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Pyrosorc

Pyrosorc

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Pyrosorc
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  • Honestly might just join them. Wesker is so hilariously overtuned, he feels like a nurse with upside. Just gonna not play for a week until hopefully the craze dies down and it's only the sweats playing him, then I can just insta-conceed every Wesker.

  • His dash is the range of a nurse teleport, but he doesnt have to land it on you, he can just auto hit you anywhere along the line. He also gets charges back as quickly. Nurse only has an advantage of being able to go through walls.

    In addition to being basically as powerful as nurse, he's a 4.6 killer, he's effectively a stealth killer because his terror radius is so huge that it's impossible to tell where he is (though newer teammates just hide the entire time), and has insta down and pickup potential that adds a new side objective for survivors.

    Fun to play agianst score: 1/10

  • @Percival_nxs said:

    I was okay with decreasing the Wesker dash Hitboxes but ...

    Now they seem really too small, several times I happened to pass really close to a surv, even in bottlenecks and not take them, as if through them, like a pin.

    Please increase them a little.

    No. Wesker is horrendously overpowered, the last thing he needs is making even easier to hit with.

  • @BradQuackson said:

    You'll bleed out eventually

    Yeah in 4 minutes, but honestly I value those 4 minutes and I'd rather get into another match than have them wasted by sheer BM.

    @Nathan13 said:

    What the heck were y’all doing in that timeframe???

    Lethal, starstruck.

  • I'm praying its an enormous Wesker nerf but we know it won't be.

  • I thought it was Blizzard who made out of season April Fools jokes.

  • What the ######### lol. This is such a horrible change. Revert ASAP please.

  • If I'm playing with friends, my only choice is survivor (unless there's 5 of us). If I'm playing solo it will either be 1) killer because I just played a ton of survivor with friends or 2) whatever has a queuetime that doesn't kill me.

  • Guess my 3 man squad won't all be dying to save you like we usually do then shrug. Doesn't sound like a loss to anyone but you so enjoy I guess.

  • @Jay_K said:

    https://forum.deadbydaylight.com/en/discussion/comment/3155727#Comment_3155727

    Well this was exactly the response i was expecting. I'm not talking about during the match. The 5 seconds is fine during the match (although doubling this is a bit extreame just to counter a legit play style).

    I'm talking about in end game when you hook a survivor they get unhooked and you have 0 chance of ever downing them.

    This has nothing to do with "unlimited tunneling skills playstyle" and you just assuming that shows how narrow minded you are (clearly a survivor main who thinks every killer tunnels)

    As i said before tunneling a survivor in end game is a very legit strategy and i don't know why us killers who don't hardcore tunnel are being punished in end game by having survivors immortal off the hook.

    I'm gonna be honest man, if you think camping and tunnelling is a "legit playstyle", then not only do I disagree with you, I genuinely think you're a terrible person who I wish wasn't part of the community.

  • Blink hit being a basic attack means making so many fun perks worse for all other killers. Blight lethal rush isnt basic. Why is teleport hit?

  • @Marik1987 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3157451#Comment_3157451

    Exactly. Killer needs to swing and didnt hit you while you are in the Animation. But I think it counts if they hit u and u get the Endurance. U tried that?

    Yeah I literally just tried that, it definitely doesnt count if they hit you during the endurance.

  • I'd rather face a squad having fun than a squad rushing gens

  • @Marik1987 said:

    It still works, but its harder than before, of course.

    How does it still work? Does the killer need to swing and miss while you happen to press it? If so it's nice to know its "possible", but it's still clearly no longer functioning as intended.

  • @DBDVulture said:

    https://forum.deadbydaylight.com/en/discussion/comment/3154563#Comment_3154563

    -"Nemesis is already strong enough"

    Not really. You would be foolish to Pick Nemesis over say Blight or Nurse. As you mention Nemesis is far to dependent on his zombies that quite frankly are not good enough for him to be considered "good enough".

    Almost all of the addons you have to choose from on Nemesis are "meh". Let's consider for example Nemesis should have some kind of base stat reduction when he infects you. Maybe it's you do everything 2% slower except movement speed. When you look at some killers like Blight they have addons that give a 40% buff or more - which is nuts.

    Make the licker addon give survivors 2% movement speed penalty. With the base 2% change that would be significant and it would make people want to cleanse ASAP. That is what the base power lacks right now which is dumb.

    Change Jill's sandwich so that you become injured when you use the vaccine and become broken for 60 seconds - that would be decent. Nemesis is one of the few killers that doesn't really need the KI info thanks to zombies. If you are already injured then using the vaccine would give you deep wounds and broken.

    The broken coin should probably have one more additional effect : you can only cure yourself with the vaccine once per game. If you use it more then that you become broken for the rest of the match. This would make survivors have "2 health states" again.

    The NE-a Parasite should read : you are oblivious while infected - infinite duration.

    The shattered stars badge should be a stacking +20% movement speed that lasts forever whenever a generator is completed. So +5 gens = +100% movespeed forever.

    You'd be foolish to pick any killer over blight or nurse because they're overpowered. The solution is making those two weaker, not everyone else stronger.

  • @Mxmay said:

    I take hits when I need to take one for sure, I like to play as a team and get also the hard saves on hook in the end game collapse, I rather get such a save than just escaping.

    How many hours do you have? I still see some people over 1000 hours that still do not have most of the achievements and I don't speak about adepts.

    Maybe they just... don't care? Not everyone hunts achievements. I didn't even start until 1500 hours.

  • They're also inherently unbalanced because survivors get to bring 4 offerings while killer only gets to bring 1, while frankly the killer's game experience is more heavily impacted by the map.

  • @Sludge said:

    No killers would queue up for it unless the game was rebalanced for 12 hooks

    Why? I'm a killer main, and it's my suggestion. It's not like the unhooked survivor can do anything. No gens. No healing. Not even bodyblocking. Just don't tunnel them out of the game lol.

  • Honestly, just completely revert the pain res change. It's completely obnoxious with Dead Man's Switch, while the combo with Merciless Storm just... didn't really matter?

    1) Even if you run both perks, it's very unlikely to ever actually happen. You need to put a survivor on a scourge hook while someone is already in the middle of merciless storm, that's a pretty rare occurance. Not even once a game.

    2) Even if you do get the combo, and even if the survivor fails one of the skill checks - oh, no, the gen is blocked. Like it would have been 100% of the time with the Dead Man's Switch combo anyway.

    The merciless storm combo is literally just the same as the DMS combo but with more counterplay and far less likely to occur.

  • @Crowman said:

    I don't see why any killer would choose to queue up for casual mode.

    I get why people don't like tunneling/camping, but you guys really don't play any killer to understand why such things are often done.

    I'm literally a killer main, so that kinda misses the mark. The killers who want to play a fun game and not just win at any cost will queue casual. I personally suspect that all killers will eventually when they realise that they actually get a game instead of a 20 minute queue trying to find people who enjoy being camped on the first hook.

  • @Mxmay said:

    https://forum.deadbydaylight.com/en/discussion/comment/3156866#Comment_3156866

    I don't think saw. What about Pyramid head and Sadako's mini moris then? This is an add-on that gives you the mori animation but it is not a mori

    I guess it's kinda hard to tell how much will or won't be reworked. Pyramid Head's is functionally identical to a regular mori, so it would be a little surprising if it didn't receive the same treatment, but I wouldn't be completely shocked either way I guess. Similarly, it would seem odd if the mori update didn't touch tombstone in some way since it's so... contentious, but I guess it could go either way.

  • Presumably this will be changed soon anyway with the announced plans to make moris only an end-game thing ?

  • @OrangeBear said:

    Just used this perk and it was countered hard by A Nurse's Calling. It feels so unfair that a perk this niche has a counter this hard.

    Before you say "Just use Distortion". A Nurse's calling reveals auras of survivors who are healing AND being healed. And in solo queue you have no way of knowing if a team mate has distortion.

    Survivors get 16 perks, killers get 4 perks. You're complaining that Nurse's Calling countered Bite the Bullet, and are suggesting that Bite the Bullet should counter Nurse's Calling instead.

    This is clearly unfair - the killer gets 4x less perks than survivors. In situations where one perk has to trump another, the killer perk should clearly take priority in most cases.

  • "An unhooked survivor cannot be hurt by any means for the next 30 seconds but does not have collision with the Killer. These effects end early if the survivor takes any conspicuous action and do not trigger during the End Game collapse. A survivor benefitting from this protection is highlighted in white".

    There you go, tunneling died without unbalancing the game.

  • Very overrated, but very fun - opposite of medkits. Would love to see flashlight rarity reduced by 1 step and medkit rarity increased by one step to reflect this.

  • While we're talking about "why is DS like this?" - why does DS have a very hard skill check involved? The only people who struggle to make it are new players or players who can only afford the most budget peripherals, but surely the design intention isn't "new players and poor people deserve to get tunneled out of the game".

  • @YOURFRIEND said:

    https://forum.deadbydaylight.com/en/discussion/comment/3145953#Comment_3145953

    If you did anything like this you'd have to give the killer a hook counter and an ability to differentiate between identity survivors.

    Fair trade, I'm game.

  • I've noticed a MASSIVE (at least 5x increase) in facecamping since a certain popular streamer spent a whole stream playing facecamp bubba "for science" a couple of days ago. Kinda wish they'd be a little more considerate with their influence, whatever their reason for doing it.

  • @RatbasterdJr said:

    https://forum.deadbydaylight.com/en/discussion/comment/3139864#Comment_3139864

    I’ve never played a competitive game that didn’t allow smack talking your opponents.

    Among Us would just ban people who talked like this. Heroes of the Storm doesn't ban for it, but does remove the chat function from offenders. I believe League of Legends has separate queues/lobbies for the worst offenders, but I'm going off what I've been told on that one.

  • @Seanzu said:

    https://forum.deadbydaylight.com/en/discussion/comment/3139860#Comment_3139860

    You could have just hidden chat or moved on instead of speaking back to them, you're both at fault here honestly.


    @botany_nerd said:

    https://forum.deadbydaylight.com/en/discussion/comment/3139850#Comment_3139850

    you have the ability to disable chat so do that if you don't want to read what was honestly some sub par smack talk.

    Two people have said this now and I absolutely can't see it in options. Where is the ability to opt out from chat? (If it's "just leave the lobby" then no thanks, I want to be able to stay and look at builds etc without being subjected to harrassment).

  • @RatbasterdJr said:

    https://forum.deadbydaylight.com/en/discussion/comment/3139858#Comment_3139858

    Or it’s people that understand this kind of chat is inevitable in online VS video games.. lol

    Inevitable? Maybe. Without being punished? Depends on the game.

  • Yeah no thanks. I don't want to "get thicker skin" or "stop playing the game", I want to be able to enjoy my hobby in an environment that's at least safe enough that I'm not expected to put up with meaningless abuse.

  • @Aneurysm said:

    Who was the OP killer, out of interest?

    Trickster lol - probably my weakest killer.

    Edit: My perks were Lethal Persuer, Darkness Revealed, Iron maiden and I'm All Ears - my addons were green soda and yellow autograph. So nothing crazy. The people talking this way are people I deliberately gave a free pass to in the trial because tunnelling isn't a fun experience, so I'm amazed they felt the need to tell me how "easy" it was.

  • @Mandy said:

    If you think someone is breaking game rules, then please make a report.

    https://forum.deadbydaylight.com/en/kb/articles/139-game-rules - game rules are here for reference, however reading the screenshots it doesn't look as if the person actually broke any rules.


    Okay - let me put it this way. If the way these people were acting is not breaking the game rules, then where can we reach the correct decision-maker to ask them to reconsider the game rules. Because I *do not* want to be part of a community where this behavior is deemed acceptable or appropriate.


    Edit: that said, "insults" is listed as communication abuse and I am... baffled if the screenshots provided are not an example of being insulting.

  • @Shaped said:

    I've seen worse tbh.

    Yeah, same, sure. But I'd like to get a clear response on why this behaviour is tolerated, since I've never had any report for such go anywhere, and it's clearly not people that anyone should want in the community.

    I actually expect to be able to play the game without being exposed to people like this. There's nothing overly entitled about that. The moderation just needs to actually do better.

  • @Gary_Coleman said:

    https://forum.deadbydaylight.com/en/discussion/339545/does-dbd-have-any-in-game-moderation

    Can I ask why you still play this game if you've received death threats? I quit playing bc it got boring. While you got death threats and you still play?

    I took a 4-5 month break due to the toxicity a ltitle while ago, but I'm back now with the midchapter because I think the game has the potential to be a lot of fun. The community sure makes it hard sometimes though - which is why I'm here, wondering if anything is ever done about the people who are toxic enough to drive others away.

  • @Gary_Coleman said:

    Did you vote for an improved reporting system on the survey that they gave us just before the update? Or did you vote for skins and cosmetics?

    Improved reporting system. We get skins and cosmetics constantly anyway those are direct sales lol.

    And yet other major AAA games will punish players for toxicity, whether that's temporary game-bans or being put into their own lobbies with the other toxics.

  • @D2night said:

    https://forum.deadbydaylight.com/en/discussion/336559/stop-disconnecting

    how can you have fun getting 4k’d 90%+ of your matches? At some point you just fed up. Plus you blocked out how many hooks the killer has and if the killer had 3 already I don’t blame them. You’re bound to lose, especially since their teammate is just running around mindlessly and not on a gen for at least the 30 seconds shown in the clip. And Kinda killer main like to say “if you can’t function without dead hard” when it’s more than just dead hard. Seems bait

    You'll get 4k a hell of a lot less without killing yourself on hook.

  • @Mandy said:

    How many tokens did you have on WGLF?

    And I will have to double check, because For the People has never worked as a healing action before, so I am not quite sure if these two perks are even designed to work together.

    I'm honestly not sure, I'll test further. I realise that FTP hasn't counted as a healing action before with tome challenges but it didn't seem intentional that it wouldn't work with the perks given the wording - I'd love to hear either way! Edit: Wait, does WGLF even still have tokens? I was under the impression that it was just active or not-active now.


    @sizzlingmario4 said:

    It bugs and doesn’t trigger WGLF if you use FTP as soon as you start healing. If you wait a moment and then do it, it works properly.

    Interesting - in both cases where it didn't work for me I did pick up straight away during killer wipe animation, so this could very well be what I experienced.

  • I have lost 2 distortion stacks to lethal pursuer since the update, so this is definitely inconsistent.

  • Tried a second time, confirmed that this is repeatable.

  • The most important changes needed now are

    1) Massive BASELINE penalties given to people who facecamp or tunnel. Edit: during the main body of the game at least. Do these all you want in endgame.

    2) Solo queue survivor given tools to even remotely catch up to SWF.

    Once these are in place killer will be vastly underpowered again, so we can actually give them nice toys to compensate.

  • Update has been great fun and definitely met its objectives. We just need some more baseline anti-tunnel/camp because it remains utterly obnoxious. I'm also very happy that the devs made bold changes instead of boring snails-pace ones, DBD feels so fresh now. Looking forward to future meta shakeups!

  • DS desperately needs to be made base kit. Make the perk give huge bonuses like BT.

    Honestly (as someone who sees themself as a killer main), DS back to 5 seconds and activating off both hooks, basekit, is perfectly balanced. The exit gate changes were enough of a nerf to remove the only abuse that mattered. And that's coming from someone who cried about DH more than anyone else.

  • @Murgleïs said:

    Camping and tunneling are perfectly good and valid strategies. Get over it.

    Also, forcing the killer to be 16m away will just promote proxy camping, don’t worry I will still be able to rush at you with my Blight, or teleport in your face with my Nurse after the unhook to slice your throat and put you back on the hook. Ain’t going to solve anything.

    • stop unhooking in front the killer, wait for him to leave the area. I said leave the area, not just walking 10m.
    • stop expecting killers to play nice and easy. They want to catch you, kill you, and win. Don’t expect mercy. Of course they are going to tunnel if that’s smart.
    • use prove thyself to repair gens faster if your team is too slow
    • get friends and play SWF to coordinate better.

    Expecting the killer not to camp and tunnel when it helps them win is dumb.

    Expecting the devs to design the game so that camping and tunnelling arent good strategies in the first place is smart - the default play pattern of the game should be fun for everyone involved, even the losers.

  • The point of the changes to ruin were not to balance it, they were to stop people using it.

  • @Adjatha said:

    If you're prestige 0 and you're playing against people who are prestige 100, they objectively have spent way more time playing the game than you.

    Even if they're not great at the game, they have a monumental advantage over the newer player. And you SHOULD complain if you get matched up against people with thousands of hours in the game. Keeping the disparity secret doesn't mean the problem vanishes. It just obscures the reason behind the imbalance.

    Seems fallacious. Someone who only plays Feng can easily have her at Prestige 100 before I get the 30 survivors I play past Prestige 5 even if I play twice as much.

  • So calculating it VERY generously - the average of my lvl50 bloodwebs that I have parked at 1 node from completing is 63k bloodpoints. Lets round it down to 60k.

    That makes it 10.8 MILLION bloodpoints earned since the PTB went up and we learned the number of perks needed to get a free prestige level. If BHVR say that having 70 perks is +1 prestige rank but having 0 perks at P1 is +2 prestige ranks, then clicking that button having actually paid attention to the updates and worked with what BHVR gave us/said, to get the same reward as people who *did nothing*, I waste *11 million bloodpoints*. It's a massive kick in the gut that basically boils down to saying I don't get an anniversary event this year, since everything I got from it is just being flushed down the drain.

    @MandyTalk any idea if this is being looked at please? I get that not everyone can be happy, but I'd really appreciate any sort of official response to this before the update goes live and it's too late, even if the response is just "no".

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