NullSp3c
NullSp3c
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@WickedMilk03 said:
https://forum.deadbydaylight.com/en/discussion/comment/734270#Comment_734270
they made him annoying when he was already annoying. Im gonna be done discussing this mate. Pointless because the devs arent dumb enough to turn him into what he once was. gg
What's your definition of annoying? It seems really strange because legion isn't annoying to play against now. Their power is useless if you face good survivors. How can you still make him annoying? Their annoyance now is the fact that they can m1 you to death.
But you wont answer why do I bother?
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/734260#Comment_734260
Possibly, but there's no plans for that in the short term. There will be stuff coming to scratch that itch, though.
There can be daylies and there can be weeklies. Weeklies are like 5 rituals that give you lots of bloodpoints and some iridescent shards (idk about that one).
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@WickedMilk03 said:
https://forum.deadbydaylight.com/en/discussion/comment/734219#Comment_734219
why would they make him trash then? No one enjoyed him bruv. If u did, good for you but no
They made him trash because the changes that they made were rushed and almost no thought was put into it. And the changes that they thought would be good turned out to be the opposite.
TL;DR They made him trash, but they didn't mean to do it.
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@WickedMilk03 said:
https://forum.deadbydaylight.com/en/discussion/comment/734118#Comment_734118
well everyone, killers and survivors, believed that pre pubescent legion was annoying. Reverting or making him similar to the old legion in anyway is not something that I would see as beneficial for the game.
"well everyone, killers and survivors, believed that pre pubescent legion was annoying."
If that was true, I would agree with you.
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@LapisInfernalis said:
I don't know why but I always had the idea that Legion should be 4.0m/s because they look and act like Survivors. Give them 20m TR. But then let them have their frenzy (5.4m/s for 6s) with insta down. No deep wounds, power use even if the gauge is not full (like before), but kick them out of Frenzy and deplete the bar when they miss. No scratchmarks or blood when in Frenzy without add-ons.
That's my idea. Numbers could vary though.
I think that a killer (except nurse) should have more movement speed than a survivor, like 4.2 or something. Because with nurse, you don't have a power gauge and you cover large distances in a matter of 2 seconds.
The problem is that with Legion you are always fatiguing walking roughly the same as blinking but you take 3 times the time you take with nurse.
It wouldn't make sense to frenzy and be fatigued just to catch up to someone. That idea is good in terms of realism, but you need to sacrifice part of that realism for balance purposes.
By realism, killers would instamori a survivor. Or a chainsaw hit instakills.
The idea is really good, but we already have nurse for that. Feral Frenzy would be inadequate i think.
This is my way to see it.
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@WickedMilk03 said:
https://forum.deadbydaylight.com/en/discussion/comment/732617#Comment_732617
I am addressing your point that all killers should be annoying. In which they shouldnt. Just strong (top tier preferably)
Annoyiance is subjective because what is annoying to you doesn't need to be annoying for me and a lot of people thought legion was fun to play against. Either way, all killers should be somehow annoying, mixed up with being strong.
Like, spirit is annoying to play against for me because I don't like guessing games. I like to actually have a plan according to what the killer is doing. In case of spirit in a chase, her power makes her 90% unpredictable and makes you just guessing - it's coinflip.
I don't mind mending and try to make Legion not hit me with their power. Now I just make them miss by running to them and then crouching (autoaim sucks), but before it was really cool to make chases take as long as possible. Frank's mixtape was impossible to take that much time tho.
My point is that these things are and aren't annoying to me, respectively, and for you it can be the opposite. Legion just needed a fix mixed up with some buffs that don't make him impossible to play against (which he wasn't, with the exception of exploits and Frank's mixtape), that can be done without what they did to him.
I think that this way to put him is the better way to have a mix between power, not being annoying and being easier to balance. His power was on edge of too OP or too weak.
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@DarkGGhost said:
https://forum.deadbydaylight.com/en/discussion/comment/734046#Comment_734046
The problem is not only the maps itself but the themes they have. An indoors map will always be a bad map for the huntress and a good for the hag. Even if we say we fix all the map and make solos equal to the swf you still can't buff killer to much because of the theme the maps have because then if you make killer that is bad in indoors maps well then you make them good in every other map.
They will buff some of the roaster. I believe no one is against a leatherface, legion, wraith, clown and maybe doctor buff.
Huntress should be fine if they don't make the reworked maps with a lot of walls. Either way killers should have bad maps.
Buffs like: Now all killers move at 0.2m/s faster than before (just an example, that is very bad) are not good because they aren't killer specific and can brake some things. I get your point.
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@DarkGGhost said:
https://forum.deadbydaylight.com/en/discussion/comment/734054#Comment_734054
https://us.v-cdn.net/6030815/uploads/380/OPKH7BRJYB5J.png
dam this legion nerf hit harder than me ( and i spend hours to make sure they will have all the perks)
They were my only killer with all the perks.
All legion mains that truly understand Legion got really upset with the changes.
It hurts my soul 😪
Thanks for the chocolate btw. 🤗
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@DarkGGhost said:
https://forum.deadbydaylight.com/en/discussion/comment/733873#Comment_733873
https://us.v-cdn.net/6030815/uploads/031/95DFSNGRZ9QO.png
Here if you need second just tell me
I need one too please.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/732278#Comment_732278
I’d like to upload one day, I usually have a chance unless the map sucks, mad design is the only balance issue to me (aside from clown and legion needing a lot of help).
I agree with this statement. When all maps are finished being more balanced to killers, some of the weak ones won't need a buff. That is the biggest problem in terms of balance.
They will need to buff some killers anyway because the gap between SWF and solos is only solved if you buff solos to get close to the level of SWF. Resulting in a general killer buff, but that's another topic.
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@WickedMilk03 said:
https://forum.deadbydaylight.com/en/discussion/comment/731985#Comment_731985
So you would prefer old legion over new legion?
If killers were annoying then people wouldnt have fun in chases. People wouldnt quit working gens to go get chased FOR FUN.
There are certain things about killers that make you say "damn" but it shouldnt be to the point where you are complaining about all killers being op or something.
You, as a survivor, should avoid chases, not search them. If the game got to that point, then it is a bad desgin. Because there should be more fun things other than chase, because is what you must avoid.
The secondary objective is really required not only because gens go too fast if you know how to play, but mainly because doing gens isn't fun. This is not killer related, but instead a game design flaw. You shouldn't mix both.
To answer your question, I prefer a new Legion (not the post patch) created from the OLD one.
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/732091#Comment_732091
"My point is that they can say" slightly" but it can turn "major", even tho they want it slightly."
Yeah that's happened with a lot of their changes. There's a lot of things they considered "slight" but were actually defining factors in the killers viability.
Exactly, that is where I wanted to get.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/732077#Comment_732077
Nurse is getting a slight nerf, legion got a major change. The two aren’t comparable.
I think they are, because their scale of "slight" or "major" or "nerf" or "buff" isn't correct, in the Legion update by a lot.
My point is that they can say" slightly" but it can turn "major", even tho they want it slightly.
Like the "major buff" on Legion turned in a "major nerf".
Just to make it clear, I don't agree with what the OP said but I think that they will mess up something, even tho they've been doing a great job lately. In my opinion of course.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/732069#Comment_732069
Still not slight if it is as game changing as your comment says.
Then it makes it even worse. It just means that they had no clue the outcome of these changes.
They thought they were buffing legion. Then, by a lot.
My comment is what the devs said on stream.
I hope that with nurse it will be different.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/732064#Comment_732064
You still didn’t mention the devs calling it a slight buff.
They didn't say it word by word, at least, I don't remember.
But what I've written above is clearly a buff. And it was actually what they said.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/732027#Comment_732027
I don’t remember people saying legion was getting a slight buff.🤔 I thought they called it a rework.
Actually were the devs saying that Legion would work a lot better with the changes and will feel more fun to play. His power would be more reliable (yeah right) and they would be more lethal (yeah more, but not even close to the needed amount).
They said it on the reveal stream.
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@KrazyAce13 said:
Legion and ghostface nerfs were very similar all it needed was an addon tweak the they went overboard. Well ghostfaces issue was stupid survivors not realizing it was the addon making it hard to reveal him doing what it was supposed to do.
biggest thing that aggravates me is why the hell does he lose power on successful hit. That alone could make a huge difference not penalize a killer by doing what they are supposed to. Legion was an issue to begin with they made the changes to the pallets about a year ago then released legion, a fast killer that can vault pallets they panicked and for lack of better words fuct up. Then they make demo 3 trash perks compared to at least 2 of 6 that are slowly becoming meta.
theres a pattern look at all the killer nerfs and look at the buffs or added perks during the same that were changed for survivors.
I don't believe that they overall buffed survivors. I feel the opposite.
But I agree with the killer nerfs being rushed and badly done. I didn't know about that change to gf, I thought they made it because it was difficult to put him out of stealth. That hit thing is stupid, just like legion losing the power by missing a hit.
In both cases they made a rushed action. Legion was released on patch 2.5.0 and devs completely changed him at 2.7.0.
2 damn patches, it doesn't make any sense. Most of the people that said the old legion without add-ons was unfun and/or OP were influenced by streamers that said that. Some of those streamers don't even know how to counter loops.
Now the demogorgon perks are interesting, but 1 completely useless, 1 VERY situational and even in those situations isn't that good and surge that is mid tier. I just don't see how they make these perks thinking that they will be useful.
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@WickedMilk03 said:
His ability as a whole just needs to be changed because it's nothing but annoying. The devs put him in a place where he wasn't annoying nor good at all. They did this because:
- Its better to have a bad killer that isn't annoying vs a bad/decent killer that is annoying.
- They put him in a position so that they could rework him because it is difficult to balance that ability. Like seriously he can totally ignore all survivor defenses and get hits. The hits do hardly anything. If you give frenzy the ability to down with frenzy then it's annoying asf. If you make mending longer or slow the game more efficiently then he still sucks because he cant use the ability to down. If you add the slow vault/med/and fast vaults then he is basically the same (although i like that idea alot) His base ability just shouldnt have came into the game the way it did.
Im sure they are just going to change the whole ability...
Forgot to say that the Legion that I mentioned in this post will be much easier to balance, because changing something about the chase wont affect the spreading hits part. And vice-versa.
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@WickedMilk03 said:
His ability as a whole just needs to be changed because it's nothing but annoying. The devs put him in a place where he wasn't annoying nor good at all. They did this because:
- Its better to have a bad killer that isn't annoying vs a bad/decent killer that is annoying.
- They put him in a position so that they could rework him because it is difficult to balance that ability. Like seriously he can totally ignore all survivor defenses and get hits. The hits do hardly anything. If you give frenzy the ability to down with frenzy then it's annoying asf. If you make mending longer or slow the game more efficiently then he still sucks because he cant use the ability to down. If you add the slow vault/med/and fast vaults then he is basically the same (although i like that idea alot) His base ability just shouldnt have came into the game the way it did.
Im sure they are just going to change the whole ability...
All killers should be annoying to play against. After all, they are killers and you are a survivor. Freddy's pallets are annoying, tier 3 myers one shoting you is annoying, hag's traps are annoying.
In my opinion, that isn't a valid point. Just like "It takes time, but he could down you no mather what". Well yeah, like every other killer with bloodlust tier 3. At some time you will go down because they have 130% movement speed, windows blocked, some pallets were down.
The only problem was that he wasn't strong, the exploits, frank's mixtape, the no interaction with already injured/exposed survivors and he couldn't hit multiple survivors effectively. Which all could be solved without destroying him like they did.
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/729762#Comment_729762
So they fixed hitting through windows?
Great!
I got confused for a moment, but then used my brain.
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I just played a game as Legion and some things were awful.
Starting the frenzy has a small delay, stopping the power is the exact same.
Hits also have a very small delay but they actually hit.
Now, overall it seems really good, with the exception of grabs and dead hard. One time I tried to grab a dwight in a window but it ignored the grab when he was middle-vaulting it right in front of me and I just hit the window.
TL;DR My hit went through him and hit the window, that was in front of him, instead of grabbing.
I just wonder how the game health will increase when, at least, the infrastructure is fixed.
Just a question. Having dedicated servers will make it easier for the devs to program the game?
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@8obot1c said:
I want an add on for him that deep wound goes down super slow in a chase, but it gets extended
Add-on dependant and broken i think.
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@Ninjaarman721 said:
he deserves a buff,not power rework IMO,deep wounds were never meant to be a giant threat,just a slowdown tool to force survivor to mend and waste their time,problem is:
- his movement speed is not enough to catch up people(5.0m/s is not fine)
- the cooldown of 4 seconds is ridiculous and makes walking without FF more effective than uing FF,also not counting the fact that u get half blinded during the ridiculous cooldown
- vault speeds were an undeserved nerf,it just removes the fast going killer of his running and hitting everyone style feeling,not stating that pallets vault is so slow that makes unsafe pallets almost safe during FF,it just makes legion more reliant on bamboozle(increased vault speeds,fire up only affects windows)
- so you are punished for missing with your power that isn't that great already?that just makes no balance sense,you are using your power with risks of failing in using but u are punished for even using it?thats another ridiculous thing about the current legion.
- what happened to old killer instinct?it was better not i just get half blind in corn fields and fully blind at FF cooldown
- 20 seconds recharge time?only usable at full bar? so i get punished heavily for using a power that was supposd to benefit me but instead just makes it an eventual happening as most survivors are very far away,and the fact that i get also genrushed for trying to use my power?ridiculous. 20 seconds is like 25% of a gens progress,making FF only usable at full bar just depletes his ability to use FF to travel the map faster,even tho 5.0m/s(125%) isn't that great of a speed since wraith is faster when cloaked.
Now that just makes legion worse than wraith for not being able to get much benefit from a power that punishes heavily if you don't make it to use it correctly aka missing an attack,survivors too far away,not being able to catch up in time,even tho 10s duration seems pretty long it isn't for a 5.0m/s killer to catch up a survivor far away not stating the fact that exhaustion perks that boosts ur speed outruns legion completely(with his current cooldown,walkign ith 4.6m/s catches up faster than a 5.0m/s with 10s duration power with a 4s cooldown
legion is another case of overnerfed killer,0 thought was given to legions power in his rework,his power benefits simply don't reward much for a power that heavily punishes if u fail to use it when certain common conditions are met
overnerfed and hard killer for now,but that doesn't mean u can't do great with him and get good 4ks while playing him,but still hard,actually glad that i heard they are in the early process of reworking him again,so my hopes are up for him to be actually viable and not have easy cheese mechanics like pre-patch legion,as a fellow legion main,the moonwalks were pretty boring and unfun,devs,if u are seeing this,its not smart to overnerf an killer to then buff it later,the most opinions that count are first impression ones,we will never forget when killers get in a freddyV1.0 like state like this
for now,all we can do is sit here and wait for devs to finally announce their return from the entity's recovering power room to become strong again,this was the list of most problems he has
"Legion had no counterplay,thats why they rework him",most pathetic words i had heard from a excuse from survivors to get him overnerfed not only because of cheese mechanics (they are a good excuse)but because the fact they found him annoying to face as so they took advantage of that to get him overnerfed,not stating they are still trying to get new freddy boi to get nerfed aswell,hope he doesn't.
if you doubt legion had no counterplay in the beginning,you are incredibly wrong
Idk what that has to do with my post. Nobody mentioned new Legion here. But I'll tell my opinion on Legion.
New Legion is just weak and VERY VERY boring. Old Legion had counterplay (I'm a guy that already said a lot of ways to counterplay the old one) but was really weak at spreading hits. I also think that old Legion was fun to play against, but idk why devs let themselves be emerged on the nerf threads about Legion. Only franks mixtape and exploits were a problem for the survivors.
For him, the problems were that he took too long to down a survivor and he had a really bad time to chain hits.
Now, with this concept, Legion has a good chase and makes him spreading hits more faster. Either way, I think that the speed and the chase mechanics should be maintained, and the other parts buffed.
The problem is that the devs don't agree with it because they changed Legion following the nerf criers.
Either way I don't get the point of your comment in this discussion.
The general idea is a Legion created from scratch with the same objectives as when the pre-patch legion came out.
EDIT: I've seen that video more than 10 times.
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@WickedMilk03 said:
https://forum.deadbydaylight.com/en/discussion/comment/728763#Comment_728763
so are you saying he wouldnt be able to vault?
The main issues I have with this is:
- Legion has little map pressure at all like this. He would be super slow and then have the speed for 6 seconds until he hits and it makes it longer. But the 6 seconds thing is too short I feel like. You would have to be right behind them or very close to hit that.
- He is still able to down survivors with it making him good at tunneling...
- What is the counterplay? Because it seems like its just lesser of counterplay than the existing one which really isnt even counterplay. Its usually just the games fault or killers for missing, the the survivors for doing a good maneuver because as legion you have to be super close to land the hit. Unless the legion is super bad he shouldnt really be missing hits at all. The existing one hit miss is better than a continual miss depleting the bar.
I myself have a legion COMPLETE REWORK bc legion sucks and I really thought it through if you want me to link it for inspiration. There is only one part of my own i am conflicted on. Mending and Frenzy sucks ass me bruv. It just needs to be replaced or changed completely.
I already said that the numbers are examples, all of that is up to the devs. They change it to whatever they want
I didn't say that he couldn't vault, because by taking it out, they are taking his identity out. But i think that they should implement the medium and fast vault on them, pretty much like a survivor. Again, they can change it however they want.
You're completely missing the point from this discussion. This discussion is a concept to change his power. It remains to be Feral Frenzy with the same general idea but it has counterplay and can actually be good at spreading hits.
The counterplay is a mechanic introduced by the devs. They can make it so that missing a hit ends the power, or legion medium vaults, or another thing that THEY want to input.
6 seconds was pre-patch legion's time. The movement speed should be something balanced. Again, it is up to the devs to see the exact values.
ALL the effects and examples that I stated above are purely EXAMPLES, just so people understand what I mean.
At this point I'm just repeating myself.
Link the post, now I'm curious about what you did.
Anyways, read the entire post so you can really understand the purpose of it.
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@AhoyWolf said:
Make it an Ultra Rare addon
- This is the easiest nerf I can think of, swap the rarity of Father's Glasses.
Give it a downside
- It could go like this:
- Removes the whoosh sound while phasing, decreases the movement speed by 30%. OR
- Removes the whoosh sound while phasing, decreases the duration by 40%. (3 seconds of phasing)
Change it back to the PTB version
- In the PTB it was like this:
- Moderately decreases the range of the sound emission radius while using Yamaoka's Haunting.
- But it was bugged or something so they removed that sound completely.
This is all nerfs I can think of right now. Tell me what do you think.
I think it just needs to have its rarity swapped with father's glasses, but another thing that you can do is:
- Reduces sound effect by 30%
- The woosh sound isn't directional (like lullabies)
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@WickedMilk03 said:
https://forum.deadbydaylight.com/en/discussion/comment/728717#Comment_728717
But how can this ability help him get downs? Did you say because I dont understand that part which is just classic legion cant do shid
I didn't understand your question that well, but what i think you said is "How can you down someone with Feral Frenzy?" then I didn't understand the other part.
You can make his power down someone by simply hitting someone while in feral frenzy multiple times reducing their timer to 0. Old Legion worked like that, but the problem was that he had no counterplay because he vaulted every survivor's defenses.
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@WickedMilk03 said:
this seems like putting him back where he was before. Mending and frenzy is really hard to balance... he needs a full rework
This is a general idea. Devs are the ones making the counterplay in chases.
No, it has nothing to do with old legion.
Old legion could do 2 exploits: moonwalking and spamming hits to go further. Had no chaining hits potential and was only "good" at tunneling. He could down you no mather what (you can do it with every killer, but that is another topic). And Frank's mixtape.
Resulting in a weak, unfun killer. Now, that way that I propose to change gim takes away all the negative and unfun aspects of him.
He doesn't need a complete rework, devs just didn't have the better mindset when they desgined him and updated him. They 2 mindsets that they had resulted in an exploited and weak killer and in a unfun and even more weak killer.
It must stay clear that what I'm saying here is the concept/mindset, not the actual changes or values.
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@BenZ0 said:
Yeah true, agree, but I assume the devs are not gonna do something like that, because for some reason survivors mean he has "no counterplay at all" and is bad for the game, I personally dont agree with that and its not because of I was a Legion main. Even my best friend with over 2k hours that is survivor main says that Legion was besides the exploit and franks mixtape fine and fun, he misses him.
Exactly, I see some people in the forums saying that not all survivors think Legion was badly designed, which I agree because I loved to play against him.
Either way, I don't have a biased opinion, I know that nurse with add-ons isn't fine and her base kit can be discussibly fine, Iri head isn't fine, old franks mixtape was really not fine, prayer beads should swap rarity with mother-daughter ring, no unhooks hag is the thing that has less counterplay in this game,etc. And I found Legion fun to play against and VERY VERY fun to play as.
But Legion just got detroyed because people didn't give him time to learn to play against. He got completely destroyed literally 2 patches after he got released. He was never good in the first place.
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@BenZ0 said:
I made a post about a Legion fix too and yours is pretty simular then mine. Thats what I am talking about, the most ppl talk about "just buff frenzy" but thats not it, Legion has now the problem that you have NO power to down survivors. The old Legion type with stabbing was completly fine and unique and new to play against. You can add counterplay but when you miss the hit the frenzy depletes, they can keep that in the kit for my opinion.
But overall I agree with you and I really wish that could be happen, I miss Legion and I want to main Legion again, but not with the current Legion ;C.
I share the same thoughts about Legion with you.
I just think that the missing hit penalty removes the part that it is a frenzy. Also, isn't very reliable because of lag, hitboxes and autoaim.
I've seen someone show a counterplay idea that is that Legion has medium and fast vaults like survivors. Seemed pretty cool and interesting.
As Legion is now, he is sluggish, very slow and the opposite of unique. Has no chase potential and the chaining hits potential is really bad, not worse than before, but still really bad.
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I just have a question. Clown has less lethality than Legion how? Clown has bottles in a chase and Legion can't kill anyone with his power. Being a killer without power in chases.
But overall I think your list is pretty accurate.
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@[Deleted User] said:
Legion, by far. A power that is literally not capable of downing anyone, and which punishes you with a ludicrous four second stun if you miss or hit someone twice. I’m pretty sure it’s slower to use Feral Frenzy at base than it is to just run around normally, too, because the stun is so punishing and FF really isn’t that fast and only lasts 10 seconds. So it isn’t even good for mobility.
Legion needed changing because they were badly designed and easy to cheese with, but they’re really really bad now.
You're right about his power. Simply walking is better than using his power to gain distance, if you don't have add-ons.
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@Tucking_Friggered said:
It's likely due to a sanity check that says if game isn't filled by X time then fill it with whatever is available. But then it's also only a few levels difference between 3 and 9 so there is that too.
Sanity is what this killer lost after the match. xD
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@MrDardon said:
https://forum.deadbydaylight.com/en/discussion/comment/726631#Comment_726631
It's an already existing theme which just got speeded up a lot. It's not unique or fan made
It has some different sound in it and it feels fast like Legion should be, but I get your point.
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Also these two. The 1st one being his terror radius music like demo. And the second one the chase.
https://www.youtube.com/watch?v=ONVJnkbAm0I https://www.youtube.com/watch?v=9o8UXhHV2DsThese feel very unique and frightening too.
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Sorry ofr my ignorance but idk what "QFT" means
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I want the option "buff everything related to them".
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I think that it would be bad because if you are a 110% killer, you need something to help you chase.
I would recduce 1.3 seconds to 1.2 seconds, and that makes a lot of difference.
The vault mechanic is very interesting tho and gives the needed counterplay.
I would suggest that instead of feral frenzy being able to down survivors just by one hit, do it like old franks mixtape. I'll explain:
- The Deep Wound bar depletes in 30 seconds. Only goes down outside a 24 meter range and when mending.
- Hitting an injured (that doesn't have deep wounds) or exposed survivor while in Feral Frenzy, reduces their timer to start with only 20 seconds, instead of 30. Each hit takes 10 seconds by default.
This gives him chase potential when the survivor has deep wounds and also more counterplay in a chase.
Also, how is the cooldown on missed attacks?
Edit: Legion will need some more buffs if these changes are received, because he wasn't good before. Just tunneling.
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@AhoyWolf said:
What does it mean?
I think it means that BHVR should do a VERY BIG patch (or project) just to improve the game's health. This is my way to read it.
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/720746#Comment_720746
To bring the community together. :)
This made my day to be honest! 😊
Thanks for understanding the meaning of the post.
😀
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@Predator3174PL said:
https://forum.deadbydaylight.com/en/discussion/comment/720295#Comment_720295
Maybe thanks to it devs will see how ridiculous were some changes to Legion
Yeah, that was my point. Even tho it's a joke, devs can take conclusions out of this.
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@Predator3174PL said:
As a Legion main I've never laughed so much
I'm also a Legion main. I stopped playing him this week because I got tired of how unfun he is now.
Anyways, I had some free time so why not express myself through a joke?
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@[Deleted User] said:
you forgot to add a cooldown to the nurse.
and the clown should get slowed when he enters his own gas too.
spirit should get a fatigue once she finishes phasing
and finally.
piggy must get stunned when she places a bear trap. and bear traps have a cooldown of 60 secs
.
Good points.
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I love both male and female legion's voice. The stabbing in feral frenzy and the headache when it ends are my favourite sounds in the game.
I don't like the wraith's voice tho.
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Why isn't Legion on the list? The survivor with a weapon.
I feel they got discriminated.
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@Marcus said:
https://forum.deadbydaylight.com/en/discussion/comment/714949#Comment_714949
I already said why with Legion it was a completely different thing. Look, with old BT you would go down no matter what against any killer, but nobody complained about it being too weak or unfair.
Why tho?
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@Marcus said:
https://forum.deadbydaylight.com/en/discussion/comment/714769#Comment_714769
LMAO, there is no exploit, that just how old BT used to work and nobody complained about it. You also don't outplay the killer when rushing to do an unsafe hook with BT, just saying.
Then why was it a problem to moonwalk with legion? And why was it a problem that he would down you no matter what, just a matter of time?
I know that with Legion it was more frequent but it has the same idea.
It's not your fault that someone unsafely unhooks you.
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@Marcus said:
https://forum.deadbydaylight.com/en/discussion/comment/713919#Comment_713919
The difference is that Legion could hit you with his power at any time he wanted, while Freddy can activate Deep Wounds only when you have BT on you. So if your team does save unhooks, then it shouldn't be a problem. In end game, you have 15 seconds to find the gate and leave, that should be enough time.
It's still an exploit that makes you go down no matter what. You get that feel that it doesn't matter if you played right or outskilled the killer.
That argument brought the legion's update.
A lot of people don't know about this sinergy and unsafe unhook you.
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So legion got completely destroyed because of things like moonwalk.
But now, it is intended for a killer to run after someone and wait for them to die and there is nothing that you can do to stop it.
Freddy doesnt even need to moonwalk. Im very confused.
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/712185#Comment_712185
That's not what I mean, what I was talking about is a full blown conversation about many things besides questions. I'm guessing they don't answer those because they have better things to do and other problems to solve for people and their tickets...
No, that they don't answer, as i said above " But it was just 1 simple question. Submiting a ticket is the place to get help in need, not to answer questions, for that, we have the forum."
They are the support team, who answers questions is the community team Ex: Peanits
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@Xcheesemongrolx said:
https://forum.deadbydaylight.com/en/discussion/comment/712185#Comment_712185
How do you know if the queue is full or not and i thought penits said sending multiple tickets won't help you
You know that the queue is full when they take time to answer you.