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Pulsar

Pulsar

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  • (please do not bring no mither)

    Unfortunately, the negative feedback for Skull Merchant and this chapter as a whole has been pretty universal from what I've seen.

  • It's unfortunate that she's such a terrible Killer in every aspect.

    I was really hopeful after Wesker. Knight and SM have totally eradicated that.

  • @Monlyth said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3364072#Comment_3364072

    I know full well that you've already seen such statistics. Glad to see you argue in bad faith, though.

    So, no proof?

    Nice ad hominem.

  • @Monlyth said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3364032#Comment_3364032

    So what would you have said if I posted a video of a Killer of similar skill losing to DH?

    No, don't tell me. I already know from experience. "That Killer got outplayed, so Dead Hard is still fine."

    You people are unbelievable.

    I'd say that there were likely other aspects of their gameplay that was poor.

    However, you didn't post that scenario, so I literally CANNOT say.

  • @Monlyth said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3364031#Comment_3364031

    Dead Hard continues to be the most-used Survivor perk by a big margin, and its usage only climbs higher as you go to higher MMRs.

    Cue the dismissal.

    Proof?

  • @Zeidoktor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3362942#Comment_3362942

    Yeah. OP chose such a bad example that the thread may as well be "To everyone saying DH is so easy to counter... you're right. It's so easy to counter you may as well not bother and here's gameplay to prove it"

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3363116#Comment_3363116

    Is it possible you're just not correct?

    Nope, they've not even considered that they may not be right despite them literally proving themselves wrong by posting that video 😂

  • I've played a few games and haven't seen her yet.

    Did see two separate Myers running Judith's Tombstone tho, interestingly enough

  • Bruh who asked for this?!

  • @Unam said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3363006#Comment_3363006

    Bro

    https://www.twitch.tv/videos/1757553781?t=0h10m46s

    game starts at around 10:49. 5th gen pops at 13:47.

    I dont need to freakin tell you sht

    The fact that the gens pop simultaneously is sending off alarm bells.

    You didn't play that game very well, but it may not have been your fault, I'll have to look closer when I'm more conscious.

  • I'm looking forward to the Eruption nerf and Shelter Woods changes.

  • @BlueRose said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3363168#Comment_3363168

    Yeah aura reading when you don't need it :P It's a dead perk. You never going to see it outside a rare huntress (most huntresses don't like kicking gens) and slugging nurses or blights. Only way you going to make the information that it gives you any useful is to slug on a high mobility killer. Just admit it you got what you wanted... eruption was taken out back and shot in the head just like thana, ruin and pop.

    People use Surge.

    People will use Eruption.

  • @HamsterEnjoyer said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3363222#Comment_3363222

    A. She holds areas better than Knight

    B. Knight uses his guards to simply make a survivor leave a loop. Survivors can do that against SM but she still has the upper hand over knight given she slows down much less while doing so, can instantly recall her drone if she wishes, and if she keeps them there it locks it down until she actually wishes to unlock the area.

    She plays like Hag a little. She locks areas around the map down but she shouldn't be playing to only defend these locked down areas. Plus she deals with DH better than Knight a little since his guards will always give the survivor a guaranteed DH distance.

    In a sense, she's how Knight was hyped up to be. A lockdown killer who punishes survivors being places that you decide they shouldn't be.

    Again, she is no where near the strongest killer but to call her the weakest is just factually incorrect.

    So she's just an even more annoying Knight?

    Like, everything you said she does is what people despise about Knight. Leave loop and get hit vs stay at loop and get hit. Infinite 3-gen area lockdown.


    Yeah, she's gonna be really loved.

  • I thought maybe it had potential.

    Encourages the Killer to go to that gen and not hang around hook AND it gives Survivors a decent interaction choice.

  • @HamsterEnjoyer said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3363213#Comment_3363213

    I mean if you think she's the worst killer than...a killer with decent gen pressure and a good chase tool doesn't sound very weak. Like just because she has to use an M1 to injure a survivor doesn't mean she's a trash killer with no ability like everyone seems to think. Locking down large areas of the map and having 100% constant reads in those areas is a pretty decent ability. She needs buffs I will agree but she's very far from weakest when we have killers like Pig who have NO chase power besides a crouch which hurts you to use more than it helps.

    ...gen pressure? You mean putting drones on gens and doing the exact same thing as Knight?

    ...chase tool? You mean popping a drone at a loop and doing the exact same thing as Knight, except worse because it takes forever to build up Exposed AND because it takes a long time for the drone to activate?

  • @DBDVulture said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3363085#Comment_3363085

    I'm not talking down to you. It's a fact that DV is not a good perk for an "end tier" player. It's fine for when you are learning the game.

    "And while this is true you're wasting a perk slot to get information that I already know about every map in DBD because I have thousands of hours."

    Your entire post was implying I'm a new player with no skill and that you are so much better.

    Like bruh, at least own it.

  • @FMG15 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3363169#Comment_3363169

    The thing that annoys me about the Eruption change is how they essentially made that perk weak and for me that should not be the way to go. Yes the incapacitated needed to go. But why not give it another strong effect taht wouldn't be as oppressive as the incapacitated. Aura reading can be strong but keep in mind that it won't do anything in the case of Eruption. Because it proccs when you downed them so if you want to get any value from it you need to slug survivors. Maybe a 15 second repair speed penalty or the gen being blocked would have been the better solution making it not as oppressive as before while still being strong. If the devs want to avoid a stale meta they need to make more perks strong in order to give the meta more variety. But instead they decide to nuke perks that are being used too much and call it a day. IMO a cheap solution to a stale meta. If they want killers to not use gen kicking perks as much as they do right now how about buffing other perks? Revert Ruin to 200% (the deactivation condidtion can stay), buff hexes (blocking the totems at the start) and make Jolt work with special attacks (after all it rewards downing a survivor unlike CoB + Overcharge).

    I thought maybe it could inflict Exhaustion for 15 seconds until they get off the gen.

    Gives Survivors a choice to either get off the gen and let their Exhaustion go down or risk keeping it.

  • @Spectralfx said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3363186#Comment_3363186

    Oh no, don't tell me you never made it to it to see it does?

    Oh? Pray do tell, what does it mean?

  • @Trollinmon said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3363167#Comment_3363167

    I think while he can go through it you realistically are using most of your charges to get the hit in the first place making the speed boost avoid the follow-up.

    That might be true. I don't play much Bubba but it feels like Lery's is a pretty bad map for him.

  • @Spectralfx said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3363113#Comment_3363113

    I insist they always land it because in red rank, they do.

    You assume the survivor is trash and that's exactly why you are wrong about this.

    Bubba does NOT, I repeat, DOES NOT work vs DH.

    You clearly have no clue.

    oh no

    please don't tell me you think red ranks mean something?

  • The best thing in this chapter are the two perk changes and the new Shelter Woods.

  • @TigerSnake said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3363069#Comment_3363069

    Dude, Eruption’s dead as balls now. What are you talking about?

    Eh, not really. It's definitely way worse but I wouldn't call it dead.

    I suspect we'll see CoB, Eruption, PGTW and Lethal maybe. Maybe Overcharge or Nowhere to Hide slots in there too.


    10% regression is still significant and the aura-reading is very nice.

  • @Trollinmon said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3363113#Comment_3363113

    https://www.youtube.com/watch?v=XmLvCjEXQ4s

    First 3 mins are filler. Survivors get to counter chainsaw while not healing allowing them to do gens faster and last longer in chase

    I think they got tilted after the first DH, which is unfortunate.

    These are clearly very good Survivors who have a lot of time in the game. Most Survivors do not (and cannot) play in that way.


    This just seems like the sort of thing that people said about other perks. At the highest level, it's POSSIBLE that people can time their DH's perfectly and that you could be playing a Killer that has issues with that. But for most of the playerbase, it's not really going to happen that way.

    Regardless, I suppose I'll retract what I said about Bubba, he can go through it, but perhaps it's not consistent. Still though, Lery's is a pretty bad Bubba map, I think.

  • @Xernoton said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3363083#Comment_3363083

    You forgot that insta down killers are widely balanced around the ability to down people in 1 hit.

    All these 'benefits' mean very little for anyone that has enough experience to keep track of survivors without the help of perks. Even I can do that for the most part and I'm not some insane top MMR player. This is also time that these survivors do not spend healing. Meaning they get faster on gens.

    Also there are killers that will use their insta down abilities to get hits even on injured survivors. Oni, Billy and Bubba come to mind. Basically with DH the way it is these killers are heavily discouraged to use their powers on injured survivors because timing DH against those is really not difficult. Instead they should just play M1 killer and hope to get into a position where they can wait it out. When that will often take way longer than hitting that survivor with the power.

    Billy and Oni still get insane mobility even without being able to instant down.

    Bubba, Billy and Oni all shred pallets when in their powers.

    Ghostface and Myers are both stealth Killers (or psuedo-stealth) and no Survivors wants to be injured against that.


    Seriously, watch the comp match Monolyth posted. They hit a ton of DH's but it literally didn't matter. They got eviscerated by that Oni.

  • @Spectralfx said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3363083#Comment_3363083

    Well insta-down characters are actually those who get the short end of the stick and here's why:

    Hit survivor with DH using your power for the first time (or worst, with an M1 attack, think Oni)

    Yay! They go down (exactly once, best case scenario)

    Now it's over they have 2 health states and a SB if you hit them. Your power does nothing now and may even be detrimental to use.

    The literal best thing as killer is if somehow they get healed... them not healing is THE WORST CASE SCENARIO for an insta-down killer.

    Please elaborate on how you think those other killers you mentioned counter DH, I'll be happy to educate you (where I can) on how survivors cheese them too.

    Bubba chainsaws through DH, his swing doesn't stop.

    Billy can get hard cucked, but, to be fair, I don't have any experience on Billy.

    Oni can get kinda destroyed but he can also avoid it, easier than Billy imo.

    Myers and Ghostface are both good against it. You don't want to be injured against a stealth Killer and Myers can choose who he pops his Tier III on.


    Why do you INSIST that Survivors always land their DH? In reality, this is just survivorship bias. You only see the DH's that work or fail miserably. I'd say that only 1/4 of DH's actually land and out of those 1/4, I'd say 1/2 are meaningful.

  • @Xernoton said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3363076#Comment_3363076

    Yeah. It's unlikely something like this will happen, thoug it's not uncommon for 4 survivors to spawn on different gens.

    I only saw gens fly THAT fast in 1 of my games and it took me about 15 seconds to find out why. Fengs are not supposed to teabag the killer from the shack's roof.

    Feng of that Shack, what is your wisdom

  • @DBDVulture said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3362952#Comment_3362952

    "Deja Vu... helps counter the Eruption 3-gen meta."

    And while this is true you're wasting a perk slot to get information that I already know about every map in DBD because I have thousands of hours.

    If we were to pick a map like Swamp or Abbatoir that hasn't changed in a while I could open up paint and show you where all the generator spawn points are located.

    I hope that you eventually grow as a player and obtain the information that I currently have about generator spawns. You could spend several hundred games as survivor to get this information by wasting a perk slot -or you could just play a lot of killer.

    Why are you so conceited and why do you constantly talk down to people?

    This reads like a bad copypasta

  • @Xernoton said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3362529#Comment_3362529

    There are exactly 2 killers that invalidate DH (Deathslinger and Legion). 3, if you want to count Pinhead with the deep wound addon. Not even insta downs counter DH. It's the other way around. People stay injured so they don't go down in 1 hit. Most killer powers give audio and visual clues for when the killer attacks. It's not that difficult to react to these (mostly).

    Do you really think nobody else has tried to swing immediately? Just yesterday I had a match as Nemesis against a Feng that timed her DH perfectly every time. I tried animation fakes, I tried waiting, I tried swinging immediately but she pulled it off every time (needless to say I lost that match pretty hard). For all I knew she could have had auto DH. Then I looked at her steam profile and well... She was legit. Granted players like these are not the norm but as long as there are players like these you pretty much have no counter play.

    To an extend everything in this game comes down to 'skill issue'. People tried to defend Nurse with the same argument. You can also say that Eruption was a skill issue. "Just don't ever let the killer get a down and you won't have to deal with it." It doesn't change the fact that all of these need changes / nerfs.

    Deathslinger, Legion, Trapper and Cenobite all have powers that can destroy DH at loops.

    I would argue that insta-down characters forcing people to not heal is a good thing. You are getting huge value out of that. Easier tracking, less health states, riskier plays and a bigger punishment if they ######### up.

  • @Xernoton said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3362987#Comment_3362987

    Well, Peanits asked for more DH discussions, so that's what he gets. Anything for our friends at BHVR.

    I'm just waiting for someone to turn that into a meme, honestly.

    I don't think he meant to spam the Forums.

    Make a mega-thread.

  • @Gamedozer7 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3362947#Comment_3362947

    Stats also say nurse is the worse killer in game or mid tier so I wouldn't completely trust the stat.

    That's true.

    Surely you can see what I'm saying though. It is a bit hypocritical to only use stats that support your argument while simply throwing out the stats that go against your argument.

  • @Xernoton said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3363006#Comment_3363006

    It is possible. Highly unlikely, but possible none the less. Typically a killer will lose at least 2 gens in 90 seconds with a third gen halfway done. If op overcommited to 1 person it's not unthinkable they lost 3 gens in 100 seconds even without toolboxes.

    Gen speeds are definitely a problem. Mainly because there are 2 extremes. Some killers can now hold 3 gens for 40+ minutes with CoB + Overcharge, which should never be the case, and survivors can quite easily end a game in 4 minutes with the right perks and items. This forces both sides to bring something to increase / decrease gen speeds because if they don't they might get hit with 1 of these extremes.

    It's not just gen speeds that are a problem but also gen regress. Both should be toned down.

    It is theoretically possible.

    Practically though? I'm not so sure.

    Four Survivors would have to spawn on 4 separate gens. The Killer would need to chase someone without a BNP. I think BNP's save around 30 seconds on a gen, so those gens are likely popping in around 60 seconds. The 3rd will pop in 90, which is a minute and a half.


    It's theoretically possible but the Killer would need to be both astronomically unlucky, overcommit AND the Survivors would need good RNG

  • @midasawili said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3363027#Comment_3363027

    bruh they were predropping godly pallets the second they saw the killer.

    Could it be possible that they might know something that you don't?

    Perhaps a better comment would've been, "Why are they dropping those pallets so early, I thought you were supposed to try to save those?"

  • @midasawili said:

    why r they predropping all pallets? theyre horrible

    Idk if I'd call comp players horrible

  • @GoodBoyKaru said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3363002#Comment_3363002

    Bro I've been through the absolute wringer these past 4 years I'm so glad it's starting to get better too 😭😭

    Ah God I feel that.

    I've had my ######### in the wringer since like, 2017 when I got hospitalized after a sports injury.

    That's why it makes me happy to hear that you're doing better :)

  • There is no way all the gens were done in 2:58.

    Even if you did NOTHING, it would be almost impossible to do that.

  • @GoodBoyKaru said:

    I like the perks. I don't think they're meta defining, but they don't have to be. All I want is for them to be fun.

    I like the perk changes. I'm glad Eruption isn't gone entirely but will also no longer lock me out of playing the game for 30 seconds.

    I love that Shelter Woods has a purpose now.

    I think the killers power is neat- it reminds me of Deathgarden Bloodharvest.

    I like that we're getting twin survivors. It's been something I've wanted for a long time.

    And it's coming out at a time in my life where I'm able to spend a bit more and I'm just overall feeling a lot better than even 6 months ago, so I'll absolutely be buying it D1.

    I'm very glad to hear that you are feeling better!

  • @TigerSnake said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3362986#Comment_3362986

    DH is still the #1 most used and will easily go back to its old usage rate if left untouched. Common sense would tell you it’s unbalanced either way. Get out of here with these crappy strawmans.

    Usage rates are stats. All you're showing is that you're completely hypocritical.

    Stats only seem to matter when they benefit you. As soon as they go against you it's, "Most players are bad, those don't matter we can't use them."

    Just admit you dislike the maps

  • I'm not a fan of the Killers physical design at all.

    I'm not a fan of her power at all.

    The maps look nice but I'll need to play on them to make a definitive balance statement.

    The Survivors are completely uninteresting. However, everybody is compared to King Steve.

    Their perks are boring as well. Blood Rush could be interesting (a problem) but other than that maybe only Cut Loose could be okay.

    The Killers perks are also pretty boring and bad to me.

    I'll probably buy it with Shards, I would recommend people either buy it with Shards or not at all, it's not worth your money imo.


    Honestly, the only thing I'm looking forward to are the Eruption and AMN changes.

  • Have you seen some of them? I'd laugh if I were them too.

  • @TigerSnake said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3362947#Comment_3362947

    ”Stats” don’t mean anything when a majority of this game’s players suck ass and over inflate the kill rate lmao.

    We can throw out DH stats and start nerfing Killers then if those stats don't matter.


    Very silly position to take, it'd be easier to admit you were wrong and that you, on a personal level, dislike those maps.

  • @Spectralfx said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3362384#Comment_3362384

    Don't bother, he knows he's wrong but he got too big of a god complex to admit it.

    I don't know if I'm wrong or right. I do know that Monolyth kinda went and made a silly post right after this that sort of proved my point.

    What I do know is that DH simply isn't that big of an issue to me.

  • @DBDVulture said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3362453#Comment_3362453

    -"But Deja vu is a nice perk"

    No it isn't. There is no survivor main like JRM saying: bro you need to get on Deja Vu right now at top tier MMR. We can look at how often the perk gets used and it's probably sitting somewhere between 1-4% or less.

    DV is a training wheels perk. It has a purpose that can help new players. Windows does the same thing but Windows also helps a top tier survivor loop more efficiently.

    -"Pop was nerfed to hard, but now you are complaining about some of the best killer perks like jolt being bad."

    Jolt would be fine if the killer had 1:1 regression with a survivor after the generator starts regressing. If you explain this game to an intelligent person this is usually one of the things that comes up. There are four survivors working at 1.0 and the killer has 0.25 regression. In other words the ability to finish gens is 16x greater than the killer's ability to undo them.

    Meanwhile safe pallets and DH can make a chase last over a minute. Three people working for one minute = three minutes of progress. This is why the killer is expected to lose two gens in the first chase. If you trade a generator for a hook every chase after that the game is quickly over for the killer.

    "-I am not even saying that CoH is ok. But saying boons are OP compared to Hexes?"

    -"How are boons better than Hexes, besides CoH."

    Compare NOED from 2016 to noed in 2023. Compare map design from the same points. What was NOED supposed to do? NOED was designed as a "revenge" factor for the killer. The 2016 version was :you were hard to get before the end game but now here's my revenge with never ending NOED with 9% speed that cannot be removed. In 2023 we have survivors that are nearly as hard to catch as in 2016 but the perk is useless except in very specific situations.

    I never ever use hexes. Unless you have just the right kilelr (like demo with whistle) you can't defend them and that is the design.

    Boons however are designed so you can't really destroy them - this is foolish.

    Boons should be as easy to destroy as hexes. If boons can be renewed then hexes should work the same way.

    I would use hexes if they required survivors to break all 5 bones to prevent their use. That's not how it works so they are trash.

    -"CoH is OP, boons are a weak and a waste of time for survivors"

    Watch the very best killer streamers play DBD. When they lose its usually a combination of 3/4 man SWF+boons+strong items. This is a recipe we see over and over and over.

    You have no idea how the game plays out vs good players if this is what you think.

    Deja Vu has been a staple in my games for one reason alone.

    It helps counter the Eruption 3-gen meta. When Eruption goes away, I'll probably take it off, but it provided a ton of value.

  • @TigerSnake said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3362367#Comment_3362367

    Lol. RPD is a hold W fest with braindead safe pallets everywhere, Midwich is a hold W fest, Lery’s has an infinite in its main room with pallets and windows literally everywhere. Game has braindead safe pallets literally everywhere. And I haven’t even mentioned RPD and Midwich’s terrible hook spawns.

    TLDR: Every indoor map in the game is garbage for killer.

    You are allowed to hold the wrong opinions.

    Every stat we've gotten has said that you're outrageously wrong

  • @ACleverName4Me said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3361452#Comment_3361452

    Says the person who plays in a SWF and purposefully go down in an open area to ensure the killer has nothing to face. Try a better comment next time.😚

    What

  • I've been casually observing this thread and it's actually pretty funny how much this backfired

  • @RainehDaze said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3362533#Comment_3362533

    So that extra 3m SB gets is 5s to 7.5s, without Bloodlust, assuming map geometry doesn't force them to come in closer. On top of the starting distance, yeah, 30s to catch up.

    But at least you get to find that out without actually committing to 2 hits of a chase first.

    The distance DH buys is 20-30s just to catch up again. On top of the wasted hit.

    (0.4m/s vs 0.6m/s in catching up)

    That's assuming they run in a straight line.

    They usually do not.

  • @GoodBoyKaru said:

    Sprint Burst gives you 3 seconds of moving at 6m/s. A killer that isn't the Nurse moves at either 4.4m/s or 4.6m/s, meaning that a survivor will gain 1.6m or 1.4m of distance every second, meaning they gain 4.8m or 4.2m of distance over the course of the 3 seconds respectively.

    Dead Hard gives the survivor a speed boost of 6m/s over 1.8s (successful attack), however during the attack cooldown killers slow down to 0.575m/s over 2.7 seconds.

    Therefore, during the initial 1.8s of 6m/s, a survivor gains 5.425m of distance each second, meaning they gain 9.765m of distance. For the remaining 0.9s they gain 3.425m of distance, leading to 3.0825m of distance, for a grand total of 12.8475m.

    In simply numbers, then, Dead Hard is the clear winner.

    The difference comes from Sprint Burst being able to be used much easier (you press and hold a button, as opposed to timing the perk), and being able to be activated wherever. The killer doesn't have to be right behind you, so you can use it to excentuate an already large lead, allowing you to reach a safe structure from a deadzone just like DH can except without the hassle of being injured or timing.

    I swear there is no more demoralizing feeling in DBD than seeing someone SB from miles away and knowing it's gonna take like 30 seconds to catch up

  • @Xernoton said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3362518#Comment_3362518

    That's almost funny. Almost.

    You ignore arguments about why people despise DH so much, claiming 'it's not that deep' when it actually is, and then don't understand the problem. If you are happy with current DH then that's good for you. I and many others as well still want to see this perk gone.

    I don't want to wait after every survivor. I don't want to constantly second guess, if I can allow myself to use my killer's power against an injured survivor and I don't want to deal with a perk that I don't even know is in the game yet anymore.

    DH is an anti-fun perk to play against. Such was Eruption and it's a good thing the devs did something about it. Nerfing Eruption but keeping DH the same when every reason for Eruption's nerf applies to DH as well is hypocrisy.

    I've actually found that swinging immediately surprises people, also, it's usually not reactable if you don't lunge.

    You really have THAT bad of a reaction to waiting two seconds? Likewise, there are a ton of Killers who just completely invalidate DH.

    Most, not all, of the complaints about DH that I see eventually boil down to skill issues. Please, do not lose your #########. Notice how I said most, not all.

  • @Xernoton said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3362282#Comment_3362282

    I feel like I'm expected to do a full proof by induction at this point. I explain why I think DH should be nerfed again and next thing someone asks me "Well, what about this random other point / thing?"

    Do either of these perks require your opponent to specificly counter them even when they can't be sure if they're in the game? Pain Res + DMS does that and if that's what it takes for DH to get nerfed, by all means I'll support you in killing both of these perks. I'll even pay for the coffins. Besides the synergy gets another shadow nerf with the longer screams in the next patch, that will make this problem disappear.

    None of these perks are as disgusting to go against as DH is. If they were, there wouldn't be this many threads about DH and more about them. I would probably be indifferent about DH, if it had never been this overused, but here we are. Every game it's the same old thing. The killer get's into position to hit an injured survivor and now the killer will wait. No skill, no mindgame, just waiting. This is not fun. This is not the experience you want in a game.

    Please have a look at this discussion as well. We've pretty much covered every single point regarding DH already:

    https://forums.bhvr.com/dead-by-daylight/discussion/365685/kill-dead-hard-already

    Something else I would like to add: No other perk is hated with so much passion. There is always another discussion of why DH should be nerfed / changed. After the QoL updates survivors got this is the least BHVR can do to improve QoL for killers. Why should it be ok to make the game more fun for one side but not look at the perk that makes most people playing the other side miserable?

    It really isn't that deep.

    I just do not understand how people are having so much trouble with DH and why it affects them on such a raw and emotional level.

  • @Monlyth said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3362410#Comment_3362410

    No, I'm not assuming that. Even before DH actually comes out, it drastically changes how the Killer has to approach a chase. And nowhere is this more evident than with what happens if you don't bring any Exhaustion perks at all, or purposefully miss your DH once and then never use it again; many Killers will still act like you have Dead Hard, and will make many suboptimal plays, likely passing up obvious opportunities to down you, in order to avoid a nonexistent E.

    DH weakens the Killer's chasing ability in a way unlike any other Exhaustion perk, even when you don't land it. No lunges, no power, no instant swings, unless you want the chase to go on for another tile or two. And in a game of inches like Dead By Daylight, that can be crippling.

    The advantage is on the Killer's side when you're in the open, sure, but the Survivor still has a chance. The Killer can't just keep staring at the Survivor's back forever, so if the Surv manages to randomly guess at just the right moment, they can still get away.

    People really do not understand how to make a read?

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