Orvarihusklumpen
Orvarihusklumpen
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- Orvarihusklumpen
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@Rogue11 said:
Sprint Burst is suddenly a problem after 10 years but tunneling is not..
Damn look at that dislike ratio lol
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@melissayeti said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4112500#Comment_4112500
"Listen" acting like everyone who plays DBD has the best hearing. There are many players who are hard of hearing or deaf that can't simply "listen" for the power up.
Why are they playing this game then? 95 % of this game is related to visual and audio queues.
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Look at the down votes lol
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The devs have already said that Pallet Density is not going away
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The pallet density alone made me take a break from DBD
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Pallet Density is back?
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Take Coté's advice
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@IlliterateGenocide said:
Seriously its almost always.
Badham Preschool
Nostromo
Midwich
and lerys
9/10 its one of these 4
variety is the spice of life and getting the same killers is one thing but getting them on the same maps is just getting stale
Is map selection bugged or what is going on
Map offerings are bad btw. Now the devs have control which map you are getting sent to.
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@ad19970 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4052209#Comment_4052209
As I pointed out in a different reply, "everyone" is simply not true. There are enough people that think he is fine.
Also, his vine attack delay is fine. If you could react to his vine attack, it would be useless. So that's probably not getting nerfed. The only thing I can see getting nerfed is the recharge time of his vine attack, which probably should see a 2 second nerf or something like that, so he can't spam his power quite as much as right now.
Nearly everyone on the forums are complaining about him and people on twitter are complaining about his vine attack having zero cooldown. They nerf that and the Vecna players will just zone like Springtrap or Huntress at a loop. His power is fundamentally flawed whatever the devs decide to do with the killer.
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One Letter Shor would quit if they implemented this which is a huge + lol
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@ad19970 said:
You are not supposed to be able to react to his vine attack, you are supposed to predict it and dodge early enough. If you could just react to the vine attack by dodging only once the vine attack is visually shown, it would be absolutely useless against good survivors that can react quick enough, and nobody would want to play Vecna in that case.
Pretty sure if the delay was 0.25 seconds longer the ability would become way too dodgeable and playing as Vecna would become insanely frustrating.
I also have serious doubts that DBD will lose half of its playerbase over Vecna. In fact I have seen quite a few people say that they enjoy going against Vecna.
He will get nerfed. Everyone is complaining about him and survivors are intentionally giving up against him in my matches lol
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3 downvotes lol
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@ad19970 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4051066#Comment_4051066
Everyone? Where exactly is that? As far as I have seen a lot of people actually seem happy with Vecna. Especially on reddit.
It's normal for a strong, new killer to get some complaints though. That's with every killer. Doesn't mean he'll get nerfed. And if he does get nerfed, I believe it will only be a very minor nerf.
Twitter, Reddit and the forums wants his cooldown nerfed
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@ad19970 said:
I find him to be pretty balanced. The only thing they might need to nerf is the recharge time of his power, so it becomes just a tad less spammy. But maybe even that won't be necessary.
Personally I think Vecna is a total success, he is strong but also has fair counterplay.
He will get nerfed bro. Everyone on the forums and reddit are complaining about him lol
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You have to hit a survivor 2 times to activate it and if they are good, you have to leave them in your map mobility form that has a a 35 second cooldown.
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Is this because of Vecna?
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@AVoiceOfReason said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4049742#Comment_4049742
You can dodge his power? It requires sound ques. I do it all of the time. I just don't like being spammed 40 times in less than 55 seconds. Its obnoxious and unfun. His big power attack? Watch the center. As soon as it stops, go in whatever direction has less of the circle. You'll escape it every time unless you're hindered. I promise you. I've done it just about every time so far. Its the power spam.
Zoning works only if you cannot dodge the attack. His power gives you JUST enough time to do so if you really pay attention, but the continous spam will cause you to make a mistake and its just mentally draining constantly watching the ground for an attack that you know is coming. If you can get zoned by HIM, then I don't know. I haven't had that problem so far. I just don't like dodging 40 attacks in 50 seconds.
The whole game is "mentally draining" especially if you work long shifts such as myself and one of your free time is to play DBD once in a while and get ######### on by players who have never touched grass in years. Vecna's power is fundamentally flawed like i said. If the devs give the survivor player a sound queue every time he activates his power then the average killer player with him will zone with his power just like Pyramidhead, Demogorgon or a Knight player. Zoning isn't there on Vecna yet because the cooldown is 3 seconds, if they changed that number to something like 10 or 12 seconds, most players will start to zone instead of using their power since the cooldown for canceling your power is only 1.25 seconds
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@top500spiderman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4048794#Comment_4048794
what changes? did you read anything i said?
I said that towards if they tried to bring Solo Q closer to Swfs
What would that achieve besides make killers choose the same 5-6 killers every game to compete with gen rushers more, and make killers tunnel and slug more?
Nerf gen multipliers, then nerf the top tier killers and harder penalties/protection on slugging and tunneling.
If 3 gens didn't pop 5 seconds in the match in higher games killers like blight wouldn't have to be in the game! Gen speeds at high play is ruining the game for everybody!
Killer players in my region are still playing the same 5 killers over and over again. Once in a while BHVR releases a killer like the Krasue that you see every game but then Daddy BHVR nerfs said killer and you are back to the same 5 killers over and over again.
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@AVoiceOfReason said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4049736#Comment_4049736
That's why I said 1% slower speed while the power is being held. That way he cannot just buttride you with his power like Pyramid head and others do with theirs. Its obnoxious and not skillful at all. Right now, if he catches you at a pallet, he can spam you until clock mode is active and you cannot make distance and even if you dodge 30 power hits, its only been 40 seconds, but it feels like an eternity. It's aggravating as hell. If you had an extra second, it would take a little pressure off of you when he decides to make you dance for a full 30 seconds.
So you want zoning instead? BHVR just needs to make more creative killers instead of making every kiler feel like a better or a worse version of another killer.
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@AVoiceOfReason said:
I'm just going to throw this out now. Having a killer spam a power every 1.5 seconds is not fun. There is no "mindgame" potential when he just keeps you at a pallet and spams his power over and over again until he gets his mega power then does actual damage. Its not fun to go against just like Ghoul and Krasue isn't.
They will then nerf him and then the killer player will just just zone instead. The power fundamentally is flawed.
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4046122#Comment_4046122
It is a bizarre phenomenon that needs to be studied. Why are console players on average worse than pc players?
Sensitivity settings compared to PC.
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This happens during every event, doesn't matter which Holiday. I blame SBMM. SBMM is the worst thing the devs have ever implemented into this game.
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Tell that to all the Russian players using VPN to get into Frankfurt servers lol
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@Royval said:
I mean there are many good pallets to stun legion. You guys have to learn to put in effort. Instead of just nerfing every killer that feels unfun to play against.
Ping dependant
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Yes and it's the same in the regular mode as well. 140 ping in every match. Time to play Civ.
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LMAO
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@MDRSan said:
Not to jinx myself but I haven’t seen any Legions so far in my 2v8 matches - most common have been Weskers for me. I do see how they’d be pretty miserable when paired with a second killer though, especially an Oni.
I was wondering earlier though - are there any reoccurring survivor oriented events? The Halloween one maybe because it gives you more map space? Kind of a meh advantage but it’s the closest I can think of that at least doesn’t give killers something that greatly surpasses it in advantage.
Not too surprising, Wesker is really good in 2V8 especially with the 3 bounds.
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I have the same issue as you. I think it just puts you into whatever server is available to cut down on queue times. Every single match today for me was ping over 140.
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Please remember to vote for them in the Labour Of love award.
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@PetTheDoggo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3971989#Comment_3971989
Ghoul can't down people in his power,
Yes, he can. He can use his power to get easy down on survivor, I would count that…
Unless you want to tell me, Spirit can't use her power to down survivors?
Ghoul's vault can down survivors, so it's not even technically correct.I don't know what to tell you, i like facing Ghoul, he's actually fun to face unlike Nurse, Hillbilly and Blight 24/7. I am going to be really sad if they give him his 18th nerf.
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@JPLongstreet said:
https://forums.bhvr.com/dead-by-daylight/discussion/437361/make-ranked-solo-queue-even-for-survivors
Around half of all survs are in a two-man SWF, with far less in trios and even less than that in quads. But still about half. Do you have any idea what that would to to queue times for everyone, everywhere?
It was always intended to have SWF in the game, it just wasn't quite ready at launch and was quickly added in soon after. Imo they might have underestimated what effect comms and midigating the randomness of solo queue would have, but players pairing up was always intended.
The reasons for some perks being redundant using comms is just so those playing solo have more options available to them. They'd be insane not to think surv would use comms in some fashion, even in 2016.
Where is the proof of this? Choy's video?
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@Svyatogor said:
I agree with every word
Especially I don't want the hundreds of hours spent on mastering this killer to go to wasteIt's silly to think that Online Multiplayer characters don't change during it's life cycle.
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@TimberGoingDown said:
They just introduced an item that can be used every 40 seconds that completely negates Spirit's power and turns her into a blind 4.4 M1 killer. I think survivors are doing fine.
Dracula too
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@PetTheDoggo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3971514#Comment_3971514
A good Ghoul will utilize those tactics you mentioned and cut you off at loops but you rarely go against those Ghouls.
What argument is this? It's not an issue, because players you play against are bad?
I couldn't care less, if players are so bad, they can't even play something so simple. With that logic Nurse, Spirit, Blight should have never get any nerfs and be buffed instead, simply because most players are too bad to play them.You comparing Nurse and Blight to Ghoul is a bad argument. Like i said, Ghoul can't down people in his power, Nurse and Blight can. Not only that but 2 of those 4 killers you mentioned is map dependant like Blight and Ghoul. My argument is that most players in this game are bad on both sides therefore it's not an issue but we already know that Ghoul is getting his 18th nerf it's inevitable.
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No #########. It's always been good but nobody used it, now a couple of content creators have said it is good and now everybody is using it.
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@PetTheDoggo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3966244#Comment_3966244
That's not even true in literal sense. He can down you with vaulting, which I would say is part of his power…
It's not even close to be true overall, when he can just fully cancel his dash next to you with lower fatigue than Legion.
Get rid of his ability to cancel his power and I am perfectly fine with him.Most Ghouls aren't good though, that's the difference. A good Ghoul will utilize those tactics you mentioned and cut you off at loops but you rarely go against those Ghouls.
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@Hannacia said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3970735#Comment_3970735
I quite enjoy going against a spirit. I even enjoy going against blight, nurse and ghoul too. It's because i enjoy learning to loop them and to go against them. I also enjoy playing them and learning their powers.
I recommend doing the same.
Fun is subjective which is why it's impossible to balance around it.
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@Teroo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3965609#Comment_3965609
You can use windows and pallets, not in every loop, but that's not unique to Ghoul, you can't however mindlessly pre drop against him which together with holding W is what 95% is doing. There was comment on reddit yesterday that sums up Ghoul perfectly so I'll just quote
...knowing how to loop completely destroys the ghoul. He’s strongest in wide dead zones, but struggles in tight loops. His power is unable to down people, and you can abuse vaults/pallets to stop him from vaulting.
I’d honestly argue the exact opposite. The ghoul is very good at stopping players who only know how to engage in boring gameplay such as holding W and immediately wasting resources.
Same deal with Trickster. He’s alright if you’re caught in the open but gets absolutely destroyed if you’re able to loop.
Ghoul is the embodiment of "mad cuz bad" and since vast majority of survivors suck ass he's "miserable to play against". Notice how top comp players don't complain about him, he's not even in tier 1 balancing on dbdleague but t2 :)
The thing is that the survivor meta (which is pre-running, holding W and pre-dropping pallets) is so ingrained in the survivors minds that when BHVR releases a killer like Kaneki that negates this will get shunned by the survivors.
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@M0mmy said:
I love the collaboration with Tokyo Ghoul, it's great. Sadly, I cannot find myself having any fun when playing against this killer. Any exhaustion perk against him is useless because he can just catch up and he always gets a guaranteed first hit? When you manage to outplay his power with some obstacles he gains it back immediately, no reward for the survivor.
I like playing against a good blight (or even nurse) which both are S Tier Killers because there is some skill involved and you can outplay the killer if you know what you're doing, but this? No fun. The more I play against him the less I want to play this game.
Hope this gets better or different.Ghoul is perfectly loopable since he can't down survivors in his power
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@jedimaster505 said:
I'm very happy with these changes as solo q survivor main.
Now let's not pretend killer macro is any kind of rocket science here. Hold the best 3 gen and then aggressively tunnel and camp the weak link and then slug for 4k. Most killers focus on the latter which takes like a day to master. Killer role is designed to be easy wins out of the box.
The clown and Knight nerfs require both better chase skill and macro awareness from those killers.
After all, the purple bottle nerf is a nerf to chase ability. Clown can no longer get brain dead downs by never breaking a single pallet and throwing only pinks. He has to actually use two bottles to play well, although most clown mains are so lazy they're just switching to yellow only cause they never learned to combine bottles. Also cigar box proxy camping abuse is nerfed too which is great.
Arinad made a rage video on how he wants to quit clown now which is hilarious. The last vid I watched by him he was teaching clown players how to proxy camp basement with cigar box. What amazingly skillful "macro". /s
As for Knight, also great changes. He's forced to actually have chase skill instead of brain dead zoning with Jailor and Assassin which made grabbing the standard mostly impossible. More challenging chases means these killers must apply gen pressure more effectively and actually commit to chases to win.
As for survivor, it's more like 70 percent macro and 30 percent individual micro skill. First you have your unreliable teammates, often with less than 100 hours when I have over 3.5k. You could run killer for what should be a 4-5 gen chase yet only one pops. Or a 3 gen chase and none pop. So much for micro. Then you have broken OP killer mechanics which limit skill expression in chase. It's very hard to carry in solo q compared to other games even if youre the best player on your team, most killers just avoid you til the end.
Breaking 3 gens and split pressure from the very beginning are essential. So many solo q matches are lost because teammates team up on gens at the start without prove thyself and do safe gens first. I like to run Deja Vu so I see this happen all too often. And it's annoying when my teammates frequently come to work on my gen instead of spreading out, so I move to another gen.
These changes are a great move by the devs. The next step is a global nerf to the low cheese skill tactics like tunneling, slugging and camping. Get those average kill rates down to 50% across the board so killers can be reminded what a fair match feels like instead of having their egos stroked with auto pilot pay to win mechanics. Knight and Clown are notoriously braindead to chase with, the former had AI doing most of the work while the latter just spammed pink bottles forcing pre drops or free hits at every loop. We generally know these changes are great because of how much killer mains are complaining about having to play skillfully in chase. Very good job so far BHVR.
Isn't Arinad also the player that made a 200-page guide for Clown and wins like 98% of his matches but instantly calls survivors OP and busted when they win?
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@Shroompy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3963965#Comment_3963965
If you want to look at the edit I posted 2 years ago you'll see that I have addressed this
Also Trickster is 4.6m/s. The other 2 you mentioned are 4.4
Oh yeah, i forgot about Trickster being 115 now which was a weird change
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The problem with those situations in general is that the killer can force a 4k by forcing the third survivor to snitch out the fourth survivor which happens a lot due to the hatch and the mindset that they wanna get a 4k at all costs.
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@Shroompy said:
Doesn't make you faster but it takes A LONG time to catch up, especially on RPD since the game wont count you as in a chase because of how many LoS blockers there are, meaning you wont be getting Bloodlust
EDIT: To be exact, they move at 110% speed (4.4m/s) and most killers move at 115% (4.6m/s)
No it makes you 110 in movement speed so killer's that have 110 movement speed are going to have it rough like Huntress and Deathslinger for example.
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@Jwolf24x said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3944326#Comment_3944326
He doesn’t even have to proxy camp. He can be all the way across the map pressuring a gen, chasing someone and then teleport back when unhooked
True
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@MoZo said:
I still don’t think Insidious will be useful even after this buff. I wish it would get reworked to be lethal pursuer for undetectable and make it so you’re undetectable for x seconds at the start of the trial and make all undetectable effects linger for 5 additional seconds
Scott Jund?
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@Dwight_Fairfield said:
Base kit borrowed time and haste finally added to saving from the cages.
Yeah Pyramidhead is dead
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@ElodieSimp said:
I know BHVR caters to killer mains but can we do something about slugging, it's really getting out of hand especially lately.
New Chaos Shuffle gives you basekit Tenacity and Unbreakable which might be a testing ground for BHVR tom implement it basekit Unbreakable
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@xGodSendDeath said:
Saying the game is balanced around 4 man SWF comp squads might be the funniest thing i've heard all year
Lol fr



