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Pilot

Pilot

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  • You get tokens for WGLF by the amount of gens done.

    4 gens done? Ez 4 stacks.

    Someone gets chased all game ? Ez 4 stacks.

  • Insidious & Dragon's grip makes a funny combo.

    I used it on Deathslinger in 10 matches. Won all of them.

  • In 1v1 are you talking about when the killer just found you?

    A good soloQ survivor will feel stronger in the 1v1 aspect.

    A good survivor in an SWF will feel stronger in both aspects.

  • Definitely see a lot more bubbas now.

    Billy players have almost disappeared.

    I've seen a competent Billy today on Midwhich. I got curved myself which got me excited. Never have I been more excited to get curved as someone who also mains Billy.

    He got 1 kill in the end.

    Damn...Only if he played perfectly.... /s

  • @Emeal said:

    Pretty sure all of these suggestions are on their list and all of them are probably +1 now.

    They could honestly start with my idea of generators tbh & tweaking numbers.

    The others would take a bit of time to do.

  • I have 2000 hours in Warframe and I think the grind in DBD is too much.

  • @Adeloo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2295181#Comment_2295181

    well i'll try to find a video explaining how to do it then ^^ crossing fingers that i won't get eac ban for it, with my luck

    Editing the UserGamerSettings.ini file won't get you banned, trust me.

    Or the engine / Scalability file.

  • @Adeloo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2295038#Comment_2295038

    well i don't remember how it was done and i'm worried to change the files again and not be able to stay in true full screen ^^ i mean my fps never go under 50 and i'm also afraid that uncapping my fps will ask a lot more GPU since DBD is already eating a lot of it when it's capped ^^

    The saying goes like this: "You never know until you try"

    Besides, I have done this in 2019 and I'm perfectly fine.

    It's extremely easy to do as well.

  • He's fun to play as and against.

    I dislike his chase music from the survivor side.

    However, I played him 3 or 4 time since I'm missing BBQ on him after pumping 3.5 Million BPs on him already.

    --------------

    I've noticed today when I played against 5 or 6 Nemesis that we have the same problem as Pyramid Head, the whole put sword in the ground at the window, take it out instantly to m1 survivor.

    However, it's a different case.

    • He has a similar ADS time to Deathslinger. Not sure if it's a visual bug or what, but I barely see the damn tentacle come out or hear the audio queue before i get wiped.
    • He has a similar cooldown to PH when he gets his sword out of the ground.

    The Nemesis Players that I played against would hard respect pallets and would only wip out their tentacle at windows / pallets. Don't have any other emotions / opinion tied to this yet. I'm just afraid it won't turn out like I think it would.

    Fantastic combination if u ask me...

  • @Adeloo said:

    I have a 4K monitor aswell and what i had to do to run the game in Ultra and not get 20 fps was to force the game to run in fullscreen/1920x1080.

    I didn't uncap my fps tho because i never felt the need to have more than 60 fps in a game that isn't CSGO ;)

    You don't know what you're missing. Have u ever tried to uncap your frames tho?

    Also, I feel sorry for you since u played with V-sync this whole time. If your skill checks had a delay, or anything else had a delay, that's the reason for it.

  • @BioX said:

    bit of the ol google shows the following vid:

    https://www.youtube.com/watch?v=8AJgwlMUH3A

    conclusion, with an RTX3080 / RX6800Xt that is not held back by a cpu, you do about 100 fps on 4k on ultra.

    So no, currently nothing really can go much higher, next gen should make it possible though.

    (which is pretty rediculous given how the game looks, it looks fine but nothing that should be remotely challenging to run)

    Timestamp 18:42

    My man dropped 40 frames when the generator got completed. Lmfao

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/2294972#Comment_2294972

    They reverted the Nerf shortly afterwards. So not really relevant.

    EDIT: It is even right below it in the Wiki.

    @Topic:

    I agree. Engravings should also reduce the Overheat gained so that it is not too punishing to use them, because you overheat way too fast with Double Engravings to make them really worth running.

    It's mainly there to remind people.

    As to what to remind them of?

    • They thought it was a good idea to nerf them to not even half of their original number. That 3% and 5% are going to make a considerable difference.
    • That the increase in charge time was a good idea
    • Mainly the fact they don't bother testing or playing their killers.

    Edited the post to mention the fact that they were reverted back. Completely forgot.

  • I'm merely here to remind everyone that they nerfed engravings when the rework came out.

    • Death Engravings - from 15% to 3% movement speed, and they increased the charge time.
    • Doom Engravings - From 20% to 5% movement speed, and they increased the charge time.

    Check it yourself -> https://deadbydaylight.fandom.com/wiki/Death_Engravings

    Edit: The changes were reverted after they deemed it too punishing.

  • @agonizing said:

    Someone has helped me in the past but I need a straight answer with someone who knows or has heard of.

    Since this game is available on Ultra settings, assuming fps is uncapped, can it handle 4K 144Hz gaming with the right CPU and Graphics Card?

    All feedback/answers welcome!

    You can go on your profile to check for previous discussions / comments, it was me.

    Karu has given you the same answer.

    You need to uncap your FPS, this is honestly IMO rather mandatory.

    Then again, it's a hit or miss.... due to how bad the optimization is. Some machines somehow are not effected by this, which is very rare.

  • SO YOU'RE TELLING ME, YOU KNOW WHEN DEATHSLINGER CAN FIRE?

    I spat my water when I saw this answer.

  • @TheClownIsKing said:

    https://forum.deadbydaylight.com/en/discussion/comment/2294804#Comment_2294804

    Huh?!

    Do you read any of my other posts?

    I wasn’t making a nasty comment. It’s a factual observation. From killer to killer there’s very little that changes for survivor gameplay. New powers don’t offer a lot in the way of challenging the survivors to learn a great deal of new skills.

    Huntress, Blight, Deathslinger, Victor are all countered with the exact same survivor manoeuvre during a chase.

    Nothing is factually wrong with the statement “survivors don’t have to learn any new skills”.

    Killers do however. Although most base mechanics/skills transfer from killer to killer, the skill curve for a killer to learn the myriad of ways they can use a new power outweigh what survivors need to do/learn to counter it.

    First of all, damn bro

    Second of all, what about the flashbang. It's a new item & is different from firecrackers. It has a radius for example. Shouldn't a survivor learn how to use it? Essentially having something new to learn?

    Killers do however. Although most base mechanics/skills transfer from killer to killer, the skill curve for a killer to learn the myriad of ways they can use a new power outweigh what survivors need to do/learn to counter it.

    First of all, this is beyond obvious that someone needs to learn how to use a new killer's power.

    Second of all, doesn't this apply to the survivor as well? Having to learn how to dodge the new killer's power?

    Since you mentioned basic knowledge from killer to killer is transferred, and outside of this ^ the obvious part. Are there any other things a killer could learn from?

    Can you elaborate on this?

    image.png


  • I wouldn't mind having 3-5x more BPs from the daily if they were harder.

    They are daily challenges, so it makes sense you should complete them in a day or at least 3-5 matches, not one single match.

    Then again, one could come and argue a person might not have enough time to play... Then do it when u have >_>

  • @CoalTower said:

    God damn it this is so annoying

    I can't play a match with the stupid charm without everyone trying to farm with me. Like, farming is the most boring thing you could possibly do in this game. I just want to have a normal match for Christs sake!

    I've had to stop wearing it, and dodge lobbies when people have it just to have fun games.

    For the people who are doing this, I get that you're trying to be supportive, but no one is wearing this to farm. No one is wearing this as a free escape card. Just play normally!

    Sorry about the angry post but this is frustrating.

    I wonder how many people misinterpreted your post, or at least your title.

  • @Elena said:

    Aaand this got moved, probably just to get ignored and devs can call it a day

    So it would seem.

    Then again, one can not ignore a post of this magnitude.

    We shall see. It's not like we can't mention it in general anyway.

  • @CoalTower said:

    So I was going to post this after it happened, but I've been busy responding to others on here. So about half an hour ago, I was playing Nurse. I didn't miss a single blink. Not one(I'm proud of this 😂)

    But guess how many kills I got? Two. The match lasted maybe 5 minutes, and I got ten hooks in that time. I still only get two kills.

    So tell me. How is it fair that survivors doing gens quickly can nearly beat a Nurse playing perfectly? And it's not that I'm salty about not getting a 4k, I was just thinking:

    If they got two people out against a Nurse that was playing perfectly, then they would definitely get at least 3 out with any other killer.

    This needs fixing. It takes absolutely no skill to do this when it's the most powerful thing in the game.

    From reading throughout the post a little, sounds like you had bad RNG.

    Giant Map + Bad Totem Spawn.

    If the odds were tipped more in your favor, then maybe, you would've gotten a 4k.

    Then again, 10 hooks are very impressive.

  • @TheClownIsKing said:

    https://forum.deadbydaylight.com/en/discussion/259697/this-is-a-problem

    It’s because survivors never have to learn any new skills.

    You hate survivors that much, hah?

  • @Angelicus23 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2275217#Comment_2275217

    because old players need to get the teachables of the new characters, max them, and give their perks to the rest of characters

    Pretty much, Soon we're gonna have 7 pages of perks that we need to unlock for every new survivor / killer that comes out.

    I am not that old, since I started in September 2019, but that doesn't mean I like to pull 5-6+ Million BPs out of my ass for one single character. Not to mention, I don't get the perks that I want, since it's all RNG & the bloodwebs get more and more expansive as you go from 0 to 50 then after 50 onwards. God help your soul if u decide to P3 all new characters that come out.

  • @DarkJokerOfAmuro said:

    i just found out that both dlc have exclusive charms one for each expansion pack the Orb of Worlds and the Death Omen charms...... except for the fact i had already bought ALL since Demise of the faithful came out and everything was half off..... Now i do what i can to get all charms in give aways, events and Rifts . granted everybody has a way to get all of them when said event is during if i miss it some how not much i can do. but HOW in terms of accessibility and for those who want to collect everything in game as much as possible are you gonna put two charms behind a ******* 30-60 dollar pay wall when the majority of people who were collecting charms have gotten all the dlc somehow??? i understans charms being exclusive for new chapter DLC especially for chapters WE already have gotten???????? WHAT??

    Could've arranged that better... Had a time reading & understanding.

    I'll explain something a lot of people don't seem to understand.

    The expansion packs are not meant for US, they are meant for NEW PLAYERS.

    BHVR, will not care whatever you have the DLCs or not, for them, this is nothing but a business move. I'm ready to bet 20$ that the people who already have all of the DLCs who will but these packs for the charm alone will use another after 1 month when a new fancy one comes out.

    If u suffer from things such as collecting / hoarding everything then I honestly suggesting go and get help, as this can be quite damaging for your health & especially your wallet / savings. In BHVR's eyes, you are nothing more than the perfect customer they're looking for. Disclaimer: This is not for you, but for whoever suffers from this.

    At the end of the day, they are nothing but a charm that is painted red with an icon on it. It might not even look good ingame...

  • @MrSmashem said:

    https://forum.deadbydaylight.com/en/discussion/comment/2291425#Comment_2291425

    That's a good point, athough, I think you can still pick them up if they pop up in the Shrine, even if you don't own the Killer/Survivor. That's just another addition to the grind/wait, though.

    Yeah, you can.

    Although it takes a bit of time to do so + some perks can appear multiple times whilst others don't.

  • @OniWantsYourMacaroni said:

    https://forum.deadbydaylight.com/en/discussion/comment/2292194#Comment_2292194

    Plus they nerfed all the bad loops on other maps yes the breakable walls are there and some maps got worse(The game) but at least there better than there old versions.

    https://us.v-cdn.net/6030815/uploads/14TMQ5UZYE9I/how-many-diapers-could-he-possibly-use-20062021194719.jpg

    Not really,no.

    The map reworks were pretty much only focused on graphics.They barely improved their gameplay experience and in some cases made it even worse.

    Map reworks are a failure so far.

    Map reworks are a success in aesthetics.

    Not so much in terms of gameplay. Let's just leave it at that.

    Unless we're counting Autohaven, I can't see anything for the life of me...

    However, I would like to add when you come and say you're gonna rework maps.... You're expected to come with something new and innovative... Not slap a breakable wall here and there and call it done... Some parts of the maps are pure dead zones, just like Macmillan Estate.

  • @Nebula said:

    https://forum.deadbydaylight.com/en/discussion/comment/2292350#Comment_2292350

    Not to mention that there’s only one dev active on the forums nowadays and 90% of his responses are “OINK” :)

    I wouldn't go that far as to insult him.

    I personally like Almo as a person, but not as a dev.

    Edit: At the end of the day, Almo comes of his own free will to talk & respond to us. Why is why I said, that I like him as a person.

  • @OniWantsYourMacaroni said:

    More ways to earn WGLF tokens.It's dumb that i have to compete with my teammates for the unhooks or give killers free hits to earn my stacks.

    Killers can get their BBQ tokens without going out of their way.So should survivors for their WGLF tokens.

    Either healing or picking teammates up from the ground should give stacks

    Doing generators should be a thing.

    If the killer gets stacks for doing his objective, then so should I. Healing survivors might be a good way to get stacks as well.

    Or, a rather iffy idea of mine. Get stacks depending on how many gens your team has done. Done 4 gens? Great, you have 4 stacks. As I said, iffy idea. Because one could get chased for the entirety of the game and get 0 WGLF stacks.

  • @Chilli_man2400 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2292227#Comment_2292227

    Because they want to surprise us they like surprises. Which is why they won’t reveal it they want to save it to surprise us. Which is there main problem they want to keep it a secret to build hype and surprise us but when it’s a major issue they got to at least talk

    Because they want to surprise us they like surprises.

    Do you even realize how that sounds like? Tell this to someone who's been around a block and knows how BHVR does things and see how he reacts.

    I like surprise just as much as the next guy, however, when the 100 last surprises I've had most of the time a negative impact, it's not really going to work. Besides, a fix to a problem is not a surprise. Do you want to surprise the community? Then good, do it with events, teasers, limited cosmetics, clues, leaks, whatever... Don't do it... with fixes to the problems you made... The anniversary stream has a lot of good surprises for example.

    Even you agree with me on the fact that there should be more communication, especially on bigger issues such as this release.

    Not to mention the good surprises we had, which turned out to be quite poor in execution. There's no better case than the Breakable Walls we have today. A rather interesting design, very poor execution. People will remember past negative experiences more than good ones. Personally, my hatred for this mechanic mainly comes from the poor execution of it, which is why it overshadows whatever good came from it.

    Problems are fixed through communication. Talking with us, at least it would make us more understanding of their situation. But here we are. The little communication we had, was the Twitter guy saying the "team is investigating x".

    I want to defend them, I truly want to but when I have nothing to work it, what am I supposed to do? What am I supposed to do when someone makes an x claim that I have no clue how to defend for the Devs because I lack information?

    We have no idea what's going in the background, no idea if the new map can be played next week, nothing.

    You might say the devs might be too busy to talk, but they have people to take care of this. God bless some mods on this forum that take care of Public Relations & respond in their stead.

    Also, I will make another point. You can't come and say but we got X update or change because my question to you is: How long did it take for that to happen? Weeks, Months, perhaps years in some cases? True, we got X change or whatever, but let's not forget HOW LONG it took to get there.

    Edit: Typo

  • @Chilli_man2400 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2292211#Comment_2292211

    We got a picture of Laurie strodes face rework it doesn’t prove that the map will get reworked but it shows that they got the license for Halloween to work on the map. There not allowed to work on licensed maps without permission I think so that’s why it was left for last

    That is speculating.

    I would love it if they came out and said "Oh, we first need permission to rework this and that...."

    They're only shooting themselves in the foot by not telling us. We might be idiots cause we don't know how this works but we'll never know if nobody tells us.

  • @Chilli_man2400 said:

    Also stop this attitude that they won’t change the maps cause of money there not that greedy like EA they already announced that every map will be changed and they recently got the license for Halloween so that confirms that Haddonfield might be changed in the mid chapter. Plus they nerfed all the bad loops on other maps yes the breakable walls are there and some maps got worse(The game) but at least there better than there old versions.

    Actions speak louder than words.

    I would love to see a confirmation first and foremost, that this is going to happen.

    Communication is not their forte

  • @Masterninja said:

    Pilot, you don't understand, the numbers in the windows and pallets are two spawn options in the structure.

    Spawn 1: Window 1 and pallet 1 appears

    Spawn 2: Window 2 and pallet 2 appears

    Oh right, guess I was just blind. That's my bad.

    Then, yeah, It's pretty good. I got nothing else to add. Love the design.

    Other than I would try to shorten a loop somehow and add an unsafe pallet. To me, 1 pallet seems rather unsafe & the distance you need to travel to get from inside the building to anything safe or meaningful might be a tad too much.

  • @Masterninja said:

    Pilot, please go back you didn't understand one thing about my sketch, I wrote a comment explaining it. :)

    Yeah but, why respond in here and not on your post?

  • Should I have brought SWF in this as well? I had mixed feelings about this topic.

    If Anything I should've mentioned that there should be a way to identify SWF in a lobby, by either having their names in different colors, their names welded together by some line, or simply their characters having a glow a different corresponding with who they're teaming up with, at their feet that goes up. Idk...

    The glow thing, I was thinking something similar to this:

    image.png

    For example, Nea & David would have a yellow glow under their feet while the other 2 would have none, signaling who is SoloQ and who is not. If there are 2 man SWFs, one team would have a yellow glow while the others a green / blue one.

  • @Yords said:

    Phew, was about to actually get started on a long post about the same things, thanks for making this so I don't have to lol it is probably better than what I could make anyway.

    I guess you're welcome? lol. This whole thing + planning + research + everything else took me roughly around 5-6 hours. Started around 10 PM last night, went on for about 4 hours then finished the rest in this morning.

    You could still make a post of your own, the more voices out there, the better, after all.

    Edit; Typo

  • I would probably get rid of window number 2 as you can chain it with window number 1 possibly resulting in an infinite.

    img-20210611-133525-154.jpg

    I've marked the path a survivor can take to abuse pallet 1, window 2, and window 1.

    Essentially, you can loop around pallet number 1 a couple of times, then jump through window 2, and then chain it through window number 1. The killer losses a lot of distance by just going around windows 2 & 1. Once you vault through window 1 as survivor, you come and repeat the same thing.

    The same thing can happen if u were to loop around pallet 2, then go through window 1, then 2, and repeat.

    Window 2 was removed due to the sheer fact this loop was possible in older versions of the map.

    I really like the positioning of walls, though. Great work.

  • @Phasmamain said:

    On your favouritism point I’d also like to add huntress kept all of her good add ons alongside her broken hitbox. Most people assume she got better treatment since a lot of streamers/devs main her

    Also, she kept her exhaustion addon.

    Almo said himself they're going to monitor these kind of addons very closely.

    Here's the link to the post in question ->

    @Pilot said:

    Just wondering.

    I want to see the logic behind this tbh.

    I say we add a meter to Huntress's power. Her hand gets tired from holding & clenching the hatchet for too long she overheats and starts sweating profusely. /s

    Edit: Funny. I was going to add the screenshot where they stated that "They are happy with how Billy is performing so they won't change much to him" To my surprise, the post where they stated that, has been EDITED.


  • @Guest1567432 said:

    Very well thought out and articulate. Its gonna get tossed into the bowels of the "Feedback" section and ignored by the devs.

    Unfortunately, that is going to be the case.

  • @Enlyne said:

    I have to say, amazing work on this post, I absolutely love the effort and amount of details you poured into it.

    The one thing that stirs me so much about this game, and it feels like its never adressed (or never will be) is the G R I N D part, honestly, the Battle Pass is grindy AF (or used to at least in the previous ones). It also gives no extra progression or challenges for buying the premium one which is really out of place for someone who doesnt have all the time in the world, then the bloodpoints part and the random 1M cap which should've been raised by this point already with all the killers and survs that we've got in the game.

    It feels like a korean game all over or even worse at times, and the bloodweb idea needs a rework so at least you wont spend a thousand hours just so one character can get a T1 perk you've been looking for. Prestige should also keep ALL the perks you've had, even if they're downgraded in tier or whatever as long as you dont have to start over for some bloody cosmetic.

    I do feel like dbd has been somewhat doing better, but the whole problem with not telling about the colorblindness mode they were working early on and other huge hiccups in their patches are really tearing it down.

    They could've saved themselves so much trouble if only they said it was a work in progress early on instead of revealing it the way they did.

    Thank you, I try to pour my heart into things that I enjoy & I'm passionate about, DBD being one of them and you can stand idle for so long until are forced to speak.

    The cap is there so you can keep coming back, every day, to play. I would agree to raise to 1.5M or max 2 Mil but I don't see why we wouldn't have a cap. Raising the cap would at least be a band-aid fix to the grinding problem we have.

    The battle pass used to be quite grindy, yes, a lot of people were very excited when they saw that the grind got alleviated. As of now, I'm rank 50 in the battle pass. I have work & I don't play every day lately and still managed to get rank 50 which is pretty fantastic. Finally, If I were to buy the pass I would know that playing at the same rate as I am now, I would be able to get the rewards that I so desire.

  • @Voodoo_Thirsty said:

    As much as I like the new survivor models, I really wish they'd change the portraits too.

    It'll look awkward to see new models with old portraits...

    Actually, a very good point.

  • Every time there is more than one party streamer it is a large neon sign to the killer to slug everyone, camp, tunnel, etc. Just finished a match where the killer saw these offerings and he put on his mad angry cap and he actually got 26K and survivors about 5K-10K each

    Not exactly wrong, tbh.

  • Legion is the embodiment of Reddit.

    /s

  • If u hit people directly with your bottle they will not be slowed down.

  • Trapper is one of the killers in this game where he can't compete with competent / decent survivors.

  • I've had this exact situation happen to me yesterday on Mother's Dwelling.

    The moment I got that map as Trapper I wanted to DC, I'm gonna be honest with y'all.

    They were SWF, and were precautious around grass, and would tell others where my traps were. The 4 flashbangs and 4 blast mines they brought didn't make my job easier nor more enjoyable.

  • @MrSmashem said:

    https://forum.deadbydaylight.com/en/discussion/comment/2290739#Comment_2290739

    Core gameplay elements shouldn't be "rewarded," to you, especially in a PVP game; especially when it takes thousands of hours to unlock them. Cosmetics, fine, but not something as significant as Perks/Items/Add-ons.

    You forgot that a big majority of perks are locked behind a paywall first and foremost & then behind a grind.

  • Players who main an underplayed killer tend to be very good at the game & at their killers and will push the kill rates higher than it should be.

    An example is Billy or Pig

    Now add SoloQ & Matchmaking being a mess in the mix.

    There's also the fact that survivors kill themselves on hook.

  • I don't see why they would mention it. The last thing they need is to advertise this.

    But yeah, I agree. I have a dc every couple of matches and it's getting boring...

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