Northener1907
Northener1907
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@Phasmamain said:
Rambo could have some fun perks. Here’s one I thought of
”Insider Knowlege”
After being in a chase for 10 seconds the perk activates. The aura of the killer is then shown to all teammates for the duration of the chase
You created new SWF perk right now :)
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@SkulkingPaladin said:
https://forum.deadbydaylight.com/en/discussion/comment/2357479#Comment_2357479
Ya, take the snark somewhere else.
You dont know who is bringing what or who you're facing. Your "counters" are playing reverse Russian roulette every game hoping to get that bullet once every 6 games, while those other 5 you have a dead perk. Half the issue with slowdown perks is that right there, you can't even predict what you're going to face, so you can't make any meaningful effort to counter it.
Unless you want to in earnest tell everyone you're running Small Game, Blast Mine, Spine Chill and Prove Thy Self every game, the whole "just bring X perk" spiel amounts to an admitted lack of game knowledge. Also, notice, I didn't say I cared about the usage of these perks, only that your take on how to do with them in just backwards.
Slowdown perks DO need a rebalancing, preferably one where their tempo and niche fall at the beginning or near end of the match.
Killer does not know what are you using too? This is same for both roles. Even you have not Dead Hard, killers have to respect. Even you save without BT, killer have to respect. Even you have not DS, killer have to respect etc. See? Same problems. Killer can not know which perks will use in this game. Survivors will genrush or they will different. For example killer can use Tinkerer + Ruin + Undying. But one survivor used Small Game and destroyed both totems early game. Now Tinkerer is also useless, killer is playing with one perk.
Also if you wanna nerf slowdown perks, we have to talk nerf about survivor meta perks too. But i am sure you will say, no they are fair :d
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@BioX said:
https://forum.deadbydaylight.com/en/discussion/comment/2357429#Comment_2357429
idk, I dont use them and do just fine myself
Please stream and teach us.
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@IsJustMe said:
https://forum.deadbydaylight.com/en/discussion/comment/2357458#Comment_2357458
Its BHVR they will think about this ;) iam sure many players will not have the time to rank up every month from 20 to 1
Yes, exactly. We will need new rank system too. Because new MMR will not care about ranks. So rank ups have to be more easy. Because we all will down to 20 every months.
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@SkulkingPaladin said:
https://forum.deadbydaylight.com/en/discussion/comment/2357413#Comment_2357413
You're not providing answers, just memeing.
The "counters" you're on about aren't counters at all.
Ruin+Undying= Searching/Doing bones instead of gens, amounting to the same effect, no gen progress.
Corrupt= Do nothing, which means no gen progress.
Tinkerer= Take a perk to maybe counter another perk.
Pop= Take a perk to maybe counter another perk.
Rebalancing is the solution, however many of you who use these perks think anything other than a flat buff is a nerf.
Oh my god, killer is using perks. But i have to counter them without perk. If i have to use perk, how this is fair! NO!
Ruin & Undying combo = There is 4 survivors. All of you will look for totems lol? Use Small Game or map and check first gen you found, if there is ruin, try to find it. Not so hard.
Corrupt = If you wanna take risk go to do gens. But killer will find you so easy because of small area. But hiding somewhere is killing this perk. Killer will not get any good if you all hide. Smart survivors doing this againts this perk :) You can do gens after corrupt leave.
Tinkerer & Pop - Killer using perks for slowdown but you can not huh?
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@[Deleted User] said:
I like this discussion :)
Teachable The Attraction (Springtrap) Perk
Security Breach
You know the vulnerabilities of a security system, and will use it to your advantage.
Survivors who have been repairing a generator for 5 seconds suffer from the Oblivious and Blindness status effects. This effect persists for 1/2/3 seconds after ending the repair action. Security Breach does not work on survivors who are repairing generators with 1 or more other survivor(s).
"There are blind spots in your camera view, they happen to be right outside your door" - The Phone Guy
I do have some other ideas but this is my favourite one for it and the one that isn't too complicated.
Actually i liked this perk. Not op, strong enough.
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Yes? I am playing both roles and i have not problem with this. Only problem when i play survivor, my teammates. When they reject to do gens, we are losing. But when we do gens, we are winning most times. Even slowdown perks are not stopping us.
Point of topic was this, slowdown perks are not big problem for survivors but there is still so much complains about this perks.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2357448#Comment_2357448
Since Ranks will not be used for Matchmaking anymore, this should not matter. Someone can be Rank 20 and still be really good at the game (but just did not rank up at this point).
Yeah but i am not trusting MMR. Last test was terrible, i faced with terrible killers and terrible survivors. Also this will make rank 1 Killer and Survivors achievements imposible. Because 20 ranks will taking time and everyone have not time for this, they have to change pip system for new MMR. I hope we can get more information soon.
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@Aven_Fallen said:
When the Skillbased Matchmaking goes live, they will introduce Rank Rewards. You will get BPs based on the highest Rank you reached each season.
E.g. 250k for Rank 1, so if you reach Rank 1 with both roles at some points during the season, you will get 500k BPs.
https://forum.deadbydaylight.com/en/discussion/217721/developer-update-january-2021
I am wondering about rank resets. i really don't care about 250k but if i go to rank 20 back, this will be big problem. Noob killers, noob survivors, this is nightmare.
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@BioX said:
https://forum.deadbydaylight.com/en/discussion/comment/2357417#Comment_2357417
in your world survivors have to accept that all killers run Pop + Tinkerer so they have to bring blast mine and/or Repressed alliance and Spine Chill and a perk to find totems basically, so no choice whatsoever, just run the exact opposite on what you expect the killer runs always.
(not to mention blast mine does not take away pop)
Pop and tinkerer on a good killer is just game over, same for the meta on survivors, all of that crap should be nerfed into the ground to make the game better and more balanced.
Dude we are using meta slowdown perks because games are so fast. You can not defend your gens without this perks. What we have to do? If gens would not be fast like this, i would gladly use more fun perks. This is not our faults. We have this perks and sadly we have to use them. And also survivors have anti-counter perks for them.
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@Shaped said:
https://forum.deadbydaylight.com/en/discussion/comment/2357413#Comment_2357413
Yeah but you said they need to stop. Having different view on something is not a crime and shouldn't be "stoped". That is all I am saying.
I did not said this is crime lol. If you would read post, i just wrote counters. People can use them. This is just like this: You are hungry, you have food and you can cook them. But you are not cooking and complaining about being hungry.
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@BioX said:
dear lord you make it all seem so simple, if you truely believe what you are writing here then idk...yikez I guess.
Which slowdown perk is problem? Can you tell me please?
All of them have fair counters. Without them, killers can not play this game.
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@Shaped said:
So you are the one who is going to decide what people can and can't complain about?
No. I am just answering this complains. There is counters for this problems. So people just have to use them. Nerfing slowdown perks is not the solution.
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@WexlerWendigo said:
https://forum.deadbydaylight.com/en/discussion/comment/2357369#Comment_2357369
Come on, Jake went from looking so dumb to a total Chad
Old Jake was meme, we are losing soul of DbD.
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Why i have to stop use cakes lol.
Even survivors are not use cakes, 100% from BBQ and another 100% from cake. And with this combo, i have more points. More points = More bloodweb = More cakes.
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I hate them all. I am happy with old versions. Maybe i am old-fashioned but i love nostalgia
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Even this slowdown builds are not stopping genrush. What we have to do? Blame game design, not killers. We are trying win too.
Do you expect me to hold your hand and take you to the exit door?
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Nerf Freddy? Why? :O
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Wraith is fine lol. He is one of the most balanced killer. Maybe learn how to play against him?
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@HaunterofShadows said:
https://forum.deadbydaylight.com/en/discussion/comment/2356958#Comment_2356958
He's iconic because he's like the most well known african-american slasher killer because he was the first african american slasher killer.
Well thank you for info but i really never watched him movies, i learned him because of this forum. Should i give chance him movies?
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I really do not know why Candyman have so much fans. I heard him because of this forum, before i never heard or saw him.
And i do not know him powers? How he will work?
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2356650#Comment_2356650
Can we stop comparing Killers? Otherwise we can negate every argument with "Nurse is stronger".
And yes, I think it is fine to give them the initial Speedboost, because the number of vaccines is very limited. You are basically preparing for future chases with this. And this is the reason why I think that the Speedboost via Zombie Infection might be something which should be removed - you go out of your way to be an M1-Killer on purpose, not infecting the Survivor (which means - no tentacle Hits later and also the possibility to delay tiering up, if this did not happen already) in exchange for not giving them a Speedboost, and they get this Speedboost anyway.
And as I said, I played him a lot lately, so in my opinion, the Speedboost he gives on the infecting tentacle hit is alright.
You are not only one who playing with him so much.
First speed boosts are insane. Generators are so fast. And if you try to use your power, you need to hit 3 times. This is not fair. Also 4 vaccine = 4 more free speed boosts. Also even all vaccines gone, you can still dodge him tentacle. You are talking like tentacle is super power. It is not. Tentacle is not even top 3 power. Why it has to be weaknes like this? Nurse can get you down faster, she needs 2 hits not 3. Nemesis only one who needs 3 hits. And this has to change.
Also future chases? All Nemesis i faced used m1 because they know using m2 is ridicilous. Nemesis has lose or lose case with him power. This has to change. Nemesis can not fight againts genrushers and SWF. He need to be stronger, remove 3 hits and make 2 hits, this will help him so much but i know devs will not do this. Because survivorside game.
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@Aven_Fallen said:
I also played him a lot lately (got him from P3-1 to P3-50 with all Perks during the Event). I think the Speedboost on the initial Hit is alright, his tentacle is pretty strong so I think a drawback like this is ok.
Maybe remove the Speedboost when Zombies hit the Survivor, kinda annoying to go for M1s to not give them the Speedboost and they are able to run into a Zombie, get infected and get a Speedboost.
Also, his mutation rate should be increased a little bit with the respective Add Ons being nerfed.
One Chase 3 Hits and 2 speed boosts are fair? Oh lord!
And no, him tentacle is not strong like this. If survivors are bad, they will drop pallet early and they will give him free hit. But smart survivors can dodge him tentacle so easy. They can make him run around pallet. And they can fake drop pallet or vault windows. Tentacle is not strong. Huntress is better if we talking about range powers.
Nemesis needs buffs.
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Use Small Game. Destroy totems, he is playing with 2 perks now. Simple.
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Keep one for gates. Wait to escape line. And take hits. Before second hit use it and enjoy when you escaping and killer blinding :)
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It is weak perk. You have to stand and wait for make it work. There is reason only Basement Bubbas using this perk. I would buff this perk.
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@Phasmamain said:
Freddy was never as good as people said he was. He had a worse clown bottle that could be avoided if awake and a decent map pressure tool with a potentially long cooldown
His perk synergy is his saving grace tbh
Yes, possibly this.
Pop + BBQ are working perfect on him. With this combo, he has really good gen defend.
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@sensovsky said:
https://forum.deadbydaylight.com/en/discussion/comment/2354825#Comment_2354825
good killer>average swf
strong swf=Nurse/Spirit/Blight with totem build
tournament swf>any killer
change my mind
Except good killer>average swf, i agree with you. Even average swf can defeat good killers. Because they will focus on gens. And when one of them get chase, others will finish him gen. This is unfair.
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@gendoss said:
I think everyone wants solo queue to be buffed to the level of SWF and then buff every killer in accordance.
This can fix so much problems.
@Squirrel_Thicc said:
"Swf is the strongest roll in dbd".
Yeah and the sun is hot. But yeah, solo queue and killer are pretty trash rn.
SWF is not strong?
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@gendoss said:
https://forum.deadbydaylight.com/en/discussion/comment/2354790#Comment_2354790
I think Freddy is really boring so I am ok with him being rare. Especially with Ruin + Undying I would fall asleep playing against him.
I love to face with different killers. Huntress, Spirit, Doctor are hell, i am seeing them so much. I would take gladly more Freddy.
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@Lord_Tony said:
the nerf to his dream pallets was unnessassary
Yeah this was ridicilous part of him nerf. Pallets are fun and you need to put them before start chase. Old number was good already.
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@gendoss said:
I don't think the rework did much to him honestly.
The only thing that really hurt him were the slowdown add-ons like Swing Chains but those were overpowered to begin with so I don't mind. His power wasn't really changed at all because even if he gets slowed down setting snares it's not going to matter if he's trapped you in a loop. All you have to do is put a snare on one side of the loop and then chase them around and you win. Him being slowed down doesn't even matter.
I still think Freddy is amazing and I wish they did more with the rework honestly.
Well Freddy is fun to play againts or as him. But sadly i am not seeing so much Freddy anymore. I guess we don't have much Freddy anymore.
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@Mazoobi said:
Oh man, Freddy before his recent nerf... goodness I couldn't stand him like at all. He was my kryptonite.
His recent nerf just makes him a bit more manageable now especially since dream-clocks serve a better function now.
Most people are still not using dream-clocks but yes, this was good change. Because before this, there was not point to use them.
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@ShinobuSK said:
https://forum.deadbydaylight.com/en/discussion/comment/2354558#Comment_2354558
Both. But for solos I can imagine something like Kindred aura reading would be big. But I have no idea how to buff all killers....especially when killers like nurse and spirit exist and they would receive the same buff
Solos can take this buffs:
- Kindred basekit.
- Survivors will see all perks and offerings in lobby.
- Totem numbers are basekit, now survivors can see how many totems are still on map.
- Pin Messages. (I am going to save, i am on gen, killer is on me etc.)
They will be still weaker than SWF but they will be good.
And all killer will not need buffs. Nurse is already good, Blight, Spirit, Oni etc are good killers. But all B, C, D, E tier killers will need buffs.
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@ShinobuSK said:
But how would you buff them?
Killers or solo survivors? You asking for which role
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@Grandpa_Crack_Pipe said:
Because BHVR had and still has no idea what they're doing.
Simple actually. Give more infos to solo survivors. And buff killers.
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@Lord_Tony said:
can we get a game health chapter instead with no new killers?
This also confirmed? Another team will give us game health updates. Also they are working for MMR. So i hope they will not ruin it.
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@Jarol said:
https://forum.deadbydaylight.com/en/discussion/comment/2352152#Comment_2352152
Wait to? Is that true that we will have 3 killers this year or is it only the remaining 2?
Year 5 started with RE chapter. 3 killers & 3 survivors & 1 new map will come, this confirmed.
Possibly next map will be in another licensed chapter.
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I have 2 fav chapters actually. This is reason:
Nightmare chapter! It was hard to believe but when i see i really felt excited. Freddy, one of the best slashers will join game and i love him movies. He is one of best killers. And him concept in game, gave me feels, "Yes i am playing with real devil, this is clearly Freddy!"
Curtain Call Chapter. I was not playing survivor so much and i was Meg main. But when i saw Kate with this chapter, i wanted buy for her. She was cute and her style and lore was interesting. I thought i found my main survivor and i really did. I am playing with Kate 3 years.
But i wanna talk for Halloween Chapter too. It has best trailer. Myers, Haddonfield, Laurie... Everything about this trailer gives me good feels (nostalgia). This trailer was best DbD trailer ever for me.
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@Gaffy said:
Almo has commented the next killer will have a very unique and surprising way of breaking pallets and picking up survivors. That's all we know for now.
Oh no, please no more range killer...
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@TwitchyMike said:
https://forum.deadbydaylight.com/en/discussion/comment/2354270#Comment_2354270
I kind of like it though. It's just as hard for killer to find survivors as it is for survivors to find gens. I think it's a good balance.
Yes i agree and i have to say, Trapper is really so strong on this map. He can block coridors. I think best map for him right now.
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Map is so good. I have only one problem on this map. As survivor finding gens are so hard.
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Seem like you destroyed by smart survivors. This is good counter of Corrupt. Your job is find them, they will not run to you.
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Because Meg is noob survivor. Most Megs are noob. I was old Meg main and i was so noob. I was running corner of maps (so safe!).
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@oxygen said:
Out of all the stats they've ever released, these rank at the top of the "Don't try to attach any meaning to them that isn't there" list.
They're fun big number stats that were probably taken at the point where 1.5B escapes was reached. If there's anything that makes me do a big 🤔 it's honestly NOED being the 3rd most used killer perk, I've played the game for all the years the stats were gathered from and I never found it that common at all.
NOED was so strong perk and it was meta. Specially after Nightmare chapter. I saw so many Remember Me + Blood Warden + NOED builds. And maybe NOED is not meta anymore but i am still seeing so much on high ranks. And i am sure NOED is still meta on low ranks.
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@gendoss said:
It's total escape and kill rate, not in a specific rank set. The last updated stats we got of red rank games were massively killer sided. The really bad brown rank killers lessen on the kill rate a bit.
What about bad brown rank survivors?
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@Sonzaishinai said:
https://forum.deadbydaylight.com/en/discussion/comment/2352307#Comment_2352307
A handfull of people were usibg old stats in arguments for both roles
Survivors are not a collected unity
Some people keep saying kill rates are high. But seem like kill rates are normal, new stats shows us this.
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@bibibib8 said:
https://forum.deadbydaylight.com/en/discussion/comment/2352293#Comment_2352293
Im bad with math but the kill rate is less than 50%. If it was 50% the number of kill would be 3 000 000 000.
Correct me if im wrong but im pretty sure im right
I can be wrong but i found with this way
Total Survivors: 1500000000 + 1848239570 = 3348239570
Kill Rate = 1848239570 : 3348239570 = 0.55
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2352243#Comment_2352243
You'd need to unlock him, then grind to unlock the teachable, then grind to unlock the perk on the survivor(s) you actually want it for. Getting it in the Shrine means you go straight for the survivor(s) you want and grind for it there.
Yeah but i would still go for grind. I love to use my shards for cosmetics.