot (same for Gen slowdown not going to lie) So both sides are trying to extend the match

    Some of the issues are in the base game (no perks, addons, Items and offerings)... IMO making certain changes to the base game will benefit everyone

    Plus the Killer was probably sick and tired of the game (so it wasn't you or your team)

  • Pig as Killer (cause I have all perks unlocked for her)

    Feng Min as Survivor (cause I have almost all perks unlocked for her)

  • I agree... and also more perks fall into this category

  • I would like to see the base game get changed first

    Make base regression .50 and disable the regression perks for a week (give or take) and see if that makes much difference... cause that's seems to be the thing all Killer players want (but I can be wrong)

    BT has made risky saves possible (and bodyblocking)... DS is in a good place now (IMO)... then again Survivors do have other perks that help but they can't compare to what we see

    At this point it's more about the base game rather then perks (again IMO)

  • Currently (I haven't been able to play the game) On Pig

    I have been using: Call Of Brine, Eruption, Corrupt and Whispers

    With Combat Straps (Faster Crouching) and John's Medical File (faster movement speed while Crouched)

    But Before that I used: Oppression, Surveillance, Corrupt and Whispers

    With the same Addons

  • But then I play a lot of Pig and those Traps come off in the first two Boxes over 50% of the time

  • I play a lot of them... so for this I'll say

    Freddie- The gameplay loop and Survivor DC'ing (for the most part)

    Bubba- I can never get the chainsaw to work the way i want it to (aka Lack of skill playing this Killer)

    Trapper- Just hearing the snap of a disabled trap (and the loud noise notification) is deflating to say the least

    Myers- Tiering up is the most boring thing i can think of... but tier 3 makes up for it

  • I do agree... But

    What about Survivors need to change???

  • @dallasmedicbag said:

    https://forum.deadbydaylight.com/en/discussion/comment/2907586#Comment_2907586

    i don't think it denies Oni's blood orbs anymore, i believe that has been patched out due to people complaining about no mither lol.

    Oh Ok then... Thanks

  • Having 2 Survivors on a Gen shorten the times by "like" half... so 40(ish) seconds

    And a Gen can be done within 80 seconds

    So it's not impossible... impractical... imbalanced maybe

    Plus with perks and Toolboxes it further shortens the time it takes to get a Gen done

    Yes maps are an issue... that includes spawns (for Killer, Survivors, Gens, Totems and Loops) and size

    Also MMR (the Survivors you faced) is becoming an issue

  • No Mither is "hard mode" for Survivors as already mentioned... and even more so in the current game

    Plus it has synergy with other perks like: Resilience, Dead Hard, Desperate Measures, This Is Not Happening (highly underrated perk BTW)

    Plus it denies Oni from getting blood... as already mentioned

    But also No Mither counts toward Thanatophobia... so toss up on that one

  • Pig (cause most of the time I'm playing her... and have all perks unlocked on)

    Call Of Brine- 200% regression... sign me up

    Eruption- 6% Regression for downing... ok

    Corrupt- For early game stall

    Whispers- To find out where Survivors are (bonus if they are trying to hide)

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