RaSavage42
RaSavage42
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- RaSavage42
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It does sound good on paper but general balancing for Maps are what's needed
Why would the Map care about what Killer is playing on it
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Maps being balanced would help
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On one hand it does... Cause then Survivors can use more perks more often
Also BHVR made the decision that the really strong stuff should be basekit
But then nerf strong Killer perks... makes one wonder
We'll have to grin and bear it until they decide to recode the game... which may or may not happen
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Buffing Solo's will in turn make casual SWF's better
Buffing Killer's will make even more Solo's leave the game
I hate to type this... but there needs to be a balance in stuff like this
I would start with the UI change they had... Then making maps better... and see where that leads us
Also the servers and MM need to be looked at more seriously
Honestly at this point it goes beyond mid chapter patches
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So to rebut to OP's title
BHVR's coding ruins the game... That sounds better
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I agree with Beast Of Pray being weak... cause it hinges on a mechanic that (I am on the fence about)
But if they did remove Bloodlust, maybe this perk can give it back (In a way)
Then again it's like Unrelenting... "good players" don't need it so it's weak
I also like your ideas to change it (If you want to call it that)
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Well BHVR put themselves on this slippery slope...
They need to recode this game like years ago (when they know that they had the Halloween license and started to make it)
we can discuss why or why not until our fingers bleed but we don't have a say in the final decision
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They are the ones that are holding the queue times back
"Hit them out" why so they can start to heal as I wipe my blade? Give them more points in chase?
"Just don't go near the gates" I don't but they won't leave till the last second... So they can run back into the map to flashlight spam
Just leave and gloat to yourselves
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See this why making perks basekit was wrong... cause now we are asking for more
BHVR needs to recode the game (like right now)
And also start to think outside the box
But at this point might as well
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Until next time
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Then encourage the Killers to:
Move away from the hook... give more incentives to kicking Gens and chasing another Survivor
Stop chasing the same Survivor all the time... ^^^
Also Gens and Maps need to be addressed:
60 charges is too little and 90 charges is too much... and Toolboxes, hitting multiple Great skillchecks and Perks makes gen go from 90 seconds to ~45 seconds...
And regression taking anywhere from 150 seconds to 346 seconds
Maps:
Spawns for literally everything need to be changed
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Then what's the point of playing her...
Making the "web of Traps" is something skill related
Loose webs and tight webs are all skill expression
Even webs that only have 5-6 traps and the rest are reactions to what Survivors do
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@PBsamichShoe said:
https://forum.deadbydaylight.com/en/discussion/comment/3229071#Comment_3229071
They could make it work like the mend timer. When you're in chase the timer pauses.
Two things are stopping that
1) There's no chase happening... The Pig is crouched and not looking at the Survivor (Just like really old Legion... LOL)
2) The timer is already paused when in chase... Any more they add to it just makes Pig's slowdown worthless
It sucks but better Pig players don't do it... I can't even count how many times I was surprised by a head pop (all but one... and I have gotten plenty of head pops)
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To be fair... This perk didn't need to exist in the first place... like you said there was Small Game and Boons
Also this perk was released before Boons were a thing so it made more sense then (then) it does now
But Jill is paid DLC (license) so they needed to make another perk for her
This also sheds some light on Survivors being unable to see each others perks (along with some others)
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I feel the same way as many people here... change the perk to do more regression but give less time incapacitated
15% regression and 15 seconds incapacitated
No we don't need another perk that blocks Gens (there's enough of those)
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Cause BHVR still doesn't think that this game is a team VS one
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Finally.... Someone who thinks that Whispers is actually decent
Why is Undying higher then all of the other Hexes... it doesn't make much sense to only run Undying... unless you know something that I don't
So what's the criteria for the star ranking? So I can adjust my thinking to you...
Also what I have to say may be odd cause I haven't played the game so I have no experience with some of the perks... But I hope that people understand where I'm coming from
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They do realize it but haven't come up with a solution to why players don't like her... without changing her complety
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It would be nice to have a real gamemode to support this...
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Dead Hard had something like that... but then Survivors would use it to get to a window or pallet and not to dodge attacks
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Corrupt, Discordance, Iron Maiden, Whispers
Corrupt for the start of the match
Discordance for information
Iron Maiden for faster reloads
Whispers for information
With whatever addons you want
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I mean players of the game said that
and that this point are they wrong?
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@Gamedozer7 said:
https://forum.deadbydaylight.com/en/discussion/comment/3226754#Comment_3226754
Thats my point and I almost never see last second switch to flashlights. I just don't find it useful very often so its never pre equipped in my loadouts.
I have had it happen a number of times
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She's good against solo's but terrible against SWF
It all depends on how quickly you can down, Trap and hook
If you can get it before the first Gen gets done... good job you've stalled the first Gen but sped up the second through the fifth
But if you don't get the down before the first Gen is done then it's going to be a short game with not a lot of slowdown due to traps not being on the Survivors and the RNG of taking it off
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Pre 6.1.0
It was either SWF going for a bully or SWF going for fast games
And if it was anything in the middle it was Solo's
As for the screenshot... it was a Bully Squad that couldn't Bully so they said it was boring cause they only care about their fun
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@Gamedozer7 said:
https://forum.deadbydaylight.com/en/discussion/comment/3226328#Comment_3226328
I only run it when there's 4 medkits. I haven't seen to many last second switches since they changed keys.
That cause the Hatch changed... instead of giving the unlock and animation they made it not spawn until 1 Survivor is left
Then they haven't touched keys since that
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/3226313#Comment_3226313
So you are just talking, got it.
And you are not understanding... nor caring about what I've said... got it
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@Gamedozer7 said:
https://forum.deadbydaylight.com/en/discussion/comment/3225598#Comment_3225598
I know I agree it's needed or they have to completely gut most items(let's not).
I was just saying I understand why survivors find it so annoying.
It's not even really strong unless survivors are running 4 medkits or toolboxes anything less then that imo is a waste of a perk slot.
But that's the whole point of running Franklin's... Due to last second switching more Killers are running Franklin's even before they load into the pre-match lobby
But now think of Killers... They just got done with (whatever number) of match(es) of seeing how strong Items got the Survivors to all escape... and then they read up on Franklin's (or watch a video on it)... Franklin's was designed to make Survivors think twice about carrying an Item
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/3225688#Comment_3225688
Do you have any evidence at all of this or are you just talking?
So this is the way you want to do it... fine
If they could code the game... it would be better they wouldn't need to hotfix the game every update (2-3 times)
If they could've made a difference between "strobing" and resetting they would've
Just look at the updates in the past if you want proof
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/3225648#Comment_3225648
Can't or won't because they don't want to put in the effort.
They can't... nice try
They use blueprints which yes makes coding easier but makes adjusting it hard (or impossible)
Cause if they do try they will bring back "strobing" or "clicky- clicky"
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Yes... It's Halloween so yea they should... on top of what's going on IRL
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I like that idea... did you get inspired by Wesker by any chance?
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Yes "strobing" is no longer a thing... but they can't fine tune it (coding issues)
But I didn't know about the "aim" of flashlights are off (again)
Nor did I know about the usage
Thanks for bringing it up
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@Thusly_Boned said:
Franklin's isn't remotely OP, and isn't run nearly enough to be an issue, imo.
https://forum.deadbydaylight.com/en/discussion/comment/3225598#Comment_3225598
Yeah, medkits in particular are busted. And now that BW prices are down, survs have more of them than ever. I feel like I have a neverending well of green medkits on my mains, and those (specially with their add-ons) are busted. If the killer hits me and loses sight of me for even 10 seconds, I'm healed, and their time was wasted.
So I don't have any malice toward a killer trying whatever they can to circumvent that.
Thanks for that...
Now it's convincing the OP that's why Franklin's exists
And counters to the perk
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@Gamedozer7 said:
https://forum.deadbydaylight.com/en/discussion/comment/3225364#Comment_3225364
This is why survivors hate Franklin's so much they bring there purple fully decked out medkit and then Franklin's destroys it. Imagine 4 people bring the best medkits fully decked with built without Franklin's the killer is probably going to lose that because they are going to heal themselves so fast over and over they cant build pressure.
BTW it is a huge pain when I'm trying to deplete x toolboxes fully but if you pick it backup before it's complete gone it still counts.
Now think of the Killer... any hit they get can/will be healed in 8 seconds (give or take)
Hence why Camping and Tunneling are a thing... and why Franklin's is a thing
Yes I know that Solo sucks right now
Also have you opened a chest at the start of a match and switching the items out? that also counters Franklin's
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@feechima said:
My problem with this genrushing excuse is you some of you killers act like it happens 9/10 games. You get legit rushed one game a week with 4 bnp with toolboxes and prove thyself and now everyone is doing it. If you took on a 2 min chase with one survivor and three gens pop by the time you hook them, you ere not genrushed you committed to one survivor and gave the other three survvors 1 min and 30 seconds to finish their gens.
Gen rushing is real (specific)...
It's a choice the Killer makes (if they want to continue chasing -to maybe get that hook- or go to a Gen)
Both choices are bad....
1- Continue chasing... yes 2-3 Gens get done
2- Go to a Gen... might not have Survivors near it... it might be the wrong one... also that Survivor that was being chased is either going to heal (if injured) or find a Gen and start working on it... meaning 2-3 Gens will be done by the time the Killer sees a Survivor... Also having a Gen done in their face
So it's a damned if you do damned if you don't kind of situation
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@Jungles23 said:
https://forum.deadbydaylight.com/en/discussion/comment/3225523#Comment_3225523
Yeah I do, that's the only hard part about killer lmao. I get 3ks and 4ks every time as ######### pig against prestige 10s bruh. Solo queue is mad underpowered
Funny... I play Pig as well
This game wasn't designed with comms in mind (hence why Discord is used)
Also in game comms would be hard to code
But complaining about a perk when you bring a strong Item...
"The pot calling the kettle black"
Also you might want to edit that F word out
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@Jungles23 said:
https://forum.deadbydaylight.com/en/discussion/comment/3225417#Comment_3225417
Kinda need to be able to heal yourself in solo queue. Idk if you main killer or only play with a SWF or something but medkits are almost a necessity in solo queue, and it's not like healing yourself is done instantly. It takes time and you still need to get yourself to a position to heal, which is unlikely with the vast amount of tunneling in the game now. Plus you either risk losing a really rare medkit or a white ward when you run this build, and you don't have the option of bringing in a flashlight, map, toolbox, etc. So yeah it's powerful, but there are tradeoffs and it's not like you always get to use it.
I play both sides (solo as Survivor)
I understand why you bring in a medkit (I do as well... but not a 64 charge medkit)
But do you play Killer? And face off against really strong Items...
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So reverting the chase changes... ok
Giving a better reason for Killers to leave the hook... ok
Changing maps to be balanced... ok
Cheaters... ok
Solving the Gen situation... ok (hard but ok)
MMR.... hahahahahha ok (hard but ok) -I only laugh cause they've tried 5-6 different types-
Splitting ranked and unranked.... ok
Just wait for BHVR to re-code the game
BHVR has limits in coding which is why perks are starting to become basekit
They even took away bonus BP in perks (BBQ and WGLF)
They seem to forget that us players can get better at playing the game... in a perfect world (Camping, Tunneling, Gen Rushing aren't things that players have to deal with)
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@Jungles23 said:
https://forum.deadbydaylight.com/en/discussion/comment/3225364#Comment_3225364
90 charges? What? How can a medkit have 90 charges? I've never seen that before, mine only allowed for 4 health state heals so it had 46 charges. And yeah survivors have items because there is no other way to win against a fully stacked, NOED using killer that gains bloodlust if he's trash and is in a loop for too long or gets windows and pallets blocked because a survivor used them 3 times lmao. That's just basekit on all killers, not even including special powers like what nurse has or blight. Killers are not at a disadvantage at all bruh, there is 0 excuse to not let survivors use items...
Sorry... my mistake
But still... you had a medkit that had 64 charges... to heal yourself 4 times
And you are complaining about a perk.... look at the pot call the kettle black
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So the Killer is supposed to allow Items to reign supreme...
Franklin's is a perk that has uses (like the one you brought up)
But it wouldn't be that big a deal if Survivors didn't bring in their best Items...
You said that your medkit had 90 charges... why would the Killer allow you to use it freely
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Thanks @Seth__ for the back up
But then again yes the game has changed... but it's Gen Regression VS. Gen progression and Second Chances
With other Perks being used for one reason or another
It does pay to be attentive with things... doesn't
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Me being unable to play the game.... oh wait.... UMMMM Playing against Mickey the first time
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Well with those 2 Killers there are ways to play them but if Survivors know what they are doing then it's an easy win for the Survivors (same as Pig)
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I know... which is why I said they went overboard with them
Having the Killer to be the only one to deal with them seems weird IMO... They should've made a perk for survivor (to either break them or rebuild them)
Plus they should've thought just a little longer after putting them on Dead Dog
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You got this.... Just keep grinding (sad to type it)
I can't play right now so I don't know where I am at this point... LOL
👍️
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Just learn the new timings... why do people feel the need to stop learning
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@LapisInfernalis said:
https://forum.deadbydaylight.com/en/discussion/comment/3223769#Comment_3223769
GoJ is similar bad.
Again I know why they don't make new maps
Eyrie Of Crows
RPD
Garden Of Joy
need I say more...
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@LapisInfernalis said:
https://forum.deadbydaylight.com/en/discussion/comment/3223756#Comment_3223756
Garden of Joy came after Eyrie.
I know... and a lot of players complain about it so I just said Eyrie (even though that has it's own issues)
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Well Dead Dog was the first map to feature breakable walls... so of course they went overboard with them