Perelie
Perelie
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The devs only care about survivor. The game is unplayable as killer but they're still getting nerfed.
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The devs encourage toxic behavior towards killer. They reward it by nerfing killers who get DC's against them, and feature the tbagging and bullying in their mash up videos for laughs.
The devs HATE killer, they HATE people who play killer.
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@Karltastisk said:
Lery's is one of the maps that favours killers (statistically). Haddonfield favours survivors (statistically). So you can guess why lery's is getting reworked first. We can expect the game map to follow after this one...
This is 100% it. The favoritism toward survivor is killing my enjoyment of this game. Killer is unplayable.
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@snozer said:
https://forum.deadbydaylight.com/en/discussion/comment/953484#Comment_953484
So if we send some gameplay of streamers who edit the .ini file to make the killer light larger and brighter, they will get banned?
Rules don't apply to streamers, they're allowed to do anything they want.
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It'd awful and unrewarding. You derank if you don't have a perfect match and get fewer points than survivors who have an easier time.
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@tortrader said:
https://forum.deadbydaylight.com/en/discussion/comment/953089#Comment_953089
If you listen to their streams then you'll know what their objective is: two escapes and to kills per match on average.
Right now the stats show that all killers except for nurse are killing more than 50% of survivors. That means overperforming.
What we should expect going forward is that all killers except Nurse will be brought down in performance level.
It's not that they don't care, rather they have a design goal.
Then why do killers derank for getting only 2 kills? Also stats are and always will be skewed by DC's.
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The devs only care about making the game fun for survivor, they don't give half a crap about killer unless it's nerfing them.
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@snozer said:
You will get this just from playing ghost face. BHVR has taught survivors that if you dc enough against a killer you don't like, then that killer will be nerfed because they are not "FUN" This is what got the nurse, spirit and legion nerfed.
This is exactly correct, and I think it's a disgusting way to treat the playerbase.
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Pretty sure it is bugged, same thing happened to me.
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Even the match making is rigged against killer. This is pathetic, I swear the devs do this just out of spite and hate for killer.
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Killers are already not allowed to have fun, sadly. They clearly don't want people playing it, that's why I've given up and moved to survivor. Got to tank 2 in just a few days, it's so easy compared to how stressful and difficult killer is.
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@ALostPuppy said:
If you changed ruin to be something else? Maybe. But survivors should also have something like kindred or deja vu in their base kit as well. You also don't need ruin on a lot of killers and builds. Billy, Nurse, Spirit and maybe Pig do just fine without it (Pig because her RBTs can be a built-in gen slowdown by taking survivors off gens for a while). Not running ruin doesn't give you that little bit of security at the beginning of matches but it also means you don't have to babysit it at the beginning either so it's a double-edged sword really
Survivors are already OP, that's why killers need a buff. Buffing survivors in exchange for buffing killer won't solve the problem.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/937689#Comment_937689
Get to what? The totem?
A killers priority is finding and sacrificing survivors, not babysitting Hexes.
Sure you might get easy hits/grabs on someone cleansing one, but thats hardly a reliable gamble compared to actively hunting/tracking the survivors.
So what if 2 gens pop quickly?! That’s far from automatically guaranteeing the survivors will win.
Before you get to a gen, stop feigning ignorance.
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@Seanzu said:
If you're required to take it, and it's gone in 10 seconds, but you still win the match... Was it really required?
It always makes me laugh how some people complain about totems being destroyed in seconds almost every match but also say they can't win without ruin =/
Because it doesn't happen 100% of the time, duh..
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@LordRegal said:
https://forum.deadbydaylight.com/en/discussion/comment/937725#Comment_937725
I’ve argued quite strenuously against Kindred basekit as well. So I guess my stance is “perks are perks for a reason, making them basekit is not a good balance move”
Killer still needs something to slow the game without the requirement of taking ruin.
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Hmm interesting how you all argue against ruin as basekit but want kindred in survivor's basekit. Really makes ya think...
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Why should survivors get kindred in basekit if killers aren't allowed ruin or any similar alternative? Survivor is already easier than killer, you don't need that big of a buff on top.
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@Accullla said:
Ruin is a bad perk even when active. It prevents people who use it as a crutch from improving their skill and efficiency as killer.
When it lasts it helps killers easily beat bad survivor teams without needing to play well themselves. At the same time it does close to nothing against good teams even if it stays up the whole match.
Play without ruin and survivors will complete 2 gens before you even have time to get to it.
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Yes.
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@[Deleted User] said:
Depends what you mean by "fixed".
The DC penalty system was only a test, which is a good thing because a lot of innocent people were getting soft banned whether the game crashed, dedicated server flubbed and kicked them out, or even if they got an error messaging saying their rank failed to update despite completing the entire match, along with other game breaking bugs making disconnecting the only way to exit the match.
This is taking too long, they said they were going to have implemented the system months ago. They're just too scared to punish people in fear of losing paying customers. Same reason why games don't stop hacking.
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@WolfPad06 said:
I love how, when the community uses BHVR's own stats and data to make an argument about a killer/suvivor performance, there's the inevitable dev comment of "well stats are just that, there's a lot more that goes into it, don't take it too seriously".
Now we get another dev using stats, and only stats (barely a months worth, at that), to basically conclude a killer deemed unfun and ineffective by those who play them most, to have ACTUALLY received a buff! And here everyone who got to test the changes and found them detrimental thought they were nerfs! Silly us, what we feel and experience is wrong when there's DATA!
Oh, but only some data. The data that supports dev's decisions. The other data we shouldn't read too much into.
I'm not liking theses mixed messages and double standards.
It's disgusting behavior by the devs and downright insulting. They outright tell people their opinions are wrong too when explaining the killer isn't fun.
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The challenge is bugged and doesn't even accept it when you complete it. Hope they fix that.
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@indieeden7 said:
https://forum.deadbydaylight.com/en/discussion/comment/934020#Comment_934020
Devs have confirmed many times that matches with a DC aren't counted when looking at a killer's kill rate.
That's still skewing results if matches aren't being counted.
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@UncannyLuck said:
The stats do not (or did not, for the 3 month ones) include DCs, and it has been said that they don't look any different whether they have DCs or not.
Either they count DC's or they ignore matches that had DC's (In which case, most matches wouldn't count), either way it's messing with the stats.
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Except the stats are completely skewed by DC's..
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@kate_best_girl said:
https://forum.deadbydaylight.com/en/discussion/comment/934012#Comment_934012
Nope its actually only red ranks. Clown has the lowest and he's at about 62%
Then it's counting DC's as kills. That would definitely skew the data due to how frustratingly often survivors DC.
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@kate_best_girl said:
https://forum.deadbydaylight.com/en/discussion/comment/933974#Comment_933974
Every killer has above 60% kill rating average
I don't believe that at all. I'll bet there's a fine print you're missing, like it's skewed by DC's or only includes brown ranks.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/933993#Comment_933993
I can’t precisely answer that since I don’t know what goes on behind the scenes but he still has the dev tag, and the person I quoted doubted any dev played killer often.
Pretty sure he's a community manager. Nothing to do with balance or design.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/933987#Comment_933987
Peanits is a red rank huntress main.
He's not in charge of balance and design though is he.
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@MarsAttacks said:
https://forum.deadbydaylight.com/en/discussion/comment/933945#Comment_933945
I doubt the devs player killer very often otherwise they wouldn't have been in the state they were in 2 years ago. That alone is proof enough that they must rarely play killer
There was a video a while ago where Cote was practically forced to play killer at an event in Korea I believe it was. He was laughably bad and it was so obvious he never plays killer. You could see him get visibly frustrated. If not for that event, Hag probably never would have been buffed.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/933976#Comment_933976
Most every killer can get a 2k commonly which means they aren’t under-preforming and survivors aren’t over-preforming.
The devs are balancing around a 2k which favors no side.
Not all killers though, some like Clown have been falling far behind but remains completely ignored for years. Survivors whine about anything and get a killer nerfed within mere weeks.
Also if the game is balanced around 2 kills, why do killers derank for only getting 2?
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/933971#Comment_933971
Most aren’t under-preforming though.
Many are, and they're being ignored while others get nerfed that aren't deserved. Survivors over-perform but that's ignored also. The devs are only interested in balancing the game to favour survivors. They only listen to survivors.
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@Acesthetiic said:
https://forum.deadbydaylight.com/en/discussion/comment/933955#Comment_933955
Sorry you lose sometimes and think your life as a DBD player is over. People just complain too much and can never fault themselves as a reason why they’ve lost a game. Think what you want, but DBD continues to become more and more balanced as it updates.
"People just complain too much and can never fault themselves as a reason why they’ve lost a game."
That's rich considering killers keep getting nerfed due to survivors complaining constantly over losing a single match.
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@Acesthetiic said:
Game is pretty close to being balance quite honestly.
Then why does every patch nerf killer further into the ground despite already under-performing?
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@GrootDude said:
They do play killer, this is a proven fact if you watch Almo, Peanits, or Mcote play. If you’re going to make that claim, please prove it.
More than half the player base plays both survivor and killer.
lol sure, maybe if they play it to look for minor strengths they can nerf to make survivor easier.
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Lots of killers are in desperate need of buffing, but the devs don't give a #########. All they care about is nerfing killers to make survivors happy.
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They're too busy nerfing killers for no reason.
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It's a god damn joke. Every killer 100% requires Ruin just to have a chance of competing against how strong survivors are, and most matches they spawn right next to it...
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@Exciter said:
How about - It's a random chance one will be picked over the other?
Well I haven't had it work for me as killer :/
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@SnakeSound222 said:
https://forum.deadbydaylight.com/en/discussion/comment/933096#Comment_933096
You know the devs are humans, right? They’re not robots designed with the sole purpose of working 24/7.
Dunno, sure seems like they work 24/7 on nerfing killers..
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/933087#Comment_933087
It isn’t a nerf.
People said the same thing about Legion before the "rework" and then surprise, it was a nerf. Hell it was about 3 or 4 nerfs.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/932907#Comment_932907
I get the feeling I won't be able to convince you otherwise, but intentionally making the game less enjoyable for a ton of people would be a ridiculous move for any developer to make.
So when are Leatherface, Legion, and Clown getting buffed?
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@Almo said:
https://forum.deadbydaylight.com/en/discussion/comment/932856#Comment_932856
A) It's not a nerf.
B) We do care about what annoys Killers. This was why the insta-heals were changed.
This is like the 4th killer nerf in a row. Why not look at buffing one of the killers that have been underperforming for years now?
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/932052#Comment_932052
Perhaps it wasn't conveyed fully in the stream, but it's more a matter of killing two birds with one stone. If we can make something more fun to play as and against while also giving them some QOL changes, that's a two for one deal. We're already changing them, so we can knock out both at the same time. This way we get more value out of the changes we make since it makes both sides happy at the same time.
lol you guys have never cared about making killer fun to play as.
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@not_Queen said:
@SnakeSound222 The end of year post will not include the Doctor change list but we will publish Designer Notes before the next PTB.
Also I am sad no one talks about how OP Slippery Meat is. 🙃
You guys are nerfing Doctor because of concerns that he's not fun to play against, but why do you never care about what killers find annoying? You only answer questions from survivors and balance around what they want.
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How about instead of what, the 4th or 5th killer nerf in a row, you buff one of the garbage killers?
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@PistolTimb said:
Why do you care so much? Not like it -really- affects you.
Because I want to know, why is that such a big problem? There must be a reason, no one ever cuts me that kind of slack. So what's the difference?
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@humanbeing1704 said:
https://forum.deadbydaylight.com/en/discussion/comment/932350#Comment_932350
then just being nice or just wanted to let someone live and they happened to be the last guy
But why only specific players? I mean when I'm the last guy, they never let me leave. So why let the dude who spent the whole game inside a locker go?
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@humanbeing1704 said:
being nice to a new player I guess
They're not new, they're just bad.
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@not_Queen said:
As for the cancel match part, at the moment, if you are the one that crashed, you will get the DC penalty. The other players will not.
Well considering how often this buggy game breaks during loading screen for no reason, that's going to be a big problem..