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Pyrosorc

Pyrosorc

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Pyrosorc
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  • For the last 2 days, every time I have seen a killer run Hex: Plaything, it has not shown its aura when within 16 meters as it is supposed to. This has made it nearly impossible to find several times on multiple indoor maps, definitely including two games on Midwich and one on The Game. I have not seen it work correctly in this timeframe and have had survivors failing to find my totems as kille
    1 comments 61 views last activity
  • PC: I have now completed multiple matches with this challenge selected and getting silver or better chaser without it tracking progress a single time.
    2 comments 71 views last activity
  • 0 comments 1 views last activity
  • My nurse is Prestige 9, level 50. I haven't spent BP on her since the prestige rework, or really paid much attention to her. My lvl50 bloodweb contains perks that I am 100% certain that I had and used in the past - in particular, Spies from the Shadows was a perk I used to get to Red 1 for the first time in the old rank system. Double checking, these perks are 100% missing from the killer now.
    0 comments 21 views last activity
  • So we need a penalty for disconnecting sometimes - people DC enough as it is anyway, and we don't want live servers turning into the PTB. But there are some game-states that there's just no point playing on it which would be very easily recognizable. Perhaps we could drop the penalties for these circumstances? 1) The most obvious time: if other players have already disconnected and/or died and
    0 comments 51 views last activity
  • Just an observation I've had. Sometimes the perk does nothing - it's the right time to save, so you just do it. Sometimes it comes in clutch - you run to unhook but the killer sees you and chases you there, so you give them a flyby F and its someone else's problem in 30 seconds time. But when the killer is proxy camping, you're stealthing nearby and you can't safely unhook, it's pretty temptin
    14 comments 341 views last activity
  • For some reason I get far, far more daily rituals to play killer than survivor - it feels something like 4-5x more likely I'll pull up a killer one, and my friends notice this too. Yet the bloodpoint bonus is parked nearly permanently at +100% to survivor because that queue needs more players. Suggestions: 1) Please check that it's actually 50/50 by default whether you get a survivor or kill
    0 comments 21 views last activity
  • His power is basically nurse - practically no recharge and covers the same distance just as fast. It can't go through walls, but with the buff it still hurts you over pallets and vaults, and he doesn't even have to have the skill to land it on you, you just need to be in its path. In addition to this insane power, he's a full 4.6ms killer. On indoor maps it's nearly impossible to locate him du
    Mod
    65 comments 3,921 views last activity
  • Nurse has all 4 survivors slugged on the ground and is refusing to hook. Please give me a leave game button that doesn't have a penalty.
    5 comments 161 views last activity
  • Two games in quick succession, someone's wiggle bar has reached full then just stopped without actually getting free from the killer, even with 5-10 seconds passing. One in a custom match just before this update and one after. Don't really have any useful information for recreating it but I'll pay more attention if it happens more.
    1 comments 61 views last activity
  • Tome 2, level 1 - "Dead Hardy" challenge requires you to avoid a basic attack by a nearby killer by using Dead Hard. Dead Hard no longer actually lets you dodge an attack, so this is no longer possible to complete. I've just tested if taking hit using the new Dead Hard works for it and it does not.
    6 comments 151 views last activity
  • Deception is widely considered a bit of a meme work. Or maybe more than a bit. It's hilarious when it works, but it generally doesn't do anything. It couldn't hurt giving it a bit more power - especially power thats entirely skill-testing / accessibility based. If Deception was made a different key to entering a locker, the player would have the option of faking out the perk every time. Mind
    0 comments 21 views last activity
  • Maybe you think you should be able to play however you want and noone else's fun is your responsiblity! Maybe you think players should actually show some basic respect for the other humans they're playing with! Maybe you think the game mechanics should enforce the latter, but it might impact balance! There's been a lot of talk about casual and competitive game modes, but I've always heard them
    11 comments 111 views last activity
  • It's currently "against forum rules" to name and shame toxic players, such as those who facecamp every hook. I suggest that this rule is a mistake - the community should be able to share the information we need to blacklist people who go out of their way to ruin everyone's experience, since there are no in-game tools to avoid or play around such people.
    2 comments 71 views last activity
  • endgamechatnonames.png Some players go out of their way to just be the biggest ######### possible - queueing with their friends and teabagging all game long is weirdly contended as "okay". But there's no way that communicating like this in end-game chat should be tolerated by any serious devs or even communiity. Or are they likely already banned and playing on hacked alt
    144 comments 1,164 views last activity
  • I'm so fed up of reporting people only for nothing to come of it, even while other major games with reputations for not moderating their players do... much more. Or at least it appears so - maybe BHVR just don't communicate to us when punishments are made? But I want to be constructive here without just putting the normal wishlist of what behaviour I think should be punished. So instead, it's
    5 comments 91 views last activity
  • When the Dredge teleports to a locker that has a survivor in it and another survivor opens the same locker at the same time, the second survivor (outside the locker) becomes locked in place for the rest of the game, and the killer cannot interact with them. Even the end game timer does not kill them.
    0 comments 31 views last activity
  • Just picked up another survivor from the dying state using For the People and they were downed again instantly - like within half a second. This is definitely not how the perk texts describe the interaction: For the People says it heals someone from the dying state to injured, and WGLF says it activates when you heal someone from the dying state.
    7 comments 653 views last activity
  • So the update is live and... it's really fun. Really refreshing not going up against the same perks every match. Killer especially feels amazing - the little bit of extra gen time and faster pallet breaking speed is nice enough, but just not having to wait 10 seconds for dead hard Every Single Hit feels sooooo good. Killer feels so much better now that in games where before you'd have to camp
    8 comments 121 views last activity
  • I'm sure a lot of people are happy that having P1 will now automatically get you to P3. But as always, there are people being hurt by this. Some players have put a lot of effort into preparing for this update - a typical character at lvl50, p0, has around ~58 perks unlocked, and with the original PTB numbers, 70 perks were needed to get a free prestige rank. I - and others I've seen talking si
    5 comments 171 views last activity
  • They played 5 games and got camped on every hook, so they've already uninstalled. I don't think camping hook needs making any weaker - I think killer needs making way stronger, and campers just need actually banning.
    13 comments 101 views last activity
  • Just had a literally unwinnable match on Garden of Joy as killer. There were NO hooks even VAGUELY close to main building. I was so confused that I didn't even slug there, I just thought there had to be a hook I was missing - but I wasn't. Even using one downed survivor to scout hooks to beeline directly at the closest using the second survivor, I couldn't even make it HALF WAY before they'd w
    1 comments 21 views last activity
  • Three games in a row today, my DS has not worked after I am tunneled off the first hook. At first I thought I just missed the skill check (weird but maybe I'm just getting old) - except all three times, the DS activated again after my second hook, and I managed to use it again one of those times. A missed DS would not be active the second time, and it was definitely still showing as active (tim
    0 comments 91 views last activity
  • I accused the killer in my last match of hacking, but he was adamant that he wasn't. He found me hiding on injured/deathhook in a corner of the map where there was nothing while my 0 hook team was opening the gates, with no way of knowing I was there. Confronted with this in end-game chat, he was adamant that he saw my aura on BBQ and Chilli when he hooked someone else - which did happen, and
    3 comments 41 views last activity
  • I opened a ticket in-game too, but it only accepted the first screenshot so doesn't tell the whole story. I'm 99% sure this is a bug but maybe someone will tell me I'm mad or I'm calculating something wrong myself. My base bloodpoints for this game is 31,900. I have 4 stacks of BBQ, Bloody Party Streamers and a
    5 comments 111 views last activity
  • Every day I load up this game, play 1-2 games, and hate every second of it because it's just 3-4 survivors with dead hard getting a free window or pallet after being outplayed and it just not mattering with that awful perk. Everyone always asks "why keep playing then" and I've realised that none of my answers were good enough. I used to be in the "just remove the invulnerability frames" camp, b
    16 comments 251 views last activity
  • Title more or less says it all. I'm currently playing on a laptop that's admittedly getting older, but it normally runs the game fine, including Nurse. Since she was disabled and then re-enabled, I'm getting terrible stuttering all game long, to the extent that the game is barely playable on her. I'll keep trying sporadically and see if I can figure out some other cause or exact reason.
    0 comments 11 views last activity
  • The map makes a vastly bigger difference to the killer than it does to the survivors. There's a few survivor perks which are better on certain maps, but they all function on all maps, and the basic game doesn't change for them. To contrast, some killers on some maps have almost no chance of winning unless they're vastly more experienced than the survivors (hello MMR?) or they just camp/tunnel a
    4 comments 101 views last activity
  • Nurse is disabled due to some bugs. I get this, and it's even appreciated. However, there's absolutely no justification for not allowing us to even select Nurse. Killer can't switch character after searching for a lobby anyway - the ready button could be disabled instead. Currently my account is sitting at bloodpoint cap and the only character I have ready to spend blood points on was nurse -
    7 comments 301 views last activity
  • Just faced a 4 man SWF. They deliberately brought an offering for RPD and all ran no mither, boil over and soul guard to make it impossible to hook any of them, or even properly slug them. They didn't attempt to win, they just immediately all ran to the library, clicking flashlights with autoclickers and teabagging. It took over half an hour to slug them out. After 10 minutes I started reco
    8 comments 141 views last activity
  • Just played multiple games on Hillbilly to test this. The addon Pighouse Gloves currently does absolutely nothing - no additional speed breaking stuff / kicking generators, no reduced pallet stun duration. I've only tested this on PC and nothing complicated was done - just equip the addon and get stunned / kick something to see it doesn't have any effect.
    3 comments 81 views last activity