OrangeJack
OrangeJack
About
- Username
- OrangeJack
- Joined
- Visits
- 675
- Last Active
Comments
-
@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1151710#Comment_1151710
Return of a gamebreaking feature =/= Killers not patient enough to wait out DS.
Sorry Bud, its your fault for being greedy and thinking you can pick up a Survivor who just got unhooked. If he got healed and was able to take two, at least 30 seconds of the DS were gone already. If you cannot wait, dont be surprised when you get hit by DS.
You're essentially saying: "This feature is fine because you can play around it!
Which is really not the case now with For the people and unbreakable.
But if this is the logic you're using then any complaints about NOED, tunneling etc are also out the window.
Just do bones and pressure gens!
-
Leave him alone
-
Toolbox's arguably haven't been nerfed tho. I haven't played much of update especially with queue times but new changes should allow you to put strategic pressure on one or two gens and get them done much quicker rather a slight speed boost on doing 4-5 gens. And usually as survivor you'll do individually 1 or 2 gens unless your team is bread dead.
If a killer wants to protect a specific gen, you're now individually a much greater threat with your toolbox than before.
If you co-ordinate toolbox use and play in an SWF then this should be quite strong.
-
Demo's lunge is better.
-
So its now a situational perk but one that doesn't actually completely help you that much in that situation since its not even that good as an anti-sabo perk. If I use up a perk slot just to block one tiny part of survivors abilities then I should be able to mostly block that rare play style.
I also don't understand why the devs messed with sabo in the first place. Who asked? I haven't even heard survivors request it. And it further buffs SWFs.
No one is using that perk outside of meme builds.
-
Ghost face is easier to use. You don't even need to stalk, his stealth can easily carry him and alot of players play him like that actually.
His stalk is decent tho and I would recommend you use it.
Has many good perk synergies.
requires less planning ahead than myers.
His stealth and crouch are very good for mind gaming.
I would play ghostface first then myers tbh.
-
I don't care that much, if I lose, I lose. I don't dodge lobbies that much even with an obvious SWF. It's just annoying when they pretend to be good with 0 looping, wasting pallets and being consistently downed because their friends simply rushed gens.
-
Use nurse with speed add-ons and just chase survivors without blinks. Nemesis and play with your food as well
-
Play freddy with anti gen perks.
Also plan ahead for a 3-gen
-
It's not game breaking by but its a huge momentum killer and most red ranks will try to make full use of their DS rather than just leave it. Also during EGC it's a free win many times.
Worst is an SWF where everyone knows who has DS.
Tunneling definitely an issue, just want it changed in a few ways. They can change NOED in exchange for all I care.
-
@Rey_512 said:
https://forum.deadbydaylight.com/en/discussion/comment/1146629#Comment_1146629
What’s the harm in maxing out content quickly? Seems silly.
Yeah, you're still putting the same number of hours into the game just before the new content comes out.
-
Buff for plague for sure but overall for killers in general not a huge buff.
-
even if you took a hit, if your friends are rank 20 then he should be able to get them even around the strongest loops. even if you bodyblocked and took a hit, nothing stopping him from continue chasing the rank 20s.
if your story is true then he simply played bad.
-
Play as killer on maps with those cornfields that block your vision. Especially as nurse.
-
I agree there should be an adrenaline totem you can stomp on as killer to prevent them getting it.
-
Your post is literally nerf doctor because his skill checks are unfair and these build specfic perks make those skillchecks worse.
...And you list two other things doctor can do which is prevent vaulting and find survivors
There's not alot of complexity there.
Still boils down to a killer's power can negatively affect me therefore he should be nerfed.
-
I just don't think this issue ranks high in what killer are actually concerned about. 99'd gates are annoying but thats pretty much it.
-
From the looks of it thast what that build wants to accomplish. I don't see the point in this post. A killer's power negatively affects me therefore that killer should be nerfed.
He's not broken nor unfair to go against.
-
I understand but he's too weak rn to entertain nerfs. Your idea would also affect him in situations when he's not camping so I wouldn't go for it.
-
He's weaker than huntress but similar
-
If i drop two survivors next to each other can I do a double mori. Plz devs.
-
Play clown, that way you wont have high expectations.
-
Xenomorphs
-
It's a bug
-
Freddy, very slow games.
-
I don't really care about 4k's but rather how good I did. If I played well and consistently got downs then I won't care if I mess up and let 2 survivors escapes.
So if I played a good game then I wont mind giving hatch usually
-
I think the chase/looping mechanics of the game is fine. The only thing I would change are the ultra safe loops but hopefully the breaking walls feature fixes that.
-
Perks like kindred etc show that information alone is worth a perk. With comms the amount of info you can give is uncontested. Where the killer is, what gens need to be done, what area isn't safe, who needs to be saved etc. SWFs with comms can ignore perks like knockout and ruin abilities like traps made by hag and trapper.
The game isn't balanced around SWF but the devs seem to be doing stuff like buffing sabo which is only making it worse.
I don't think SWF should be removed from the game but lets say the game knows you've played the game above a certain threshold. If you're in an SWF after playing the game for a while already then I think there should be some sort of debuffs.
-
entity doing gens 😂
-
Survivors don't try to be nice so I don't see why you should. He's also not as OP is people make him out to be. Some games against do get boring but that's it.
-
You need to put alot of hours in this game as killer for it to not be a completely miserable experience. Until ranks are fixed, try playing an easier killer.
-
If they nerf another gen related killer perk such as pop, corrupt etc then I would leave.
-
I'm going to try be optimistic for sabo changes and see how they play out. I still think they were unnecessary. Were there any survivor main's actually asking for this?
-
There are some bad maps for survivors to be fair.
-
People complaining about DH and BT aren't right
But criticisms about NOED and DS are valid.
Your statement about tunneling simply isn't true, go for any survivor you see indiscriminately and you will get hit by DS. If a previously hooked survivor is doing a gen then you need to chase them off. Not getting hit by DS mean having to play around it either through slugging or some other method.
Just because a perk isn't game breaking doesn't mean there aren't valid criticisms for it.
-
There would be no point in stalking as gf why would you spend time stalking, not hitting/injuring survivor just to see their aura later when several perks already show your their aura. I'm not gonna hit/chase this survivor so I can see him very clearly later.
-
Don't think he needs a nerf. Different killers should give you different challenges as a survivor.
-
Sounds like a very average build tbh. No way you'll get consistent wins with that unless you're already very good at a specific killer.
-
report him
-
How is searching for survivors "skill"
-
Just because the killer doesn't immediately go to the other side of the map every time he hooks someone doesn't mean they're camping. I would recommend playing killer more.
Hooking someone and patrolling the gens surrounding and using pop on one of the gens is an example of why the killer might not leave asap. Alot of the times as a killer you'll know that one or even two survivors are already in that area so leaving isn't an option. I wouldn't classify any of these as "proxy camping".
Also nurse's are very rare to see as a survivor let alone with that perk.
-
You should add aim assist/ aim dressing. This affects all killers but Its by far the worst on her since you need to land a hit quickly before fatigue.
These bugs aren't even rare btw.
-
I think the devs already said this was alright.
-
If all/most of the team is near the hooked guy what's the killer supposed to do for your first idea.
Camping already costs you points.
-
I don't mind the time but just remove DS effect if they do objective gens etc and during EGC.
-
Spirit and Oni. I want more connections between killers even if she's only his distant ancestor.
-
For you "camping" means they didn't go to other side of the map when you were hooked right?
-
@Rey_512 said:
https://forum.deadbydaylight.com/en/discussion/comment/1120629#Comment_1120629
Maybe kids focusing on sabo plays instead of gens will inadvertently slow down the game just a little bit?
Previously that was true as it took time to 99 hooks but now they should be able to do it on the fly. This is how the devs described it. Also even if it took time off gens, there are points in the game where you need that hook either to put pressure or for perks like pop and BBQ. If you lose the survivors after the hook save you can lose alot of momentum.
-
I agree that the game is survivor-sided but this isn't the best video to showcase this.
-
These are the same survivors that will say git gud when you talk about gen speed in anyway