Orion
Orion
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- Username
- Orion
- Joined
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Comments
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@Judith said:
Ok...
Let me simplify that.
Me: Survivors and killers are both toxic, but survivors are more.
You: Why are you saying killers aren't toxic?
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@Judith said:
Come on Orion. Some people know your post history and that you are obviously leaning toward killer side.
Like I said, I said what I meant and you projected your bias onto my words. My words are right there for all to read, and they don't say what you pretended they said.
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@Judith said:
https://forum.deadbydaylight.com/en/discussion/comment/521387#Comment_521387
You didn't said it directly but when you go on bashing one side without aknowledging that other side can do bad things too you are making it seem that way. And you always nitpick and try to excuse bad behaviour of one side mentioning some scenarios which invalidate other person experience.
If I say that Hugh Jackman isn't as tall as me, am I saying he's short, or am I saying he's tall, but that I'm even taller?
Likewise, if I say survivors are more toxic than killers, am I saying killers aren't toxic, or that they're toxic, but that survivors are even more toxic?
I said what I meant. You're the one who projected your bias onto my words.
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@Judith said:
https://forum.deadbydaylight.com/en/discussion/comment/521374#Comment_521374
Only the last thing you said.
Where did I say killers can't BM? Please, point it out to me.
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@Judith said:
https://forum.deadbydaylight.com/en/discussion/comment/521344#Comment_521344
The way some of you talk certainly makes you think that.
The things that are actually written literally say the opposite, though.
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@Bithard said:
I've received a large amount of salt from killers but I've only ever really played survivor. Most of them were just crying because they couldn't catch me or we rescued someone at the end. I've even had a few GGEZ's.
I think a lot depends on the type of player someone is. If you camp and tunnel more people will probably message. If you loop and run people around 5 gens you will get more.
I just wish people would be more creative with the salt. Its always the same insults 😂
Those people aren't usually very imaginative. Just look at the NPC meme, being unironically used in the exact same manner by multiple different people.
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@Judith said:
https://forum.deadbydaylight.com/en/discussion/comment/521329#Comment_521329
Then it was wrong. You were not bm'ing. Misunderstanding.
And yes we agree finally even tho you always like to go around nitpicking everything.
Dude, nobody in this thread said that killers can't BM. You made that up yourself.
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@Judith said:
Your situation doesn't excuse bming tho. It happens whether you admit it or not. And it is obvious. In your case it isn't.
Killers do bm. Get over it.
Not excusing BMing, but that situation has had me accused of BMing.
Literally nobody said killers don't BM. Get over it.
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@Judith said:
https://forum.deadbydaylight.com/en/discussion/comment/521308#Comment_521308
The objective is to kill yes. You can hook them. Downing them then noding or looking down at them is bm.
When I have all the remaining survivors in the dying state, they like to crawl away to random corners of the map where I can't be sure if I can hook them or not. At that point, I follow them around, looking down, in case they know where the hatch is. I'd close the hatch, but that triggers Adrenaline, which might allow them to escape. Is it BM to take the safe course of action?
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@Judith said:
But it is bm if it is not used with objective in mind.
The objective is to kill. What other objective would there be?
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@malloymk said:
Both sides are just as toxic. There are 4 times as many survivors as killers. Killers DC, killers can hold the game hostage (down a survivor and stand over them until they bleed out), do things like nod, swing at the hooked survivor (i chuckle at these, but just as toxic as bagging), they can close the hatch and force the survivor to run out the timer (more points for me, but still a time waster). Killers message survivors post match as well.
I had a Billy spawn face to face with me. He instadowned me and face camped. Then messaged me after. The amount of DC'ing killers do just as survivors are about to run out of the gate is annoying. Almost a nightly occurrence.
Again, you can definitely come up with a list just as long for survivors as well, but I have to chuckle whem players say killers aren't as toxic.
Slugging is not holding the game hostage, just FYI.
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@weirdkid5 said:
https://forum.deadbydaylight.com/en/discussion/comment/521279#Comment_521279
I remember a guy threatened to meet me in real life to beat me up. Said he was 5'6" and weighed 245 pounds.
I'm 6'4" and weigh 215. He didn't respond after that lol
Well, I'm 196 cm (6'5'') and weigh about 90 kg (roughly 200 lbs). Fite me.
(The last sentence is a joke, FYI)
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@Judith said:
I meant someone being a survivor doesn't mean that person is less nice than a killer. Not that playing a role turns you into a toxic person.
What I meant by this thread is that people on both sides are equally toxic as a person.
Well, no, being a survivor doesn't mean you're more toxic, just like being a killer doesn't mean you're less toxic. Statistics don't allow you to determine what individuals are like, that's not how they work.
What people are giving you is their personal experience and which side they think has the most toxic players, because that's what you asked. Toxic individuals are a whole different story, but even then, I stand by my statement. Killers might BM in a trial, but only survivors have threatened the lives of my family and children (not that I have any children, but that's beside the point), and so on.
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@Judith said:
https://forum.deadbydaylight.com/en/discussion/comment/521225#Comment_521225
Just in case people don't see it.
Did anyone actually say playing survivor is what makes people toxic?
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@weirdkid5 said:
https://forum.deadbydaylight.com/en/discussion/comment/521097#Comment_521097
Uhm, Nurse and Billy can very easily 4 man without any addons, or even perks if the Killer is a God.
Nurse, yes. Her base kit is probably the most rewarding to use, since it scales with player skill without any artificial skill ceiling.
Hillbilly, I wouldn't be so sure. I think it'd depend heavily on the map, since without add-ons you need to be very close to get a chainsaw hit during a chase.
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@weirdkid5 said:
https://forum.deadbydaylight.com/en/discussion/comment/521058#Comment_521058
You can set privacy so that non friends can't send you messages.
Not the point of the thread. You can also just not play if you want to avoid all toxicity, but that's also not the point of this thread.
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/521167#Comment_521167
By literally running to them or pointing at the hook.
See, that would be an example of holding the game hostage on their part. I hope you reported them. Many survivors just keep playing even though they claim to want to be hooked.
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/521124#Comment_521124
Like I said previously, if you're going to win, win already so we can move on the next game. Not everyone can spend 2 hours on a 3-gen show down contest because at that point... I just want to be sacrificed.
And what do you do in that scenario to show the killer you want to be sacrificed? Do you run away when the killer comes, or do you stand still?
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@Judith said:
Because people are trying to defend toxic behaviour. Toxic is toxic.
Comparing two things doesn't make one non toxic.
So you're in agreement with giving the death penalty to jaywalkers? After all, the law is the law, and degrees of severity don't matter.
PS: Nobody's defending toxic behavior, people are just pointing out the difference in severity.
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@Judith said:
https://forum.deadbydaylight.com/en/discussion/comment/521058#Comment_521058
I blocked my messages so I don't.
And why did you do that? I'm guessing it wasn't because they were being friendly.
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Players can send messages to each other on console, didn't you know?
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@Judith said:
I am not a survivor main and I still think both sides are toxic.
Hitting survivor on hook multiple times is toxic. If it isn't then tbag is also not toxic.
Yes, both sides are toxic, but not equally so. I've never had a killer tell me they were going to murder my family and children. I've never had a killer tell me to kill myself. I've never had a killer come to my stream to harass me. Only survivors have done this.
Look up the false equivalency fallacy. Just because both sides are doing the same thing doesn't mean they're the same. Severity matters. Hitting someone on the hook is not nearly on the same level as telling someone to go kill themselves.
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Unclear. All we know is that the Clown is the first killer Benedict encountered.
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No, I do not agree with this false statement. Anyone who plays the game on both sides knows survivors are disproportionately more toxic than killers. They're usually the instigators of toxicity and are usually more abusive than killers.
EDIT: Just because both sides can be toxic doesn't make them equal. Jaywalking and armed robbery are both against the law, but I think we can all agree the latter is far worse.
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@White_Owl said:
The downside is that the killer could have Rancor, Remember Me or Dying Light and really want you dead.
Surprisingly enough, those downsides happen even if the survivor has no obsession perks. In other words, the downside has no relation to the survivor's use of obsession perks.
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Deathgarden.
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@Victory said:
https://forum.deadbydaylight.com/en/discussion/comment/515782#Comment_515782
I mean, its toxic by choice, you can literally close end game chat lmao. But he is right that creating threads complaining about it just makes a more toxic environment, the game is literally 18+, people can/will say what they want.
So you're saying that adults are just ######### all the time?
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@Hoodied said:
Orion, tell me more, I am planning on buying the game in august on console, and it honestly looks better than dbd at the moment so I want to give it a shot
Well, first of all, you have to understand that the game is in EA. This means it's not properly balanced, and has bugs and exploits.
Starting out on either side is very difficult, particularly as a hunter, but it gets better the more you play and understand.
The hunter is a force to be reckoned with if they know how to play - they can (and usually will) kill you instantly once you're down. You'll only escape if you're better than the hunter. It's like DbD if every killer was the Nurse.
Scavengers are also not to be ignored. The healing arrows can revive someone who's dying before you can even get to them, but there's no way to interrupt an execution once the interaction has begun.
Overall, the gameplay is fun, but you have to keep in mind that the game is not perfectly balanced due to being in EA. However, the devs came pretty close to balancing it properly.
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I am almost two meters tall.
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There are two types of builds. One covers weaknesses, another pushes strengths. For example, say you have a character in a game who's strong, but slow. You might increase its strength, so that when you hit it's game over for everyone else, or you might increase its speed, so that it's easier to hit. Both have merit, and it depends on the player.
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@ClogWench said:
I never mind most streamers (at least the bigger ones) but it's the viewers that get vicious. And frankly as a content creator, if your content is drawing in toxicity that's your responsibility to deal with it, yet none usually do.
Would you willingly deprive yourself of potential sources of revenue and influence because they might be #########? Most people don't.
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Streamers are usually a bad influence on any game because most of the people who watch streams focus more on the person streaming than the game itself. Being an ######### is the easiest way to "entertain" people.
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@Tru3Lemon said:
You dont really get it do you they making her more viable for both sides right now shes just powerfull since most of them use the omegablink or 3 blink those needs to be removed and thats it dont get too crazy about cuz most players play her
More viable? You think the Nurse needs to be more viable? The very notion is absurd.
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@noneofyourbusiness said:
https://forum.deadbydaylight.com/en/discussion/comment/512450#Comment_512450
If you tell the truth, I apologize in advance. Well, in that case, I wish you luck in playing the survivor. Yes ... I'm sure they'll need them.
Thank you, but I survive more often than not. Before now I played both sides, despite what people think based on something as inconsequential as a profile picture.
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@noneofyourbusiness said:
https://forum.deadbydaylight.com/en/discussion/comment/511604#Comment_511604
Yes, because someone will believe you that you do not play a nurse...
i do not want to offend anyone or anything...
but sooner I will turn the river's direction with a stick.
I don't, due to my poor sense of orientation. In fact, I've rarely played killer as of these past few months. I mostly just play SWF with @DocOctober.
Better get started on that river.
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@Victory said:
https://forum.deadbydaylight.com/en/discussion/comment/511604#Comment_511604
lmao bye thanks for buying the game, dlc, auric cells, etc, really showed the devs
Only bought chapter/paragraph DLCs up until Demise of the Faithful and that's it. No auric cells, no cosmetics, no cosmetic DLCs, nothing. Didn't even use shards to buy skins.
Pro tip: If you don't talk about what you don't know, you can never be wrong.
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@aure said:
https://forum.deadbydaylight.com/en/discussion/comment/511604#Comment_511604
- i don't even play nurse, have nurse profile pic and proceed to cry about nurse nerf
Surprisingly enough, people can derive meaning from actions taken by other people.
As for my profile picture, I just like that the Nurse is the one killer that survivors still fear and don't ######### around with. I like that she doesn't have an artificial skill ceiling on her power like certain other killers. If we could upload our own profile pictures, however, I'd switch to the one I use everywhere else.
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@xllxENIGMAxllx said:
https://forum.deadbydaylight.com/en/discussion/comment/511604#Comment_511604
Legion cough cough ; pig cough cough. we have every reasons to be scared.
That wasn't sarcasm on my part.
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Funny how everyone already knows that "rework" means "nerf".
I don't even play Nurse and I'm readying the uninstall button.
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/510438#Comment_510438
Or you guys are just super critical of literally everything on the forums. Just look at this place dude. Like yea any idea can be bad, but you guys aren't even giving it a chance. It's just, always immediately negative responses unless someone says something like "buff this killer".
https://forum.deadbydaylight.com/en/discussion/comment/510629#Comment_510629
Explain what is arbitrary? I ban the stuff that is ridiculously powerful and limit survivors so they have to make up TEAM builds. If you let anything goes people will always just pick Omega Blink Nurse with NOED/Ruin and a pink mori, or MOM/DS/Adren/BT with purple instaheal medkit and purple myst. There would literally be no variety to the game at the highest level. And like, literally all of you would agree if I say "4 stack SWF > killer", so we obviously need rules in place to limit AT LEAST survivors. Then all things considered, it's only fair to limit killers slightly to keep things fair.
Everything I limit is either to balance the game or to make it impossible to cheese the timers. I didn't just arbitrarily pick stuff to be in the rules. I sat and thought "what is a good metric to use as a win for a tournament"... Time... "Okay how would we set up rules to make time the metric"..."okay now how can someone cheese the rules?"...then..."okay so what would the average tournament match look like"..."oh all Nurse's and survivors with full OP meta builds, that's bad because there is no variety, how can we add variety"..."let's limit each side a bit at a time and see what would happen". Rinse repeat until you have something that allows variety in the meta without making it unfair for either side.
Like I'm not putting "No Ruin + NOED" because I don't like it, I put it because with all other rules considered this would potentially be way too powerful for killers AND AS SUCH every killer will run this combo every single game. No variety and it unbalances the game for tournaments. Better to just take it out.
https://forum.deadbydaylight.com/en/discussion/comment/510675#Comment_510675
Halo 5 is the first game to really be just the base game since CE. Every other Halo had to change the game settings and have rules in place to make it tournament viable. Halo Reach is the biggest one here, they had to change almost every setting to make the game competitive.
Like I won't deny that having a developer put the time in to make the game balanced for competition would help, but not having that doesn't automatically exclude the game from being played in tournaments competitively. You can make it work by changing game settings and having certain rules in place. It might not be ideal but it's playable.
Cheap tactics ruin eSports. Any time something excessively cheap is found they make a rule to address it, specifically when it comes to time out or stalling. NO ONE wants to sit and watch a game where nothing happens for 30 minutes.
And it's pretty clear you didn't even read the rules, because OOOF isn't there to disallow a win through time out, it's there to prevent survivors from cheesing the killer's timer in situations where they know it will end in a 4k so they just hide all game. You really want to sit and watch a 30 minute game where a killer just searches the map looking for a survivor the entire time? It's not even something that could happen often, the rule is there for those fringe cases where it could even happen in the first place. It discourages survivors from dragging out the game, but doesn't explicitly punish them for doing it. They CAN trigger OOOF and it would mean nothing if they escape. It puts the pressure of winning on the survivors not the killer because the metric we have (time) is mainly focused on survivors not on the killer.
And it's funny you bring up Smash because that game actually does change the rules a LOT. The normal game is a free-for-all with items and every stage and in time mode. Tournaments (Melee) play 4 stock 8 minutes, no items, 1v1, all but 7 stages BANNED, Dave's Stupid Rule (if they still call it that), and hell they have had rules or considered rules to BAN STALLING. You try to defend time outs then mention a game that actively tried to ban them, BECAUSE IT RUINS THE GAME. I'm OG Smash Melee, I was part of the back room that made the community rule set. Stalling was a serious concern but it was ultimately decided that any rule we came up with was too arbitrary to enforce*. It wasn't much of a problem in Melee, only Peach could do it on Fountain of Dreams, but in Brawl it was a big problem because a lot of characters could do it with ledge stalling. I left the community after Brawl came out, so I honestly don't know the details of how they resolved it, but it was something that was definitely talked about a LOT in the back room. The thing was, unlike the DBD community, most of the Smash community hated cheesey tactics and as such no one would really try to do it, so it became this sort of unspoken rule to not do it because it's lame.
*This is why I don't have rules that say "no tunneling or camping" or "no looping" because you can't enforce that. I can however enforce "no keys" because I could see a key in someone's hand and if they open the hatch with anything more than 1 survivor left it's obvious a key was used. I can enforce perks/add-on/offering pick limits.
That's not what you're doing. You're saying that if your idea, once implemented, is proven to be a failure, the problem can't be that the idea is bad, but rather that the players themselves are to blame for its failure.
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That's why you should ignore pips.
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@Ihatelife said:
The real question is: How far Freddy can teleport to the gen. If this is gonna be unlimited range than it's ######### amazing.
Not amazing, you mean, because survivors get a pretty clear VFX that it's time to vacate the premises, and you can bet your ass Freddy will be slowed while charging his power, after teleporting, and when he cancels his power. Because god forbid a power doesn't have artificial skill ceilings.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/510496#Comment_510496
They implemented it, so he would cloak during a chase. But by slowing him down while uncloaking, they made the whole thing redundant.
Indeed. I don't get the logic behind those decisions. Do they want to make cloaking during a chase worthwhile or not?
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For the same reason cars are the safest they've ever been, yet car crashes often occur in cars with the most safety features. People feel overly safe, so they act stupidly.
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Why should the power role's perks not be more powerful than the number role's perks?
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Does your computer even meet the minimum hardware requirements?
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/510119#Comment_510119
IKR? Not sure why I bother. Scott said the game wouldn't work, it definitely will. What would make it not work is the community and the way they react to things.
The fact that you're already blaming the community for the hypothetical failure of your idea is a red flag. You're not even willing to consider the possibility that your idea is just bad. It doesn't matter how much effort you put into it, some ideas are just bad, period.
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/509347#Comment_509347
I have an answer for that one ;)
Rules can be enforced retroactively. Basically what I would do as TO is let the match continue until it's natural end, then decide later if breaking collision would have significantly changed the game. The rule is the to deter people from abusing obvious bugs, but since a TO can enforce the rule after-the-fact because 101 you can decide if someone did something on purpose or not.
That's what you would do, but you would not be a TO. Players have no guarantee that 101 wouldn't be enforced in such a way that it invalidates the result of a trial. 101's very existence makes trials irrelevant because the results can be retroactively changed.
I'd also like to note that limiting playstyles is literally the opposite of playing the game at the highest possible skill level. People who play at the highest possible skill level don't handicap themselves with such arbitrary rules as "don't equip more than one add-on" or "don't equip this perk". They use every single tool available, combine them with their skill, and the result is the highest possible skill level.
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What's the logic behind changing rules on the fly and enforcing them retroactively?
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It's slugging. It's not against the rules. Like @ABannedCat said, get a drink, take a piss, make yourself a sandwich, just go do something.