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  • @HoodedWildKard said:

    https://forum.deadbydaylight.com/en/discussion/comment/3234935#Comment_3234935

    Can't really think of any killers like that, people have mentioned freddy's old build in the thread, but I'm pretty sure they reworked him because he was broken.

    Even if i did like the idea, it probably would never happen. on a more financial level it just doesn't make sense for BHVR to code in a whole new power, animations and ui to switch between it. When it won't benefit them monetarily. Like it isn't causing people to leave the game.

    Like i said add ons can change the way powers work. Sometimes drastically, so it does give gameplay variety. But switching between two completely different powers is unnecessary and would just make the killers inconsistent.

    the u.i. is designed by a single person, the voice of claudette, sarah, again, saying it's too much work will never be a valid argument, I stg stop bringing that up, if bhvr wants it to happen, and the community wants it to happen, it'll happen, stop it.

    but the freddy thing has been bugging me, because I gave a perfect example of what I meant, I NEVER SAID BRING BACK OLD FREDDY, that's what everyone else said, and it's been peeving me off ever since, read the OP.

  • @HoodedWildKard said:

    https://forum.deadbydaylight.com/en/discussion/comment/3234655#Comment_3234655

    But i don't think it's a cool idea. I'd rather have a new killer with new backstory and aesthetic etc. Than 2 ways to play the same killer. And add ons kinda already do that.

    but if a killer clearly has 2 ways that they could've been made, then it wouldn't make sense to make an entirely new killer just to mediate those desires right? like ther killer is already here

  • @IlliterateGenocide said:

    If they ever do Power cosmetics it would be likely. but i dont know if they are willing.

    and i mean like

    costumes for victor

    plague puke color or like puking up maggots or something

    Hillbilly saw skin

    Wraith bell variants.

    different trails for nurse blink

    who knows

    i mean.. i get that technically he's a "power" but like, come on the little guy could just be skinned under the body cosmetic or the weapon

  • @HoodedWildKard said:

    Seems a lot of work to make a new power for an existing killer. Like literally designing a new killer. Don't see it happening. If you want to customise your killer's power then that's what add ons are for.

    "it's too much work" is never a valid argument, but yes it's like designing a new killer, if you think that's a cool idea you agree and that's the end of that

  • @SMitchell8 said:

    They can't even rework Shelter Woods or Rotten fields to make them interesting or add new variants of existing realms nor reskin Hawkins, yet alone create more powers for 25 killers.

    They could add a few small powers to some such as trip wires or grenades for deathslinger or Ghostface being able to fast vault given he's a similar build to Legion and Whiskers.

    GRENADES!? DEATHSLINGER IS FROM THE 1800s BRO HASHAHAADJKh

  • @Marik1987 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3233808#Comment_3233808

    just like Clown:

    Tapping CTRL = Switching Snares/Pallets / switching Bottles

    Holding CTRL = Channeling Dream Projection / Reload Bottles

    i think they thought of this too, but as one could imagine, that's too much power to give one killer...

    maybe not who knows I would just have to see it to believe it

  • @Sally_S_gay_son said:

    they would never do that, it does not make sense from the financial sense, as a new power can mean new killer = new DLC to sell

    couldn't they also just sell the power? lol

  • @Sandt21 said:

    I'd settle for being able to choose between old freddy and new freddy, add ons and all

    well i wouldn't say that, what I'm proposing is a way to completely change the killers power, see old freddy is still very similar to current freddy, this would have to change his alarm clocks, his interaction, mostly everything, just a complete reimagination of a killer, but you can still use the current freddy if you'd like to

  • I was thinking that, but that's not very valuable really is it, has to have more than that, a chest, lore, an escape, that stuff

  • @ChilleBean said:

    https://forum.deadbydaylight.com/en/discussion/comment/3229628#Comment_3229628

    That does make sense, (also props for the profile picture notice lol). My trouble is mostly when I play survivor; I try to avoid doing anything that can possibly be taken as "toxic" (T-bagging, flashlight clicking, spam vault) and I still get hit on hook for...being a survivor? Anyways, I appreciate your response! Thank you so much!

    no i agree, it happens a lot but like

    simply put, if you're good at survivor, killers hate you, I would never personally hit someone on hook for that reason, but it does tick me off when a survivor loops me for more than 1 gen

  • Ok so, you see how you made an entire forum post about this

    this, this is why they do it

  • @ad19970 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3227948#Comment_3227948

    Basekit Unbreakeble is, in my opinion, actually quite the waste of resources. I do not see how that will help with tunneling or camping, in any significant way. I wish they actually focused on these problems instead of adding basekit Unbreakeable.

    The tunneling nerf we did get was definitely good, but it just wasn't enough in my opinion. And it seems like many people think that way, looking at the killer queue times I am currently having.

    wasn't enough???

    if you're SERIOUSLY getting tunneled that much, I'm not gonna lie,

    1. Skill Issue
    2. Run DS

    if you're SERIOUSLY having that issue, run off the record,

    the basekit unbreakable is something that's been requested for years now, it's very frustrating being left on the ground for long periods of time

    so yes you're right doesn't do much for tunneling, but it helps survivors pressure the killer, overall buff to playing survivor that'll change the scope of all games

  • well, it just depends on the way you play, and by your pfp if you play nurse, she's just generally hated on, and you'll expect to see t-bags often, but if you play other killers, I only see it done for 2 reasons

    you've tunneled someone in some way either by accident or on purpose

    they're trying to get your attention so you don't go after the injured person, or because they want to be a try-hard

  • @IlliterateGenocide said:

    https://forum.deadbydaylight.com/en/discussion/350676/tome-button-should-be-click-not-semi-toggle

    it is annoying and sometimes clicking it does not complete or even select the challenge

    yeah fr, they said it was instant, but then it bugged out, and wasn't exactly instant

  • i've tested this, if a killer wins, it's a 100% guarantee that they will say gg in the chat, not gg ez, but specifically "gg" any other time, they will be mmmm silent

  • @MalevolentSadist said:

    https://forum.deadbydaylight.com/en/discussion/comment/3229503#Comment_3229503

    My original post got removed twice so i stopped caring but comparing dbd to a fighting game is stupidity

    I-

    i'm not that guy LMAO

    that's @Ryuhi

  • I wanna see them add a boogie down feature like in Friday the 13th, cause that'd be a lot funnier, than the t-bagging

  • are you kidding!? honestly, yeah it sucks cause we didn't know, BUT AT THE SAME TIME LIKE, I got every single character to have every single tier 3 perk all at the same time, when I only really cared about 1, so I'm perfectly fine with the result, it's not like I was planning to play EVERY SINGLE CHARACTER, in the next month, and I don't suspect you were either, you're totally right to be upset, but honestly those items and offerings meant almost nothing to me

  • @MalevolentSadist said:

    https://forum.deadbydaylight.com/en/discussion/comment/3228163#Comment_3228163

    pressing a button for a second chance in mid chase is not what i would call skill. it still extends chases to other tiles. they removed the lose/lose? it is still lose/lose if they know how to use it and still problematic majority of the time. old dh and rencent do the exact same thing, extend chases, it is just less annoying.

    it's still possible to bait it out, you're saying if they know how to use it DIRECTLY after saying it takes no skill to use it, which is very contradictory you can't be both mad at it for being lazy, as well as being uncounterable because people are skilled with it. tilt your head up, do a sudden movement, there are a lot of ways to bait it out, they will have to use it eventually, or you will have to swing, it's entirely possible, I do it a lot, and if someone gets a good DH yknow what I do? I give them props because I know I sure as hell can't do that

  • @malatruse said:

    I would love a new Laurie skin, but I think if we were getting anything they would've announced it by now. 😔

    Ooo, wait, show me which laurie you'd want

  • @IlliterateGenocide said:

    https://forum.deadbydaylight.com/en/discussion/comment/3228497#Comment_3228497

    yes, because this gives survivor opportunity to use there perks, unbreakable. And deliverance ect.

    its very rare that you would have all 4 survivors on the ground so its really not that big of a hassle

    also i didn't get the opportunity to try but does a survivor really get morid if he is the last one left and in exit gate, even if other survivors escaped? that is dumb and what i was worried about. I'm not looking forward to getting hit with a hatched and getting insta mori the second before I was about to leave

    ah but remember, the second main point of basekit unbreakable, is to kill the toxic, leaving everyone on ground, and not doing anything, and letting them bleed out, the WORST form of toxicity, but it happens, I don't like a long game tbh

  • @IlliterateGenocide said:

    https://forum.deadbydaylight.com/en/discussion/comment/3228488#Comment_3228488

    yeah but both systems suck? why release 1 to cover up another if the first 1 sucked in the first place

    really? so you'd seriously rather the killer slowly pick up every individual survivor, take them to a hook, watch every single person go through both first and second stage, and then die, and then hear the boring entity take them from the hook omlllll, it takes forever to end a game sometimes, you already know you're gonna die, I think it's a major improvement, also if you down the person who was t bagging at the exit, you get to mori them, and that to me is an epic win

  • the two things kind of work hand in hand, they wanted to make moris activate once only 1 person is standing

    but obviously everyone would say this "so they just have to get 4 downs, and they win" and yeah you'd be right to argue that, so that's where basekit unbreakable comes in, they were thinking ahead, imagine if they only released the mori system, there would be a complete outrage

  • @roundpitt said:

    https://forum.deadbydaylight.com/en/discussion/comment/3228467#Comment_3228467

    Speechless?

    You can also trigger a bunch of loud noise notifications to draw agro away from the hook and make it easier for your team to save.

    Incapacitated doesn’t stop you from vaulting, throwing pallets or getting in lockers. Think outside the gen.

    Nothing is stopping you from doing a fast vault and then hiding in a locker to waste the killer’s time.

    tbh i'm on their side, that was such a weird statement

    like yeah I agree, you shouldn't just stand there, but yknow, I also can't be everywhere at once, and it's such a short time frame, that you're probably safer just waiting it out anyways

  • @IlliterateGenocide said:

    https://forum.deadbydaylight.com/en/discussion/comment/3227948#Comment_3227948

    did they actually confirm that base kit unbreakable and mori system would come? it seems to be agreed that both changes are a bad idea.

    yup!, they said they were tweaking it based on feed back but it's 100% coming, I'm not sure if you had the chance to play the beta when it was out, but seriously it's a lot of fun, I think you'll really like it

  • @Ryuhi said:

    https://forum.deadbydaylight.com/en/discussion/comment/3228296#Comment_3228296

    you're implying there can't be an

    E. devs actually fix map imbalances

    since this is the official forums where that type of feedback is taken. the entire point of starting a point with "to be fair" is saying that while not agreeing with the person directly, their logic is not necessarily flawed. While your posit that them complaining will not directly fix the issue is likely true, for all you know it could very well be the account that a dev takes to their team lead to use as a case example of an issue they've been trying to explain. Survivors have 4 chances to use map offerings per match, which means that killer can either use their one slot to attempt to win out, or use their one slot to use a nullification offering: all assuming they have a spare stockpile of either type. You can't do that every single game because they are consumable.

    Does it make a solution to not running into it a 6th time in a row? sure. Does it fix the underlying problem? absolutely not.

    wasn't this whole thing about the meta, not the map changes, tbh I just brought it up because they're clearly lying, you hear that same old line every day here, they clearly just said "The past 6 games they all ran DH, unbreakable and adrenaline on OP maps" purely for dramatic effect"

    that's not an underlying issue, the guy was blowing smoke, I took their statement to an all-time seriousness, mocking the fact that it happened 6 times to them, and they did nothing to stop it, because yeah, no that does not happen. Do you genuinely believe their claim that they brought rpd and game offerings 6 times in a row, AND all had adrenaline, unbreakable, and DH SPECIFICALLY, not to mention all these being separate groups? it's a foolish statement, and I wasn't taking it seriously

  • @Ryuhi said:

    https://forum.deadbydaylight.com/en/discussion/comment/3228273#Comment_3228273

    To be fair, being required to take a map offering (or the counter offering) should never be required to have an acceptable experience in terms of maps. Many of them are very clearly skewed in either favor, and in all honesty map offerings should pretty much only be for killers whos powers/loadouts need specific types of maps (aka indoor vs outdoor.)

    People bringing RPD and Game offerings every single time shouldn't force the killer to give up their offering slot just for a chance at a more balanced map.

    to be fair, it's not really is it

    if you've gone to the same exact map 6 times, what do you think you should do at that point, should you

    A. Put on a sacrificial ward

    B. Bring a map offering

    C. Deal with it, you're a humble killer anyways

    D. Go to the forums to complain

    when there are counters specifically to make it so survivors can't do this, already in place, there is no reason anything needs to be changed especially the sacrificial ward, which is literally the direct counter to being sent to the same realm 6 times, I mean seriously, it's right there.

  • @MalevolentSadist said:

    https://forum.deadbydaylight.com/en/discussion/comment/3228156#Comment_3228156

    The past 6 game that i have played they all ran dh, unbreakable and adrenaline on OP maps

    unbreakable is literally going to be base kit, that's not a meta perk, dead hard is counterable, I'll give you adrenaline, and if it happened the 5 times, don't you think you could've brought a map offering the 6th time, instead of complaining about it? you'd think you'd learn by the 6th time, but it just seems you're using that as a number for favors, you don't try to counter or put any effort into making your own life easier, you put all that pressure on the devs to do it for you.

    and like many people have said, it's truly up to the players to decide the meta, self-care is the worst perk in the entire game, yet Asia-pacific servers have it as the #1 most used perk in the game. also isn't there only 1 "op" map, Gideon's meat plant? like there aren't many maps that I would consider "OP" besides Gideons, are you telling me they took you to Gideons 6 times? lot of holes in your story, kind of get the impression you're not really telling the truth

  • @Thusly_Boned said:

    https://forum.deadbydaylight.com/en/discussion/comment/3228165#Comment_3228165

    Did you say Legion is S-tier? Am I reading that right?

    Regardless, Spirit is easily the best killer, but Clown has better perks, though Legion has Discordance, which I am a big fan of. Also if OP is going to use Huntress, Iron Maiden should also be a consideration.

    For the survs, it comes down to Yui or Felix in terms of perks; I like Lucky Break and Breakout can be useful, but Built to Last can be incredibly useful and is one of my favorite perks.

    Not that Jane's are terrible, but her best one is Head On, which you don't really get a whole lot of value from, unless you like memeing around, or coordinating with friends.

    ugh i knew someone would reply with this, I just didn't feel like editing it tbh

  • spirit is an S tier killer, legion as well

    yui or felix has the most useful perks of the bunch, any means, breakout, and built to last

  • hey calm down a bit, they definitely shook it up, no ones running bt, no ones running decisive,

    self care is only meta in eastern servers

    more people are exploring different builds

  • haha... yeah, like lets delay the for honor chapter please, for as long as possible, like, to the point where we don't release it

    ever.

  • tbh we have 1v1 in customs,

    if a new game mode were to be added it had better be a fun one, not a competitive one

    tho I would like a training mode, where you could choose the killer that's chasing you

  • @ad19970 said:

    Still insane to me that this new midchapter update featured no balance changes what so ever, despite camping and tunneling being such a problem, and perks like Eruption existing.

    base kit unbreakable a large nerf to tunneling and slugging will be released in the next upcoming update

    Tunneling already got nerfed, with base kit BT, if it's not enough, there are perks you can bring to prevent that even further, but the base protection was added so they can't ultimately win with 0 effort

  • @SailedSavage said:

    https://forum.deadbydaylight.com/en/discussion/comment/3227932#Comment_3227932

    Horrible take. A very killer sided event as it's their job to down you and any decent killer will down you multiple times. So they only option is collect a few doing the gen, rush to a rift to deposit and then go back and so on. Stealing shouldn't be a thing.

    i've had no issue collecting my stuff, and depositing it, you may have a bad game or two, but it's nothing worth changing, you get a killer that tunnels, and they'll tunnel no matter what

  • @Steel_Eyed said:

    When a player selects a survivor/killer challenge, the game gives an option to slot it as survivor, killer, or both. A player can only earn the challenge selected for the role played as.

    So if the question is ‘can I complete a mixed challenge, slotted only on killer/not survivor, while playing survivor (with a different survivor challenge selected)?’ The answer is nope.

    cool thanks!

  • I always think he's fun

  • tunneling happens regardless, don't try to bring tunneling into this, but the stealing thing like-

    every single event that has a mechanic like this, has caused people to steal, that's sorta the point, more will spawn, you'll be fine

    genuinely don't know what you expect bhvr to do about that lol

  • I seriously agree, I think it could be tweaked a bit, so like, doing it unlocks something for everyone

    maybe a 3rd escape for survivors, as in like, a 3rd door, I could imagine like a stairway that you have to walk up to get to it, but it's just like any of the other doors, maybe it unlocks a chest, idk something has to be in that rift

  • ong.. what the hell is that, it's kinda funny, I imagine it like that scene from amazing world of gumball where granny jojo gives the kids a plastic bag, and they ask how they're supposed to even play with it

  • I started playing right before the silent hill chapter was released, and tbh, I really wanna play on that untormented school, brighter, cleaner, idk, it just sounds more fun to play on to me, but yeah, I honestly think this one was the coolest


    https://www.youtube.com/watch?v=xmc7LtiJg2A


  • If you're not photosensitive or have epilepsy then I don't really think anyone has a say on what will definitively work, the fact is photosensitive players have been asking for this feature for years, but it's gone unnoticed, and everyone just points fingers at bming, everyone reacts to it differently, but the simplest way to cover most ground is to avoid flashing lights altogether, which is exactly what they did. the idea is fine, it doesn't really change how getting flashlight saves works, just makes it so you can't spam clicks, be friendly to your teammates, or toxic to the killer. that's the only real thing this update changes

  • @legacycolt said:

    https://forum.deadbydaylight.com/en/discussion/comment/3225976#Comment_3225976

    I would teabag anyways, no matter how slow it is and it would still piss off other players. So this change doesn’t make any sense. Just like the flashlight cooldown.

    I think you've just missed the point...

  • Can you like not berate mandy as if she can do something tho? that's up to Netflix, they restricted the rights, they backed out, and whatever they decide to remove from the game with the license is up to them, if they really wanted to, they could've straight up deleted Demogorgon from the game. Mandy literally said, you can play the license for the console the game was originally bought for, that's like completely fair, they paid for the ps4 version, not the ps5, they got what they paid for

  • i'd like to say skins are canon when it's necessary, what they ultimately mean by that is "no Dwight doesn't actually wear toilet paper in the realm" but blighted skins are a heavy part of the lore, he experimented on every killer and injected them right?

  • I've watched every single hellraiser film thus far, and I have to say, hellraiser 2022 is the only movie, that ACTUALLY explains what the F**k is going on, genuinely had no idea how the lament configuration actually worked, or what it's purpose was until watching this one, I knew what happened once you used it but like the notebook with all the different configurations, that makes so much sense dude! genuinely loved it, I jumped out of my seat once I saw a new hellraiser movie was released, but yeah, great movie, better than the first 2

    that's controversial, but ion care, I stand by it, this was better lol

  • @Mr_K said:

    Thats was a strange sentence.

    Were you calling them an ass?

    they were console, what I sent really meant nothing, but I was just testing out if butt was censored and sure enough. "Michael myers" is also apparently censored from what I hear

  • @My_Aespa said:

    What were you even trying to say in that conversation? "That is just like sad butt"? 🤭

    wesker, face camped at every shot, but they were console, so like yeah, I was just testing out if you could say butt, I wasn't saying anything to them, out loud I was like "this is literally a brutal violent game but you can't say "butt" watch" and then I typed it in and sure enough

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/3218975#Comment_3218975

    Chill? I'm cool as a cucumber. I'm a little lost now.

    Edit: Oh, did you think I was having a go at you? No, I was just saying we know how ridiculous it is.

    it just wasn't necessary to say "we know" this post was mainly just for laughs

  • @[Deleted User] said:

    we know....

    hey feliz, chill

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