Avatar

PigMainBigBrain

PigMainBigBrain

About

Username
PigMainBigBrain
Joined
Visits
1,341
Last Active

Comments

  • @dspaceman20 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1847684#Comment_1847684

    I agree with some thing but disagree with others sure alot of survivors are toxic. However there are toxic killers.

    https://forum.deadbydaylight.com/en/discussion/comment/1847688#Comment_1847688

    I can agree match making is terrible. I have experienced it as a survivor.

    https://forum.deadbydaylight.com/en/discussion/comment/1847700#Comment_1847700

    I Can agree maps for killers can be bad. I have a question for you though, is it possible a killer can gain too powerful of an advantage because of the map?

    https://forum.deadbydaylight.com/en/discussion/comment/1847711#Comment_1847711

    I can agree with you changes but I don't really understand the issue with killer perks. Sure some killer perks are absolutely abysmal and needs to be changed however most perks seems fine based on the fact that there are a multitude of different killer powers that match well or better with certain perks. If perks were made in a way in which every single killer could use them regardless of if it matches with the killers power or not then it makes killer even more dull and predictable. Its way its best to run iron madien with huntress or leather face and thanataphobia with legion and plague because those perk match best with their killer power.

    "Is it possible a killer can gain too much of an advantage due to a map"


    The only killer thats ever gotten a buff from a map, as in straight up linear buff, has been Nemesis. And even thats a stretch considering its pretty much random as to if a zombie will cover a hallway. As for the rest of the roster, high mobility killers ignore maps, doesn't matter to them, they can get from point A to point B with the quickness. But say I'm clown or trapper or Doc, I gotta do all the same things I did before, and the only times a map has an effect on my performance is when its in the negative, because the map is huge, or has some ungodly path for stairs, etc. These maps are not designed with killers in mind or else characters like Huntress wouldn't scream under their breath at the sight of an indoor map with tons of walls and LOS blockers. They don't even make modifications to killer powers to accommodate for those scenarios, the only killer with a bouncing projectile to even make situations like that bearable is the Kpop guy, and that costs and add on slot.

  • @dspaceman20 said:

    As a survivor main I have no idea what killers go through on a daily basis and what things are pitted against you. I want to know how the game is for you and what you would do to make the game more balanced. All I ask is that the changes be reasonable. ( I want to and I will listen)

    Edit: From what has been told the problems are as followed

    • Poor Map design
    • Matchmaking
    • Perk (for both sides)
    • RNG
    • Generator Speeds
    • Survive with friends
    • Toxicity
    • Disparity between killers

    Thats for now if I missed anything tell me and thank you.

    Disparity is actually the biggest issue with killers and has likely been the case since the games inception. Simply put, some killers have proper tools to create a good experience and make up for their M1 weakness. Other killers don't have that and have to rely on survivors making mistakes to benefit.

    Matchmaking can be fixed if they tried.

    Map design doesn't consider killer powers, killer weaknesses, and simply put, if you're a high mobility killer map design doesn't hurt you EVER, but if you're M1 1 bad map pretty much guarantees your performance goes down compared to others.

    RNG I play pig so I've had to deal with ######### RNG since I hopped into this game. Sometimes its a problem, sometimes its not, sometimes I wish I didn't have to give a ######### whether it was going to benefit me or not.

    Perks...Synergistic perks and ideas get hampered for the sake of balance quicker than base kit killer powers get changed to make them decent. (Looking at punk ass Sadako release here)

    Generator speeds for say a character with built in slow down like Pig...not a big deal. Take another killer like trapper....now its a big deal.

    ^ All of this...WOULD NEVER BE AN ISSUE! If devs would address how WIDLY different killers perform in ACTUAL scenarios and not their goofy number base which doesn't explain how why, or ######### happened in the mentality of players during a match. I don't want to have to sit up and play Nurse and Blight and Spirit every damn game just to feel like the competition was fair. Big killer roster, everybody has unique skills and talents, yet only a fraction of them actually perform up to task. We get hamstrung licensed killers, who are a straight up embarassment to their franchise a lot of the time, and get expected to just suck it up and deal with the wide ass gap, even if we DON'T WANT TO PLAY THE MOST POWERFUL 3 KILLERS IN THE GAME! Its sick. And I don't wanna spend another dime on this trash until they fix that gap....

  • @[Deleted User] said:

    I remember when circle of healing was first introduced in ptb. There was a video going around of a ghost face trying to down the survivors but they couldn’t because there was several boons overlapping and getting the stacked effect. Everyone said the exact same thing then, “time to be a survivor main”. Then it got changed to not stack as it wasn’t intended behavior, but the perk was still strong. So they all said the same thing again, “time to be a survivor main.” And the perk got nerfed twice. In between the time of the perked being introduced and then being adjusted to where it is now, none of those players actually became “survivor mains” because they knew the perk wouldn’t stay as it was. Mettle of Man didn’t stay the way it was either, though it took longer to be nerfed. There’s more wrong with this patch than just off the record and if you actually believe that every survivor is gonna be running around with otr, dead hard, mettle of man and whatever else you can find to give endurance, then you’re probably the one planning to abuse it.

    "none of those players actually became survivor mains"


    Can you verify this?

  • @KurnDisciple said:

    Crazy, killers got such huge buffs this patch. Basekit brutal strength, another 10 seconds on the gens, slowdown perks seemingly buffed or unchanged, etc etc.

    On top of the latest killer being a beast who is able to play for 12 hooks, able to shred solo Q teams, and one who can compete with all but the sweatiest SWFs

    I don't think an extra health state if you tunnel someone will matter since playing for hooks will be much more viable

    "Able to shred solo teams"



    Dude...every killer has the ability to shred solo teams.....ITS SOLO Q.

  • @Marigoria said:

    What else are survivors supposed to do? Looping got nerfed so did stealth... might as well just genrush

    Stealth nerf?


    Yeah speak for yourself, my blendette is still the most successful character in my arsenal even compared to my killer win streaks.

  • Prestiging a character will no longer remove their perks, items, add-ons, or offerings. Perk slots will also remain unlocked after prestiging. 


    Wow I can finally prestige a killer without feeling like I'm naked. And this will probably be the first time prestige killers ever. Cause the old system sucked that bad.

  • @Peanits said:

    There's one huge point you're missing with the new system: Once you've prestiged for the first time, a character's teachables are instantly unlocked at tier 1 and tiers 2 & 3 can be found in the bloodweb.

    So in this hypothetical scenario where you're starting from scratch and only care about getting all perks on your Oni, you actually don't need to prestige all the others three times. You can prestige once with them and go right back to leveling up your Oni (even giving his Tier 3 perks to every other Killer in the process).

    So the numbers would actually look like this:

    27 * 50 = 1350 (levels to P1 all other Killers)

    (84 * 2) + 39 = 207 (perk tiers to be found on your Oni)

    40 of the bloodwebs will be between levels 40-50 and feature two perks.

    So all in all, you'd need: 1350 + 207 - 40 = 1517 levels, the majority of which are smaller levels and not full sized level 50 ones, to get all the perks on your Oni.

    And should you ever decide that Oni's not your cup of tea anymore and start working on your other Killers, you've only done an extra 57 Bloodwebs, so you haven't wasted a ton of time. The numbers very quickly start to turn in your favor after the first Killer.

    Where is all this info posted?

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/3014784#Comment_3014784

    This is fine. It was a weak incentive anyway, because the Killer can camp and tunnel one Survivor and STILL get the Bonus BPs. If Bonus BPs would not have been awarded after tunneling one person out, it would have been better.

    But I see Killer Main Streamers with a dead Survivor and only one or two Stacks of BBQ all the time, because they can still get their Bonus BPs later.

    And removing the BPs from BBQ and WGLF is fine, if the grind gets reduced that much. BBQ will still be useful, but only on mobility Killers.

    Bro what?


    No...

    A properly used BBQ will always incentivize a killer to get those full 4 stacks, cause the reward is worth losing a few bodies.

  • @DudelPuma said:

    If it happened and DH was annoyed, let me know if Nurse is not nerfed xD no one will not abusing Nurse (me to) and many Survivor will no longer want playing Against Nurse, they now complain about Nurse - Blight... (of course it depends on how and how Stark DH is changed - nerfed)

    I don't see why...Nurse will hit you regardless of if you have Dead Hard or not. And blight gets into chases so fast your dead hard doesn't matter either.

  • @Sluzzy said:

    This is a casual warning to not play survivor during the event. Killers are sweating profusely during event even when 5 event offerings are using. The first two matches I played were against Onis and they would hook, pretend to leave, and then come right back and tunneled people off the hook. Also slugged everyone.

    Killers are not punished for this. It is very easy to do this and they still get 30K+ while survivors all get less than 10K.

    Dear BHVR, balance your game and make it a level playing field so both survivors and killers have equal chances of winning and getting equal amount of bloodpoints. One person shouldn't have the ability to deny bloodpoints to 4 others.

    Every player in this game survivor and killer alike sweat no matter if its an event or not, who cares?

    You think the killers left are going to play nice cause its a "special day" to help you farm, when at the same time you don't help those same players change conditions of the game so they don't feel like they need to sweat all the time? Ain't no way....

  • @Zeon_99 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3005283#Comment_3005283

    jesus, why do killers play like that during an event? That Spirit deserved what she got.

    Whats the alternative? I mean...at the rate survivors whine you could just not play against a human opponent and just play a gen repair sim with no opponent. Cause I mean...it seems like that from all these forum posts a lot of survivors have this weird greed complex where if it isn't a complete stomp by them then its not fun playing. And before you say "well killer players" You outnumber us 1000 to 1....and the ratio of us online to survivors online short of a new chapter release is abysmal. You're complaining about the equivalent of 1 guy while the rest of us "Fair" players have largely packed up and left.

  • @Mozic said:

    https://forum.deadbydaylight.com/en/discussion/comment/3005105#Comment_3005105

    Probably! Before the hit registration fixes boosted Dead Hard it was Decisive Strike's no-win scenario interactions with Unbreakable and before that it was Sprint Burst recovering while running.

    There will always be a "worst offender to the meta" and DBD will always get a little better, or at least a little different, as they rise and fall.

    It wouldn't happen if devs were actively checking for power creep and not brushing things under the rug as excusable under the worst case scenario. Because players will find the worst case scenario and make it the most common scenario....Common sense but...whatever, they're gonna do what they're gonna do.

  • @Laluzi said:

    https://forum.deadbydaylight.com/en/discussion/comment/3005095#Comment_3005095

    Eh? Plague's Devious gain is #########. You've gotta Corrupt Purge like 20 people on top of your usual vomming activities to max it. It's only 300 per hit, which is not great for a power she doesn't always have. See Bubba getting 800 for a chainsaw hit or Wraith getting 550 for an uncloak hit. And puking on things is only 25 points, which is terrible.

    Her Brutality isn't necessarily the best, but it's pretty much the same issue as all instadowners; less stabs equals less points. She's one of the worst BP earners, but I'll still get maybe 22k points on a match where everyone escapes.

    "Her brutality isn't necessarily the best"

    "It's only 300 per hit"

    "Plague doesn't stack BP the same way as other killers"

    "Bubba getting 800 for a chainsaw hit"

    ^ You're already short on Brutality by default, your only choice is deviousness at that point plus spreading infection on objects----> Should be most of your spit anyway---> Leads to near non existent points during a gen rush due to limited downs and hooks even while infecting people you're still going to have a higher Deviousness spread than any other points. Its the same point spread with Pig.

  • @Leatherface1990 said:

    Why do you all do it? There is nothing to do in this game so why do people waste their life on it?

    Well...I used to do it to jumpscare people, and create scary scenarios, and play with people psychologically. <----99% of that is gone now so I don't really "waste" my life on it as much anymore.

  • Players will just find another perk that has power creep but been under the radar.

  • @Mozic said:

    I genuinely feel for your situation but it doesn't reflect my experience even slightly - I legitimately don't know how its even possible to score under 10k as a killer.

    Escaped survivors get 5k points, so these are survivors who otherwise have in many cases 5k to 10k points in other categories.

    Are you starting enough chases? Infecting gens? Breaking palettes?

    These scores are low enough that it's nearly an uninteractive game. Like others have said, your MMR might be too high and need to get dragged down some (which is a painful feeling, but we all encounter it universally from time to time) or you might not be approaching the match in the right way.

    Plague doesn't stack BP the same was as other killers, you get points for deviousness in mass but thats about it. Her other scores are usually terrible. So if you get gen rushed, you're out of luck.

  • @Steel_Eyed said:

    100% breaks the game. Loops are tuned now around 110/115 killers. It would be interesting if they also boosts survivor speed as well. But that’d be the only way.

    "they also boost survivor speed as well"


    You don't see how that defeats the purpose of the suggested change in the first place?

  • Requests like this are what happens when the devs don't address survivor power creep....

  • @ShinobuSK said:

    Im ok with it one way or another but who actually cares about mmr when escaping like this?

    All I see is 5000 BP

    It leaves a giant hole in MMR...regardless of the BP....it leaves a GIANT HOLE IN MMR!

  • @Slaughterhouse3 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2989543#Comment_2989543

    Freddy Kruger got bonked on the head 100 times over in the movies. It is not an uncommon thing lol

    Yeah but freddy in the movies is also infinite. He can be anywhere any time to anyone thats sleeping, and kill people in their sleep. He doesn't have that kind of faculty in this game.

  • @Slaughterhouse3 said:

    Discuss.

    They might be trying. But if they want to succeed they're going to have to be antithetical to the meta gaming strategies that this community hounds them on that pushes this game more and more into a MOBA.

    I still believe Mathius Claysen explains the essence of horror at its core, and probably has the best head on their teams shoulders to deliver the horror aspect that this game has been lacking as it gets meta'd. We've had to watch since at least 2018 this games visceral sensations get dulled down over time. More and more immersion breaking aspects got introduced into the game. More and more information gets introduced counter intuitive to horror elements, more and more power creep and meta number crunching gets introduced and risk gets eliminated. And I honestly hope at some point, for the sake of horror, they reel back in all the nonsensical BS that makes this game not horror. Cause at the moment, it feels like a game wearing a horror skin, instead of a game full of horror. Everything counts if they want to get it right. The matchmaking especially counts. People need to fear queing up with their friends or by themselves. Not because "Oh I'm scared to Queue up because theres some BS mechanic or annoying meta strat that I can count the milliseconds on" no. People need to be scared to queue up because "Dude that last game I got out by a literal hair" or "That killers power makes me spit my drink every time, I'm shook".

    The reasons survivors have to hide keeps getting diminished over time. And while that strategy isn't everything. It is a sign that the clear and present threat of being caught.....isn't really a threat anymore.

    For the love of god BHVR Mathius is brilliant...PLEASE LISTEN TO THAT MAN!

  • @Phantom_ said:

    I'm quite new to the forum, but this is already the umpteenth post I've come across that is repeating the same thing.

    I'm genuinely wondering why not just play all 3 games? Or just stop playing DBD for a while if so many things about it are bothering you.

    Is it a sunk cost fallacy issue with the amount of time investment that makes you come back to play it despite all that you've mentioned? Or perhaps naive hope that things might change in the way you want and not per se in the way the devs want?

    For a lot of our content creators before they left it was sunk cost fallacy. They would keep going and be miserable for the sake of regular viewership, until finally having that come to jesus moment where their audience let them know "We support you no matter what you play". First half of this year was full of that.

  • @Aven_Fallen said:

    Funny. Whenever it comes to the point to say that DBD is losing players, some people mention Twitch-Viewers. But now they are not mentioned:

    DBD 25k

    Evil Dead 2300

    VHS 4300

    Strange....

    They are not really competition. Really, only because a game is asymmetrical does not mean that it will compete with DBD. Especially if you can actually fight back as Survivor on those games - Killers already complain about DS, how would they feel if the Survivors can actually fight back? Doubt they would like it.

    And last but not least, it is kinda naive to think that other games will not run into Balance Problems or Bugs or anything what gets critized on DBD.

    25k....


    25k..


    Twenty....


    five....


    Kay...


    Bruh ######### happened? Oh wait...take that back I already know the answer....sadly.

  • @UnluckyDucky said:

    https://forum.deadbydaylight.com/en/discussion/comment/2971924#Comment_2971924

    "Hey why do you care about this thing you love slowly dying and becoming terrible?" Wow, what a question. Gee, I dunno. Why WOULD someone care about something they like slowly dying? Sheesh I just can't fathom it.

    I mean I get that but whats changed? Sure you care, a lot of people care. I used to care. But the overall dynamic hasn't changed in a year so I asked you the same question I asked myself. Which is, why even throw the energy into it when nothing significant changes?

    Same boat I used to be in. You can throw post after post of suggestion, post after post of complaint, they don't care so why should I? We raised post after post about MMR they doubled down saying "Just let it settle it'll be fine" matches went to hell and back, in some cases so off balanced it was worse than people smurfing in the previous match set up. They add flashlight wobble to survivors making it even less accurate to land saves....FOR WHAT THOUGH? Like who asked? Literally who asked? Killers weren't complaining about flashlight accuracy, as far as most killers are concerned flashlights are fair game, you can avoid them and counter them and see them before they get in play, giving you plenty of options to react. I know survivors weren't asking for less accurate flashlights so what gives? Why make something that was fair and both sides thought it was fair even worse? Same thing with Super hillbilly jumps. Like who asked?? The amount of times you'd see a hillbilly be accurate enough to pull something like that off is 1 in a million live. And its likely worth clipping and posting for the sheer amazement. Survivors weren't complaining about it cause less than 1% of the entire playerbase has ever even gone up against an elite hillbilly who could even skill like that. Killers weren't complaining because who the hell plays billy? After nerfs people put him down.

    Boon totems another wild thing. Who asked for this? Who asked to have yet another objective split in half by both sides? Killers have been complaining about hexes and their non viability for ages, we get promised some form of fix for the terrible spawns, get sent backwards by now having all of your hexes have to worry about not just being destroyed, but actually having that position now benefit survivors.

    Map size became an issue, their idea of fixing it was to shrink maps then introduce GIGANTIC dead zones? FOR WHO? Like literally who asked for that?

    Killers knocking down doors that give you a false sense of choice as if leaving it closed is ever a good option?

    Being able to move 360 degrees while dead harding? Why was that a thing?

    Hemorrhage debuff dropping healing progress instead of tweaking healing speed? WHO ASKED FOR THESE? I can tell you right now as a killer main I do not give a good gyat damn what your healing bar looks like. If you can heal mid chase enough for it to matter I'm not doing my job. If I'm not chasing you, heal....I don't care...you're supposed to heal when I'm not on top of you.

    Updates in this game go in such a weird direction I just throw up my hands, no point in caring. That way you don't get disappointed when nothing happens.

  • Doesn't matter. Until the game is balanced otherwise, 1st hook camp is still effective, the faster you can turn the game into a 3v1 instead of a 4v1 or in the case of nemesis an 12v1, the faster you shift those odds the less pressure you have to be under. Meaning you can give the last 3 a chance. Until they make up for the survivor power creep or relieve the pressure of the role its probably not gonna change. Game hasn't been enjoyable for most killers for a while now so I can't even get mad at it. Not to say that survivors haven't been enjoying themselves either, but, without a killer there is no game. The obvious solution they've come up with is to just put up bots in place. Probably might be this games fate indefinitely unless they can figure something out. I won't tell you to uninstall but I will say... "Why care?". Its been in the same state for over a year so why care?

  • @Johnny_XMan said:

    It's a game.

    He was talking from a Real Life Survivability/Horror perspective.

    Rewatch the VOD, he was referring with how it directly relates with the game.

  • @t0007319 said:

    Oh wow didn’t know about that, looks really good. Like how if you play as the demon you don’t really get into direct combat, you just control things around you.

    For killer players who love setting traps and getting the jump on people its a dream game. Only other game that comes close is Resident Evil Resistance.

  • @MikaelaWantsYourBoon said:

    Question is on title.

    I'd say more Mid-Chapters to fix game issues.

    Hello People of Fog. We wanted improve our base game and that's not so easy. So we decided to do not release any new chapter for 6 months. We will improve game with 6 Health-Chapters (one each month).

    Throw in a new game mode that guarantees I jump scare the ######### out of people and I'd be pumped again.

  • Their art style. They rarely ever miss artistically.


    As for the rest of the game though.......BRUH...

  • @Viskod said:

    https://forum.deadbydaylight.com/en/discussion/comment/2948411#Comment_2948411

    Birds hit over dropped pallets. Pre dropping a pallet doesn't change anything, you still have to leave the loop. Elevation only changes where you can long range snipe to and from. A lot of people think she's not rewarding to play because she's too damn strong.

    Doesn't matter if they hit over pallets, you gotta land 2 in a row to do anything. The time it takes to drop that second bird even after a pallet drop any survivor with a brain is already gone.

  • @Phasmamain said:

    while sadako is weak saying she has “no power” is a bit ridiculous. Anyway I’d rather the devs make a unique but weak killer than “mr mid range anti loop number 673”

    So you would rather have a killer you could farm BP off of that nobody wants to play?

    Are you waiting for Evil Dead or something? What is this self destructive logic?

  • @Seraphor said:

    Reduce the rate at which flashlights consume charges while on.

    Add in a default minimum charge spent whenever the flashlight is turned on.

    They could have done that 3 years ago...

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/2938831#Comment_2938831

    Would I run that? Absolutely not, with 6 perk slots I could get incredibly creative.

    Will a lot of people run that? Yes, because they prioritise gen slowdown. Synergy is irrelevant, if one gen pops you lose.

    Ahh yes...the gen problem....it always comes back to this age old BS unbalanced gen problem.


    I have a feeling nothing significant is going to change about this game because its stuck on the same concepts indefinitely.

  • @GoodBoyKaru said:

    Can't wait for the Ruin/Undying/Tinkerer/DMS/PR/PGTW combo that'll inevitably be the meta

    Thats it? You're gonna run 6 perks to guard gens?

    Do you have any idea how insane you could build with 6 perks and have dual triple synergies and debuffs?

  • @Chocolate_Cosmos said:

    3 same items (flashlights usualy), 3+ people from the same platform, looking like potencial SWF group.

    What do you do? Nothing? Pick the best tools? Dodge? etc.

    I saw 3 people from same platform with 3 flashlights and I thought "Oh I think it will be bully SWF where they just run around you and click click tbagg everywhere"... and yep, I was right lol.

    Just dodge.

    Simple....effective...no penalty...quick.


    Another option you have is....######### with them with the same energy they're giving off.

    Bring franklins, and a bunch of other perks to make their item use absolutely toxic to even click 1 time and the item is damn near gone.

  • @Seraphor said:

    https://forum.deadbydaylight.com/en/discussion/comment/2937047#Comment_2937047

    I mean, we have lore in the game.

    You can choose to not read it, and have your own headcanon, but these characters do have a canon background. Those backgrounds include ethnicity, religion, cultures, politics, there is no reason to exclude sexuality from that range of representation, especially when several are already in heterosexual relationships. That ship has sailed long ago.

    Sailed like most of the foundation of this game. Reminds me of old Blizzard.

  • @StarLost said:

    https://forum.deadbydaylight.com/en/discussion/comment/2929613#Comment_2929613

    Sure. I have no issue with David being gay any more than I'd have an issue with David being straight. Because I have zero investment in the canon lore and prefer to make up my own little narratives ingame.

    I definitely think that part of this decision comes down to money though - looking at social media, this is the most anyone's talked about DbD in a long time. But I don't think that's a bad thing - if this helps to get more people into the game, all the better.

    They threw away that whole "Up to INTERPRETATION" thing long ago, when they also threw out the games risk/horror factor.

  • @alpaca_boyyy said:

    saw themed lobby and chase music!! Not anything to do with the power but I still want it, and making the survivors have to mend after being hit with an ambush would be pretty neat

    I wouldn't mind mend ambush being an add on ngl.

  • This thread right here Would Making Pig Traps Similar To Sadeko Be Better? — Dead By Daylight


    Is probably the best Idea ive seen for pig for as long as I've been on these forums. With some slight adjustments. This idea is epic.

  • @Asian_D_lite81 said:

    Ok went against legions all day and they need a nerf. They are able to stand there wait til you mend then hit you again, so frenzy lasts too long. Can hit you two times in a row and down you in frenzy due to the 5th hit downs you. In one match she hit me twice and downed me in frenzy, hit a team mate three times in one match like this too. Seems they are in their power all match long. Also hits you two times in a row while you are in deep wound and did not end their frenzy power like it says it will.

    (((Stands in front of Legion)))

    (((Starts mending in front of the killer)))

    ((( Dies)))

    NeRf ThIs KiLleR pLeAsE!


    This....is the worst complaint for something being op that I've ever seen....an actual record breaker.....holy...

  • @Pulsar said:

    I think it would've been a lot more meaningful if they had made an original chatacter part of the LGBTQ community.

    That requires effort....

  • @ThatOneDemoPlayer said:

    https://forum.deadbydaylight.com/en/discussion/comment/2913853#Comment_2913853

    Yes it is. Survivor is a team role. If over half the team is dead, the team lost

    Thats half the problem with this game though, people dunno if they wanna be in a team game as a survivor or play the whole match out solo and only count their own contribution to a match instead of assist others. Its actually cracked.

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/2913787#Comment_2913787

    They do not.

    I used Small Game for 300 games to see how many totems on average were broken.

    It's like two. Even when I was totem warrior'ing, it was VERY difficult to get all 5, with most of the 5 totem games coming against bad Killers.

    But which is it? You said earlier its a perk that carries bad killers but at the same time you can clear all 5 bones vs bad killers....so which is it? Cause people being inconsistent with their complaints about this perk don't make any sense.

    Either its a perk that carries noobs and you can easily do bones vs noobs.

    Or its a perk that doesn't carry good killers and you can't do bones vs good killers.

    ^ Which is it....

    I'll tell you what it is. Its an excuse people give for being salty about getting hemmed up by an end game expose....An expose which btw is overshadowed by actual threats at end game like ranchor which will not only expose you but kill you. So people feel salty that as soon as NoED activates they instantly lose a health state....WHO CARES??!?!

    You literally have a dozen ways to escape and get second chances as well as extra health states after an exposed KD anyway. You can DH, you can BT, you can MoM, you can unbreakable, you can counterforce, you can deliverance, you can detectives hunch, you can boon and prevent hex activation to begin with, you can run small game, you can run wake up and just open the gate and leave like you had jet boots, and thats not even touching the other perks and mechanics that can prevent you from even reaching a hook to begin with along with sabos and flip flops. So, thats perks that let you find totems, disable totems, turn the totems to your own side, prevent KD's, get you back up from a KD, destroy hooks, get you out of a carry to a hook, give you an extra health state that ignores exposed, What else do you need?!?!

    No seriously what else do yall need? How much more hand holding is needed to get over 1 perk which on a good day will grant you 1 kill? Serious question.

  • @Sluzzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2912523#Comment_2912523

    A perk(s) shouldn't be required to counter something overpowered.

    If I remember correctly, Iron Maiden was buffed recently so this gives a high mobility killer an instant down.

    These two perks are a lose-lose situation.

    Sluzzy stop cappin. Perks all over this game counter entire killer powers. Stop cappin.

  • @OpenX said:

    https://forum.deadbydaylight.com/en/discussion/319837/what-are-the-weaknesses-of-ghostface-that-make-him-low-tier

    He has no real chase power. SWF can call out your location on comms. Add-ons are bad for the most part (changing soon). Pretty map dependent since huge open maps like Blood Lodge really mess him up

    Spine chill hurts him the most of any stealth killer, making perfectly executed ambush almost impossible on those players

    He is OK against solo Q and average loopers. SWF and good loopers will ruin him

    Dont forget his stealth barely works since they gave him flappy bird sounds when he's close to you. AKA the pig tiger roar treatment.

  • @SilentShepherd said:

    https://forum.deadbydaylight.com/en/discussion/comment/2912181#Comment_2912181

    Doesn't work well. Some killers are insanely fast at moving across the map. Or it's Huntress with a ranged hatchet. Killer still knows your location and you have to get off the gen and hide from the patrol.

    Hatchets don't work on exposed....


    New here ey?

  • @SilentShepherd said:

    BBQ Chili = When you hook a survivor, all other survivors' aura are revealed to you if they are farther than 40m from the hook.

    Iron Maiden = If a Survivor exits a Locker, they scream, revealing their location for 4 seconds and also inflicting the Exposed status effect for 30 seconds.

    So..... either get your location revealed by BBQ Chili, or get revealed by Iron Maiden anyway along with Exposed status effect for 30s.

    Awesome. No counterplay.

    Unless you dedicate one slot permanently for Disruption. But Disruption only has 4 stacks and gets used up pretty quickly if the Killer has other aura revealing perks.

    You goofy, you can already counter both of those with calm spirit and distortion.

  • @slunder said:

    RPD sucks, it is beautiful but so can any map be if it is reworked, and even then having a beautiful map means nothing when it sucks gameplay wise.

    1) Some people have more lag problems on this map.

    2) To be able to have fun on this map, you have to learn it, otherwise you will just be in a crap maze that is boring. You can either learn it as you play it and get tons of crap matches in which you are useless and ruin your teammate's fun or you can go in KYF and walk around to learn it (which either needs a friend or an alt account, which can be tedious to do or waste someone else's time) and even then you need to actually do the memorization which sucks, why would I want to learn a map in a video game when I can learn useful stuff IRL instead. The point of learning in a video game is for fun, but just knowing how a map is made is boring. Is there literally any other map in which you need to do a tedious memorization just to be able to enjoy?

    3) The map has too many op loops and things you can abuse (like a library). It is also incredibly frustrating

    4) Lastly, in this map, it is more about which killer you picked than skill. You picked a stealth killer? Easy win! You picked Huntress or Billy? Rest in peace! Your power is blindly multiplied or divided depending on the killer you picked.

    5) We already have enough maps for variety, for more variety the ideal is to just add new mini games and & or a story mode.

    If you put RPD into a foldout map, the distance needed to travel between points is longer than any map in the game due to the sheer amount of blocked pathways, walls, and floors. Deleting it would be a strong response, imo they should just rework it and make it into 2 maps.

  • @Johnny_XMan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2910617#Comment_2910617

    I only have 6.8k hours into the game. That is the length of time at which I am stating my opinion on my own games at. So it IS normal for me.

    I call it crying because at some point that is what it becomes. At some point you can't just rely on having a bad match and calling the game "unbalanced" especially when you don't even take your own skill into account.

    If you have been playing long enough, you understand how many perks they have come out with, to adjust gen speed. Some of which combo too well and can be quite oppressive. The problem is that some players are still asking for a nerf at base speed. That is never going to happen when you have perks that are way too good, that would make such nerf unnecessary.

    What mechanics are one-sided according to you? OP is only complaining about gen speed.

    3 gens being done SHOULD be possible if the killer is bad enough to allow it. Unless you think that the game should just hit a pause button to buy the killer more time because they aren't managing their time properly.

    I been playing just as long as you have. At a certain point, it becomes Stockholm syndrome. From your perspective, you're basically saying the game is perfectly fine. When realistically we ALL know that has never been the case. Infinites weren't fine, release MoM wasn't fine, Pallet vaacs weren't fine, deadzones weren't fine, Nurse having fully broken stutter teleports was not fine, titanic map sizes weren't fine, healing wasn't fine, toolboxes weren't fine, item charges weren't fine, sabotage wasn't fine, adding in flashlight wave isn't fine.....I could keep going. ^ People "Cried" about every single one of those things I just mentioned, and from your point of view you're basically saying that all of that was just...crying. Because infinite loops were just "crying" when you could literally run them...INFINITELY! So by your standards the devs shouldn't even bother fixing their game and just leave it in whatever trash state its in because anything anybody finds thats out of wack is just "crying".

    Miss me with that bro....

    Other games put the sparks out before theres a fire. Why you've gotten used to being engulfed is wild to me. You keep trying to cope with these bad decisions as if the devs aren't lop sided in their approach. They add in some perk, or some function and decide not to base it on optimal human efficiency, while at the same time releasing other content that is based on optimal efficiency. <---If you can't see how that will eventually create a crumbling card pyramid I dunno what to tell you other than play other pvp based games from other studios and witness people who are passionate about perfecting their game. To them it isn't just "crying" If release Xin Xao for instance stayed the way he was and Riot never adjusted anything thats their pensions down the toilet. Its not a game to people like that. And it shouldn't be treated as something you can blow off here either. Peoples livelihoods are at stake and you're calling the customers responsible for holding up those same livelihoods complaints just "crying". Yeah ok see how long a business would last with that attitude. I'm gonna say one canary in the coal mine thing that I always say, just 3 words, nothing else need be said after that.

    Evolve Stage 2.

1 2 3 4 … 30