Nick
Nick
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- Nick
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Thats the way to farm viewers I guess. Streams thrive because of toxicity and bullying weaker players.
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So a perk rewarding you for moving away from hooks is also bad now? (And it's a Hex so you can literally destroy it?)
You want a camp perk or something, whats the idea here?
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Only killer (with Nurse) who can beat solid survive with friends teams (with perfect play). 8900 hours
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The hack got patched a few weeks ago
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The fact that gens can go too quick in a game, even with perfect play
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@Khakuate said:
Gen rushing isn't a scummy tactic, it's just survivors doing their objective.
It's like saying kill rushing (aka killer doing his objective) is scummy and toxic, no it isn't.
The best anti rushing counter you have right now it's common sense and 1 brain cell.
Wait, weren't you that 'Spirit main' now hard defending survivors again? Right, wolf in sheep clothes, I knew it.
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I feel like you're a survivor player who just posts it like this to reduce the backlash you gonna get.
You didnt play Spirit, you didn't try that and you don't want a build for her.
You're just trying to find people who agree with you (which is going to be everyone including me)
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@Faszparaszt said:
https://forum.deadbydaylight.com/en/discussion/comment/1458928#Comment_1458928
https://forum.deadbydaylight.com/en/discussion/comment/1458922#Comment_1458922
It is faster therefore can be the difference between just getting the heal of before the killer comes back or going down. And well it is the game where managing your time is incredibly imortant. If you get butthurt for not claiming your piss poor 500 points than it’s your problem. But if you leave me on the hook on purpose I’m gonna KMS anyway and let you black pip as well at best. In fact I do the same every time when I’m not getting saved before stage 2 even though nothing stood in my teammates way to save.
So I bet you're the one who does this. Yes that second is going to matter a lot!
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Because killers are not forced to play a certain way.
Gen rush: I'm just doing my objective
Killer killing people, how they want: Bound to 6000000 unwritten rules, 12 year old youtubers made up
This game is weird
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2 kills is a loss btw, you'll depip most of the times. 3 kills can also be a "draw" (omegalul)
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Yeah it's a trend youtubers came up with.
When I play survivor I'll give you 2 choices. You either let me unhook you (I also bring borrowed) or you try to unhook yourself.
You can't have both, you have to chose. I'll turn around and walk away or let you go into 2nd stage.
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@Valor188917 said:
https://forum.deadbydaylight.com/en/discussion/170795/im-happy-billy-got-nerfed
you were not even playing serious against that tryhard squad and still got a kill without even having a real power. Did you depip or did you get brutal?
I don't see the issue in this screenshot really.
I was not even playing serious? Dude I was sweating my balls of and this was super stressful, especially because a kobe robbed my 2nd kill. What makes you think I didn't play serious
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@CaulDrohn said:
https://forum.deadbydaylight.com/en/discussion/170795/im-happy-billy-got-nerfed
Ouot of curiousity, how many did kobe in this game?
They said they all did. But I only counted 3 (i think). I had 2 people in the basement at the end and because of a kobe 1 got out
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1431274#Comment_1431274
You're necessarily not going to get many games against anti-hemorrhagics & Salty Lips + Slippery Meat + Up the Ante. Bloodweb rarities won't allow it. It's the same for Ebony Moris. Yes, they're broken, but they're also relatively rare and won't be brought that often for that reason.
Still, this squad is giving up 8 of 16 perks and all 4 offerings just to have the freedom to unhook themselves on their first hook. That's a really nice benefit for them and I agree that's a pain for killer because it limits the time wasting potential of hooking people, but would you prefer all of them to be running Adrenaline, DS, BT, Unbreakable?
Where did I say that SWFs with Adrenaline, DS, BT, Unbreakable arent broken? Thats even more stupid. If they can get away with stupid ######### like this they can do pretty much anything and you have no chance to win. You will lose if they want you to lose. It's the same when the killer brings an Ebony mori. And just because those things are rare in a bloodweb doesn't mean that its not bad game design, because it is.
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Sadly no
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@CrowFoxy said:
Just an swf meme squad.
yeah they were meming so hard after 5 minutes it was over and they all kobe'd and I had lots of fun ;p
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@TheHentity said:
bring an ebony mori next time?
couldnt tell it was a swf, looked like a normal game. missed the offering screen as well
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@LetsPlayTogether said:
SWF isnt an issue. Thats it. You cant balance a tiny percentage of the games playerbase while punishing the overwhelming majority. Most communication in SWFs arent about every move a killer makes. Most would even just be nonsense to tell, like: killer is behind me do gens. That what everyone knows, that the killer is after someone, and you can do gens. But killer think thats unfair advantage, but its just common sense. Also your example lack sense: An insidious bubba can be easily shown by the hooked survivor by flaging with his arms. theres no need to verbal communicate for this purpose. The only issue that needs to be solved is OoO, but again, this isnt a SWF issue, even four solos with OoO will have an overwhelming advantage. Easy fix: perk rework.
There should be a way around "You cant balance a tiny percentage of the games playerbase while punishing the overwhelming majority"
Because you just gonna let these guys destroy everyone?
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His weird movement rework already makes him unplayable for me
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@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1385638#Comment_1385638
What movement rework? Only bugs I've encountered have been-
When you run into an obstacle and instead of colliding on it, you stop for about 3 seconds and it makes no noise.
his animation got reworked. but i guess its only a hindrance if you're used to his old movement. so you wont have an issue with it i think
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His movement rework made him 10x weaker. Movement feels very non-athletic and super clunky. Camera movement after chainsaw runs are very difficult to control
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@Wubalubadubdub03 said:
No one actually likes dbd, we just play it.
Its funny because its true
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Whenever I destroy people with Spirit they say 'boring'. So i guess its when you play a killer who's good.
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Because of the amount of ultra rares. (almost every) Killer has 2 ultra rare add ons, with 1 ultra rare offering (being the mori) when survivors have ultra rare items and add ons. So thats why
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@Aven_Fallen said:
Who hurt you?
Probably rank 1 bullies? As the title suggests?
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Goes well with your name
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You always have to respect it, even if 3 of them dont have it. So yes
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The answer is in your complaint: "As a good team we did everything to get the guy from the hook"
Facecamper -> Good team -> G E N S
Dont try to get him off the hook lmao, playing right into his hand
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You wont be able to down them, so its nothing special. Just him suffering from the Legion Syndrome
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Same, I was playing Spirit and I got stuck after hooking someone
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Was the killer using Stridor?
Stridor has been bugged for 3 months now. It completely mutes survivors (who dont have Iron Will)
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Buffing a luck mechanic? nah.
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gg and "Leave"
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Killers only gg when they win and survivors only gg when they escape.
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"Best survivor perk" would've been a better title no? Since there are no overpowered survivor perks.
DS is still better imo, since Adrenaline is only reliable in full SWFs
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@Grimm_Reckoning said:
https://forum.deadbydaylight.com/en/discussion/comment/1241244#Comment_1241244
So a glitched second of one match is your best counter to my argument that proves my point and by the way don't walk up to pallet if you don't want to get hit by them but killers especially ones with horrible internet goes for those dedicated hits knowing they'll more than likely get the hit through a wall , window , doorway , pallet , and basically everything on the map even if the survivor is nowhere near them
I love how you were completely ignoring like 10 posts with good arguments and instead you react to people trying to bait you. Reply to the arguments lmao. This one for instance "uhm... they killed prove thyself, by buffing it to 15%? so... is buffing equal to nerfing for you? or what dont i understand there?"
or this one
"*looks at the nurse 'rework', the hex ruin nerf that crippled all low mobility killers, the fact that Decisive Strike is still allowed to be active on multiple survivors which breaks its own purpose, the fact killers get no points for injuring or downing you at the gate, and how hex placement is so random it can spawn within 5 meters of a survivor and be within their sight at the start of the game*
Also, half of all perks in this game are dead or useless, the perk system has always been bad. Half of the perks are given for free if you are SWF with comms too."
Good to see that you got it in the end. Posts fueled with emotions don't work, just look how the game was back in 2016, and after that try to complain about survivor nerfs.
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I played the game from the start, 7k hours, and I only noticed a few months back.... since when are they there in your clothes 😂
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Best exhaustion perk in the game, and completely balanced.
Although its annoying sometimes when they just about reach the pallet or window because of deadhard, but thats what the perk is supposed to do
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@BigBrainMegMain said:
Yeah, because bringing a key means a guaranteed free escape.
You do know that keys only work if survivors work on gens, right?
And it's killers like you that are going to get all moris nerfed really soon.
Thats like saying "Mori only works if the killers gets a hook, right?"
Keys only work when survivors do gens, oooooooooooo ######### OFF JIMMY
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I play the game Dead By Daylight. I'm not picking sides, its weird
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She escaped unfairly though,...
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@Orionbash said:
https://forum.deadbydaylight.com/en/discussion/comment/1107769#Comment_1107769
Not bait, the proof is in the stats. He's overperforming.
You nerf him based on 'stats'? Which stats? Kill ratio?
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@KrispiesChicken said:
I personally don't believe DC penalties were necessary. They were a step in the right direction but people just suicide on hook or DC anyways.
Atleast the killer doesnt get robbed as well then. It's an improvement nonetheless
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@Todgeweiht said:
https://forum.deadbydaylight.com/en/discussion/comment/1039720#Comment_1039720
You just listed a bunch of survivor mechanics that got nerfed mixed with some killer nerfs, you are proving his point
But theyre all negative for killers? Killers came from so far
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/1039610#Comment_1039610
We've nerfed plenty of survivor perks as well, if time isn't a factor. Let's not forget that Sprint Burst used to have a 20 second cooldown and recharge mid-chase. Several nerfs later, you could still stack it with Lithe, Balanced Landing, and Dead Hard. Nowadays Exhaustion exists, and it doesn't cooldown while running at all.
Double pallets are gone, DS doesn't activate the first time you pick someone up, MoM has been massively toned down, instaheals are no more, instablinds are dead and gone, vacuums have lost their suck- the list goes on. There's changes to both sides, we're not picking favourites. Sometimes there's going to be changes that are great for you, sometimes the pendulum swings back the other way.
B-b-b-but survivors also got nerfs! Well, release older versions of DBD? Lets see... was it survivor sided? Is it still? Ofcourse survivors deserved (deserve) more nerfs!
- No entity blocker
- No bloodlust
- Double pallets
- Vacuum pallets
- Everyone had insta decisive
- Brand new part was instant
- Insta heals
- SWF
- Sabo was literally broken, hooks didnt repair itself (iron grasp meta)
- Killer vaulted like a slug on crack
- Hatch mechanic with standoffs
- You can recover to 95% now, to nerf slugging
- No 10% survivor slowdown when working in duos
- No exhaustion, every sprint perk had a cooldown, so balanced landing w/ sprint burst meta
- Double windows in the shack
- Windmill shaped cow loop with 2 windows, #########?
- Jungle gyms with 2 windows
- RNG didnt block window spawns, all windows were open
- Ruin nerf (#########?)
- Insta blind flashlights
- Hag/Trapper with slomotion trap set time, wraith slomotion uncloak
- Couldnt kick gens to make them regress
- Commodius, socket + wire. All 4 survivors can bring it in a match
- Killer loses add ons, survivors get to keep them when they escape
- Totem spawns, you could literally spawn on a killer perk (3 perks vs 16)
- Forced to bring Ruin to avoid 4 minute games with weaker killers
- Map size, just pressure gens btw
- Freddy nerf, legion nerf, oni nerf, spirit nerf, nurse nerf, pig nerf
- Enduring no longer works vs decisive
- Old object of obsession vs Wraith cloaked/crouching Pig was broken
- Object Of Obsession vs Freddy is broken
- Infinite windows still exist (Coal tower, Rancid Abattoir etc.)
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/1024608#Comment_1024608
I've seen a lot of it playing killer today. People keep coming up to me trying to get me to sacrifice them. I had one person let themselves die to a RBT because I refused to hook them.
And actually... I don't know where the term "kobe" comes from. It's not an acronym - I just did a quick Google, and apparently it's named after basketball player Kobe Bryant, because the self-unhook animation looks, or used to look, like him doing a jump shot (he kind of swings his legs out in front of him when he does it). The more you know.
-bad joke-
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Im blasting through gens like theyre not even there. Just plowing through
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Who cares, its unwritten
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This is bait
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110% with locker refills incoming
