Pulsar
Pulsar
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@HugTheHag said:
If you mean the killer not committing to chases while defending a 3gen, it's not reportable. It's maintaining pressure on the last survivor objective and 100% the correct play to make as killer.
It's completely possible to hold the match hostage by holding a 3-gen.
The Hens video that was posted a bit ago showed that. I tested it myself to confirm.
It's not even really hard to do
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idk
We just had a moronic Chris farm Ada off of hook until she DC'd (would probably do the same) after Huntress tunneled her.
Huntress then proceeded to tunnel everyone else out and send us messages saying EZ
So, I would say that's probably a good example of what not to do.
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He's strong, he's fun, he talks and he's from a very popular IP.
He also yeets Survivors which is fun
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We should incentivize going for fresh hooks more.
Give a basekit BBQ aura whenever you hook a Survivor different from the last. Likewise, give a mini-PGTW. Make it 15%. Give the Killer 10% Haste until a chase starts. Now you know where to go and you have reason to go there.
It will be interesting to see if people tunnel less or tunnel more/the same. I'm of the opinion that they'll probably not tunnel less and that we need to use the stick, not the carrot, but maybe we start out with this?
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@woundcowboy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3293674#Comment_3293674
This isn’t true at all, as evidenced by the fact that most games balance around the best players. These games also sell significantly better than DBD btw.
DBD isn't, shouldn't be and never will be a competitive game.
Balance around comp players and watch it die.
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3294032#Comment_3294032
the point of the perk is to punish you for gen-tapping. there is no cooldown to gen-tapping, so putting cooldown for killer to punish gen-tapping makes no sense.
You already get punished for gen tapping.
It's called losing 2.5% on kick.
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I feel entitled to financial (BP) compensation for putting up with this Solo Q hell.
I haven't gotten more than 12K BP tonight so far
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@EntitySpawn said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3294027#Comment_3294027
But that's the point of the perk? If it was easy to hit for everyone it may as well get deleted.
Didnt know it was 15% though, dont see it tbh and I'm okay at hitting skillchecks (unless its doctor with unnerving and cal, which makes them spawn anywhere on the screen and spin mega fast lol)
But killers are meant to get value from the perk, its pretty niche in reliability and would become void if you kept winning with it as youd go against people who can handle it. Hell iv used impossible skillcheck builds and had people not fail a single skillcheck (worst feeling)
Okay, but you can just keep applying it on the same gen over and over with no cooldown.
Doesn't that seem like it could be an issue for people who can't hit that?
Like, at least give it a cooldown. Hell, make it harder to hit and buff the regression to 100% but make it not stack with CoB.
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@EntitySpawn said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3294019#Comment_3294019
You know it's the same size skill check as unnerving and regresses a gen slower than base kick for awhile before it gets faster making its benefit very small? 100% regression is 4x slower than 1 survivor so it starting at 75% is laughable.
Unless you mean call of brine but that's still 2x slower than one survivor and survivor win the war of attrition due to that even in a 3 gen situation
The skill check.
It's smaller than DS and can spawn at the 4'oclock position. It also regresses 15% of the gen if you miss.
It's hard for me to hit consistently and you still sometimes get cucked by bad RNG, even if your on it.
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@EntitySpawn said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3293990#Comment_3293990
Eruption can use a can sure as can nurse, they only need little tweaks though.
What about overcharge? Not quite sure what you mean with that one so can you explain? I thought overcharge is a pretty meh perk.
Well yeah but just because the devs struggle doesnt mean they shouldn't try, I get they seem to mess up with every patch lol but that dont give them excuses not to improve the system or to make the game more imbalanced by making it easier for bad players. Just a system based of skill and bot just escapes/kills would be a better start.
Afterall I think most people want more separate chases and not to be tunneled and killers want to be able to get more hooks for kills etc. Maps and rng could use a big look into too before touching killers and items as you can still have maps like sheltered woods that spawns basically no pallets or maps like erie of crows where most stuff is pretty safe and open
Overcharge is hell for most Survivors.
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@EntitySpawn said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3293963#Comment_3293963
But it's not, when people say bad killer to bad survivor they're still at different levels of game understanding.
If bad killers was made so their powers was easier nurse, blight would have had it changed so it's more friendly to new killers and killers that had a range attack would get an aim assist but they dont.
Killers win at low mmr much easier for sure, no disagreement there but that's definitely because people arent doing gens and people arent looking behind them, insta throwing everything etc. And you can never balance for people like that its completely illogical, it's like balancing for the top top top % of survivor, make no sense.
Just saying the balance point should be for people that know how to play, so they know how to loop basics, perks and killer powers. If you balance for people that dont you make the game massively imbalanced as soon as people know how to play, making the game "fun at the start but imbalanced when you can play" making no one want to stay.
DBD definitely has alot to learn and take in for sure, it's not massively difficult skill wise bit it's going to take time 100% but that doesnt mean we should balance for people that haven't learned those things or when they do it becomes unfun for those who do understand the game
Edit: you also use the example of M1 against the best survivors, yes its completely broken and unfun for the killer, if that's a shared experience for new survivors sure if you balance so new survivors can have more fun that makes it more miserable for the killers. This isnt about pleasing one side over the other its abit balancing for when people have an understanding of the game not changing the game because people dont as whenever some does learn how to play it becomes unfun for the other.
Some things do need to be changed sure but it shouldn't be at the reasons "for bad/new survivors" or because the majority are "bad". It should be a set level and understanding to balance for, no point balancing a killer power against people that have no idea how it works or when they learn the killer becomes pointless as that killer has to hope the survivors dont know how to play with is kinda stupid to have to say.
Someone used god pallets as an example, just because bad survivors have no idea what they are etc. Doesnt make them a good design, it make a no gameplay situation which isnt fun for X killers which tend to be the weaker ones already
There's a difference between new players shouldn't dictate balance and Eruption can't be countered effectively by 80% of players.
Same with Overcharge.
Or Nurse.
And you can bemoan the matchmaker, as we all do, but BHVR doesn't really seem capable of improving it to stop people from being in mismatched games.
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@SOULWARRIOR71K said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3293964#Comment_3293964
Perks are meant to carry you. If they weren’t, there would be a hardcore mode where neither side gets to bring perks. Or we can go in the other direction and just nerf into oblivion like ruin.
Surely there's such a thing as too much.
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@SOULWARRIOR71K said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3293953#Comment_3293953
Didn’t say the perk was trash. It’s fantastic. I’m just saying when people complain about it, they purposely leave out the set up required to make it work.
It's far too good for how easy it is to use.
Seriously. I've been using and abusing it since it got changed. The perk can and will carry you HARD.
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@EntitySpawn said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3293854#Comment_3293854
I dont agree on low level play, not saying it has to be high level but we should balance for people that definitely have an understanding about stuff in the game from loops, perks and killer powers etc.
If you balance for people that dont even know how to use or go against X then when people do know how it creates massive imbalances.
Very few games balance for the top however many games balance for people that can play and understand characters etc. And that even goes for games where they all have abilities and more often than not when something becomes imbalanced its because they have made a character strong and easy to play.
Mario kart is designed to be for children or a family game so that cant really be included, DBD while it does have them isnt made to be a kids game, a kart racer similar but not designed completely for kids would be crash team racing as while it's not hard it does give the ability for those that can play well to massively beat their opponents (due to sacred fire, ultimate sacred fire which if unfamiliar with is perfect boosting round the maps without making mistakes)
Just saying you cant balance for bad survivors, because itd mess up when anyone knows how to play in the slightest. I also dont get why people can say balance for bad survivors but ignore bad killers, seems unfair... plenty of bad killers that cant use their power but doesnt mean they are made far easier to use
Because balancing for bad Survivors is balancing for bad Killers.
A bad Killer will shitstomp a bad Survivor.
You know how the game is for M1 Killers at a high level? That's how it is for Survivors at a low-level/casual.
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@SOULWARRIOR71K said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3293939#Comment_3293939
Exactly. They forget how much time it takes to walk to and from a gen, and then to down a survivor before that gen gets completed. The time investment to make it work far exceeds the 25 second of incapacitated.
Okay so the perk is trash and we should rework it to make it better :)
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@WesCravenFan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3293674#Comment_3293674
This is an issue with the Evil Dead game as well. If you are not max level you are just food for those that are.
ANY game that has fun gated behind a time investment has bad design.
It's always been like that with DBD too.
Even when I first started to play, I wanted to quit. It wasn't even close to fun. You know what my friends said? "Just stick it out until you get DS, that's when you really get to start playing." "Wait until you get Ruin, games slow down a lot when you have it."
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Hmmmm.
Not sure which I want less, Among Us or FNAF.
You're making an excellent case for Among Us
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@Grandpa_Crack_Pipe said:
What
He's very intoxicated but he's giving it a shot.
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@Blizwise said:
So make ur own if it that easy 🤷♂️
I think not putting out a system based solely off of Kills/Escapes would be a good start.
Have a map weight system. Total loops and strength of tiles/number of pallets or windows factor in to the total weight. If you lose as Killer on a highly Survivor-weighted map, you lose less points than if you'd have lost on a different map. If you win, you gain more as to reward you for overcoming a challenge stacked against you.
Give bonus points for high hook stages. Getting 10 hooks and 2 Kills shouldn't be weighted the same as getting 4 Hooks and 2 Kills. Reward fresh hooks as well, every fresh hook gives bonus points for being more skillful but going after the same Survivor doesn't detract points.
Record chase times for Survivor (or times where a Killer is within X meters). Give points per X seconds of chase. Give points per X seconds of gen progress. Points for sabotage plays within X meters of a Killer carrying a Survivor. Reward individual power counterplay, ie, taking a hit for a Survivor speared by Deathslinger, solving Pinhead's Box, etc etc. Reward altruistic actions, saviors shouldn't be punished by being put in lower MMR tiers.
This is just stuff off of the top of my head.
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@IronKnight55 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3293907#Comment_3293907
Yeah, that's crazy, lol. Most people that play solo know that it's not in a good spot.
Even Duo's are really starting to struggle.
It feels now, more than ever, one sub-par player is enough to destroy any reasonable chance of winning.
With how jank the matchmaker is, that happens pretty often and it isn't their fault.
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@StarLost said:
https://forums.bhvr.com/dead-by-daylight/discussion/357994/the-knight-has-an-exploit
Huh. Never seen that one.
Same bug allows you to TP as Demo with Survivors on your shoulder.
Much less gamebreaking but I assume it's the same broken code.
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I don't think anybody has a real issue with Deadlock.
Eruption on the other hand...
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Yeah, Map of the Realm and Dried Horsemeat are insanely vital.
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@drsoontm said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3293706#Comment_3293706
On this particular case, all the survivors need to do is push gens and leave. At most the Bubba would get two kills if another survivor makes a critical mistake.
Or they can throw and try to unhook.
I think he gets three, on average.
But still, analogy stands.
At lower levels, the skill you need to counter Killers is more than what most will have. This leads to Killers just winning games.
That's why we have traditionally noob-stomping Killers. Pig, Pinhead, Doc and Legion.
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@EntitySpawn said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3293674#Comment_3293674
Sounds like matchmaking isnt working then because those players should match with and against similar players.
Not saying everyone has to play well, but you shouldn't change things to suit those people as it impacts anyone who does put in effort and plays more. You cant expect to do amazing at games in a few hours a week especially if you arent trying.
Not saying people cant go in trying to have fun but they shouldn't dictate how the game should go if they arent trying as much as their opponent for example.
So those players should be asking for a better SBMM instead
No.
The skill floor for Killer is much lower than Survivor.
Average Killers will usually win against average Survivors. Not because they are good but because their opponents AREN'T.
Think of it like countering facecamping Bubba. How much skill does the Bubba need to sit in front of the hook? Not too much. How much skill do the Survivors need to counter it? Quite a bit.
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Because most people don't have time to do that.
Most players are casual. They play a couple hours a week. They want to log on and have fun, if the game requires them to put in hundreds of hours in order to have a semi-okay experience, they'll just move on.
If the game isn't fun for most of your playerbase, it will die.
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I think I'd quit
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I have noticed that I've gotten a couple of hits through pallets recently.
One of them I know I timed right but the others were funny.
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@UnknownKiller said:
To appear to a surv that doesnt do anything
60 seconds for the first crow.
90 seconds for three crows and 100 seconds for a loud noise notification.
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He's a very intense Killer. You have to micro-manage and play the macro game. I've had a lot of success with him.
You need to lock down areas of the map. You have to be able to read Survivors very well. It is absolutely imperative.
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Very low.
He basically just released.
It would have to be EXTREMELY gamebreaking for him to be killswitched. This teleport bug isn't on that level, imo. It's bad, obviously, but it isn't crashing people's games. Which seems to be the only thing worthy of killswitching. Besides Clown.
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@jesterkind said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3293517#Comment_3293517
Wait, why? It'd be the same amount, because people who would've hook suicided are now just staying AFK. It's the same number of useless teammates throwing matches, with the sole difference that they have to actually wait it out or eat a penalty- an improvement from the angle of not allowing a convenient out for those players, but neutral from the perspective of everyone else's experience.
Heck, as OP says, you can technically farm off AFK players so it's a very slight improvement.
I was remarking that there will be more people going AFK if hook suiciding is removed.
As the person I'd responded to had remarked they've already seen a lot of AFK players.
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@Maelstrom808 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3293455#Comment_3293455
At least at that point, they can be farmed by both survivors and the killer and provide "some" value to the match, rather than providing absolutely zero or worse as they become a liability to would be rescuers.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3293486#Comment_3293486
They already do so no difference there. Of the three options for getting out of a match early, afking is the least offensive to me, where as suiciding on hook is the most.
You take away hook suiciding and it will get astronomically worse.
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I mean, okay.
I can't wait for the posts complaining about people going AFK
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@WesCravenFan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3293226#Comment_3293226
Didn't the developers technobabble something about microseconds per blah blah during a stream or something?
Yes.
It basically means there's a bottleneck in the CPU, iirc.
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Yes, Kindred is currently bugged.
It will not show the Killer's aura.
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3293134#Comment_3293134
Yeah. I do hate the "my team can't get out of spawn" games it throws at me every 5 or 6 games. Maybe OW is equally as bad? I don't know. It's the equivalent of solo queue with a teammate who doesn't have their monitor turned on against a 4 slowdown killer.
It might be.
I'm Plat-Diamond. Why are they here. Why must I be subjected to this
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@WesCravenFan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3293210#Comment_3293210
I don't know what "cap" you are referring to but @Pulsar is anything but a joker.
His crusade to improve the performance of consoles resulted in what is probably the single longest thread in the history of this game.
While I agree that a machine that wants end game chat and mouse and keyboard is basically a PC, that doesn't change the fact that adding such things to consoles wouldn't hurt a thing. If someone on a PS4 wants a keyboard, I don't see the problem. Consoles are already notoriously a step behind on FPS and controls for things like Deathslinger aiming compared to PC. Closing that gap is a fair step forward.
Our biggest regret is that it accomplished nothing.
We never accomplished what we set out to do. Performance is still sub-par and there's still no 60 FPS
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@Kweh said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3293205#Comment_3293205
Ok dude nice cap, enjoy 30-60 FPS depending on the console, while I play at 120. Joker.
Ah, one of those types.
Seen it. Try to be original next time.
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@Kweh said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3293195#Comment_3293195
PCs are more accessible than they've ever been. Are you stuck in the 80-90's or something? If you can afford current gen consoles every cycle you can afford to save for a mid-range PC, low at worst.
Sounds like you should cry to the devs for not following up on their promises of cross-progression years ago. DLC, you know what you were getting into buying a non-AAA game with tonnes of DLC, doubt the devs will ever do anything to alleviate that because M O N E Y.
You don't buy a PC for a mid-range system. You buy a PC to play serious and to have the best experience possible. Chip prices are still high right now too
You can buy a console for cheaper and it'll be better than mid-range PC's. Unfortunately, I know my stuff.
I've spent years trying to get BHVR to do anything to help Console players.
@Pulsar said:
Recently, it's been getting more and more difficult to enjoy this game and to look over the glaring issues. The Console port of DBD has shown that the game is extremely poorly optimized, and performance will continue to get worse unless BHVR addresses the issues now.
I fear that soon, the game will become unplayable for us on current-gen Consoles. Resident Evil broke the game for a month, and it still hasn't fully recovered. What this shows is that the issue is built into the game itself, and will likely continue to worsen if it is not resolved. Likewise, we are seeing the return of bugs long thought patched, which makes me suspect that the entire code is starting to crumble under the weight of the game. I hope BHVR takes the time to do this correctly and fixes their game. If they do not, I fear we will soon lose the ability to play it at all.
Here are some videos demonstrating my points, please note that these were all taken PRIOR to the RE patch in June of 2021. These issues have been plaguing Console players since the game was ported in 2017. I doubt there will ever be an official confirmation from BHVR, but it is important that we do not let these issues go silently. The only thing we can do is continue to talk and spread awareness about them.
https://www.youtube.com/watch?v=Nl7zIxwMUn0&ab_channel=PulsarGaming360
https://www.youtube.com/watch?v=k7p_8C649Rs&ab_channel=PulsarGaming360
https://www.youtube.com/watch?v=PSa8yNir8wU&ab_channel=PulsarGaming360
https://www.youtube.com/watch?v=jlwQc0rdiM0&ab_channel=PulsarGaming360
https://www.youtube.com/watch?v=7tQaee-Od90&ab_channel=PulsarGaming360
August Edit: Well, we are nearing 100 pages. Congrats everyone. We still haven't gotten an answer from BHVR about what happened to Optimization, but we have inspired others to start to question it. I've furthered clarified the purpose of the thread and adjusted some of the language used in this opening statement to better reflect that.
Thank you.
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Also FNAF
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@Kweh said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3293181#Comment_3293181
He essentially wants to play on PC but a handicapped, bad version of PC. These devs can't even optimise an ugly game to run properly on console, mega doubt they'll add KB&M support, he's better off looking into a PC, MY GUY.
Not everyone can afford one.
Not everyone wants to start over after thousands of hours.
Not everyone wants to re-purchase everything
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@Kweh said:
At that point, just play on PC. You also get more FPS and customization and can do a lot more.
Not everyone has a PC my guy
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@WesCravenFan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3293144#Comment_3293144
I don't understand why you can say you laugh at the idea of a Survivor's Rulebook for Killers when every day another thread like this is made crying about YET ANOTHER THING killers shouldn't be allowed to do.
We shouldn't encourage things that are unfun.
Wouldn't it be be far better if Onryo received buffs to the rest of her kit?
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@WesCravenFan said:
Survivors: "Camping and tunneling is boring. What happened to killers that chase?"
Also Survivors: "OMG this game is so long, why won't he just hook us?"
Pick a lane, dude. You finally have a strat that doesn't send you to oblivion in the first 30 seconds, doesn't camp you, and doesn't go AFK.
Some people are never happy.
Boy I sure do love sitting on the ground waiting to get picked up and put right back down on the ground.
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3292896#Comment_3292896
OW is not as consistently bad as DbD in terms of matchmaking. And at least the bad ones are over quick.
I don't want to hear it I just got matched against two players who finished in GM last season.
Two separate matches.
Agony.
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They should've kept the breakable wall in Shack and added it to other maps.
Makes it easier to play Shack against good teams but doesn't really affect lower-ranked players too much.
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I do not do that with perks but I do it with characters.
I love playing Legion but he's such a thoroughly miserable experience to play against that I don't play him anymore. Same with Pinhead.
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As someone who played extensively under the rank system and under the MMR system, they feel the same.
Matches are completely random.
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No end game chat.
Last we heard, they aren't interested in adding KB&M