Avatar

Purgatorian

Purgatorian

About

Username
Purgatorian
Joined
Visits
1,383
Last Active

Comments

  • Will the time pause when it is picked up or does it reset back to 90 seconds? For example I knock an item off someone, it gets picked up a minute later and I knock it off them again will it have 30 seconds before consumption or the entire 90 seconds?

    BTW love your videos Space Coconut if you're the youtuber, if not ignore this last part.

  • @Alify said:

    https://forum.deadbydaylight.com/en/discussion/170664/why-do-people-say-chuckys-size-would-not-make-a-realistic-killer

    Just imagine how in this game a doll with a height from below your knee runs behind you, it would be absurd and just ridiculous

    But also quite scary if he runs at you around a corner, unaware he is coming due to being undetectable lol

  • @Sadsnacks said:

    https://forum.deadbydaylight.com/en/discussion/comment/1414113#Comment_1414113

    Like I said, if survivors can have dull and skeleton keys spawn in the trial then killers should have green and ebony moris spawn randomly somehow too. Then at least it would be fair

    I was just about to write something about this.

    Survivors finding keys are the same as killers picking up moris that have a chance to be scattered randomly on the ground. Keys need removing from chests.

  • @Bovinity said:

    https://forum.deadbydaylight.com/en/discussion/comment/1430203#Comment_1430203

    That'd be hilarious. Make his power just turning into the doll. Automatic mid-chase mindgames. ๐Ÿ˜

    That was my first thought lol. I have been thinking about it for a while, once I heard Chucky mentioned for dbd... Sad I know lol

  • @Maelstrom10 said:

    https://forum.deadbydaylight.com/en/discussion/170668/crossplay-a-disadvantage-for-switch-players

    The game as far as i've seen (i don't own it yet on switch, and will not until crossplay/crossprogression is added) runs at 30fps. thats the same framerate as the other console editions to my knowledge (unless their running at 60fps now?)

    even still outside of trying to use maybe huntress, deathslinger and nurse on the switch i'd say its practically the same game in terms of difficulty (i played very briefly on the ps4 edition through ps plus, and semi frequently use a controller in bed to play on pc).

    Freddy might be a bit of a shock/learning curve at first, but its not as if all other console editions/pc hasn't gotten used to versing him/playing as him!

    Tldr : preformance is negligble if its running at 30fps, except for incredibly high skilled high accuracy players on charecters that require it, and even then it doesn't entirely matter. Freddy is just a different killer no real difference. i wouldn't worry too to much. survivor plays identically, and killer only has a very slight downgrade when it comes to precision vs pc.

    Oh Boy, are you in for a shock if you expect it to run at a stable 30fps on Switch lol

  • @Todgeweiht said:

    I mean, cant we get creative? PH already has another way of "hooking" survivors, why cant it be the same with chucky?


    I am going off the fact that all the streamers I watch are saying his size wouldn't make a killer that could hook people. I am trying to give reasons this is not a problem at all.

  • @WeenieDog said:

    https://forum.deadbydaylight.com/en/discussion/comment/1430203#Comment_1430203

    I guess that could be interesting. They could sort of expand on Demo's teleport ability. Maybe have a few dolls that can be placed around that he could channel his soul into for some time with a longer undetectable status than 2 seconds. IDK, but that usually what I think about when I hear about the Child's play franchise being added. I think the devs could easily think of animations to facilitate either form considering that voodoo is a real thing in-universe.

    That idea sounds good too, a bunch of good guy dolls either laying on the ground at the start of the match or you place them yourself during the match.

    If they are automatically placed at the start of the match the dolls could stay in the position you despawn from them.

    If they want to give the survivors warning he is the doll they could either give the ardoey dembella chant, not sure on the spelling, chant or just a loud thunderclap

  • I stopped playing the Switch version due to the amount of stuttering and lag it has, I got killed many times on the hook because the lag spike happened when I was mashing the button and it stopped registering it due to the spike.

    I think it will be a major disadvantage because the server may not recognise the stuttering or lagging when the changes come and will register more hits for the killer on more stable platforms.

  • @WeenieDog said:

    https://us.v-cdn.net/6030815/uploads/RUPDLDALQ4WP/chucky-and-tiffany-bride-of-chucky-6220586-475-714.jpg

    The actress playing Tiffany is Jennifer Tilly who is 5 ft 7 in ( ย 170.18 cm). Chucky is barely the size of her torso.

    He'd have to be sized up, otherwise he'd be the anti loop king because you wouldn't be able to see him do anything.

    Charles would be the actual killer though, he could only be Chucky for X amount of time, say 30 seconds. It's no different to pig or ghost face crouching apart from the fact he can antiloop the smaller objects on the map like cars. He is supposed to be good with loops to make survivors unsure and fear them, the reason his power is short is so that he can't antiloop then forever.

  • No, the point is the survivors should be looking for them, spawning next to a gen is completely pointless. I stopped using hex perks because 90% of the time they were either next to the gen or out in the middle of a dead zone that can be seen as soon as it is in range since there is no LoS blockers.

  • @bm33 said:

    In a stream before Deathslinger release Cote said the size wouldn't be an issue, they could figure something out, the problem with Chucky is he's seen too much as comedic horror thanks to the later movies. The TV show is supposed to be more horror like the first couple movies so hopefully that gets rid of the comedic horror excuse and they look into making him a killer. I'd love to have Chucky in the game because I think there's a ton you can do with him.


    Cult of Chucky and I think it was curse of Chucky took it back to horror imo. Yes Chucky still had the wise cracks but he did even through the first three. I didn't care much for the movies myself once they started turning away from the horror roots, still watched them though.

    A nightmare on elm Street also started leaning towards the absurd in the later movies, not counting the reboot, but that still got in the game.

  • and there i was being proud of being devotion level 4 lol

  • According to the devs we do not have auto aim, according to me it has also made me miss hits by turning me to an object to my side when I swung to the front.

  • I only picked survivors in same clothing because you did not include confusing map layouts like the new school and hawkins depending on where the doors spawn and stupid corn blindness lol.


  • @coppersly said:

    https://forum.deadbydaylight.com/en/discussion/comment/1429839#Comment_1429839

    well it would be dumb if No Mither didn't give Oni blood, how else would he get it from that survivor? If all 4 run it then Oni has no power.

    They are one hit down with no mither. Why would all four people be running no mither though? Stealth killers have a counter with spine chill. No mither ruins Michael Myers power, what's the point in stalking an injured survivor to tier 3.

  • I wouldn't mind if keys only let the person who had said key escape and no-one else. They jump out with one gen left to do, the hatch closes and egc does not start as it normally would with closing the hatch or finishing the last gen.

    Purple keys work as they do now, red keys could make the hatch spawn one gen earlier than it would do.

    Mori's I completely agree should only be usable on final stage which one last hook would kill you anyway.

  • Even though I buy all dlc day one I still think splinters should never have been taken out. Some people like to try new killers first, there's a lot of difference between watching a streamer play a new killer and playing them yourself. The try before you buy splinters should be brought back.

    I do like the idea mentioned above about having them for the challenges for the archives.

  • What I don't understand is no mither is not supposed to leave trails of blood but will leave blood orbs for the oni. I do think no mither should have grunts of pain reduced by 100%, like iron will, and should counter the oni's ability.

  • @Peanits said:

    It is not. That's a bug that's already fixed, but the fix didn't make it into the PTB in time. It's totally normal for the charges to refresh completely and restart the entire chainsaw sweep over, but the duration is not supposed to stack like you can see at 3:45.

    Basically downing a survivor is meant to give you three charges, which would then give you three charges worth of sweep when activated, not a sweep over 50 swings long.

    I must say it's the funniest bug I have seen on DbD though, watching streamers traversing the map with the chainsaw swinging about had me chuckling a few times. Overall I am happy it was indeed a bug :p

  • DS and borrowed time are powerful for survivors especially if the gates are 99'd or open. I rarely use NOED, which is a hex anyway once the final gen is done, but if it got nerfed how about those perks I mentioned above deactivate once the final gen is done.

    Once the new start in a game is introduced maybe we will see NOED a lot less than we do now, if the new start collapse is good that is.

    If it is changed it should be based on how many hooks the killer made before the last gen pops, give them tokens or something. It cannot be nerfed too much though, since hex totems are supposed to be powerful, without losing its hex status.

  • @OldWiseOne said:

    https://forum.deadbydaylight.com/en/discussion/comment/1422059#Comment_1422059

    i just back out lol, im sorry but if a killer is going to use a mori during an event when everyone else puts on BP offerings id rather back out and find a new game. i normally wouldnt mind the odd mori but during an event and this common? not to mention they ALWAYS tunnel and mori off first hook no matter how well the games in their favor, best to just close the game down and keep my stuff and find a fun event game. same goes for keys or haddonfield offerings tho

    I have used moris in games with cakes however I only use it in the hope it takes the key I saw in the lobby out of the game, I don't use it on anyone else even if it's an ebony. I agree that moris and keys should not be used during the event.

  • I like it when survivors think I have no line of sight on them and, even though fairly far away but still in terror radius, I see them towards the end of the animation of them slowly going into a locker. Something like that could make people think I'm hacking if they don't see the game from my perspective. Sometimes survivors go into one within my hearing range, not LoS range, too so that's another possibility.

  • Swf negates some perks and add ons making them unusable. Anything that blinds them, for example knock out, or shroud of separation as well as some other add ons are wasted on them. The game was intended for solo play and never got a proper rebalance with the rise in swf groups with full communication.

    The plus side to a lot of swf is they can be far too altruistic when it comes to unhooking. Also the one who wants you desperately to chase them is doing nothing at all, possibly the one wanting to blind you once you pick up the downed survivor too. The downside is if most of them are good loopers and seem to know where every single pallet is, another communication thing as they can say which pallets have gone, gens can pop all over the place if you don't have a high mobility killer. The only hope is a three gen if you can get it.

    The game needs to stop trying to appease new players just for a short time, which they have destroyed with matchmaking right now anyway, and do a huge balancing patch for swf.

  • @Vox_Nocturne said:

    The one about 99 bugs. I admire their ability to laugh at themselves.

    I agree, the 99 bugs one is my favourite too.

  • I would prefer Wesker to be the killer, transform to Tyrant as his power but anything Resident Evil would be most welcome.

  • I'm still holding out for childs play. Charles Lee Ray could be the killer, chucky could be his power. Problem solved for how the survivors can be hooked since Charles was a normal sized human.

  • What if survivors had their own type of hex totems the killer could destroy. These would only work on strong perks like ds and adrenaline amongst some others though.

  • I agree, what's the point of undetectable if spine chill detects you. The scariest moment of this game is myers, or any stealth killer, stealthily coming round the corner. I can choose not to use spine chill however if you're working on a gen with someone and they run away it's likely they have spine chill.

    Best example was a Puppers video which had the best horror movie moment. All in the space of 5 seconds he looks left, nothing, looks right, nothing, looks left again and Myers is stood there. That would not work now spine chill detects all killers.

  • None of the above, I want a viking with a big battle axe.

  • I accidentally clicked accepted answer before any other responses came in. I would be happy to hear others opinions too.

    Thanks for your advice CheersTC

  • I spend them on perks I don't have, saves having to unlock them, and to get extra bp if I have all that weeks perks. Once everyone is highest level I will save them for cosmetics, the game is such a grind though that the game will probably be dead by the time everyone is prestige 3-50.

  • I only use it for the extra bp, once all my killers are prestige 3-50 and have all skills I will mostly never use it again. The only time I will is when a new killer is released to level them and during events for BP to stock my killers add ons up.

    It is so easy to counter and you have to be quite a distance away so, unless it shows auras at any distance even 6 foot away and lasts more than 12 seconds, no it definitely should not be a hex.

  • I doubt dlc will be cross progression, look at final fantasy 14 for example, you can have one subscription for all platforms but expansions must be bought on each if you want to play them. I do hope purchases with cells are cross progression though otherwise money has been wasted.

  • I will run self care every now and then even though I am in red ranks. I get tired of finding survivors to heal me but they stay on the gen, I think fine we will do the gen then you heal me... then they run off. This happens far too often in solo queues.

    You are correct that I don't deserve to be in red ranks though, I am purple ranks at best, but as long as you're doing something that benefits the team then it's harder not to get pips. I can't wait for the new matchmaking to see if that sorts the problem out.

  • When I play ghostface I get revealed by the hooked survivor even when I shroud around the corner and walk off, the detection is so weird. That is including using the considerably reduces detection range add on.

  • I had the same problem but with items. I didn't know at the time the killer had Franklin's, I tried to vault a window but instead I picked up the item, which I couldn't see anyway because it was in grass until I grabbed it by accident. I then got downed in the process lol.

  • Teleporting I can vouch for on PS4 but only when downing them, I go to pick them up and I realise they are now about 10 foot to my left. Also happened once with downing a survivor whilst been pallet stunned, we both teleported to the others side. Nothing game breaking but weird.

    I still have sound bug but mostly not hearing them on the ground.

    Definitely had major problems with the lunge today, playing myers all day and even tier 3 lunge did a little slash. I must admit this was not every game, just did it on the games it felt like doing it. Maybe between a quarter to a third of games.

    Grabbing is the opposite for me, still getting the unofficial stun of the game deciding it wasn't a grab after the animation is about halfway through but as survivor I have been grabbed when jumping from a locker and run about 3 feet away.

  • I actually find it quite funny when I'm doing a gen on the opposite side of the map the survivor was downed and they appear in the room beside me, once in the same room when I was cleansing a totem.

    I have not played ph yet but I'm guessing I won't find it as funny when I do.

  • People take breaks because they have either burnt out on the game or because another game has been released which they would rather pay attention to. I took a break just before the last BP event and returned last week. Player count will forever rise and fall with these types of games, nothing to really worry about unless that count drops too low and stays that low.

  • @IceCreamPrincess said:

    https://forum.deadbydaylight.com/en/discussion/comment/1370465#Comment_1370465

    Well, discounting the licenced characters (since they its not up to them what race the characters are) the survivors theyve added are very diverse. Working backwards, Zarina is Lebanese/American, Yui is Japanese, Jane is Latin American, Jeff is Norwegian/Canadian, Adam is Jamaican, Kate is American, Tapp is African American, David is English, Feng is Chinese and Ace is Argentinian.

    Looking at it, there was only 3 original "Caucasian" survivors added to the game, so when Behaviour have full creative control, they are very inclusive

    EDIT: forgot that Tapp is licensed, so you got me there

    I understand what you are saying but I mean black survivors, not in between black and white. I classed anyone not black as near caucasian because I have no idea what the pc term is anymore (I mean no offense to anyone with how I worded my posts).

    Out of the 4 original, as you say, one black, 3 white :)

  • @Veen said:

    https://forum.deadbydaylight.com/en/discussion/comment/1370465#Comment_1370465

    All that because devs won't bring Brenda from the Scary Movie franchise.

    I would actually love Brenda to come into the game especially if she has some sassy voice lines to speak. Never thought of that before.

  • I am fine with whatever gender the survivors are but how about more black (sorry don't know the current pc term since it's always changing) survivors. We have a small number of them but most are caucasian or near enough. I have been quietly thinking this to myself for a while.

  • I have already pre ordered re3 and have the open beta of resistance installed awaiting the date. I already have all of the souls games and a lot of souls like games also and have both mordors and animal crossing too.

    I know swf are part of the game but the game is not balanced for it, I guess they are swf because they are extremely coordinated and playing 10 in a row is extremely frustrating and add ons and offerings are wasted.

    Dedicated servers have brought more problems than they fixed, a big example being a stun for a failed grab whilst you go through part of the animation.

    I have put lots of money into this game, bought all dlc with cash on xbox, switch, pc and ps4 and bought auric cells too but I'm hoping re resistance is good and has continued support. I don't want to give up completely but will only find out in the future.

  • @Peanits said:

    I'm curious to see where you saw us saying that dedicated servers would fix grabs, because as far as I'm aware, that isn't a claim we've made. I'd be happy to correct it if that does exist.

    But in any case, latency is that reason. I'm sorry if it's not the answer you're hoping for, but it is the answer regardless. You see a slightly delayed version of what the survivor sees since you are not physically in the same place as them and it takes time for their info to reach you. When you try to grab someone, it sends a message to the server saying, "I want to grab this guy." The server then checks if that guy is still in the interaction (on a gen, medium/slow vaulting, entering or exiting a locker, etc.), and if they are, it gives you the thumbs up and lets you grab them.

    The part where latency comes in; what you see isn't exactly what the server sees. If they let go of the gen or the animation finished as far as the server is concerned, you don't get the grab. This causes your client to think you're getting a grab, but then get rejected. This is called a race condition and the server does some calculations based on your connections to figure out when each person did their actions (letting go vs. grabbing) and figures out who is in the right. If the server finds that the survivor rightfully should not be grabbed, they will not be grabbed. If it catches them in the act still, you will grab them.

    The alternative of giving the killer the grab all the time is not a perfect solution. This would make it so you could let go of the gen and start running away, but because the killer has a really bad connection, you get teleported back to get grabbed off of it. This would also completely neglect the race condition mentioned earlier and reward the wrong person sometimes.

    Interactions (and grabs) are on the list of things we'd like to revisit at some point, but there aren't any chances on the way in the immediate future.

    Can you please not make any grab challenges to future archives until it is sorted out then, especially if it is x amount in a single match.

  • You know you play too much when either you're dreaming about the game or you mentally hear huntress lullaby even when the game is turned off. Both of which has happened to me many times.

  • I would love it if they added pressing the secondary action button to kick them in the head and knock them back. Nothing worse than getting rescued without borrowed time when the killer is right next to you.

  • You have a lot more chance to stay safe though, your health is a lot more important than being away from friends for a month.

    Enjoy your month and stay healthy :)

  • I bought the game on all platforms except mobile because I love to level up in games, I, probably in the minority here, do not mind starting from scratch to level up my characters. I would however like to be able to link accounts so cosmetics bought by auric cell purchases can be used on other platforms, this would encourage me to buy cells on more than just the ps4. I have bought a few on other platforms but most on PS4. If you have to choose one account for cross progression that would be ok but would like it if they added an option for full cross progression or just cosmetic purchases.

  • Red and green moris should be final hook stage only, yellow is fine as it is. If the killer has camped for more than 30-45 seconds the mori deactivates for a short time. If the killer moves out of camping range then straight back in to counter the deactivation the mori is on a cd for the amount of time camped. For example, camping for 25 seconds moves out of range for 5 seconds then back in, cd for 20 second. Camps without moving out of range and hitting the time limit would be a one minute cd.

  • I agree with this post. Firstly it would quell the rage quits on hook and second, if you have played on Nintendo Switch you may have experienced this as I have many times, a lag spike can get you killed making it look like you gave up when in fact the struggle button was being mashed.

1 โ€ฆ 17 18 19 20 21