Nubgutter
Nubgutter
About
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- Nubgutter
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Comments
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@StardustSpeedway said:
I like SBMM. Remember - the complainers will always outnumber the people who actually like it because people love to complain.
Ah yes so when everyone complained about the horrible UI a couple months ago and they changed it it's because only because people complained about it that they did so and wasn't because it was objectively bad lmao.
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@Laurie268 said:
Oh boohoo you won’t be able to get easy 4ks on solos anymore :( I haven’t played for a week now because of how miserable solo queue has been. Imagine crying because you won’t get wins handed to you anymore and you actually have to start trying. Now games won’t be one sided from the start anymore and people will actually have a fair challenge
Has nothing to do with 4K's and everything to do with not wanting to play sweats every game. You know there's this thing called...variety? right? I know you lack it just based on your comment alone but just remember if SBMM can take down a billion dollar company and game like COD with it's regular 6v6 mode which I would know because I used to play COD so it can most definitely do the same with BHVR just wait and watch lmao.
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Ah yes so when everyone complained about the horrible UI a couple months ago and they changed it it's because only because people complained about it that they did so and wasn't because it was objectively bad lmao.
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@ad19970 said:
I think it's great to see that they are giving him some buffs before he releases to the live build.
I also 100% disagree that objects shouldn't break chains. That's one of the counterplays survivors have, and counterplay is always a good thing. If anything, they should increase the duration that it takes to break chains normally, but keep the feature of chains breaking on objects. But simply making them more reliable which they seem to be doing when he releases sounds good as well for a start.
Having his chains break in milliseconds because of the environment is anything but a good design of "counter play" If you're going to keep his chains breaking from the environment then you must increase the time it takes to do so, That way they don't break in milliseconds and basically have a killer whos power can't even anti loop.
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@TAG said:
Experiment? I thought they already did the experiment. Isn't that why they're turning it on permanently now?
To me it's all an experiment because just like they said the new horrendous UI from a couple months ago would be "permanent" they back tracked when enough people complained and created a new better UI, I have feeling SBMM being permanent won't be here for long because so far it's getting more back lash than the bad UI but we will have to wait and see what the future holds.
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@Eleghost said:
https://forum.deadbydaylight.com/en/discussion/comment/1358599#Comment_1358599
you are constantly repeating yourself and you do realize it only gives them BT for like 4 seconds after getting up right? it's not constant.
Because I'm right that these combos will be broken lmao and it's 8 seconds actually after being healed OR recovered from the dying state and you're gonna try to tell me the extra free unbreakables on top of that doesnt make it op XD.
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@Eleghost said:
https://forum.deadbydaylight.com/en/discussion/comment/1358587#Comment_1358587
but it's not? it's literally extremely situational in probably 90% of games if not more the killer will just pick you up upon downing you. This isn't very viable when there are options like BT, ds, dead hard. This isn't a super strong perk in any sense.
You're literally only focused on the slugging aspect but don't realize survivors get a free BT whenever they get healed off of the ground and get hit by killer, expect to see a lot of we'll make it's with ds, BT, unbreakable, one for all, etc lmao.
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@DWolfAlpha said:
https://forum.deadbydaylight.com/en/discussion/comment/1358563#Comment_1358563
Soulguard, like unbreakable, is only useful if the killer slugs while using a hex. I've rarely gotten an anti slug build to work, because I rarely go up against someone that slugs. Maybe if you combine it with a sabo build
It's literally not just for slugging lmao, You get hit with the mending action if you get healed up from the ground then if the killer hits you which is a free BT that is always active with or without a hex and if theres no hex then that's why survivors will just run unbreakable and if there is a hex then they can keep using free unbreakables until the hex is down which the survivors get to control, How do you not see a problem with this lmao.
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@Eleghost said:
This post seems like ramblings of a confused person. The perk is extremely situational and also why would i worry about it if i don't run hex perks? you do realize the time to recover from being slugged is around 30 seconds right? also why would you want to throw in an extra situational perk like unbreakable? the build would be just a get off the ground build at that point you might as well throw in tenacity. I don't feel this perk is going to be used a lot and if it is well i mean hey they got up after i slugged them it's my fault at that point.
And you sound like a confused person who doesn't realize that red rank swf teams are going to take advantage of this broken perk not only against red rank but low rank as well by using perks that will make soul guard even better like ds, unbreakable, BT, and one for all lmao.
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@felipao_brabo said:
https://forum.deadbydaylight.com/en/discussion/comment/1358547#Comment_1358547
it's the most unfun killer to go against, so stop bitching about perks you predict are going to be OP
Also it's not a prediction survivor main jimmy, It's a fact that the perk itself is broken lmao <3
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@felipao_brabo said:
https://forum.deadbydaylight.com/en/discussion/comment/1358547#Comment_1358547
it's the most unfun killer to go against, so stop bitching about perks you predict are going to be OP
She's only "unfun" if you don't know how to play her and try to loop her like the average killer lmao, I main her so i have no problem countering her as survivor when I don't even main survivor and my killer choice had absolutely nothing to do with me pointing out how soul guard is op, Might want to pay attention jimmy and try to be more relevant instead of sounding like that salty survivor who doesnt have the skill to counter killers like spirit XD.
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@DWolfAlpha said:
Well, Forced Penance got a buff.
Okay and? That perk is garbage compared to soul guard lmao.
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@BestGame said:
https://forum.deadbydaylight.com/en/discussion/comment/1358524#Comment_1358524
4 man DS and unbreakable ? I will send them to cage and final judgement them 1 by 1 ( not even carrying him to hook )...
so my question how to DS me and unbreakable me ?
That's only if you're playing pyramid head and veen then it's not guaranteed but good luck to you if you're pretty much almost any other killer having a 4 man swf that uses soul guard with ds, BT, unbreakable, and one for all lmao.
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My main point of this post isnt even really on how soul guard is op but mostly rather how they actually believe things like gear head are too op so they nerf it but not soul guard, There is literally zero excuse for that lmao.
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@felipao_brabo said:
just to clear things a little.. are you a spirit player?
I play all killers but spirit is my fav dont know what that has to do with anything tho lmao.
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@Iceman said:
Soul Guard only have a great chance working against hex perk like NOED. When the killer decide to slug you to get that one hit on the other teammates. Otherwise, as a survivor I do not see myself keeping any hex perk up doing a trial. The perk is not active when there is no hex totems.
No the perk still works with no hex you just cant get a free unbreakable if there isnt no hex totem and this is going to be even better reason now not to get perks like ruin when they can just keep it up while still doing gens and getting free unbreakables lmao.
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@Cheers said:
https://forum.deadbydaylight.com/en/discussion/comment/1358525#Comment_1358525
And it'll be mostly useless, because I rarely slug, and even if I do, rarely do I use a Hex that is revealed early game on most of my killers.
okay and that's for you only and there will still be times when you need to slug or have to go after someone else and just wait until the combos with ds, unbreakable, bt, and one for all come in the meta lmao.
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@BigTimeGamer said:
Its not op at all lol
you can play around it by either picking them up, or waiting a mere 6 seconds, its not hard lol
Assuming survivors had BT was already bad enough now you want every killer to wait even longer if they simply get picked up from getting healed lmao, Just wait until 4 man red rank swf get their hands on this with ds, unbreakable, bt, or one for all, These broken combos will be disgusting mark my words lmao.
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@chase131119 said:
Yeah, okay... it's not OP lol.
Okay survivor main lmao and wait until 4 man red rank swf get ds, unbreakable and one for all with it lmao.
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@Cheers said:
I'm going to be honest, after toying around with soul guard it's fairly conditional. Yes, I'm aware it can force you to change playstyle if survivors are under the effect of a hex, but there isn't always a hex, nor do you have the time often anyways.
Just wait until 4 man swf get ds, unbreakable and one for all with it in red ranks lmao.
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@Kaiju said:
Im yet to see someone using SG today. idk what are u talking 'bout
Because it just came out today lmao, Wait until 4 man swf survivors get ds, unbreakable and one for all with it, Mark my words you will regret it lmao.
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I really want a shining chapter, I would flip if Jack Torrance was a killer and have Wendy as survivor.
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Demo or slinger
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If you know how to use doc correctly then he's easily high B tier.
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@Raven014 said:
https://forum.deadbydaylight.com/en/discussion/comment/1322228#Comment_1322228
Because his weapon isn't considered a hostile action. Considering the shot by itself doesn't hurt when you break the chain early, and that the shot is the size of a dime, it makes sense why this is the case.
That's bs, Not a "hostile action" my ass it's literally the action that leads right to the hostile action lmao, Devs either need to change that for death slinger or make pyramid head keep it as well, They can't have it both ways where it only applies to some killers and not others smh.
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@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1320556#Comment_1320556
Why doesn't it reset Deathslinger's?
He misses AND he still gains Bloodlust.
Seriously?
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Nah i used it on him during ptb and it's really good cause most of the time you'll be using M1 and it's not hard to b8 the M2 to where you can get a M1, It's like demogorgan.
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@Peanits said:
Using his power would, in theory at least, reset bloodlust accumulation like other powers, so you wouldn't get much use out of it unless you're not using your power at all and still failing to catch someone within 15 seconds. Though at that point, he'd be no different from any other killer if you choose not to use their power.
That's really disappointing then, I don't really see a problem if ya'll only allowed it for pyramid head, It would get people to use a perk that generally isn't considered good like other perks.
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People suicide hook on pretty much any killer that has a good start in the match, If people are suiciding over plague then those are probably the same baby survivors that cleanse with plague when you're only supposed to cleanse at the end lmao.
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1.Your main objective is to do gens which isnt hard at all lmao 2.You only have to go for hook when no one else on your team will or if you're the closest one near them which again isn't hard 3.You only have to get totems if it's a dangerous or powerful hex perk like devour, Ruin doesn't need to cleansed and you can still easily gen rush with it up 4.Exit gates are only an objective at the very end lmao, This entire post sounds like you complaining because you just want the basic vanilla killer that doesn't add anything to the game and I've literally never heard of a survivor actually complaining about doing the very basics of the game and dare I say...actually playing the game so that tells me you're probably new lmao.
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Depends on the survivors tbh, It's very inconsistent since it's still a hex totem and can get taken out in the first minute of the game even though it's not nearly as powerful as before, Idk what the devs were thinking when still keeping it a hex totem.
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So you're annoyed because certain killers make you actually do something besides do the ez hold M1 on a gen and gen rush tactic?
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It needs a 5 or 10% buff imo.
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So is everyone going to forget the fact that the shining 40th anniversary is literally 3 days before when the PTB is supposed to release? I don't think this is a coincidence.
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@PapiQuentin_ said:
Imagine thinking that the hatch is broken lmao. I stopped reading after hatch.
What a bait post.
Just another baby killer whining instead of facing these challenges
*Survivor as profile pic* *reads comment* *laughs in OMEGA LUL* XD
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@ASAPTurtle said:
https://forum.deadbydaylight.com/en/discussion/comment/985187#Comment_985187
Yes it was, The RNG of survivors matched up, Map, Skillchecks, Totem spawns. It's just to much for one perk to work perfectly that's why I say it's bad also it's effectiveness sucks. And corrupt is not the only other alternative. Pop Goes, and Dying Light are other perks that are just as good.
But thats a totem issue that the devs could fix but are apparently too lazy to, totem design is the reason why a lot of the mechanics in this game are unbalanced but they still refuse to fix it when all they have to do is make totem spawns more random and put them in better hiding areas and also make hex totems regular totems that way it can be harder to find them and not make them clear as day to find and this would also improve game play and have survivors doing more objectives by trying to find the specific hex they are trying to get and not just make it super easy to get it in 16 seconds when it makes sounds and glows.
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Just get rid of the hex in it and it will be decent.
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@ASAPTurtle said:
https://forum.deadbydaylight.com/en/discussion/comment/985159#Comment_985159
I play both survivor and killer and actually a little bit more killer. And there's still plenty of other slowdown perks that do their job someone even better than ruin. Frankly, ruin was probably the worst of them all though.
The only other decent one than ruin is corrupt but that only last the beggining and did you really just say ruin was the worst?
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Yeah ruin is crutch because gen speed in this game is terrible. XD
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@soundwave85 said:
https://forum.deadbydaylight.com/en/discussion/comment/980815#Comment_980815
it has everything to do with 4ks. Youre not gonna 4k every game. DS was nerfed yet still crying. Hach can be closed by killer still crying. not every one brings a key. get better.
"DS was nerfed" yup you're definitely a survivor main XD
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@Awakey said:
🍿🍿🍿
This is fun.
I stopped using Ruin months ago. Grow up. I agree that the root issue rather than ruin should've been fixed, but there is no need to insult the Devs.
Also none of the thing you listed in ALL CAPS FOR SOME REASON are OP in any instance. In fact, hit detection is in favor of Killers, since we're using this super toxic us-versus-them mentality.
It's past your bed time baby survivor. <3
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@ASAPTurtle said:
https://forum.deadbydaylight.com/en/discussion/comment/980784#Comment_980784
So because one perk is getting reworked you need to tunnel for the 4K? It's not like there's any other perks that help with slowing the game down.
Considering how you're a survivor main, I wont be surprised if you dont understand, ruin was the BEST for gen slow down to where killers didnt have to be super sweaty to win the game and get the pip but now thats about to all change thanks to the devs.
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@VincentRedfield said:
https://forum.deadbydaylight.com/en/discussion/comment/980815#Comment_980815
4 man swf has under a 50% survival rate.
Try again and join reality.
HAHAHA according to who the devs? Because they also said nurse was the weaksest according to their data XD
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@TheBean said:
Here I summed up your post for you...
This is going to affect top killers as well not just baby ones but please try again survivor main.<3
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@coppersly said:
https://forum.deadbydaylight.com/en/discussion/comment/980656#Comment_980656
Did you ever stop to think that even after YEARS of nerfs and people still saying survivors are too strong, that maybe they are the POWER ROLE and not the killer?
If it takes years of nerfs and they are still too strong... There is nothing more clear than survivors are the intended power role.
That literally makes no sense considering this is supposed to be a horror game like they intended so a bunch of screaming scared being the power role over actual killers and especially iconic killers is just ridiculous lmao.
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We get it you're a survivor main but yes they are and this has nothing to do with 4K's just the devs clear bias towards survivors but of course you wont admit that so please try again.<3
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@GrootDude said:
DS and Hatch aren’t at all broken, I dislike the ruin and Doc changes but I don’t think everything listed is broken.
When you experiance as killer getting hit with DS when you wernt even tunneling that person or when you have to slug when exit gates are open because you cant hook them if they have DS because it's an insta win if they have DS until end game then you can tell me DS isnt broken lmao.
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@ASAPTurtle said:
Despite all the nerfs survivors have got to balance them out there still not good enough for some people? What about Ebony Moris, Annoying Add-ons/Builds, Scummy Playstyles, Hitboxes, inconsistent windows and pallets. Those are just some of the things that are still in this game that survivors face yet they keep playing, but one killer perk gets reworked and everyone goes berserk.
That literally works both ways for killer and survivor lmao and with ebony moris you dont rank up or get as much points but with keys you do lmao and yeah because it was the best perk for gen speed slow down top stop the gen rushing and unbalanced speed times so now that gen speed slow down is not as good you're going to have more tunnelers and campers now ironically lmao.
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@Blueberry said:
This is happening on every killer...on what seems like every patch unfortunately.
i only really noticed it on spirit and idk about every patch because the footsteps were fine in the last couple of updates.
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@GrootDude said:
No collision is a buff, her having collision saved me a lot.
Yeah that's gonna be a no from me lmao.