RaSavage42
RaSavage42
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- RaSavage42
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Comments
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They went about the Gen changes all wrong... all that needed to happen was to increase base Gen regression (.25 to .50) and then change all regression perks that affected the gen regression (Hex: Ruin, Call Of Brine)
Basekit BT wasn't something I agreed with
At this point they need to put in Match Chat for those players interested
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Yea... bad game design
But Self Care in of itself is to encourage teammates to heal each other
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Honestly... relying on teammates to bring BT wasn't a good thing so OTR is just a self BT that gets use every time you get unhooked
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I mean of course a generalized loadout will get things done...
But then again with all of the perk changes... Fair enough
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So they do need to get rid of it... cause it's all player choice at this point
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These changes are just more band-aid on a open wound....
What they could've done was increase Base regression (.25 to .50)
And then make the necessary changes to the regression perks
Then make more map changes
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Could've added in BS in the current build of the game
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/3063793#Comment_3063793
Can spine chill even be used still
It still can be used in early Killer detection can it
Plus I did forget Iron Will (sense I wouldn't be using an Exhaustion perk)
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Lightweight, Spine Chill, Distortion and Diversion or Urban Evasion
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Base Gen regression... being what it is isn't enough to stop Killers from running 2 or more Gen regression perks
Making an adjustment to that would be better then what they did
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I mean I'll might play more Spirit but that's not cause of the changes
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Players who can adapt to the changes
The perk changes will only effect players... not Killers
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Shhhhhh.... stop telling everyone about a good perk
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Pig: the first Killer that I played and learned... plus I'm a SAW fan
Spirit: the Killer that I got to "rank 1" back when it was a thing
Huntress: something different
Hag: (same as Huntress)
TL;DR I like a lot of Killers... some better then others... some more then others
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Yea some perks were overnerfed... other were overbuffed
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They need to re do the maps again... Gen placements, Totem placements, Tile Placements, Spawns for both sides...
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If you made it a non Hex perk... fine (you didn't make that part clear enough)
But then what if the Survivors realize that you are using Ruin so they wait for it to 'go away then do Gens...
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It would've been nice to have increased base Gen regression... while making further changes to all Gen regression perks
.25 charges per second isn't enough right now... which is why Gen regression perks were so prevalent... just look at the 2 most used Gen regression perks: Ruin and Pop (or Pain Resonance)
Ruin: increased Gen regression and it being automatic
Pop: took 25% of progress away after hooking a Survivor and Kicking a Gen
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It must be a bug
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Self Care is seen as more reliable then teammates or Medkits
But IDC... I can't play the game right now so I don't have recent experience in those matters
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@HelloKitty2022 said:
https://forum.deadbydaylight.com/en/discussion/comment/3039173#Comment_3039173
They have Tinkerer which makes killer undetectable for up to 16 seconds. You cant counter that too. The lullaby is really annoying. The killer radius is enough to me. If i can disable it i would.
All I'm saying... is that in this game perks are the center piece and everything else is moot
So on one hand yes I do agree with you... but on the other hand there's too much stuff that either counts as "counterplay" or "skill"... when it comes to perks and playstyle
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Lethal Pursuer does have counters... Distortion ( and playing around with where you go... and who you are around)
Also I could ask if you would like to not have Huntress Lullaby when playing against her?
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Huntress's makes sense
The other not so much... there are pros and cons to them as pointed out by others
Also Huntress's Lullaby is only 40M (give or take) not 64M
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@Pizzaman said:
https://forum.deadbydaylight.com/en/discussion/comment/3038994#Comment_3038994
Nobody drops a chase to "listen". What game are you even playing?
But that's my point... thanks
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@HelloKitty2022 said:
https://forum.deadbydaylight.com/en/discussion/comment/3039051#Comment_3039051
But that is really rare. Nearly all survs run an exhaustion perk i even saw some using two of them which makes no sense imo. And escaping is one of the main targets since you cant kill the killer ;) Maybe a chase battle and loop well. But most survs will sooner or later try to escape for a good reason. And then IW could be essential.
But there can't be a perk that takes away 100% of anything (within reason of course)
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@HelloKitty2022 said:
https://forum.deadbydaylight.com/en/discussion/comment/3038994#Comment_3038994
Maybe you are right and 75% will be ok but the combination with exhaustion simply kills this perk. And there are not many survs without exhaustion perks for a good reason.
I don't run an Exhaustion perk... but then again I don't escape a lot either
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Add in how loud chase music is... the Killer will have to drop chase to even try and listen
Well they didn't make Predator give more directional Scratch Marks
IW will still be used... but without Exhaustion Perks
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Honestly all that needed to happen was to increase base Gen regression (from .25 to .50)
Fix Maps (again)
And maybe make adjustments to perks (more of 'wait and see')
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@Aven_Fallen said:
So, for the majority - the same 4 Slowdown-Perks on every Killer.
Glad that the Meta got shaken up so much.
Yea... pretty much
Same build, different perks... Slowdown and second chance
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Yes and no
Yes: cause it gives the Killer differences to break away from 'the same old same old
No: cause if they did try to put that in game is would break the game even more then normal
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I kinda disagree with the Pig build...
I personally don't like M&A... I can't explain it though
I half was thinking I'd see a lot more Overcharge and Call Of Brine... but luckily not
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All they needed to do was to raise base Gen regression (from .25 to .50)...
But oh well... gotta learn what each perk does over again so I can understand it
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So the title should've been Matchmaking Ranking
Cause that's the issues I see while reading what OP said
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There's a lot they can do with Pig... but how much of it can actually be coded into the game
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Ruin and Pop were nerfed... with other perks being buffed
On paper Ruin won't be as effective as it once was... Pop will still be used... the others well that depends on other factors
But in practice AKA players actually playing the new update things might change or they might not
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It would be nice if the Devs could figure out why Hexes were good to start with but then fell of a cliff... and I think it's Totem placement
The real reason Hex: Ruin was used so much was due to the increased regression and it being automatically applied (so I don't agree with that change)
Devour Hope is used to gain an advantage later in the match (and a reason to cleanse the hex)
The rest suffer from those two being really good
Retribution and Hunted Grounds are decent Totem defenses...
TOTH and Undying are Totem delay at this point
NOED comes with it's own problems and not many solutions
TTS is meh to terrible at this point
Huntress Lullaby is laughably bad right now
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I mean to have a health patch for a chapter...
Making big changes to: Maps, Killer Powers and Gens would be nice
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I can kinda see both sides...
Yea Exhaustion in of itself is bad enough (because you can't use a perk again)
And yea Exhaustion isn't bad to have given what we have seen (but that even been changed)
If they had left the Gen at 80 "charges" they could have thrown more negative effects onto Exhaustion... like what they did to Hemmorage
But what negative effects make sense is hard to say...
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To a degree yea maybe it is due to new games
But also us as a community giving feedback about what we "feel" is wrong with the game
And the "meta" being so stale for 2+ years also had something to do with it
Let's just see if they do something like this next year... here's to hoping
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But the 2k/2e is on a much more broader scale... think like 3 months to 6 months not per match
If they can achieve it then that's good for them...
If they can get the average to be 2k/2e then they should be able to see Killer balance (in general)
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Gen Speeds weren't nerfed... Gen times were
A Survivor still puts in the same amount of charges per second
Base Gen regression is still crap (.25 charges per second) while yes they did add a 2.5% onto Gen regressing which helps... but still
They said that they were going to change the meta and they did... now it's up to us players to play with these changes to see what can be next
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An Unranked mode... for newer players and players whom want to try something different
A different variation of prestige (I can't explain it all in text but something like COD)
For Survivors to see each others perks... by highlighting them brings up perks, items and addons
A better color palate (for auras) without using colorblind options
Further perk changes... they aren't done yet
Allow a dead Survivor to spectate in a free camera mode... if they so desire
Better Map design... would be best to hand design them and apply further changes to the algorithm
I think that about covers it all
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/3024266#Comment_3024266
That would just make her either a worse Blight or addon reliant
Fair enough... I do rely on fatigue and recharge addons myself... on Nurse
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Unless that Survivor wants to be downed again... I have seen happen a few times
Players think that (with DS) "I have this perk I might as well get use out of it"
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We haven't even played it yet calm down... numbers can and might change
Plus this isn't the last time they'll do something like this (hopefully)
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Take away the perks...
Just focus on her basekit and addons...
I don't play a lot of Nurse... so I don't feel powerful but still
If they did do something like making her Blinks LOS then make an addon that allowed her to Blink anywhere... I would think that would solve a lot of issues
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It was nice to see that perks are being changed but what we got was...
Gen Regression perks changed... Ruin isn't as strong as it once was, Pop is the same... but Overcharge was wicked strong (on paper) and so is Eruption
BT turned basekit (for the most part)... but 10 more seconds on a Gen (RIP)
Cleaning blades (or whatever the Killer uses) is faster and so is Kicking Gens... basically STBFL and Brutal Strength turned basekit
Prestige changes and BP Perks got taken out (RIP)
And all I want to say is none of these changes much in game... What I would've done was to increase Base Gen Regression (and yes I would've done the Ruin change... Call Of Brine would get changed as well -maybe-)...
And to find out the real reason behind player action... and that being Maps
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/3021651#Comment_3021651
...why would you want to lose stuff?
For the challenge
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/3021612#Comment_3021612
???
What woukd a mix of the old and new even look like?
And do you understand how the new system works?
You're intending to level your characters up to 49 with basic perks and just leave them there?
Well I have characters (mostly Killers) that are at level 50... with 5 of them being Prestige 1
Others are in their 40's (lol)
Like if it were to keep everything for the first few (3) Prestige then for the next one (4) you'd lose everyrhing... plus whatever reward you got... and the also allowed for a perk to be permanently unlocked... I would like it even more
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/3021560#Comment_3021560
1. Why wouldn't you? There's no trade off now, nothing to lose by doing so.
2. Prestiging will literally be how you learn new perks now. If you want the perks of any new characters, you need to at least prestige them once.
3. You might not have a choice. Prestige levels will apparently be allocated based on how many bloodweb levels you've completed. E.g. if you've completed 250 bloodwebs on a character, they'll automatically be Prestige 5 when the new system hit.
I don't see the point of prestiging in this or the new format... that's all
If it were a mix if old V new then maybe