OrionQc24
OrionQc24
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- OrionQc24
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Done, I made pretty substantial changes. Looking forward to see how you guys find them ^^
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Okay I will rework some aspects of the build and thanks for mentioning the existing perks I had completely forgotten they even were a thing X_X
Friendzone, used to be called Frozen heart but I changed it to be Friendzone (implying Elliot rejected Noah at one point)
Cold shoulder, I also hadn't thought about that perk and although it is not dependent on pallets…it does look too much like the same thing, I will change it for something else I have a few ideas.
Closeted, yes sorry I'm gay myself and thought it could be a fun play on word. Lorewise it's a funny deviation of the truth, which is that he was shoved in lockers by Noah. -
@Tricksters_Wife said:
https://forum.deadbydaylight.com/en/discussion/comment/2407986#Comment_2407986
I had a game like this recently with a team I suspected to be SWF and even though I didn't tunnel I ate a couple of DS's despite never hooking the same person twice in a row because they were body blocking and being super altruistic.
Honestly getting mad about it is super counter-productive. If you feel the frustration building sometimes it's best to take a mental breath and use their altruism against them and not get stuck in the tunnel vision due to frustration.
There are counters to BT, DS, flashlights, and unbreakable. I don't tunnel so BT and DS aren't that big of a problem for me. I always look at the walls or obstacles when picking someone up so flashlight saves don't happen often. And I very rarely slug so they never really get a chance to use unbreakable.
If you go up against a SWF that takes hostage of the game just to bully you ━ take a breath, don't give up, and use that against them. Had my fair share of games where I would 4k because they got too cocky and thought I didn't know what I was doing.
No matter how nicely you want to put it, getting stuck on a 3 gens for well over 20 minutes isn’t fair. i couldn’t even down anyone bc they would rush to the gen since they could clearly talk and give my location at all time.
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@KweenPlease said:
https://forum.deadbydaylight.com/en/discussion/comment/2408006#Comment_2408006
Mhm. Sorry if I'm not very convincing when I pretend to believe you. But your experience is noooot mine.
I have a YT channel if you want I just posted a red rank match
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@KweenPlease said:
https://forum.deadbydaylight.com/en/discussion/comment/2407998#Comment_2407998
No, you don't. You just want to argue and place blame on everything else because you don't want to admit you're not as good of a killer main as you think you are.
I'm a survivor main and I can tell you I'm bad at chase! I play killer too but only when I need to for Rift or the matchmaking is taking too long.
but you killer mains have to blame everything and use every excuse to tunnel, camp, have an excuse for why you lose.
Here is a hint. You lose because you're not that good. When I lose as survivor, it's sometimes because I'm not that good. Guess what? That's your story too.
It’s just I’m the only one being honest about it. The inly reason I ever lose as a survivor is bc of other survivors, usually in a SWF sandbagging to escape with their friend
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@KweenPlease said:
https://forum.deadbydaylight.com/en/discussion/comment/2407998#Comment_2407998
No, you don't. You just want to argue and place blame on everything else because you don't want to admit you're not as good of a killer main as you think you are.
I'm a survivor main and I can tell you I'm bad at chase! I play killer too but only when I need to for Rift or the matchmaking is taking too long.
but you killer mains have to blame everything and use every excuse to tunnel, camp, have an excuse for why you lose.
Here is a hint. You lose because you're not that good. When I lose as survivor, it's sometimes because I'm not that good. Guess what? That's your story too.
I’m a survivor main sweetie. I know how easy it is.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2407993#Comment_2407993
Oh, you cannot like your own post. Just someone agreeing with me.
Most SWFs are not good at the game. And if you would ban SWF, you would just kill the game instantly.
I give you this one but within the same second is a bit weird
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@KweenPlease said:
https://forum.deadbydaylight.com/en/discussion/comment/2407989#Comment_2407989
No you don't. You don't NEED anything. And a map offering and a mori are HARDLY the same.
yes you do.
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@TragicSolitude said:
https://forum.deadbydaylight.com/en/discussion/comment/2407974#Comment_2407974
Wait, really? How do players get boosted? My friend and I never get past rank 15.
Are you serious or are you trolling?
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@Aven_Fallen said:
If you really think it is completely impossible to win against SWFs, you are probably not good at playing Killer.
I am a mediocre Killer at best and even I manage to 4K 4 man SWFs, because most SWFs are just casual groups. Unless you want to claim you go against tournament SWFs all the time, but this would be a pretty obvious lie.
Like liking your own post ? Yeah. I did say earlier that bad ones are easy to deal with yeah but point is they help no one.
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@KweenPlease said:
https://forum.deadbydaylight.com/en/discussion/comment/2407978#Comment_2407978
I never mentioned specific perks on specific maps. I mentioned if I see they're dressed to camoflage I will SOMETIMES play an offering for somewhere they won't blend in.
That was implied. Like you can easily run a red mori and ######### up everyone’s day but I need an offering. They don’t.
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@Tricksters_Wife said:
I play SWF all the time and most of the time we die. We have red ranks but we play pretty casually nor are we toxic. I also win against a lot of SWFs (I'm only counting the ones I know are SWFs because of one of them being a Twitch streamer). But I get it, the frustration of playing against a well-coordinated SWF ━ but you're never gonna win them all. I don't think they should be banned. If anything I enjoy the challenge as in the long run it'll help me improve.
I'm willing to guess you made this discussion after losing against a well-coordinated SWF and you were in the heat of the moment?
Well yes but what frustrated me is that we all did insane bp and probably all pip. Yet they didn’t go down once bc of all the BT DS flashlights and unbreakable. Literally do you know how frustrating it is to be stuck in a 3 gens for over 20 minutes ?
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@PalletsAndHooks said:
https://forum.deadbydaylight.com/en/discussion/271023/ban-swf
This is inaccurate. Proxy camping and priority tunneling will easily put SWF into the dirt
Not when they all bring BT and DS getting camp and tunnel is very easy to deal with. And if anything we’ll just finish 3 gens for 1 death gg
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@KweenPlease said:
https://forum.deadbydaylight.com/en/discussion/comment/2407956#Comment_2407956
...No, I get 3-4 kills. o.o
I just watch the survivors. 2 or more flashlights or multiple toolboxes or medkits? Franklin's.
Ruin + Corrupt and then a filler perk I swap out. Usually undying so I get told where they're at if they go near a totem. To protect my Ruin a bit.
and I just patrol the gens in the beginning I don't have covered.
If I'm trapper I set traps on my totems. Sometimes traps on traps so I get alerted.
That way Ruin is up . . . but I also see them by every dull totem . . . if they want a totem they at least get injured if not hooked ...
Gens are covered at the beginnning of the game so I only have a few I need to patrol.
and if I need to I'll play an offering for a map I know they can't hide as well in if they look very camoflagued.
I believe I mentioned earlier specific perks on specific maps bla bla bla. Go check it’s there
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@TragicSolitude said:
My friend and I lose IQ points when we play together. I play more seriously when solo, but I have a lot less fun. I've come to avoid playing solo as much as possible. This game needs better balance, but getting rid of SWF will empty the survivor queue.
SWF simultaneously boost ppl way above their rank and reward toxic behaviors. That is all.
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@Squirrel_Thicc said:
https://forum.deadbydaylight.com/en/discussion/comment/2407958#Comment_2407958
40 minutes? 15 minutes is a massive stretch and hard to believe but you're apparently having 40 minute queues.
This is free entertainment lmao
I thought we were both using a figure of speech…I never had 40m queues when did you have that ?
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@WeenieDog said:
https://forum.deadbydaylight.com/en/discussion/comment/2407944#Comment_2407944
How? The matchmaker. It doesn't do anything or even bother to put killers in a game where they can learn anything.
The new killer experience is often like this:
Easy game, easy game, easy game, easy game, then a sudden spike in difficultly because you're now against people that do loop and aren't afraid of the the terror radius. In that entire time in low/mid rank, the killer never had to learn how to play because the opposition was so bad they didn't have to and now that they do, it feel like they hit a brick wall.
That's why we need a SBMM.
I play both and am red on both. The experience on survivor is fine, if anything it’s your teammate that are often the problem but even then.
on the killer side…just securing a single hook can be a chore of immeasurable difficulty if you get the usual suspects.
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@Squirrel_Thicc said:
https://forum.deadbydaylight.com/en/discussion/comment/2407945#Comment_2407945
Alright then have fun with your 40 minute lobbies like there used to be.
They still are tho. Even with cross play
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Then I doubt it. What you mean is that you often get 1 or two death. Bc everyone else can be secured.
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@KweenPlease said:
Please, my SWF dies all the time and I beat SWF all the time.
Bad ones yeah probably. Try doing that in red rank, be my guest
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@Squirrel_Thicc said:
Lol ok if you want over half the playerbase to quit and kill this game then sure.
Yes.
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@WeenieDog said:
https://forum.deadbydaylight.com/en/discussion/comment/2407908#Comment_2407908
But that's the problem. It's so easy that higher ranks are back logged with players that aren't ready to be there. And it affects both sides. The amount of times I see survivors doing blatantly silly things and getting downed because of it is pretty equal to the amount of times I see a killer trying double down on mind gaming the safest pallet on the map.
Boosted survivors boosting boosted killers.
When did they even boost killers ? We can’t even hit during a pallet stun. If you are even slightly dropping it you are like in BT ffs
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@humanbeing1704 said:
dead by daylight is still the only game I've heard of where playing with friends is a bad thing
Why do you think they didn’t have a mic feature ? They did say it was meant to be solo and not SWF you can probably google it
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@brokedownpalace said:
I guess if that's your opinion you can either: 1. Run those specific killers, builds, map offerings to win, 2. Accept that you're going to lose playing killers that are "impossible" to win with, or 3. Quit the game.
Cause the devs are never going to ban or even nerf playing with friends.
You right I should’ve quit why bother fighting a losing game and don’t act like that you know exactly what I mean but I guess you’re a SWF
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@Crowman said:
SWF is fine. Yes matches are tougher, but the quality of survivors lately is very variable and I don't blame people for wanting to play with people who they can trust to play well.
A group of 4 strong solos will play just as well as good SWF teams, so the issue really isn't SWF.
No they won’t.
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@WeenieDog said:
https://us.v-cdn.net/6030815/uploads/B8BLE9TUTG6J/15e4f98d7512716711a526f0f766b79a.gif
When you lose that 1 out of 10 games because the survivors are actually sentient for once.
There’s a difference between that and a full SWF. I was able to make it to red rank as a solo queue survivor, so should you.
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@CornHub said:
https://us.v-cdn.net/6030815/uploads/9LEMY3HG71XU/mqdefault.jpg
Killers when survivors don't want horrible teammates.
maybe if the bad ones would play more games with the good ones that would even out…but no lets just be stuck in an endless cycle of flashlight saves and noed
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This community is soooo toxic. On both sides.
on one you got killers like you who are entitled af thinking camping and tunneling is okay.
and on the other you got SWF which makes it impossible to win unless you resort to the previously mentioned toxic behaviors…
You guys don’t ACTUALLY want go play fair you just want ppl to have a bad day
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@Kyxlect said:
https://forum.deadbydaylight.com/en/discussion/comment/2407408#Comment_2407408
Because I'm playing DbD. :|
and my other videos are old..
Also, in the single Survivor video I have, I am in fact a Red Rank playing as Laurie at level 38 because I play Survivor's starting from scratch and as solo only. Gets more core experience rather than relying so heavily on crutch perks or comms as an SWF.
I’m a red rank solo queue tyvm. But anyways point was that yeah apparently you’re right I hadn’t notice spine chill now works even if the killer stalk. Which is cool imo.
but idk the only videos I saw was you rank 5 from 1 month ago, not that old.
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the inability for the devs to balance it so it’s fun for both sides. Aka cheating killers and SWF
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Why are you quiet now. You send two message back to back 😊
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@Kyxlect said:
https://forum.deadbydaylight.com/en/discussion/comment/2407288#Comment_2407288
I'm a Red Rank and I AM better. Here you go Kibbles
Spine Chill vs Ghostface:
https://www.youtube.com/watch?v=bpDCKkJaEac
Spine Chill vs Myers:
https://www.youtube.com/watch?v=sJb1kTQtPtE
Spine Chill vs Wraith:
https://www.youtube.com/watch?v=fKD6SbllkwE
Spine Chill vs Pig:
Well it’s been changed I’m guessing with the obvious status effect changes. And no you’re not if I look at your other videos mate xD you a purple going vs 3 bronze and one red xD
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Okay I changed a few things.
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@Kyxlect said:
https://forum.deadbydaylight.com/en/discussion/comment/2405276#Comment_2405276
Spine Chill does work against Myers and Ghostface in stalk. I don't know about Freddy in sleep. You *think* it works against Pig and Wraith? I want to know how many hours you have in this game if you think something may or may not work. If you're a newbie you shouldn't be complaining about things like this when you have no idea what you're talking about.
Spine Chill is one of the strongest perks in the game. As far as I know, it counters all Killers.
Also, I said think bc Wraith was recently buffed so idk if they changed anything about sensory reading related to him.
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@Kyxlect said:
https://forum.deadbydaylight.com/en/discussion/comment/2405276#Comment_2405276
Spine Chill does work against Myers and Ghostface in stalk. I don't know about Freddy in sleep. You *think* it works against Pig and Wraith? I want to know how many hours you have in this game if you think something may or may not work. If you're a newbie you shouldn't be complaining about things like this when you have no idea what you're talking about.
Spine Chill is one of the strongest perks in the game. As far as I know, it counters all Killers.
I’m a red rank with thousands of hours in so stop trying to sound like you’re better. No it does NOT work on Myers and Ghostface in stalk mode.
Let me make a guess; you’re a purple rank and tried it vs a random Ghostface which wasn’t even stalking.
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2405360#Comment_2405360
Just tried it and Spine Chill works even while stalking...
No it doesn’t literally just got out of a match with Ghostface and it didn’t.
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@[Deleted User] said:
Dark Arts: Give a smaller duration for cleansing Dull Totems as well.
Oh I hadn’t seen that idea. Could actually be good. Let me think about it.
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@Milo said:
Unseen forces would be a better Dead Hard* depending on how consistent the chase mechanic would be. Might need to only be 4 or 5m imo.
*When used for distance
Dark Arts is just... bad. It's a perk that targets hexes (which the killer can just not run) but it's reward is just not that great. Even paired with other perks doesn't help it. Maybe extend it onto normal totems and increase the duration to even 20 seconds... ? That would be ok-ish.
Wouldn't Magic Veil actually help the killer? If suddenly one aura of their hex/gen dissapeared and they remembered the location wouldn't that just leave a target on your back? (Unless you use it only when the gen is 15 seconds from finishing)
And Light worker is hilariously weak on it's own but great with BT.
Unseen forces; wouldn’t give iframe and the killer isn’t stun per say, you could still get hit if you do it too late or the killer used a ranged weapon.
Dark arts; yes if the killer doesn’t have an hex it wouldn’t work and that’s okay. I think 10s is more than enough (based on Lethal pursuer, also it shows the aura to the entire group idk if you got that)
Magic veil; could indeed help the killer but it isn’t that bad. The idea is to have a gen not show up when on a 3 gens scenario, while at the same time having your team distracting the killer.
Light worker; is indeed meant to be used with BT BUT since it stays active for 30s the idea is that if the killer came back AFTER you were healed you can get a hit and still blind them.
p.s I will point out that those aren’t designed to give you a free get away card. I play both survivors and killers so I’m not going to try to favor one side vs the other. With that in mind some perks are deliberately weak bc they can and should be part of a combo
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If you escaped it’s not bc of wake up. 3s changes nothing.
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I made up to 250k in a single match with 5 cakes during the double bp event…idk what you did wrong but…I had fun
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2405276#Comment_2405276
Are you sure it doesn't work when they stalk? I will have to try it in custom...
Kindred doesn’t work on any of them if they stalk or Wraith turn invisible. Same goes for all other aura reading perk including OoO and Dark sense
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2405276#Comment_2405276
Are you sure it doesn't work when they stalk? I will have to try it in custom...
Yup certain. Feel free to try it.
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/270808/stealth-killers
Against which killer Spine chill doesn't work?
I think premonition works for all but…who uses that
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/270808/stealth-killers
Against which killer Spine chill doesn't work?
Myers in stalk, Ghostface in stalk, Freddy if asleep but it works vs Pig and Wraith I think.
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Probably not bc it would piss off too many ppl at once. I mean anyone remember the backlash when they nerfed exhaustion?
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@CheeseAnton said:
I think it should just open up gates 30% faster, the fact that Leader (a perk not focused on Exit Gates) can still open up gates faster is pathetic. And with a good 30% you can open up gates 6 seconds faster, that's poggers.
Okay so that was the last perk I was talking about; with Leader, Spine chill and Wake up. I think the door does open faster by like 6s BUT this literally require 3 perk slot and have the killer to be coming towards you already.
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@Masterninja said:
A buff at least, will be enough for me. But I want a decent one, not a garbage change.
Like I said, I feel the devs don’t want to buff it bc it would make end game too easy. Especially rn with the state of the game.