Pulsar
Pulsar
About
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- Pulsar
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Comments
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Legion.
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I'm gonna say probably yeah
Assuming people are actually banned.
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Blight
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I think people would just use it to stop playing against Nurse/Blight or other good Killers.
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I rock CoH, DH, WoO and DS
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2893737#Comment_2893737
What usually happens is:
- I go down.
- Survivor comes and hides as I get carried.
- They immediately unhook me almost immediately, right in front of the killer.
- They leg it.
Grrrr.
https://forum.deadbydaylight.com/en/discussion/comment/2893749#Comment_2893749
I'm almost certainly quite low MMR.
As Survivor?
Same.
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It's always been Claudette after what happened with my first Killer game.
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I ######### wish my Survivor queues were instant.
They were really fast for one of the tests and then they went back to normal.
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@Regulus47 said:
I wouldn't call anything about blight "greatly received" lol. Unless you mean greatly received by Ruin+Undying+Tinkerer+Scourge Hook drones.
Blight is one of the best designed Killers in recent memory.
He's fun to play as, against and he has a high skill ceiling. His lore is great too.
You can say that he has an add-on or two that needs to be nerfed and that some perks need to be looked at, but to totally dismiss the fact that Blight is excellently designed is to welcome ANOTHER Killer like Artist.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2892881#Comment_2892881
Ah yes, my favourite aspect of balance, alienating a large percentage of the population from every playing because they suffer from motion sickness.
If it's so incredibly important, then have the amount it can be increased by capped. Essentially just make Shadowborn part of the options, I guess. But an FOV slider and other basic accessibility features should not be tied to a perk, it should be basekit and available from the settings.
Definitive W take.
@topic
Shadowborn is a relic of a bygone age and accessibility is more important and as someone who suffers from some terrible motion sickness, I'd love to have it in-game.
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@feffrey said:
My frustration doesn't come from it being nerfed into the ground but because it feels like they're using good perks as a bait and switch to get you into a character then once you buy unlock and level it it's gets nerfed.
To something not worth using or make you want to go back to the old playstyle before cause it's almost no different
Just because you bought it doesn't mean you're entitled to use a blatantly overtuned perk.
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Just let me see how many hours all of my teammates have
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2890264#Comment_2890264
No tf it isn't?
Any killer with a marginal amount of mobility makes it hell to deal with in solo queue where you can't coordinate Tinkerer procs. The perk is absolutely problematic.
Honestly, speaking as someone who has played WAY more Survivor recently, I haven't found Tinkerer to be even a remote issue on anyone except Nurse or Blight.
The rest of the cast just doesn't have the constant mobility AND lethality that Nurse/Blight do.
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@EntitySpawn said:
https://forum.deadbydaylight.com/en/discussion/comment/2890799#Comment_2890799
I probably should of created some excel sheets but honestly that's alot of effort 😂 for the most part I'm chilling on my phone or listening to music between matches and just quickly noting if I escaped or not haha
I recorded a bit more info.
I think I had hooks, kills, totems cleansed, boons, noed and how many kills it got, how many gens got done ect
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I'm pretty sure you just have to use whatever their screen name was in-game.
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@ukenicky said:
Can we kill switch her again please bhvr 😭
killswitch rpd while we're at it
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You lose.
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hmmm, time for me to start converting my paper into google sheets
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Good riddance to CoH.
even though its still really good
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It actually is that bad, you're just inexperienced, like you said.
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@Valik said:
https://forum.deadbydaylight.com/en/discussion/317903/did-they-make-ghostface-even-easier-to-reveal
He does, they made it so that it calculates how much of his body mass is in the middle of the screen rather than making it so that the center must be precisely on his figure.
They also made it that he loses the 'being revealed' process slowly. It doesn't reset to 0 when he avoids detection.
So they made his cooldown much faster, right?
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2888818#Comment_2888818
Did you like any day of the tests?
I liked Day 1. Had great teammates and good Killers. Killer was challenging but it wasn't super taxing.
Day 2 was inconsistent for me. Had some really good matches, just like Day 1, but also some really really ######### one's.
Day 3 was sweat. Constant map offerings as Killer, literally six Blights in a row running the same build.
Day 4 was pretty much the same, but with a little more variety.
Day 5 was good. Definitely the best day since Day 1. Had some weird ping issues that day though.
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Dead Hard, NOED and Circle of Healing
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Yeah, that was one of the reasons why I quit, up until this most recent MMR test.
I shouldn't be feeling nervous to play a game.
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@BenZ0 said:
https://forum.deadbydaylight.com/en/discussion/comment/2888302#Comment_2888302
Cuz so many do that. I see it pretty often, it got already asked and discussed almost daily in the forums and twitter. Ppl seem to worry about this more then legion still beeing an M1 Killer which is just baffling to me honestly.
Yeah because it's asinine that it's STILL apart of his kit for no discernable reason.
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@NekoGamerX said:
why that still a thing?
That's what I'd like to know.
If there's a legitimate reason, I wanna be aware of it.
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Congrats.
I'm at 4 years, or close to it.
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@shalo said:
Don't ask difficult questions or you'll lose your shirt.
Shirt lost.
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@BenZ0 said:
Why are so many ppl still crying/complaining about it?
Is it that important to you?
Will this make Legion the new S tier killer and beat Nurse?
For real yes it is weird and dumb but in the other hand, who cares? It doesnt effect or weaken Legion at all so why making such a big deal out of it?
It does weaken them.
Why does it exist
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@tenoresax said:
Yup, there's an add-on now that decreases the amount you lose on a basic attack, if I remember correctly.
Still couldn't tell you why though and honestly I don't think BHVR can either.
Why couldn't THAT be basekit, at the very least.
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2887021#Comment_2887021
There still aren’t colorblind filters in game?
The NVIDIA filters are different I think.
They make the game much brighter in a way that's different than just slamming up the brightness.
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I can't do it on Console.
Make it basekit!
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DBD is 60+ gbs on xbox.
also they did warn you it would be bigger this time
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@Zozzy said:
The real shocker is that it took this long and messing with mmr to give you survivors like this.
Oh no, I've had them before.
Mostly on Blight and Nemesis, but that was when MMR worked properly. I even had some forum friends look at my game.
This was just the first in a long time
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They are.
Survivors desperately need something else to do. Nobody likes sitting on a gen for 80 seconds, but damn if they don't fly. I think BHVR thought Boons would slow the game down, but they sure didn't
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It's not just Survivors.
Toxic players are just toxic. They confound us all
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@Tiufal said:
So you played against better players and lost. And now youre complaining that your skill level isnt good enough for them and see the issue in the game. Typical killer response. Its always the games and never yours fault.
I mean realistically, there was nothing to do about the first three gens.
You can say what you want about the final two. "You should've just facecamped, just play god pallets better" ect ect
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2886273#Comment_2886273
I don't think they tried to fix maps. All they did was make them look nicer, which wasn't even successful imo, Coldwind and Autohaven look worse than before. They didn't really try to balance them, or made them worse than before, like Gideon
Father Campbell's Chapel also plays worse and runs worse than before.
Ormond is the only half-decent rework. And maybe Haddonfield, we'll see.
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Onryo better than Nemesis?
No.
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@ThatOneDemoPlayer said:
Gen speeds are fine imo. It's maps, Survivor spawns and Generator spreads that need some work to be more balanced
Maybe.
But that's three things for BHVR to fix (and they already attempted to fix maps but....yeah) so I figured I'd be realistic
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@Nameless said:
Should have pressured gens
but i'm so bad at hockey :(
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2885984#Comment_2885984
######### did you do
@JPLongstreet definitely found the forums backrooms
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bro this game just isn't fun
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@[Deleted User] said:
i'm so hellbent on controller changes that i don't think anything else will make me play this game consistently again. they can completely change the meta, nuke or perfect MMR, delete every cheater from existence, give everyone millions of bloodpoints & shards & auric cells, and none of it would matter because the game feels like ######### to play. like it was coded by a 5 year old.
also what pulsar said.
You and me both.
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rpd tho
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I've only been playing to help out in the matchmaking tests
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They've been asking the right questions for years.
Whether or not they will come to a sensible conclusion remains to be seen.
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Unfortunately
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Every time.
I'm acutely aware that there's a person controlling that Survivor. Being tunneled or camped is never a good feeling and even if it is necessary, it is regrettable.
