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Orvarihusklumpen

Orvarihusklumpen

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Orvarihusklumpen
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  • Majority of the killers don't have the time to spend precious seconds getting a haunt in the void that goes in a straight line, can't go over pallets or over windows

  • @Coffeecrashing said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3822042#Comment_3822042

    …Sound occlusion is still massively bugged, and survivors are often completely silent when the chase music is happening. Spirit is a completely different situation, because phase mode allows her to chase survivors without the chase music, so she isn't as affected by the current sound occlusion bug.

    You play with Friends and this event becomes a survivors wet dream

  • @Zboard said:

    On top of that survivors make noise, cant heal… all of my matches in the event mode have been against sweatlords, its hilarious at this point

    This happens every event, same with the last events like Chaos Shuffle and 2v8

  • @EternalRique said:

    Why is this a new thing where killers will have me (2nd to last survivor) hooked and let the last survivor slugged just to try and get their mori? I understand bringing new, fun mechanics/reworks but why things that'll just be abused by many killer players?

    Just hook both of us and end the match instead of slugging just for a mori.

    Hatch and challenges

  • @Belzher said:

    Since last updated, he got a decent buff on the cooldown of shape shifting, cutting literally in half. This means you can keep changing forms without any disadvantage, which is okay but it might be a little too much specially when you pair with the addon Clock Tower Gear.

    In fact I haven't seen anyone talking about it. If you wanna see the combo in action I'll leave a video link here - https://youtu.be/Vnt4aqBWlOE

    He's like a better version of Spirit imo

  • @danielmaster87 said:

    "The devs always release a killer super strong, and then nerf them once the sales have been made!"

    Also:

    "This new killer is SO overpowered! Nerfs needed NOW!"

    He was weak when he first came out and then he got buffs + nerfs to the exploits with the bat form and the Wolf hug tech

  • @UndeddJester said:

    I wish polls were a thing in this forum...

    I flip flop on the changes to Chucky and his scamper constantly. After listening to people on both sides, and playing as and against Chucky a number of times of console, I feel there are 2 chains of thought on Chucky, and I think where you fall kinda indicates what type of game you want DBD to be.

    Scamper Chucky

    Chucky with scamper was controversial because instead of trying to catch people at loops with his more skillful power (especially after it's turn lock nerf), you could instead just dive under the pallet and the mind game was heavily in Chucky's favour, even on medium tiles and it felt rather easy and cheap. However in the the same breath... his power was on an 18s cooldown and he was stuck as a 4.4 killer for quite a long time after doing it. This long cooldown balanced out the scamper ability to not be too oppressive really, but it did have the knock on effect that Chucky slice and dice was a dangerous ability to use, where if you missed, you were very heavily punished.

    This all made skill expression on Chucky much harder and less rewarding... but it did make Chucky more consistent across lower levels of play. For console and less skilled players he had a fallback, but overall was less efficient and effective at higher levels...

    However more importantly... Chucky felt like Chucky. His scamper, while annoying, was the defining part of Chucky's kit... and it being as useless as it in on modern Chucky robs a lot of Chucky's identity.

    Modern Slice and Dice Chucky

    On the other side of the coin, modern slice and dice Chucky is a lot stronger than old Chucky. His slice and dice is hard to use, console and low skilled players miss SnD often (though in fairness you get a lot more chances to try)... however this makes Chucky unappealing at these levels, as unless you can consistently S&D accurately, Chucky is a 4.4 killer who has slightly better mind games, but otherwise tends to get dumped on.

    However accurate and skillful Chucky's, who are able to flick their aim are very strong and hard to juke. He feels somewhere in the regions of Blight and Spirit in terms of strength, and really rewards players for being actually good with his power.

    This comes though at the downside... his scamper while SnDing is trash, cause it yanks your aim behind you as you vault, so 99% of the time any chance you had of landing a hit becomes none existent... so his scamper barely features at all in his kit, and the effect of that is Chucky kinda feels rather generic, and just dashes round corners every 10 seconds. He's still got all his voice lines, his 3rd person camera and height to feel unique... his roar as he charges is always great... but his gameplay is just that of sprinting around with lunges constantly, we never see scamper and we don't get very long trying to read his short stature at tiles before the next dash is coming.

    And that's the trade off...

    Skill Expression vs. Character Identity.

    Camp Blight or Camp Myers?

    I can't really say which side I prefer... I would like both if possible... some configuration where skilled players can show their skills via S&D and be strong at high levels, but we also get to see Chucky's scamper and play tiles as a very hard to see 4.4 m1 killer from time to time...

    However the 2 contradict one another, and where you fall I think is a strong indicator of what kind of game you want DBD to be…

    He can still flick because of "techs" discovered by Chucky mains. https://youtu.be/erk7OpMA8Nc?si=ETR2JGDehqDUQRr_

  • @Mr_Digi said:

    https://us.v-cdn.net/6030815/uploads/H3GBFHT0N9FL/image-2024-10-10-015030089.png

    I did not teabag or anything, i just held W, because its nurse. so she tunneled me off first hook. and then just waited with her power on the main building. The progressbar did not move at all, because she was outside the range. This is one situation where i would just "give up go next". 3 gens left at this point. i did struggle on hook so the others finished all gens, but its nurse, so she still got 2 of the last survivors

    Anti-camp is only there to punish facecamping, that's all the anti-camping mechanic was implemented for and besides Survivors have Reassurance

  • @xCakeStick said:

    https://us.v-cdn.net/6030815/uploads/6EOWEOR3DHX6/s-image-2c-thank.png

    You're like the kind of people to step into a bear trap and say the game is boring and killer sided lmao

    Majority of the killers in this game are still living under the illusion that regression builds are the only thing that works for all killers. It's not. Build that don't require Regression are for experienced players who actually looks at the killer they use and use builds that actually synergizes with their power. Gen regression quad slowdown builds are for the players that don't truly know how to play their killer, that don't know how to create their own pressure and create their own slowdown.

  • @Shirtless_Myers said:

    The game is unbalanced. The developers give every killer a participation trophy at the end of every match. If you're looking for a truly competitive experience, it's best not to invest your time and money in this game. Most matches lack balance, and the developers only focus on the killers. The perks for survivors have been uninspiring in recent years, and survivors are nothing more than skins.

    This! Which is sad to see after 8 years

  • @Justinradtke14 said:

    I hope this BS dies down but this has been happening every other game that the killer gets a 4k. If the Killer stands on the hatch and there's gens left there's nothing that can be done. I go to the killer to end the match, he closes the hatch in my face, bleeds me out, humps me, and then mori me.

    Please just auto close the hatch after 2 minutes.

    This is because of hatch and the new implemented Mori update that you mentioned

  • @JiWONG said:

    please reverse dead man's switch Seriously, that perk helped killers without map control or weak killers to be able to reach the gens now it is simply useless and has no value

    DMS is still a good perk, it's there to set up 3-gen situations for killers

  • Hatch needs a rework or just removed altogether imo

  • This always happens when a new tome opens up

  • @TheArbiter said:

    The killer can still bodyblock you and prevent the survivor from vaulting or leaving out the doorway

    Essentially they buffed the building and didn't even fix the one thing they were intending to do

    This situation has been a problem in DBD since it first came out, easy solution from me would be to allow killers to lose collision if they are standing still for a certain amount of time

  • @Alen_Starkly said:

    Even Distortion in its current state isn't uncounterable, it has tokens that need to be recharged. Why isn't Lightborn the same? I think it's a bad design.

    Some propositions I have for changing Lightborn:

    1. make it have tokens that need to be recharged somehow and/or make it start with a few tokens. Each token gets consumed upon each blinding attempt
    2. with Lightborn you still get blinded (and stunned if carrying a survivor), but you recover from the blind/stun 50% faster. That way people can still utilize flashlights etc., but you can act sooner than usual thanks to Lightborn.

    Either (1) or (2) would be neat, I'm not proposing both of them be implemented.

    Of course survivor mains want Lightborn nerfed. The killer can't be trolled with a flashlight with Lightborn

  • @Ayodam said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3805101#Comment_3805101

    They also made hooks respawn and have shrunken maps so hooks appear much closer together than they had previously. Make sure you tell the full story when you’re weaving tales.

    What tale? The devs buffing Sabo squads is an objective fact.

  • @RpTheHotrod said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3787949#Comment_3787949

    You know, re-watching this, this was limited to just lights out 2.0. That's what I get for listening in while doing other stuff. :p

    https://www.youtube.com/live/osW60dCVhhk?si=_nQXZKf0Xtx-eTGZ&t=3711

    No Problem bro

  • @LordGlint said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3802232#Comment_3802232

    As long as there are survivor playstyles that counter hooking, such as sabo and flashbangs... there MUST be slugging playstyles to counter it.

    https://youtu.be/4S3IQBpROIA?si=OVRSyCtfPwnsw902

    Saw this earlier and it acts as a perfect reason to keep slugging as part of the game.

    Yep and they buffed Sabo Squads btw

  • @Gplays2000 said:

    Taking unbreakable in Solo Q is just not worth it most of the time. In my opinion they should implement a basekit unbreakable mechanic to incentivize the killers to go for hooks and not leave people on the ground…as that is just completely miserable.

    Did you take into the account the Sabo squads that exists in this game?

  • @Yoshirama said:

    I don't know in what scenario is healthy for a videogame to spend minutes doing nothing just because the other side is desperate for win.

    I know there's a lot of topics in this forum about that, but this is something that should be addressed time ago.

    If you think slugging for the 4K is bad now, just wait til the finisher mori's gets into the game with the reworked Ebony Mori's

  • @Alen_Starkly said:

    Slugging for the 4k is a very time-wasting process, and it sucks. if you down a penultimate survivor and then within a few secodns you see/hear where the final survivor is, then yeah, I say go for them. It won't take long (hopefully). But slugging when you have no idea where the last survivor is, is such an annoying thing.

    • One thing that incentivizes slugging for the 4K is getting a killer adept. I preferred the old system, where you had to double pip. And right after a grade reset, you wouldn't have too much trouble double pipping.
    • Another thing is the upcoming Finisher Mori system. The mori offerings will be granting a LOT of bloodpoints if you can down and mori the last survivor. And a lot of times the killer will have to slug for the 4K to ensure that their precious mori offering is not wasted.
    • There are also toxic reasons to slug for the 4K, sadly.

    At least the first 2 points can be addressed. First one - make adepts require double pipping again, instead of a 4K. Second one - leave pink and green mori offerings the same as they are now, and just delete the yellow mori, since it's now going to be basekit. No BP attached to the mori offerings should remove the need to slug for the 4K.

    You forgot about the hatch too

  • @Laluzi said:

    I'm dreading it. Both of these killers are pub stompers. Plague genuinely is a strong killer even if survivors know how to counterplay her, so I can accept her needing minor nerfs, but I'm afraid she'll get the Skull Merchant treatment. And Pinhead is pure pub stomper. The only thing he has going for him outside of survivor noncommunication are a few nasty addon combos and box spawn memorization. His active power is extremely high skill floor, low yield.

    OTOH, they buffed Pig despite her always having disproportionately high kill rates, but I wouldn't be surprised if that was because they knew how much backlash would come out of nerfing Pig, what with the longstanding meme.

    This

  • BHVR nuking nearly every single Gen Regression perk lead to a surge of killers tunneling

  • @Yggleif said:

    It's possible it's just my games and not an indication of a wider pattern but I feel like this game currently is just hold W simulator while predropping every pallet and survivors don't bother looping anymore. This isn't a one side is strong and the other is weak thread it's just this feels like very boring gameplay regardless of whether I do well or not as killer especially if you're an m1 killer.

    Are other people experiencing this and if you are what do you think is causing it and how can it be fixed?

    That's a strategy used in comp DBD

  • @Ayodam said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3769692#Comment_3769692

    Trapper can just trap an exit. Nurse is… well, Nurse. Wraith can hide. They can all body block. And depending on where they are, they can still camp exits.

    There are 3 exit gates in 2v8

  • Why are people surprised by this? The ability for a survivor to not make any sounds whatsoever has always been a very strong perk especially due to scratch marks being so inconsistent

  • @danielmaster87 said:

    Sorry you had to face those outlier games. But most of the time you're never gonna see 6 people on gens while 2 get chased, because those 2 usually can't run a killer for more than 20 seconds, from healthy. But even with really quick hits and chases, and survivors being super inefficient stacking 3-4 people on 1 gen, the games a still close. I like the survivor queue times the way they are for this mode, so in this case I'm against MMR being added. If there was MMR, I'm sure more than half your games would end in like 2 kills, 6 escapes. Survivors have no reason to be dying so quick when there's constant pallets and windows spawned in these maps, especially Crotus and Mother's Dwelling. Despite all this, I wouldn't call this mode garbage.

    They don't have too since the pallets have been tripled in 2v8 meaning you can just pre-drop against most killers and get away with it

  • @Ayodam said:

    I think when killers close one hatch, all of them close. My guess as to why there are 3 gates/hatches is that with two killers it’s easy for them to basically camp most of the available exits during endgame.. be that hatch or gate.

    No it doesn't. None of the killers in this gamemode can 1-shot survivors except Billy's ability and that's only when he's next to another killer and that would mean they are only camping one exit leaving the other exit open. Hatch as a mechanic needs to go imo. It just promotes unhealthy gameplay on both sides.

  • This guy haven't played DBD against skilled players before

  • @glitchboi said:

    Jesus, I'm so glad I don't play on console. Sorry you guys have to struggle with that bs, hope you guys get the optimization update y'all deserve.

    I doubt it, all the reworks were done for the current gen consoles

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