Pulsar
Pulsar
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@John_Doe said:
https://forum.deadbydaylight.com/en/discussion/comment/939132#Comment_939132
They won't, they don't want people to make their cells back that's why tier 70 is a charm and not something good.
I don't think they would do that. I think their initial estimates were off, but there was no malicious intent.
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The T-1000. Not techincally a monster, but it would be pretty cool to see.
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@Aven_Fallen said:
You dont have to complete the Pass. Easy as that. It is not necessary to get those 1000 Auric Cells back, even on a lower Level you get quite a lot for 10 Euros.
btw. congratulations, I think you opened the 500st Thread about this topic.
It is extremely grindy. I hope the Devs address how grindy it is, I simply don't have that kind of time.
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GhostFace, Myers and Legion.
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50/50. I made that choice when I joined the forums, I wanted to be informed on both sides and I didn't want to be biased.
I was a Survivor main before I joined, if only by the force of my friends.
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DS
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Borrowed needs a change, it shouldn't be a get out of jail free card.
Keep everything as is, except the requirements.
If the Killer remains in the area of the hooked Survivor for 6 seconds, BT will be avaliable. The only reason you wouldn't like this change is if BT isn't supposed to counter camping and is instead supposed to promote bad plays that a Killer cannot punish.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/937088#Comment_937088
Adrenaline is ridiculous, DS can be frustrating, DH and SB aren't bad at all though. If you think DH or SB aren't balanced then something's wrong.
DH is pretty much the epitome of a balanced perk. A lot of counterplay, so if yoy screw up, you are screwed but it gives a massive reward if you use it well.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/937140#Comment_937140
That means you are either too far to hit the unhooked within 15 seconds or too close for the unhooker to save without getting hit. Like I said, if a killer figures out their survivors are altruistic they can exploit that heavily.
I'm about 10 meters away with my back turned. Fast enough to get there, not fast enough to hit the unhooker before they unhook.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/937033#Comment_937033
Can you show me a video of the survivors exploiting BT and there is nothing the killer can do?
Unhooking as soon as I start to walk away.
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@Ramxenoc445 said:
https://forum.deadbydaylight.com/en/discussion/comment/926680#Comment_926680
I disagree because in your cases it ruins your momentum and guess what you're not supposed to have that and be able to consistently slug and get your 4 kills or whatever you're expecting. It was better at being anti tunnel the way it was before if it didn't work on first down. But nobody liked that so now it's what it is. I personally almost never get to use it because killer goes off and chases other people or I get left on the ground for the minute and then get hooked or picked up. So change how you decide to play. If everyone in the match has it you have no choice but to eat it or slug em all if possible. I doubt the perk will get changed. And BT is fine as it is. Its there to teach you to not camp. It does promote bad unsafe saves but it also punishes bad killer play so either way it goes. Its fine and if you hate it that much play a stealth killer.
BT is almost never used to stop camping. It's current purpose is to promote bad plays by letting people get very unsafe unhooks.
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@Sleephartha said:
I’ve helped 5 trappers get the 6 trap challenge. However survivors can’t contact killers to ask for the same type of help on the 4 pallet stun challenge. So just throwing this out there... Killers: maybe run enduring or something and be a little less respectful of pallets for a week or so....? This challenge is hard as hell unless you’re in brown ranks. Lol...
People can message Killer on console easily. At least on Xbox.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/935516#Comment_935516
Most of mine are safety pips which is completely fine. I agree that if you 4K, you should pip, I also however think you should pip if you escape. Or just not de-pip.
I think just a safety is fine for escaping. If you were already going to safety, have it make sure you pip.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/935512#Comment_935512
I recently had a game where I 2ked (In red ranks) and I pipped.
An exception, not the rule.
Allow me to rephrase, MOST 2K games in red ranks are de-pips. Besides, if you 4K in red ranks, that means you should keep ranking up, plus a lot of Survivors in red ranks are kinda boosted.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/933976#Comment_933976
Most every killer can get a 2k commonly which means they aren’t under-preforming and survivors aren’t over-preforming.
The devs are balancing around a 2k which favors no side.
It should not be a 2K. A 2K is a de-pip at red ranks.
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GhostFace or Myers. GF has better stealth, usually, but Myers has godly snowball.
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@kate_main said:
https://forum.deadbydaylight.com/en/discussion/comment/934713#Comment_934713
Being worse than other killers doesnt make them bad,lol.
But go on, keep crying, I'll keep playin Legion because ,you know, I actually know how to play them.
I can 4K consistently with LeatherFace at Rank 1. Does that make him good? No, it makes me a good player, it means I have the fundamentals down and that if Survivors mess up, I can really hurt them.
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@kate_main said:
Of course they're good
Stop misleading people. Your obsession with insisting Legion is good is just defying logic at this point. The stats say they are 10/16. That is in the bottom 50%. That isn't good.
I also think this is inflated from the rank reset.
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Why would i stop tunneling? It is simply the most efficient way to win. Find the weakest link and destroy it.
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I've actually had the same experience on Xbox NA. Lots of very good Survivors, I can't play Legion anymore :(
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@DwightOP said:
Dead hard exhausted -> still getting hit without the perk actually activating/applying the effect.
Everyone knows it, everyone experienced it, everyone hates it.
The fix: we have dedicated servers. If dead hard was pressed before the hit connected (from the survivors POV) then it should have higher priority than the hit. Same concept is in dark souls pvp. If you dodged a hit on YOUR screen, you won't get any damage, even tho the hit connected from the screen of the attacker. This concept is working really really good in dark souls and same concept should be applied for dead hard. Otherwise this perk can only be used very early to close distance (which is still good, but just half of the perks potential).
Eh. It seems fine on console right now, I'm not having issues.
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I am afraid I don't ever play Hag.
Plague, however, I run the ultimate slowdown build. Ruin, Thana, PGTW, Dying Light. Nasty combo. For add-ons, I usually run anything that decreases the time to infect or increases Corrupt Purge time.
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@The_Second_Coming said:
https://forum.deadbydaylight.com/en/discussion/comment/931574#Comment_931574
I mean, I would say that's only true for Survivor.
Meh, I'd say for both
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"I believe that with enough matches, anyone can rank up in dead by daylight..."
Yep, I'm living proof of that one.
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@Nobsyde said:
Dev stream made this official: this Legion is here to stay. In this case, let’s throw out the window all the negativity and try to learn how to proficiently play them and have some fun - this post will be very long and go in great details on what, in my opinion, is one of the best play styles with this killer.
Disclaimer: an exception
Ok, let’s get this out of the way immediately: while what you’re going to read is a general guide proven right in the vast majority of games, you can always find a super organised swf team in a very survivor sided map - in those cases yes, you could fail, but that’s ok - if you really expect to play a killer that can win every game, what you actually want is a very unbalanced and broken game, so move on, this topic is not for you.
What Legion does not do very well
There has been a bit of a misunderstanding on what Legion power actually does, mainly due to the different iterations of Legion. Basically, it seems a good bunch of the community thinks that Legion is a slow down killer because of the ease in injuring survivors and mending time after Deep Wound has been applied.
While those two things are undeniable, by themselves they are not enough to make the game slow down enough. In fact, the game could even speed up.
Simply imagine: you are a very good looper and you find yourself injured almost immediately against a Legion, what do you do? You heal yourself, wasting your time since Legion can easily injure you again, or just do the generators? Thanatophobia adds a 16% slow down in a best case scenario, that’s just a bit more of 10 seconds of a generator, which is much less than the time needed to heal yourself (especially if multiple times). So yeah, you can’t rely on people healing as a slow down.
You can slow down the game with Legion, but that’s not because of their power per se, it’s more because of map pressure and the perks / add-ons we’re going to see.
What Legion actually does
Legion is probably the best tracker in the game, and one of the few killers able to preserve tokens of Save The Best For Last (STBL). Plus they have a very high mobility, which will be very helpful to move around in certain scenarios.
For who didn’t already know: hits during Feral Frenzy do not count anymore as Basic Hits, meaning that while one can’t apply any debuffs like the Mangled effect of Sloppy Butcher, you also won’t lose tokens of STBL.
With this in mind, let’s finally go into a normal game.
The Build
Hex: Ruin - you need to have a slow down perk for at least a few seconds. The first hit is too important, and if gens are flying before you have found someone, and possibly broke a couple of pallets, you’re in for a very difficult game
Pop Goes The Weasel - you won’t have time to go around and kick generators, that’s why you need something to slow the game quickly and strongly. Also, in extreme cases you can even use your FF to quickly reach a pivotal generator to pop.
Monitor & Abuse - this is a controversial perk for Legion: FF heartbeats are based on your Terror Radius, and M&A increases it during a chase (while it’s reduced when not chasing). You have to keep this in mind, and use it to your advantage. In fact, this downside is actually what will make you quickly understand if and when to go for another survivor or just take the stun and continue the chase. The other reason why we’re going to use this perk is to simply close distance to generators before survivors run away from you.
Save The Best For Last - eventually, you’ll almost become a fully committed M1 killer, and that’s only because of STBL. Without it, your games will be much, much harder.
The Add-ons
There are a lot of add-ons that you can use, not everyone is a game changer, but one that you should always use, if you are not going for a Iridescent Button game, is a Pin. The Legion Pin applies the Broken effect, while the Defaced Smiley Pin applies the Mangled one. In my opinion the latter is the best - as previously stated if survivors can’t heal, they’ll just do generators, if they can, well, that’s up to them. If they want to heal, they’ll be slowed down considerably, if they don’t want to, that’s fine as well, and we’ll see why.
If you want, use add-ons that increase your FF duration, they are very good, but in my numerous games I found out they are not that important, now that FF speed is increased. Also remember that thanks to M&A you’re going to chain hits only on survivors that are close by.
The Goal
In order to win the game Legion needs three things (in order of importance):
- as much tokens as possible of STBL
- false sense of security for survivors
- injured survivors
Everything else is the same as for every other killer: 3 generators close by, keep everyone occupied, don’t waste too much time in a single chase, bait pallets and so on and so forth - but since this is true for every killer, I’m not going to go too much into it.
Early Game
Ok, we spawn and the first thing to do is to find a survivor. I usually go in a somehow distant area where there are a couple or more generators to check - if Ruin is not in my path that’s the best, but I leave it up to you on how to approach this. Once you find the survivor, there are two things to consider
- is the survivor the obsession?
- is the survivor on the very edge of the map? if so, how likely it is that there’s another survivor nearby?
If the survivor is the obsession, the smartest thing to do is to go into FF and hit her, if you see someone with FF go for it, it doesn’t matter if they are very far away, you just want their general position and M&A will help to catch them eventually. Downing the obsession at this point of the game won’t help you at all, so as a general rule, just use her to find other survivors.
If it’s not the obsession, the second point applies: if the likelihood to find another survivor nearby is not the best, you should consider hitting the survivor with a basic hit - it’s 1 token for STBL in your pocket, and you don’t risk missing your FF hit, which would hurt you a lot. However, don’t waste time - if you can’t hit them quickly, you need to go into FF and close the deal.
In any case, let’s assume that you used your FF - what you want now is to lose the chase to decrease your Terror Radius, and go for the nearest survivor, rinse and repeat. If the first survivor is running toward the center of the map then you can consider not losing the chase, but just keep following him - even if you can’t find another survivor to hit, you’ll be in a better spot once your power ends, and you will still have a survivor to chase anyway.
As always, don’t overcommit on a single survivor and cut your losses - if you can bait a couple of pallets but you still don’t see the second hit nearby, just take your loss and move on.
During your first chases try to create a mental map of the generators which are being worked on - if you can interrupt and hit someone that’s terrific, but otherwise don’t bother too much kicking generators: what you really want is your first hook.
From 1-2 tokens to Mayhem (a.k.a. Mid Game)
After your first hook you’ll have gained 1 or 2 tokens of STBL. That’s not a lot, but from now on everything will become much easier.
Recollect your mental map of the generators worked on and get there as quickly as possible. In this early phase I suggest to just walk there and preserve your FF: not only M&A could help and scratch marks will aid you find survivors, you can also expect a very quick save in the early game. That’s what you want, and this is time to get back very quickly.
In any case, if you are not at FF distance from the hook (meaning: you can't reach the hook without going into fatigue with FF starting from your current location), the best thing to do if you find an outpositioned survivor is to basic hit them.
This also applies if you are very near the hooked survivor - you will trade tracking and injuring potential for STBL tokens. Also you don’t really care if the survivor is getting saved under your nose, since a second hit on one of the two survivors is basically guaranteed at this point (3+ tokens).
On the contrary, if you are at FF distance from the hook, consider hitting with FF, and immediately run back to the hook if you see any heartbeat in that direction. If you don’t hear any heartbeat end your FF immediately, you absolutely don’t want to have it on cooldown while a survivor is still on hook.
Quick reminder: before you have maxed out your STBL tokens, always hit your obsession with a FF hit, no matter their distance. The only exception is if the obsession is already injured and a hit will result in a downed survivor.
A brief Chasing Tip
Once you realise the looping skill level of every player, try to use the strongest looper for your first FF hit - he would most likely be able to escape from a chain hit anyway by running away preemptively, and you don’t really want to waste time. It will also help your confidence and decrease the team morale. Plus, when eventually you will strike him, he’ll probably not see that coming.
Considering that this also applies to the obsession, if you think you are in a good spot, consider wasting the strongest looper Decisive Strike. He’ll become the obsession and you will catch two birds with one stone later on.
…and a couple of Feral Frenzy Tips
As said, we want to chain hits only on survivors in our TR while M&A is lowering your TR. Sometimes what will happen is that you start going toward a heartbeat, the chase with the previously hit survivor ends (thus lowering your TR) and the heartbeats will disappear. That’s where you want to make a play: lose sight of the mending survivor (yeah, they will most likely mend right after you hit them…), find the right angle to approach them and end your FF. Most of the time they won’t realise immediately what’s happening, and you can hit them a second time very easily. However, don’t abuse this too much; in fact, try to use it only after you already run away a few times in the past - this will give them a false sense of security, and that’s where punishing them becomes easier.
Another very situational scenario is when you are able to chain hit 3+ survivors: by the time the fourth survivor is going to be hit, the first one will likely have already mended. If you hear his heartbeat, go back to him but end your FF before he can see you. Your goal is to not let them realise you are going again for them, since most of the time Legion will commit to a chase of the last hit survivor - certainly not the first one! You have their general location, they will feel somehow safe, it’s time to strike.
Mayhem (a.k.a. 6+ STBFL tokens)
At this point of the game it is expected that a couple of survivors are constantly injured, maybe because of previous DW hits, maybe because of recent unhooks. In any case we don’t really need them injured (…aside for the obsession): with 6+ STBFL tokens once we hit a survivor there’s a very high chance of a second hit in a very few seconds. This is always true when more than one survivor are grouped together, but it’s invaluable when they are cornered.
This is where you will basically stop using FF to injure survivors, and will start using it to move around and Pop generators or track where survivors are located when someone is hooked (reason being: there’s a high chance more than one will be nearby, but if they aren’t.. you can commit to the chase!).
If you have 8 tokens of STBFL you can basic hit your obsession even if she’s not injured if you are confident you can chain a second hit: yes, you’ll lose 4 tokens, but having someone on hook is a good enough trade-off. Plus, 4 tokens are enough to quickly recover the lost ones from other survivors.
On Borrowed Time
When you are still striving for 6+ tokens go for the hit: it’s better to gain a token now than to maybe down them later but still be unable to hook them due to Decisive Strike.
On the contrary, never ever ever ever hit an Obsession with a basic hit which was just unhooked. Losing 2 tokens to borrowed time is the worst thing that can happen to you. Just do what you are supposed to do: hit your obsession with FF and go for someone else.
Late Game
Actually there’s really not much to say here. You should always have between 5 and 8 tokens of STBFL, survivors are being hit left and right and there’s no peculiar tactic for Legion at this stage of the game, so just do what you would do with every other killer: kill at least one survivor, have a couple of them on death hook, patrol generators and.. just play well :).
On Killing the Obsession
Remember that before the death animation ends, you can still gain tokens for STBFL - you know what to do.
Conclusion
Even if this post was very long, there are a lot of subtleties that I left behind, but you will figure them out as you go. This being said, if something doesn’t sound right to you let me know and I’ll try to explain it better, if I’m able to.
I really hope someone will find this post useful and will be able to have fun with this very controversial (but, in my opinion, very undervalued) killer. Yes, they still have some issues that I hope someday will be fixed, but please leave those considerations for other threads - this is the Legion that we have, and that’s about it for now.
P.S. I'm tagging a few people which may find this post useful, I apologise if that's not what they wanted :P @Sonzaishinai, @EleaticStranger, @Brucecastro81
This is basically my build for Legion. Thr problem is, tracking as a power alone does nothing.
STBFL stacks are nice, but there is no reason to use it on Legion anymore than there is on Trapper.
Legion lacks map pressure, stall and anything to help him win chases. If you get a map larger than Coal Tower, you are already in a losing position because of FF duration.
My point is, a noble effort to try to make a guide for it, but, ultimately futile. Everyone will play Legion differently because Legion has no set way to play. He isn't like Myers or GF with two ways. He is whatever you make of him.
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@Icomplain said:
https://forum.deadbydaylight.com/en/discussion/comment/931348#Comment_931348
thanks for your comment, and i know this build is not meant for everyone.
yes it can be really situational, but the fact i can minimum get a brutal no matter what, is good for me
It is EXTREMELY easy to pip as Legion. That's just a well-known fact.
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Spirit is better by a mile after the flick changes, even with the flick, it wasn't that close.
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@Icomplain said:
https://forum.deadbydaylight.com/en/discussion/comment/931306#Comment_931306
glady i mentionned it.
and try it out because saying it's bad(?)
I did actually.
Ruin, BBQ, PGTW and a perk of your choice works much better. I like Bamboozle, but I've put on Sloppy and NOED too.
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Not a great build. Completely map dependant. You get The Game? This build is great. You get Red Forest? Not so much.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/931117#Comment_931117
Well, I wrote in another post that I would also guess that there are no changes anytime soon.
Personally I think that they are in a dead end with Legion. Legion was a failure to begin with, was a bad Killer all the time and highly unfun to play against. And I dont think that they know any way to make him good (like, really good, not like the first version of Legion, which was also bad) and also enjoyable to go against. (Except by reworking his whole basekit, but personally I think that many people (me included) like his ability of vaulting Pallets and Windows)
Have you taken a look at the rework I put together? It keeps the basis of Legion intact but removes Deep Wounds.
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@Fickta said:
https://forum.deadbydaylight.com/en/discussion/comment/931137#Comment_931137
https://forum.deadbydaylight.com/en/discussion/comment/931137#Comment_931137
Oh I’m not coming down on that sort of playstyle I’m just asking if there’s alternate things, I like her a lot but Hag is just really fun for me lol and I’m kinda a laid back killer I guess bc hag is so easy to 4K w I’m legit resorting to no perk hag at this point 🤣 probably won’t work past my current rank tho (5) just see spirit so much in red ranks survivor w that style
Yes, there are other ways to play. If you are looking for a challenging experience, play Legion.
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@Fickta said:
I’m a hag main but when I play survivor I’ve never seen a Spirit w any other playstyle. Thinking about trying spirit but if that’s all she can do seems cheap and boring lol any other playstyle for her?
If it is efficient it is efficient.
She excels in the chase and hitting someone right off hook is a great play, so long as you go after the unhooker too, tons of pressure.
She is bugged right now, be warned, her Post-Phase speed is zero, she should have more of a lunge.
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Sounds like someone had a bad game.
Go cool off for a bit, then please, come back and explain your argument properly.
Thank you!
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No, I believe they said no updates until after the holidays, as they are going to go and be with their families and celebrate.
They are being very wise and thinking ahead, they fear causing more problems by pushing out a hotfix.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/931089#Comment_931089
Its complete bullshit to only put on half of the statement. It would at least be fair to quote the full statement.
What people interpret from this is a different thing, but it is not fair to just focus on one part to have a base for a rant.
Oh no, I agree that it is deceitful and purposefully misleading. I am totally with you on that.
Doesn't change my own stance on the matter, however.
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@Aven_Fallen said:
Not that you are telling the complete truth:
Any plans for further Legion updates in the future or are you guys done with Legion for now?
We’ll be watching Legion’s performance after the Deep Wound change and the speed buff they got. We don’t have any plans for the immediate future, we’d like to see what sort of impact this has on gameplay first. So far, there doesn’t appear to be any statistical change in their performance before and after the update.
But yeah, I guess its ok to ignore some details to justify another rant done by you.
I think it is pretty clear that means we will not be getting changes any time soon. While the OP is in the wrong for leading people on, he isn't completely wrong.
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@The_Second_Coming said:
They literally never said "no further plans for Legion". What they said was they had no further plans for deep wounds because it's in a good spot, and will look at adjusting other things about Legion, even citing that Legion is below mid tier.
I don't think it is in a good spot. BT is way too good right now.
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I feel like I've heard this before.
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@MrsGhostface said:
https://forum.deadbydaylight.com/en/discussion/comment/928761#Comment_928761
Two words: Franklins Demise
I’m a killer main, usually whenever I use it 1-2 players dc LOL. I just know when I run into it as a survivor with a good item, it makes the game hell. You should try it sometime, lobby dodging just wastes everyone’s time.
I used too, then they nerfed Legion so that it doesn't work anymore :(
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@MrsGhostface said:
I’d like the killers to have less information. The amount of times I’ve been dodged because some random Nea is wearing a pink head or more than one person is holding a tool box is ridiculous lmao
4 toolboxes are pretty ridiculous
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No, he is not.
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Unless it is clearly a poor baby Survivor who somehow ended up on my game, no.
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@Waffleyumboy said:
I'm not going to criticize this seriously. You nerfed BT to make it quite inefficient and complicated and you put We're gonna live forever as balanced. Vault speed boosts are also obnoxious.
BT is overtuned. It needs a nerf.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/927079#Comment_927079
Killers: It is a Horror Game, people should be scared!
Also Killers: Its too dark, I am scared. :(
The Lightning on the Map is fine. I have no problem with it. More a problem with the sounds tbh...
Sounds are a problem, they seem to be bugged at the moment.
However, the map is way too dark. If a Claudette starts running, you can completely lose her. It is too dark.
Also, saying that only Killers want this game to be horror is incredibly childish. You are looking for things to be upset over, there are people who play both sides who want that; there are also people who don't.
Oh, and for the record, I do play both sides, a lot.
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@Talmeer said:
https://forum.deadbydaylight.com/en/discussion/comment/927492#Comment_927492
Yeah, I have already read your thread and write there :).
I am sure, a third Legion patch will come - sooner or later.
It just has to be, -for balance and fun reasons and I am curious what this patch will contain.
Maybe even ideas from the community, or maybe also just that they delete some stuns to take the unfun things from the Legion away, or smaller things like this.
I hope so. I remember one of the Devs saying they would pass on ideas from one of the numerous Legion threads.
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@Talmeer said:
https://forum.deadbydaylight.com/en/discussion/comment/927185#Comment_927185
Taking away the m1 penaltiy, reducing the stun after frenzy for something between 2,2-3,0 secounds would give the Legion, the mobilitiy he/she has on the paper.
To say it on this way.
Maybe also reducing the frenzy cd.
A Legion who can faster move away, is also a Legion that is less forced to tunnel. Should be interessting for survivors.
I still think Legion is fundamentally poorly designed. Really cool concept, not so great in practice. I did a simple redesign keeping all of their current gameplay intact, if you care to review it, I'd be super appreciative!
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@forum8231 said:
https://forum.deadbydaylight.com/en/discussion/comment/926680#Comment_926680
You must not have been around when borrowed time affected the person going for the unhook as well
I was not, though I know about it. Regardless, it has been over a year. With all of the Legion nerfs, it has been buffed significantly.
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@kate_main said:
https://forum.deadbydaylight.com/en/discussion/comment/927073#Comment_927073
I mean, their power is the best for slowing down the game...
They also got mobility,tracking,free hit, and the potential to have gicantic map pressure.
Not to mention they're small,making easier to mindgame for them.
Also,they're one of the bests at countering DS and BT.
They might not be perfect,but saying they got nothing is untrue.
They do not have mobility. Their FF has a 4 second stun that makes you lose massive distance. Compared to Billy, Oni, Spirit or Wraith, they have zero mobility.
They have decent tracking within 32m.
Getting the first hit means nothing when you can't get the second.
They have zero map pressure. I don't know where you are even getting that from, you seem to think that Legion can sprint around the map without a timer or a 4 second stun.
They don't counter either of those??? What are you even talking about?
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@Peanits said:
There is actually a known issue with the Nurse specifically for the new map. She seems to have issues blinking around the temple. We're looking into fixing that as soon as possible.
Any plans on brightening the map? It is SUPER dark.
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@kate_main said:
They just need to rework their purple addons and MAYBE reduce the cooldown from 4 seconds to 3.5 S.
Other than that,they're very good
I disagree and most of the community also disagrees.
He has no slowdown, because slowdown is boring for Survivors. He has no potential to down easily, like Myers or GF.
He has nothing, he's a worse version of Wraith;meaning, he has zero map pressure and excels at getting the first hit.