Perelie
Perelie
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- Perelie
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Comments
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Keep dreaming, they're just going to keep nerfing bad killers until everyone stops playing. them. There are already so many killers I never see because of how trash they are, and it's sad Spirit will be joining them. I can't even remember the last time I saw a Leatherface.
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@not_Queen said:
@StrickxNyne Since you are playing on XBOX and the exchange was made through the platform service (and not directly through DBD), our team does not have any jurisdiction to punish for these messages. I invite you to report it directly to XBOX.
Haha oh wow. Shouldn't be surprised though, you guys encourage survivors to abuse killer players.
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Devs only player survivor and get buttmad like little kids when they lose, this is why they're always nerfing killers.
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The nerf absolutely DOESN'T seem okay, Spirit was average to decent and didn't warrant it. It's also a huge nerf, she'll be useless.
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Wait what, why the hell would they nerf Spirit, she's not even remotely OP lol.
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@epicassassin said:
@Peanits is there ANY chance that the update is today?
Zero dude, he implied in another thread that it won't even by out by Halloween.
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@miku1 said:
A lot of my friends are going that we don't care anymore
And for good reason, why should we care if the devs obviously don't care?
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I'm willing to bet they're going to wait until post-Halloween to say "There's no point releasing a Halloween even when it's not Halloween so we're going to save it for next year" lol
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Imagine an online horror game not getting a Halloween event...
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Game's dead yo.
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Has DBD been abandoned?
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RIP Dead by Daylight
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The safest bet is to just assume it ain't happening at this rate :/
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/793949#Comment_793949
I appreciate the optimism, but it's not cancelled.
Remember when you personally told me we were getting dedicated servers mid September, way back in June?
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@Peanits said:
Until it's ready. That's all we can say right now. If we had a date to give you, we'd give it to you, but this is the sort of situation where we can't possibly say for sure. It's the type of deal where as soon as it's ready, we're sending it off for certification and then the update is out.
It's probably best if you guys just pull off the band-aid now and admit it's been canceled, because it's only going to get worse the longer you hold off.
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Postponed indefinitely it seems :/
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Seems like it's been canceled and they're too scared to say anything
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@Ksoni said:
https://forum.deadbydaylight.com/en/discussion/comment/625386#Comment_625386
Before it was 6/9/12/15 and now its 4/8/12/16. So as you can see its nerfed when 2 survs are injured, the same when 3, and buffed when 4 are injured.
Why are the devs always nerfing killers for no reason? Perks like Thana are already weak, why nerf it further?
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@Boss said:
https://forum.deadbydaylight.com/en/discussion/comment/625419#Comment_625419
If you see it, then that means you see a DbD criminal commiting a DbD crime.
Oh my goodness.
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@Boss said:
https://forum.deadbydaylight.com/en/discussion/19450/game-rules-and-report-system
PERMANENT BANS
Hacking in-game exclusives and / or legacy skins
Cheated progress / modifying your save file
Threats
Other Hacks
In short: It's not allowed.
Okay that's good to know. I just wasn't sure because I still sometimes see it, even if in videos.
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@Locker_Monster said:
https://forum.deadbydaylight.com/en/discussion/comment/625399#Comment_625399
Because it's impossible to catch all hacks.
Hacking will happen. They will get banned, eventually.
Then the user will buy or pirate the game again, get new hacks, and cheat some more.
It's a never ending cycle. It's not possible to instantly ban all hackers.
Well I don't know, maybe they should try harder.
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Oh that's really weird because I still sometimes see them :O
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@[Deleted User] said:
I... don't quite understand. Hacking isn't allowed.
Is it possible? Yes.
Is it allowed? No.
Can it be made impossible to hack? Probably not.
I would prefer they ban hackers if I'm being honest. I know it's a pretty controversial opinion to have but it would be the right move.
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@Locker_Monster said:
The heck are you talking about? Can you post any sources?
It seems pretty obvious to me that the devs would say 'no' to hacks, so can you give of any proof they said otherwise?
I worded my post poorly so I edited. I didn't mean it like that.
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If hacking wasn't allowed, there wouldn't be hackers in the game. But there are, so figure it out.
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Still getting people DCing at the start of matches. Still no solution?
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@Madjura said:
https://forum.deadbydaylight.com/en/discussion/comment/620534#Comment_620534
Even if the system did its job properly it doesn't account for the reason of the DC, for example to give someone else the hatch
You need to have a disconnect rate of X% to get banned
If something else has a lower occurrence rate than X% you can always disconnect and never get banned. If the % of games with moris is less than X and you always disconnect it will never trigger. That's why automated systems for that are inherently trash and a new system will also fail
Lower the ban threshold then.
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/620521#Comment_620521
There is no might, no eventually. Dedicated servers are a promise. Summer ends in September. They have been upfront that these changes will take time and so far it seems they are still on track to deliver on schedule.
They can still punish people now for DCing before making those changes. Just make it so if someone keeps DCing, there's a penalty. The reason why people do it so much now is because they know they can get away with it.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/620257#Comment_620257
With the stability increase over the past few months, we are back to the regular DC ban system. Things are on track and it's starting to show. (Insert happy crow.)
But as for the original topic, we are not ignoring it. I would suggest reading through the developer updates (which can be found in the news section). There is a new system on the way that will punish disconnects better than our current system.
It's been "on the way" for as long as I can recall. How many years does it take?
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/620513#Comment_620513
So you didn't read any of the comments explaining exactly how they're gonna try to fix the issue?
All they've said is what I've heard a million times already for months, empty vague promises. that they "might" do something "eventually" and that's just not good enough. All talk and no action while the game is unplayable due to constant DCs in every match and no penalty.
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Hah that's so weird, I made a thread yesterday and still got no reply, isn't that odd :O
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Fix DCs
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Punishment for DC's would be nice..
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This thread still needs addressing please.
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Because the devs still won't punish DC's.
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I've always had the crazy and controversial opinion that cheating in online games shouldn't be allowed. Just make it so people can't cheat.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/540978#Comment_540978
We are still banning people for disconnecting with our current system in the time being. We have not stopped just because a new system is on the way.
You keep saying this but I'm still getting DC's constantly, and when I talk to other people in the post-game chat they also talk about experienced many DC's in their matches too. Heck, the last match I played since I made that point I got 2 DC's in the same game.
Please can't you at least allow compensation points for us who have to deal with this? Because you lose out on so many points when people DC early.
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@Peanits said:
They're still on the way. As others have mentioned, though, summer ends around mid-September.
That's so long away that you guys should really do something about DC's before then. You can't keep holding it off, it's a huge problem with the game so please stop ignoring it.
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@Peanits said:
It's not your character model, it's just your camera. The key is consistency more than anything. You don't just have to get him in the center of your screen, you have to keep him there. If he's outside of that zone for more than a split second, his reveal progress is going to start regressing.
Beyond that, at least 20% of his body needs to be visible in order to start revealing him. I would suggest angling your camera down at him slightly to help you see over obstacles a little better. If he's peeking around a corner very carefully, you may not be able to see him at all. In that case, you'll just want to make a run for it and break LOS.
We've got a couple minor QOL changes on the way that should make it feel better.
More killer nerfs as usual.
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@prof_teabagger said:
https://forum.deadbydaylight.com/en/discussion/comment/538329#Comment_538329
Play nurse then. It's really insane how many people still complain about looping (besides some busted maps like preschool but a rework was announced)
So only one killer in the game is viable, nice.
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@Peanits said:
The Spirit Fury + Enduring combo is pretty powerful, as other people have mentioned. They'll have to either throw pallets down early (fewer loops) to avoid it, or get greedy and go for the stun and end up getting hit.
But you need to use two perks just for a mediocre counter. It's not good enough, the two perks should be combined. That or let us have a decent real counter.
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@drunky26 said:
Spirit fury is amazing at what it does.
It's just balanced in a way that it has counters, as it should.
It still needs to have Enduring merged with it to make it alright.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/538336#Comment_538336
It isn’t useless when I use it, maybe the perks aren’t the issue.
It's a weak counter to pallet looping. Killers need something better.
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@GrootDude said:
Spirit fury is good alone too.
It's worthless alone because you can only use it every three pallets and you still get stunned. It's pathetic.
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Also the fact that Spirit Fury is useless without also taking Enduring goes right with my point. The two perks should be one. Then MAYBE that could be an okay counter to pallet loops.
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You realize what you're suggesting is being forced to take 4 perks just to have a halfway decent counter to a base mechanic that survivors have by default?
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It's ridiculous than hooked survivors can break your stealth, this is totally broken on open maps elevated positions.
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@KaoMinerva said:
Look up or do what I do... Franklin's Demise
I really regret having adding in the "powerful" part because everyone has missed the real point of the thread.
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@The_Daydreamer said:
https://forum.deadbydaylight.com/en/discussion/comment/537370#Comment_537370
Again, you are not answering. (What a surprise...)
And again, it is not me doesn't wanting those equivalent things, it's just the fact that it is not possible to have 100% equivalent for every side in that case.
And now I am out, cause you know you're wrong and I doesn't want to waste my time with that useless discussion.
It doesn't HAVE to be an addon. There's no reason why killers can't get an offering that does something similar.
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@The_Daydreamer said:
https://forum.deadbydaylight.com/en/discussion/comment/537351#Comment_537351
Like I said, it doesn't make sense. We all have the same BP Offering and creating a new add-on doesn't make sense too. If thats a big no no for you then tell us what add-ons are realistic to create for every killer?
Just calm down and don't be triggered for no reasons, lol.
But why do you very strictly not want killer to get their own equivalent of what survivors get?