PetTheDoggo
PetTheDoggo
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@jesterkind said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3889298#Comment_3889298
I don't think rats who bring keys would actually be able to get more than they currently can, honestly.
In the game right now, they'd still be able to bring keys and play like rats. This'd give them a slightly bigger window, sure, but it's still fundamentally the same scenario from the perspective of any other player. From the killer's perspective, one guy played like a rat and got hatch but you killed the others (assuming they don't get sacrificed earlier), from the survivor's perspective one guy was useless.
What it would do is allow players who just want keys to be safeguards and otherwise play completely normally to get a little bit more of a chance at value, which I think is healthy- both because it makes keys more appealing and because if you bring a key you can't bring a toolbox, medkit, or flashlight.
I don't think rats who bring keys would actually be able to get more than they currently can, honestly.
It would, because it would be way easier to do than now and they can take 1 survivor with them (unless killer somehow manages to find the hatch in 20 seconds), so kinda the "effect" of rat in your game would be more annoying
Also thinking about it, why not bring 1 key in every game when we play SWF (2+ players). Suddenly even 3k becomes way more difficult for the killer, which brings as to even worse situation than original keys, where at least gens were requirement for spawn.
I still have too big PTSD from dealing with that… -
I might be fine with it, if you remove keys as item, so you actually have to find it.
Would be very annoying to deal with rats again who just bring keys. -
Well, they are supposed to bring some new prestige rewards, which is for BP…
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Well, let's hope it won't be that much different from 3-gen and face camp features and they will work only for outliers, where most players are not affected by it.
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That seems like a nerf, or simply annoying to me. (base power)
I would rather make him simply 115%, or make him 115% while not reloaded. -
I don't care why they are doing it, as long they won't screw it…
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@BlightedDolphin said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3888574#Comment_3888574
While it is being nerfed, that doesn’t mean it isn’t annoying to deal with until then.
I don’t think they are complaining that there’s nothing they can do or that it’s going to negate the changes, they are just saying that because its being nerfed the amount of people doing it has increased because everyone’s trying to get their “final moment” with it. Which is true.
Same thing happens all the time. Like how Keys were in every game for weeks when they announced the rework.
Like how Keys were in every game for weeks when they announced the rework.
Yeah and don't forget map offerings are going to be nerfed. That is going to be annoying until then…
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@imabakedpot8o said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3888588#Comment_3888588
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3888589#Comment_3888589
no >:( I disagree, if they wanna keep self healing as a** as it currently is they need to make perks more viable.
ALSO, i shoudnt have to run multiple perks to make 1 perk semi decent
It's already very good perk used quite a lot and whole point of being able to use 4 perks is trying to find synergies.
So if you use two perks that NEED you to be healthy, you don't need to be a genious to use perk to keep you healthy along with those… There are valid options for it.
If you fail to use the perk properly, it's not a reason for buff. Just git gud
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@imabakedpot8o said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3888577#Comment_3888577
which is why I said \lower the chances, i feel like when i use it i get exposed far too much and its like why am i even using it you know? same with finesse, I find myself injured majority of the time leading to 0 value from my perks.
edit* also hot take perks arent supposed to be a gamble
Then use Resilience, or use perks to heal yourself…
There is a reason why most people use Resurgence with those two perks. -
@imabakedpot8o said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3888576#Comment_3888576
massive buffs? no. more beneficial, yes.
Removing main downside, which keeps it from not being broken (you have to be healthy) is massive buff…
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I don't feel like already highly picked perks need such a massive buffs…
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I couldn't care less about MMR, but just overall number of games, kills/escapes etc is not that much to ask for, no?
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@Skillfulstone said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3888449#Comment_3888449
Due to the massive backlash that basekit Unbreakable got before, I doubt the "anti-slug" is going to be a simple basekit Unbreakable, it will likely have some caveats.
And let's be honest, a bunch of things (not everything) in that "QoL operation" are meaningless, are rendered meaningless by something else, or make something else meaningless.
What possible "anti-slugging" mechanic can coexist with a "surrender-when-slugged" mechanic without making the other irrelevant? How can a mechanic be impactful if the very thing it's trying to address essentially became a 2nd victory condition?
I would want anti-slugging to work ONLY in early game it basically discourage from slugging from start playstyles. Mid and late game if you get full slugged you can simply give up…
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Yeah I have had that last game, I was wondering why wesker with me is so useless just to see him later with survivor on shoulder :D
Luckily that survivor DC, because not even EGC fixed it…
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I think it is definetly survivor sided since previous version…
What killers got into 2v8 now? Nemesis, Legion, Wesker
Nemesis and Legion are not really that good, so no reason for them to make it less survivors sided, quite the opposite…
Wesker is definetly valid, but I don't think he is better than what we already had.
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@XtremeDBD said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3886664#Comment_3886664
Eh, its what majority of players wanted to see happen.
https://us.v-cdn.net/6030815/uploads/J9G16EZTIIRH/rip-bozo-packwatch.gif
So what? It doesn't make it less pathetic for devs to do this…
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@I_Cant_Loop said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3888347#Comment_3888347
I couldn’t care less about upvotes or downvotes, but some people do. This place becomes very unwelcoming for some if they see their posts being downvoted into oblivion because it’s an unpopular opinion. Is that the kind of place the mods want this forum to become?
I couldn’t care less about upvotes or downvotes, but some people do.
then why did YOU make the post… It seems like you care.
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So what? It's just irrelevant number…
If your feelings are hurt over something so trivial, then public forum might be not the best place for you.
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It may be annoying if you play Nowhere to hide/eruption build, but there are builds where to is also completely useless…
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@sanees said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3888086#Comment_3888086
Even in her best days in 3gen she was much weaker than a knight or blight or nurse, people just saw 1 video and went crazy
I have claimed in past that she was never the best 3-gen killer even during gen kicking era, but she was definetly easiest to get best results. That's why it was way more common to see her 3-gen than any other killer (maybe except Knight, that may be around the same).
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@danielmaster87 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3888086#Comment_3888086
They didn't even try to prepare. They KNEW it would be a 3-gen match, and they still gave her one for free. And when they actually gave her a free down in her 3-gen and then she went to hook them, no flashlight save, no gen rushing, just standing around and barely getting back to the gens.
But how can you agree with that and then say she's still the problem? It wasn't impossible to break her 3-gen as a solo. Push the 2 furthest, hold forward at the first sight/sound of her, and she can't be in 2 places at once. You could even push 3 gens at once if all 4 are still alive. And this was when they had gen tapping still, mins you. Skull Merchant was waaay overblown, and was ultimately still an M1 trash killer. They just complained because it took teamwork and effort to beat her, and they wouldn't even read what her power did. Just DC'd until they faced an easy killer.
The 8-kick limit now and the instant gen tapping back then function the same way, making it more trouble than it's worth for the killer to kick the gens. Those perks weren't even problems because they were countered by gen tapping. You could put them back in as they were at their peak, right now, and they wouldn't be meta defining. It really takes facing good survivors a killer to get any of this stuff, and I don't think most people have done that, so they don't get it.
But how can you agree with that and then say she's still the problem? It wasn't impossible to break her 3-gen as a solo.
You needed 4 people playing save, be willing to stay injured and push 2 specific gens basically on the same time. Most important was that all 4 survivors had to actually try to break the 3-gen.
That was very unlikely in soloQ and 3-gen was also way stronger than it is now…
I don't really think it would be such an issue now, but she would still be highly hated killer.I think her power need to be changed and either get rid of drones, or make them purely information part of her power. They simply can't have anything to do with chase.
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@danielmaster87 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3886750#Comment_3886750
What do you think of the "1-hour Skull Merchant vs best survivor team in world" match? Legit top level match, or just a fluke? I lean towards the latter.
It was fluke, they didn't prepare or anything and just tried to figure it out during the game. Next game would be easy for them, because they would just not heal and play safe (prerun) to break 3-gen.
But it was an issue, because playing her was way easier than playing against it. So breaking her 3-gen was near impossible for soloQ.
I don't think it would be that big issue now, because all those perks are gutted/nerfed and gen kicking is limited.
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@MechWarrior3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3886746#Comment_3886746
She's not my killer main by any means but I feel confident they can whip something up. It might not be perfect but anything is better than what we have currently.
She used to be my main, so I am really annoyed by her current state…
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@MechWarrior3 said:
I am sure they will be able to squeeze her in. We have lots of time. All content is pushed back by at least 2 weeks allowing them time to work on QOL stuff which they said the team has a lot of it done already since they have been working hard on it.
They more than likely already have a layout made for Skull Mommy. Its just a matter of touching it up and testing it before it goes to PTB later on this year. Id say June at the latest :D
You are very optimistic, let's hope devs won't dissapoint you.
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@Rudjohns said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3886665#Comment_3886665
Yes, I am expecting a chase power
Drones should be only for info, such as killer instinct if you are scanned by it. Enough with deep wound, hinder, haste and undetectable.
I am fine in udetectable integrated to her power, so she is not fully out of touch with original design.
But everything to her chase simply needs to be some new power not connected to drones. It needs to be something skill based, so it can be outplayed.
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@Rudjohns said:
I hope they give her a completely new power
They should either fully give up on drones, or make them purely information power and give her something else for chase.
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Because of QoL updates it is unlikely she will be changed any time soon.
They really did her dirty…
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Not like hex builds are that strong at the moment, so ANY buff is good for them.
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It's a good start, but there should be definetly more options, when to surrender.
Even just duration of the game to avoid holding hostage by cheaters. Normal games simply won't go past 30 minutes.
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@sinkra said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3876331#Comment_3876331
Wrong because you ignore 2k. Even in sports statistics a tie counts as half a win, so a 50% kill rate is equivalent to a 50% win rate for killers.
Depends on the sport.
Every win streak is lost on 2k, so I see no reason to count it as a win in any way.
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@Sow said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3884405#Comment_3884405
I don't know how to do all the forum quote stuff lol.
Definitely the community does play a part in how the game goes. Although it's BHVRs game and they have the ability to literally do whatever they want with the game for better or worse. I think if the community had more say this game would be much different. Legion might actually get a rework XD.
I personally love chases and from time to time taunt the Killer if I have no hook states but that's in a normal match. I think I get where you are coming from those people that just hide in a corner and never take a hook state for the team… If so I fully agree with you 100%. :)
I'm speaking to the 2v8 here though. Like I feel so guilty seeing most of my team has hook states right but so many people just don't do gens, ya know what I mean. So I'm like I need to do gens! Then others find their way to me and we work on the gen together but sometimes another gen pops and umm well the Killer sees my aura and I got like 1-2 teammates on the gen and they make there way over to us. The Killer like another mentions doesn't always go for me but they go for that weak link right.
I just feel so guilty cause I feel like I'm being a double agent working for the Killers but if I go out of my way to get hooked than I'm not doing gens and then I look at who is doing gens and NOBODY IS DOING GENS :'') pain hahaha
I don't know how to do all the forum quote stuff lol.
Here you go
I'm speaking to the 2v8 here though
I would say 2v8 is even less designed for hiding. It's supposed to be fast paced gameplay, which kinda makes it more fun for majority of people imo.
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@Sow said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3884368#Comment_3884368
You took my words out of context. Don't worry, I'll catch you up…
I said, "I feel like I'm playing a hide 'n seek game where you don't hide and the Killer knows your location 3/4 of the match."
You should be a news reporter mate haha you seem to enjoy trying to use misinformation to drive your narrative. ;p
DBD is/was a game with a balance between hide 'n seek as well as chasing(can call that tag if you wish). It still has the hide 'n seek elements when aura builds aren't being used but I'm mainly speaking to 2v8 here and how it's a counter intuitive mechanic that gets your teammates killed more often than it does help balance out hook states. I'm starting to think you just read the first line and then quoted me lmao.
DBD is a game I enjoy and the theme has shifted to be aura heavy. It wasn't always like this. Mind you I played the game early on prior to the new engine etc… Only returned about a year ago. So things have drastically changed. I enjoy many of the changes but the aura scene is a bit much sometimes.
I enjoy the cat & mouse gameplay of DBD. I am also not the only one who finds aura reading to be far to abundant and over used in the game.
Also Devs did say this game is a Hide 'n seek game. So your are technically wrong in calling it a game of tag. Although when you face off against an aura build on a Killer then yes it tends to become a game of tag as you say. During those games you're correct DBD becomes a game of tag.
Distortion is practically useless with how often it procs. All I'm saying to you is that in general aura is okay but there are too many bloody aura perks both on Survivor and Killer side. It's gotten ridiculous. Although my post was mainly about 2v8 and how having no hook states basically makes you a determinate to your team and more often than not punishes not just you for evading the Killer but also your allies who are near you.
Also Horror is not just feeling your heart ready to pounce out of your chest kind of adrenaline. There is subtle horror driven by the tension of a situation. Where you narrowly avoid being downed or a killer passes right by where you were hiding. Subtle horror plays to anxiety and fear as well. As the gap gradually closes and you feel that tension grow that is subtle horror as well.
You took my words out of context. Don't worry, I'll catch you up…
You are no fun. I like out of context quotes.
You should be a news reporter mate haha you seem to enjoy trying to use misinformation to drive your narrative.
Yeah, it's fun. Not like you made it hard with your first sentence…
DBD is a game I enjoy and the theme has shifted to be aura heavy.
Well, it used to be stacked heavily on slowdown, so only alternative for most killers are information perks…
I don't really mind hide and seek got worse, I think it's a good thing for both sides. Most players hate playing against and with those players. It's selfish playstyle, which makes game worse for everyone else imo.
Also Devs did say this game is a Hide 'n seek game.
Not like devs are always correct… I would say community has more say in about how game is played.
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@xGodSendDeath said:
Don't you want people to come into your stream and build a community?
Well, we are talking about dbd community…
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I feel like I'm playing a hide 'n seek game
You are playing wrong game then. Simple as that. Prop Hunt might be better pick.
DBD is not horror game (most of the times), it's not hiding game. It's more like game of tag.
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More Billy, Blight, Wesker, Dracula (I love to chase with those)
Less Knight maybe? I don't really mind to play against him, but his chase is not really fun for me.
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@tjt85 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3884009#Comment_3884009
I guess we'll have to agree to disagree.
Scout is my favourite class. I think they should have the ability to hide right under the Killer's noses without the risk of being revealed by aura reads, hence the idea for a Distortion like ability. I don't think that would be useless with all the aura reading Killers get in 2V8. Re-building pallets is fun, but it just doesn't suit the idea behind the class in my opinion.
If scout was what you are saying, I would see it as valid reason to dodge lobbies with multiple scouts.
It would be simply selfish class bringing nothing for the team.
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@tjt85 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3883974#Comment_3883974
Kind of, but not really.
If you've got great ping, that's fine. But some of us play with 60ms + and there's no way you're not getting hit with that most of the time. I mean, you should still try to stun them anyway because you're likely to be hit either way. I think it's usually better to pre run or just to stay away from a Legion in frenzy (and the aura read from Inner Focus would help with that).
Besides, I've always felt like rebuilding pallets should be The Escapist's thing. Scouts should have something Stealth related instead, like short range team aura blocking for a limited time.
there's no way you're not getting hit with that most of the time.
I am fine with gettting hit for it. There is not really a risk to it when there is no chance for Enduring.
Still way better than the alternative, where I get hit anyway, but also other survivors will get hit…
Besides, I've always felt like rebuilding pallets should be The Escapist's thing.
That wouldn't really be balanced. Huge buff for Escapist and Scout would be kinda useless.
Current way is better. There is use for all classes imo.
I usually play Scout whenever I am soloQ and Medic when I go duo (for instaheal in chase → super broken)
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@Jadelysta said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3883975#Comment_3883975
I dont think the scenario you are talking about works as flawlessly as you think. I have 5k hours locked in and if i remember correctly it only works sometimes.
I have played around 20 games in this 2v8 (it's good for farming challenges) and many of them with Legion for some reason. There were basically only two games where I wasn't able to do it on reaction, because killer had almost 200ms ping.
Otherwise it is very reliable thing for me…
So far worst result I have had against Legion were 4 kills and it was Legion + Nurse. Most of the times they get destroyed tho. Best result I had were 2 hook stages in total :D
I consider Legion to be weakest killer in 2v8 at the moment. Unless all survivors don't know what they are doing… -
@Jadelysta said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3883966#Comment_3883966
Its luck if you have high ping, not everyone can just react that fast.
Sounds as excuses to me.
There is an easy scenerio where it has nothing to do with luck. Not really an issue of Legion, if someone has bad internet or simply lack of skill. It's not like you need to have an insane reaction speed for it. -
@tjt85 said:
Wow, I guess there are a lot of Legion haters out there…
(for me personally, Wesker, Spirit, Huntress, Nemi and Blight are way less fun to face in 2V8, but to each their own)
What about adding an "anti-Legion" class?
Maybe something like Resilience / Smash Hit / Inner Focus / Made For This could work pretty well. Dead Hard might be a good choice for the build too, though obviously less useful against a Legion.
There really should be more Survivor classes anyway, focused around different play styles.
What about adding an "anti-Legion" class?
Scout is anti-Legion class…
You can rebuild pallets, which means you always have pallet nearby to just stand under and stun him out of Frenzy. -
@Bartlaus said:
https://us.v-cdn.net/6030815/uploads/UIHW4TBYPRXQ/250.jpg
Even if you gave me 20,000% more Bloodpoints, I would still avoid this mode, seriously! Is it so hard to understand that Legion is absolutely broken in a 2v8?
skill issue…
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@Jadelysta said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3883890#Comment_3883890
You can't "simply" master something that's pure luck though.
How is it based on luck? It can be if you try to stun him without getting hit, but that is mostly on prediction anyway.
But it has nothing to do with luck if you are willing to take a hit for it… I can do it on reaction, literally waiting for attack animation. It means we will often end on the same side of the pallet, but he can't have enduring in 2v8, so doesn't matter.
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@Aceinbush said:
Legion is kinda good in this gamemode. He isn't that much lethal like other killers however he has huge info and snowball set up for the other killer + free passive slowdown mending simulator.
I played him twice and both games were very effective value I got out of Legion.
He is really good support killer.
He is good only if survivors are bad… He is very easy to counter in 2v8
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Very survivor sided, if you don't regularly escape that's simply skill issue at that point.
You can do lot of broken things. Probably easiest to do is to play with 1 friend and both use medic. You can take two hits and then instantly heal…
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@Nathan13 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3883425#Comment_3883425
you’re gonna be wasting a lot of resources.
You mean while there is way more pallets than normal and survivors can also rebuild pallets?
It's not really waste if you save several health states of other survivors… -
Just stand under pallet and stun him when he hits you so he can't get more hits…
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The game mode can't really be much more survivor sided than now…
Legion is definetly the weakest killer in the game mode, just stand under a pallet and stun him when he hits you, what's so difficult about that?
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I am all up for counting cage as a hook, so killer perks work for it too.
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@Marzipan210 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3880418#Comment_3880418
Honestly I think survivors just shouldn't be able to attempt to escape from the hook without a perk that guarantees it or unless the killer camps. Or maybe they should only be able to try 2 times but it doesn't increase their hook timer.
I don't think it would end well to give "free" attempts, it might work to remove 1 and maybe increase chance to like 5%, so survivors have time to unhook you when you try it, before you reach second stage.
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@CursedPerson said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3880417#Comment_3880417
Done but now reload speed addons are gone so survivors can make distance after missed shot.
Sure, I am fine with that. Rework them to something else, or keep only low rarity and rework green.
I would gladly take it over normal movement speed so I don't have to deal with hold W marathon.
