NuclearBurrito
NuclearBurrito
About
- Username
- NuclearBurrito
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Comments
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@Tru3Lemon said:
wait wut? looping a problem fam if you have problems with that its that youre just bad killer
@Tru3Lemon yes exactly! That's why the plan is to effectively remove all the bad Killers so that all we are left with is the good Killer. AKA the Nurse!
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Ahem
Buffs:
115% (very big)
Increased Frenzy duration (+4 seconds) (medium)
Less M1 Frenzy drain (small)
Addon buffs (very small)
Nerfs:
DW isn't drained by Frenzy (very big)
DW doesn't go down in TR (big)
Frenzy isn't available at less than 100% (big)
Frenzy takes 5 seconds more to recharge (medium)
DW isn't visable to Killer (medium)
Frenzy has slower running (-7%) (medium)
Frenzy has more stun (+1 seconds) (medium)
Frenzy has slower vaulting (small)
Frenzy can't see blood (small)
Frenzy kicks you out on a missed attack (very small)
Sidegrades:
Larger terror radius (medium)
Just by this list the nerfs are bigger than the buffs let me know if I missed something. So as for what I would recommend doing in the least number of steps?
Well we could either
A: Revert the MS, cooldown and vault speed nerfs (keep the 100% requirement) and then remove the M1 drain entirely. That wouldn't be too hard.
or
B: Make Frenzy count as a normal attack on Survivors who don't have DW. But keep ALL of the PTB nerfs otherwise. What does that means?
Normal attacks remove 1 health state, or 2 if they are exposed. With this Frenzy would be able to immediately down injured survivors once they have mended in the event that they are left to do so (thus encouraging spreading the pain instead of focusing a single survivor). It would give him all of the exposed interactions he's been missing out on and it would already be counterbalanced by all the nerfs he just got.
Yes this one change would outweigh the nerfs. But he was too weak to begin with, so that's not an issue.
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Especially the fuming mixtape no one used for some reason
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I'll miss you and your sweet mixtapes
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Present
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Play Nurse
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I'm more of a "win or bust" kind of player myself.
I find enjoyment in optimizing my strategy, execution ect more than I do in any inherent second to second interaction.
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Ok I think I get it.
You can't put traps everywhere, so you zone off about 2/3rds of the map and give them the 1/3rd for free so you don't have to cover as much ground and from there you can just chase them into your traps at your leisure.
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Yeah cuz that spirit bug is making it much harder to play as her to the point where I'm just waiting for it to be fixed before playing again.
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Nurse is strong.
Otherwise it ranges from balanced to "wait that's supposed to be dangerous?"
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Oh ok just checking
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Is that Nea with a Legion skin...
...or Legion with a Nea skin?
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That's a 5% MS buff after hooking a survivor temporarily.
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@hikarateboy said:
https://forum.deadbydaylight.com/en/discussion/comment/439008#Comment_439008
I hear you a reward is a good idea too regardless a camping killer makes a bad game and at the lower ranks especially there is definitely a problem. Whats your suggestion?
Someone suggested making the 2 token effect of Devour hope base kit. Stacking with the perks effect.
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Seven, Eight
Really nice bait
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/438932#Comment_438932
What you're suggesting is ridiculous, it's not going to happen.
Can you please be serious? I'll be happy to discuss some actual changes with you.
ok fine. We will settle for 2 minutes.
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Pretty sure Rancor should still let you Kill the obsession if that's what you are talking about.
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hold on now.
Yes new legion is bad. But worse than Freddy?
Remember, Freddy's power is literally negative utility. Or in otherwords a 115% Killer who has base stats and Literally no power is better than Freddy.
As bad as Legions power is, he still has SOMETHING. Freddy's power is just a mandatory head start for survivors in a chase. If they get away then they wake up, if they are downed then they wake up.
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I like outwitting my opponent.
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It can with this addon.
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Honestly I just want you to make a Hag guide.
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Actually I have been vocal about wanting him sidegraded/buffed and gave proposals to that end.
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Before Legion and Endgame posts:
Just wait for them to announce details before flaming. I'm sure it will be ok.
Before PTB:
Just wait for PTB, I'm sure it will all be fine and you're just overracting
Now:
Just wait for it to be live, it just takes time to get used to.
Just how long do we have to wait before we can say we don't like something ffs!?
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@Redcum said:
https://forum.deadbydaylight.com/en/discussion/comment/438051#Comment_438051
You destroyed two killers . Only 13 to go now.
Don't worry they have been taking their time dismantling freddy
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Well they buffed clown a bit so REEE KILLER SIDED UPDATE!!!!
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Thank you :D
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That ability is hiding for dear life. Don't blow it's cover
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Actually behavior will just somehow make it worse by increasing the endgame timer or something.
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Or they could do nothing because the Pig's endgame potential is overrated and already takes a ton of setup to do properly and should be rewarded.
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@GodDamn_Angela said:
https://forum.deadbydaylight.com/en/discussion/comment/437258#Comment_437258
Missing an attack, while in FF, causing the entire power bar to be depleted is intended.
@GodDamn_Angela it explicitly is no. You are supposed to exit FF but keep your remaining power bar. Thus if you use your power for 5 seconds then you only have to wait 10 seconds to get it back instead of 20
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@Raptorrotas I'm responding to what @Peanits said about the RBT being a death sentence in the endgame.
They are, but they are a very hard to use death trap, so go figure.
Now it's not even that.
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I would like to point out that in order to get this death sentence to work properly you need to
A: Down them after the collapse starts
B: Have blood warden
C: Have traps left
D: Have them be saved (meaning someone else is staying)
E: Prevent them from removing the trap for up to 3 minutes straight
F: Do this to at least 2 survivors. Otherwise you aren't getting better results than just camping the hook already does.
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@Kagrenac timer doesn't go down in the pigs terror radius and it won't stop you from leaving if you put on the RBT after the last generator is done
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Wraith?
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Because ######### Killer that's why
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Is the Spirit audio bug being fixed?
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Spirit > Plague
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I just figured they would remove the endgame making all games last forever.
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Why not both?
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I'd make it speed up medium vaults.
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Spirit and Legion seem super hype
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Again. None of this is reliable enough. At any given moment there are only a few unfilled lobbies, so the odds of randomly being matched with your friends is high.
DO NOT TRY TO BALANCE SWF USING VARIABLE GAME RULES!
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@kabarekabal said:
For all the dismissive comments from players who have played this game 1+ year.
I started not so long ago, and I can say with 100% that majority of survivors lose vs killers. Killer players have huge advantage in that they don't need co-ordination with teammates in order to have a chance at winning. A lone killer who relies on himself only, therefore it's all purely up to a player's skill.
Whereas with survivors more often than not, it's pure luck to get very good players who play their cards right in order for at least 2 players to escape.
The game is unbalanced for the majority of players who play as survivors, because most of them have average skills and do not co-ordinate using mics in regular rank games, which drastically reduces odds of winning against killers.
I'm not talking about friends who use mics, I'm talking about regular ranking games.
SWF > Killer > Solos
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@bendermac even the 4th guy had an instaheal.
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Changed the addon rarity a bit to put it more in line with other Killers
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I mean it's a really cool skin to be fair
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nope. Not 2 either
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Also 2 wrongs don't make a right. I would absolutely be down for removing Mori's and Keys.
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No surprise. Just meaningless tension.
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You can already close the endgame chat