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NerfDHalready

NerfDHalready

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NerfDHalready
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  • @altruistic said:

    We haven’t even had MFT nerf and people are already on the next thing. Actually didn’t expect that.

    ftp bu complaints have been around for a bit, actually people started complaining right after buckle up buff.

  • it can fix any killer's terror radius to 126% of 32 meters so killers with 24 meters tr can have the same value. a massive NO to mapwide tr though, noone wants tr perks nerfed because of this.

    edit: if the terror radius is smaller than 32m so it's not nerfed for wesker and calm doc.

  • @CountOfTheFog said:

    Lmao I just saw spies from the shadows up close. I always thought it was a hand inside a glove with only 2 fingers.

    I still can't figure out bloody Partystreamers. Still looks like the claw of a lobster 🦞 exploding.

    https://us.v-cdn.net/6030815/uploads/35BAF6818Q2R/download-281-29.jpeg

    https://us.v-cdn.net/6030815/uploads/5EQBBYPVG6WY/download.jpeg

    image.png

    i'd always confuse party streamers with this offering for some reason lol

  • currently the only 2 things qualifying as "that" are being camped in basement and map offerings, imo and both should be removed from the game.

  • @supersonic853 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3593850#Comment_3593850

    To be fair it just sounds like a killer version of hope that only works near generators. If hopes fine. I don't see how batteries would be horrible. Its just a end game bonus without a instadown unlike noed.

    you will (or can) reach end game in 100% of your killer matches, and the ones you don't reach it you already won meanwhile survivors' end game perks have a chance of being a wasted perk slot.

  • not to condone the behavior but if you are at 0 hooks while the team is getting slaughtered and the gen symbol didn't appear next to your name in majority of the match on top of that, you still going into lockers to avoid the killer will upset your teammates.

  • @radiantHero23 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3594003#Comment_3594003

    Seems good, no?

    I don't really get whats wrong here except the huntres disconnecting.

    nothing's wrong, apparently it's a new trend to show some individual player complain about anything that fits your narrative and pretend the complaint comes from an entire part of the community, here it's killer mains.

  • @Rudjohns said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3593978#Comment_3593978

    No Made For This

    Exhaustion perks: Dead Hard, Adrenaline, Background Player (recently buffed)

    2 Deja Vu (one of them combined with Resilience = gen rush)

    2 Unbreakable

    Windows of Opportunity

    Off the Record

    Deliverance

    For The People + Buckle Up

    Also 2 flashlights, an item bound to receive a nerf very soon

    Everything that is gonna be part of the next big complaints by DBD players. Just wait.

    surely this huntress knew you had deja vu windows ub (unless you actually burnt in her face) and dcd because of it.

  • i don't even want to talk about that ftp buckle up bs anymore.

    i respect bgp + flashlight/bang saves and they don't feel unfair whatsoever, but pallet saves with it are super cheap and uncounterable. idk how the perk can be changed with this in mind but i wouldn't question if it got reverted back to 150% speed.

  • @Spare_Them_Mori_Me said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3593054#Comment_3593054

    Its the 'us vs them' mentality. Can't help but jump on the train I guess.

    So, that being said, doesn't matter if you said it or not. Its Us vs Them, and you're with them.

    From your postings in this thread, it's just quips to keep the mentality going. You make the MFT being like this for 5 MONTHS seem like its an eternity. It was 5 months... come on. DH was in its OP state for how long? Now THAT was a long time.

    Its just false inflation of something that isn't true. From my perspective anyway. With text, you dont get the usual communication info that's actually needed. We just read, and interpret. I feel your posts are just fanning the Us vs Them flames.

    Just had 8 games in a row of being tunneled at 5 gens. I'm a little pissed. And in end game chat, when asked why, they say "I can't win if I don't." Its the lamest, poorest excuse for not learning how to play the game. If BHVR did do something about it, we'd probably lose half the killer population. Might be healthy.

    ---------------

    I need to stop. Was going to delete all this after re-reading, but I think the game has just been @#$% lately. Gonna stay6 away from the forums lol. It's just complaint after complaint from all sides, and even the survivors are ridiculous with it.

    GL in your games all.

    it goes both ways, not just dh or mft. we have uw who knows how long will stay, we have blight with his unreasonable add ons, we have tunnelling and we have basement seemingly noone has an issue with. i didn't come here and create a thread saying something like "all you crybaby survivors' complaints got batteries included nerfed" because i don't think messing with haste is a good idea, for *either* side. mft was one issue, uw is another, tunnelling is yet another.

  • @Xernoton said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3592931#Comment_3592931

    At least the map offering is a trashcan too, so they already knew how terrible the map was before they released it.

    ugh. apparently not since they thought a breakable wall would solve the issues of the map 💀 at this point i wish they would've said they knew and just wanted to torture their players with this map instead.

  • doing nasty things to the emp boxes should either be removed or made slower but other than that larry boy and emps are in a good spot imo. slipstreaming people you are chasing through pods shouldn't be that much of a problem anyway.

  • @Spare_Them_Mori_Me said:

    Killers are in the best spot they've EVER been. But, they want more. I don't think its a problem with the game anymore. Ego and entitlement has fully taken over a lot of the player base.

    i don't see how not wanting broken perks in the game is an ego issue but whatever you say.

  • @jesterkind said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3592949#Comment_3592949

    She can, but she has to both notice that one's hacked and walk back over there to replace it. She can't be everywhere at once, if everyone's taking care of drones it'll outpace her ability to replace them.

    As for how you loop around a drone, the same way you loop while under the effects of Clown's gas, in my experience. Predrop and force the killer to break. It mostly is a tactic for when you're already injured, though.

    i see.

  • @jesterkind said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3592922#Comment_3592922

    You can absolutely loop around drones, and you can also disable them while she's occupied elsewhere too.

    can she not replace a hacked drone? also how are you "looping" around a drone when you are zoned without giving her a hit?

  • @Xendritch said:

    The forums have reached their ultimate evolution, complain about nondescript things that don't exist yet.

    we gotta be precautious here, everyone told mft was going to be an issue yet it went live untouched and was kept that way for 5 MONTHS.

  • it gives me back my nwth. but they can actually change it to like having to do a gen for 2 seconds in order to stop it regressing if survivor is in a chase.

  • @DragonMasterDarren said:

    https://us.v-cdn.net/6030815/uploads/L6BA1SBP5D3T/20231124172853-1.jpg

    An example of how well Skull Merchant can hold 3 gens

    I.E, literally cannot do that anymore because her drones can be countered by just standing still

    she'll be putting drones in a larger area and not on top of gens themselves and you can't loop around drones. i guess what happens when you can't go deeper into the 3 gen.

  • @Hunkulese said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3592666#Comment_3592666

    Do you play DBD? People give up against anyone and everyone.

    not collectively, as the whole community.

  • @jesterkind said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3592519#Comment_3592519

    Wouldn't that killrate be grossly inflated by the number of people who just give up on hook or DC the second they see her?

    To the wider topic, I think this is an overexaggeration. It's fine to not like her, but she's clearly much better than she was before.

    Her 3-genning has been brought down to the level any killer can achieve, drones have never been OP and certainly aren't now, and I don't even know what you mean by abusing the movement speed bonuses/penalties. That's just how her power works, it's like saying Clown abuses slows and haste.

    that doesn't change anything, ppl won't give up against killers that are not atrocious.

  • i've seen killers rq or camp gates after having the joy of this map but never seen any give up right from the start. regardless, map didn't change at all so people probably won't see it or act any differently.

  • @mizark3 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3591145#Comment_3591145

    Imagine lacking so much skill that injuring Survivors is being alleged to be the equivalent of a herculean task. If one person in the lobby has the combo and you are so offended by it, you can turbo tunnel them out of the match, or merely have them be the one injured, not the entire lobby. No one else can heal them for 60s after a use. Even if everyone has it in the lobby, you get the permanent 33% slowdown, so you need something like 45s an injury state for that combo to be a threat. As I said before (recontextualized here), if a Killer is taking 45s per injury state (during chase), they have significantly larger issues than FTP+BU, they have chronic "sucks at the game-itis". That is 10s of Bloodlust 3 before getting an injury. Even then, that is basically having all 4 Survivors down 2 perks each. 4 Survivors with 0 perks wouldn't help that Killer win. As such I gave the 4 (perkless, Killer agnostic) methods of counterplay and I am met with accusations of delusional thinking and the repeated false claim of no counterplay existing at all, to which I respond "have you looked in the mirror lately?".

    Imagine now claiming everyone is using the same skin in every match when that was never mentioned beforehand. That's like me claiming every Blight runs C33+Alch Ring. A FTP+BU usage (while not even remotely close to Blight's power), doesn't also include the worst possible condition of an omega sweatlord, just as all Blights must all be omega sweatlords and bring C33+Alch+full meta perks.

    Now the only issue that I would agree on is if you have hearing damage and are unable to hear Survivors within 12m before a down. Having game action subtitles resized based on volume as an accessibility feature would be great. They started with the visual TR, but that doesn't work for every noise, nor for Killer at all. Plus with the game's sounds consistently being bugged, it would help to test and prove audio not working correctly if for example gens are being progressed on the other side of a wall and the subtitle doesn't show the 'gen being worked' sound.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3591590#Comment_3591590

    Point 1: You agree it is easy in the vast majority of matches, thanks. If they are close enough to risk FTP+BU, they are close enough to give a free hit as long as you have more skill than your opponent (minus bugged sounds or Light Step to be fair). They gift the Killer spread pressure on a silver platter, and the choice of 2 chases. Sounds like a win to me as Killer.

    Point 2: The best way I can try to describe it is provide some attention or something for every Survivor to do, or set them up for failure, otherwise they will do gens and Killer will lose. Nemesis infecting the first person and swapping chase is an example, another is stalking as Ghosty to prep 99's for snowball potential, Oni similar to both Nemesis and Ghosty getting an injury to bleed and encourage healing sooner than later or risk that snowball potential, and even non-Tombstone Myers helps to take a hit and stalk a bit before swapping targets. Every Killer can apply pressure across the board, but it is a macro skill to learn how to do it, and how your specific Killer utilizes it best. Some Killers are low in terms of Macro potential such as Clown, as your Macro is instead your Micro. A Clown's Macro strat is his Micro, has a fast down to force a hook to force an unhook(+heal) and repeat. If you whiff Clown Bottles or Huntress Hatchets or Demo Shreds or Alien Tail Whips or so on, improve your Micro to improve your Macro. (Although some of those have greater Macro potential than others and aren't entirely reliant on Micro for Macro.)

    Point 3: Think of health states collectively. If you have H+H+H+D, you have 2+2+2+0, or 6 Survivor HP. If they FTP+BU, they are H+H+I(B60s+E10s)+I(E10s), or 2+2+1+1, or still 6 Survivor HP.

    Arguably it is better to go after the non-broken Survivor, but mileage may vary. They may have bought 20 gen seconds from the 10s Endurance from the other 2 Survivors, but how much time did they lose by shadowing the chase and not providing the gen seconds during it? Well if the Killer averages 10s/20s/30s follow-up chase (11 for the Endurance case to show the Killer has the capacity to count), and the Survivor with FTP+BU still has to run 5-10s (or 7.5s average) after using it to reach a gen (and ensure they aren't the one being chased), and the Survivor still needs to be healed for an average 32 gen seconds.

    In the 10s(11s) chase, the Survivor only progressed 3.5s of gens, and still needs to heal for a basekit 32 gen seconds, so they are negative personal 28.5s, and negative team 8.5s. In the 20s chase, the Survivor only did 12.5s and net negative personal 19.5s, and team positive 0.5s. In the 30s chase, the Survivor only did 22.5s and net negative personal 9.5s, and team positive 10.5s. As long as you are mid match, this basically means it is a win for Killer, as the threat of an injured teammate provides too much snowball potential for most Killers. The vast majority of FTP+BU in my matches of Killer have been the 10(11s) chase, as I am able to bodyblock dangerous loops that would meaningfully extend the chase, or prevent the combo entirely and force a premature 32 gen second heal (or a Ghosty 99'd stalk down instead).

    If it is the final singular gen, then fair, it prevents a death or 2, but that is far too rare in my games on both sides. Personally I consider myself weak in terms of skill (but strong in terms of game knowledge), so if I can do it, then certainly anyone else could, as long as they aren't foolishly giving the Survivor the speedboost without planning on dropping them for the other Surv (to force mend slowdown).

    Also back to the collective health state concept, if they did FTP+BU, now after that delayed 'true down', you are back at H+H+I(Broken for ?s)+D(on Hook) or 5 Survivor HP, with only 2 Survivors in a safe position to rescue, and the 3rd Surv unable to heal for another (insert time remaining) and can only provide value on gens (or totems if applicable). When played correctly, that typically results in an injury on Surv 1, and then a forced hook trade on Surv 2, with now all 3 standing Survivors injured, and 1 on hook. That is a Macro death snowball, and very likely for the Killer to win.

    Point 4: I would think someone with the name containing "Nerf DH" would be more happy to prevent Endurance procs, but I digress (it could have been the OG DH to be fair).

    Point 5: Yeah if you focus someone with a specific combo and give up possible advantages that is up to your discretion, but at least we yet again agree the counterplay exists.

    Point 6: Yeah that's kind of the point, they will attempt to run anything. However the results are entirely dependent on the Killer skill vs the Survivor. The most common usage of FTP+BU is on someone weaker on the team to delay their death, but that basically means the Killer is better than them by default. If a Survivor is running a Killer longer than the Endurance granted by BU on a Z-wall, they deserve to live, and the Killer needs to learn how to play the game. If the Survivor was better than the Killer, then the Killer can simply chase the BU user who likely is worse instead. Since the Killer has the choice of who to chase, they can easily pick the 11s chase every time. Even if the better Survivor attempts to Endurance bodyblock for the weaker Survivor, they risk a shortened Endurance timer and a forced pallet drop in the best case scenario for the bodyblocker. Having 2 injured Survs and one less pallet (that likely had to be a strong pallet to enable the bodyblock to occur at all) sounds like an easy snowball potential for me as Killer.

    To close: So we agreed on 2 of 6 points (or 5 if you didn't intend LOL to be a serious refute, and more of an aside to the Deep Wounds part), and I gave reasoned explanations for the remainder. I very much prefer engaging in a dialogue than someone saying "its impossible lalalalalala" and sticking their fingers in their ears (like the other person), so thank you.

    it feels like such a chore having to explain why survivors being able to pick people up before the killer even gets out of wiping animation without any danger isn't a good idea but here we go.

    before i start, you should keep in mind that dbd isn't just low level soloq teams and you can't argue about perks' potentials based on the skill levels of such teams.

    so i don't want to get deep into each one of them, i'll compare this combo to old coh instead. if the killer was stomping, the perk didn't seem that broken. you could snuff boons, keep gens and hook people in a match you are stomping on survivors and after that point keeping blessing totems was throwing. but, BUT, when you were in a match as a losing killer against it, there was nothing you could do. there was no establishing pressure, you couldn't go around and snuff totems. chase people instead? no, because if people you were chasing ever ran to a safe zone, they might as well be automatically healed because you can't afford chasing people around strong areas and that meant they could now go to the coh and heal for free, giving you zero pressure.

    ftp bu is like this. it sure still can turn the tides around, but as a stomping killer you'll still have time to target the user or you can simply afford your chase being extended for absolutely no reason. losing killers is a different story. if your down you barely got at 2 gens get denied, what are you gonna do? now the killer can't even get the few hooks they could otherwise get and they lost the very slight chance to win the match.

    (very shortly getting into the counterplay argument: you actually might not see that coming unlike how you base all your scenarios on. very often do i see survivors wandering around when i get my down and i generally have no clue they were there beforehand. even if you see that coming from a mile away, you can't go back and forth to scare or try to bait the user while chasing your target and lose distance and potentially lose opportunities to get the downing hit. unlike a flashlight/bang saver or even a duo with flip flop power struggle which basically makes the survivor unpickable, you have absolutely no counter (except tunnelling) against this if you are not, again, stomping on survivors and can keep them injured/hooked all the time. you have the choice to leave the survivor on the ground and have slug pressure instead if picking isn't a safe option, but with this combo you won't have a slug either. this is why i don't have an issue with buckle up by itself while people claim it's the problem, killer player still has agency.)

    the game is survivor sided at high levels. we are NOT talking about potato tier soloq teams where the user actually takes free hits. playing lower tier killers at higher mmr whatsoever, you won't be stomping on anyone. even as high tier killers on some maps you might struggle. on top of that, noone is claiming they are the best killer player with the most skill and you are telling this combo which basically is an extra kick in the balls of a losing killer is fine because the losing killer could play better? killer has no right to choose in this situation (except tunnelling the user yes).

    slightly mentioning points here, hook states aren't healable(?) meanwhile health states are, is legion op if 2 health states equal a hook state? and you are greatly underestimating the pressure a hooked survivor provides. about gen efficiency, a swf on comms will give info on about when they will go down and where. tunnelling the user shouldn't be a counterplay by the way :) if multiple people have this combo good luck, also.

    sorry to join, i guess, but "it actually is impossible" against strong survivor teams that abuse this combo.

  • @radiantHero23 said:

    https://us.v-cdn.net/6030815/uploads/V95LPJ8GDAY0/scan-20231123.jpg

    Just got this wonderful piece of artwork from etsy-shopping.

    Not only do i post this to get you all into the winter mood, it also got me thinking.

    What do you guys expect this winter event to be? Snowmen? Maybe a snow-void? A KILLER VS SURVIVOR SNOWBALL FIGHT???

    (Sorry for the poor quality of the picture)

    omg everyone spawning in a snowball fighting zone would be so much fun. including people on hooks or on the ground. but no serious gameplay buffs please, just bloodpoints.

  • tbh i only do it out of pity. if all the survivors looked brand new, or the person is outstandingly better than the rest, or their teammates played selfishly. or if i had to slug the person way too much (be it because i needed pressure throughout the match or didn't want to give their teammate the chance for hatch).

    edit: or if 3-4 cakes are played and i want to show my appreciation.

  • @tjt85 said:

    Aww, I was looking forward to zooming about the map in the end game with Batteries Included. A healthy change but tbh, it does reduce my desire to run this perk.

    perk has no purpose now, since chasing around finished gens is so rarely a good decision.

  • @TeleportingTurkey said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3591102#Comment_3591102

    the fact you keep doubling down on that tells me enough about ftp+bu apologists. imagine being so detached from reality.

    "bruh just keep everyone injured every time you need to down a survivor, it's that easy"

    "bruh just choose better target out of 2 identical survivors in the same identical position with same identical buffs".

    i feel dirty even talking to you.

    and i thought the "it's just 3% bro" people are the worst, silly me. just play plague bro :D

    @mizark3 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3590544#Comment_3590544

    Little counterplay?

    1. Hit someone within 11m following a chase with a free hit, especially if doubling back at walls/corners.
    2. Spread the pressure from the onset, keeping multiple Survivors injured/hooked so they are unwilling to take aggro.
    3. A shadowed chase yields 33% gen slowdown, accept the 10% better Pentimento for free.
    4. Even if the Survs activate the combo the Killer still has multiple choices:
      1. Deep Wound either (or both) Survivor(s) to prevent additional Endurance procs.
      2. Choose who to chase based on positioning/hook states/Broken Status and pick the better of the two for that circumstance.
      3. Wait out the 10s and bodyblock chokepoints (windows/pallets/doorframes).

    FTP+BU is only frustrating because it shows a personal failure to account for the scenario. That doesn't frustrate me because I can play better, and learn to improve. I can't make someone else better, but I can make myself better. I say this as a Ghosty main who is doubly hurt by a healthy person becoming injured and losing a potential marked down and hook. I could ambush them when they are alone, or I could work more on 99'ing marks, or plenty more methods of 'getting good'.

    let's break it down and see how they aren't possible.

    Hit someone within 11m following a chase with a free hit, especially if doubling back at walls/corners.

    playing against potatoes that would give you a hit like that shouldn't be a hard task anyway regardless of what perks they run, even if they are that bad and took your "bait", essentially you had to hit a hit tanker without them even giving the hit to you.

    Spread the pressure from the onset, keeping multiple Survivors injured/hooked so they are unwilling to take aggro.

    what does this mean? play legion/plague? play top tier killers you can apply high pressure with?

    this is only reasonable if you read that as "apply pressure TO the ftp+bu abusing degen". yes i'll tunnel them right out of the lobby, so their corpse won't bother me anymore.

    A shadowed chase yields 33% gen slowdown, accept the 10% better Pentimento for free.

    a successful ftp play (which can't be simpler and easier to pull off) leaves you with 2 injured people and most likely at least 1 gen worth of gen progress instead of your down and potential pop/pain res. congrats, you have almost 0 pressure and started the game at 4 gens.

    Deep Wound either (or both) Survivor(s) to prevent additional Endurance procs.

    lmao.

    Choose who to chase based on positioning/hook states/Broken Status and pick the better of the two for that circumstance.

    yes i'll pick the user and get them out asap. that's a valid counterplay.

    Wait out the 10s and bodyblock chokepoints (windows/pallets/doorframes).

    unless they have less than 4 digit game hours, they will find anything to run. even if it's a z wall, that's still better than them lying on the ground.


    SO, please stop with this nonsense. i see you copy paste this to multiple topics, hopefully you won't anymore.

  • @Ayodam said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3590949#Comment_3590949

    You again? Lol.

    It wasn’t a loaded question. I asked that for clarity. Because the topic is about SB and Lithe. But that person was apparently talking about MFT. Go read miniwengsel’s post and engage with him. He invalided your whole argument that people don’t complain about SB and Lithe, or whatever you were trying to prove here.

    you are dedicated to play oblivious. then why would you interact with my comment which was pointing out an entire different aspect of this post?

    whatever moving on, you can find people complain about anything, again, including wraith, make your choice pentimento etc so seeing individual people complain about different stuff doesn't justify nerfs or the mockery of valid complaints.

    the comment you mentioned just states exactly what this huntress did: SB and lithe might be annoying but i have never seen anyone seriously complain about them (sb and lithe) being game breakingly strong or anything close to that.

  • @Ayodam said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3590785#Comment_3590785

    This post isn’t about MFT, it’s about SB and Lithe. Are you saying complaints about *those* perks are being invalidated here?

    are you trolling? read op again

  • first, oneshot killers aren't necessarily "free", especially bubba. idk in what sense you are asking how good killers are but;

    strength-wise: nurse is the best; freddy, vanilla add ons myers and trapper are worst.

    skill expression wise: huntress>blight>billy>wesker>oni. least skilled are just m1 killers overall.

  • dredge is fine, darkness and dissolution aren't bad but can't be perfectly utilized by every killer. septic touch though... is bad. it only countered mft pick ups but that's gone too after the mft nerf.

  • @Ryuhi said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3590830#Comment_3590830

    To be fair, its likely far less picked in the overall playerbase compared to the nightlight stats, since its skill floor is much higher than it was in the past.

    Also its usage is still a shell of what it used to be:

    https://us.v-cdn.net/6030815/uploads/ABWM6ATJ8PWA/dh-use.png

    (for the record I do not miss the old versions at all, even though I ran them constantly)

    of course it's usage dropped but apparently it still isn't a useless perk, might be habitual but still. ∼33% pick rate for a perk that actually changed gameplay immensely is crazy though.

  • @Ayodam said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3590333#Comment_3590333

    Are you saying Sprint Burst and Lithe are “objectively broken things”?

    no, mft was. "this" at the end refers to attempts to invalidate complaints, such as this post.

  • ftp is a situational perk and the opportunity doesn't always arise but when it does, it's not that bad. it's good if the killer is tunnelling a teammate or if they are slugging, even if it's a short slugging action; you just can't get people up safely under the killer's nose.

  • it would be fine if maps like midwich hawkins and gideon weren't picked.

  • @Crowman said:

    I always thought the infection refresh back to ~50% on hook was a tad too high. I think it should never have been more than 25% upon being hook.

    i'd go as far to say it should be like 1%.

  • pallets too, the one in storehouse main for example.

  • survivor doesn't have an issue with that, almost the entire survivor meta revolves around general perks or ones from free characters. killer currently only has sloppy and noed and bitter murmur to some degree. free killers' perks are absolute trash too except agi brutal and enduring.

  • @Ayodam said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3590314#Comment_3590314

    us vs them? Lol I didn’t even reference a specific type of player. I just said people have complained about the perks. It doesn’t really matter who they are.

    i'm sorry but this post screams "what's next killah mains". people complain about everything, including wraith but people shouldn't try to invalidate complaints about objectively broken things like this.

  • you are trying so hard to build the narrative that killer mains will look for the next survivor perk to complain about but no, noone, including this huntress in the ss isn't complaining that sb (or lithe, considering your older bait post) is *unfair or broken*. little spoilers if you are this curious as to what survivor perk these whiny crybaby killer mains will complain about: it's ftp buckle up. unless a strong boon perk comes out or already decent perks get buffed (like buckle up), there will be no other survivor perk people will be complaining "next".

  • it should be an instant trigger and not have an entire half minute active duration so mobile killers aren't ridiculous with it.

  • @jamally093 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3589177#Comment_3589177

    Down side they weren't crawling to me. Still it's one of those things where if I leave my teammates get mad because I didn't bother helping them when it's that I can't do anything predicament I was close to leaving since he opened the exit gates and picked someone up so I thought he has Blood Warden

    depends on the timer. definitely shouldn't matter how others will feel though, you gotta do what makes sense in the situation.

  • i can't leave people behind for some reason even if it means i'll die instead. 3 people slugged and you leaving though? you definitely should've taken the chances to make a play so i think you did the right thing. logically so, too.

  • @Ink_Eyes said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3589134#Comment_3589134

    How do you think they got there smart boy? not by crying here all the time, but by actually playing the game, if the average polayer spent half the time learning the game we wouldn't be having this conversation.

    ''Additionally, no one here is "crying" about anything so you're in the wrong thread for whatever you are blabbering on about''

    yes smart pants because half the topics posted here are absolutely not about players complaining about game mechanics..

    in this game you can't get all the info and experience just by playing so reading or watching informational content helps, which i consider what this post is. it's telling what people need to do if they are facing a tunnelling killer because soloq teams generally fall apart against camping and tunnelling killers.

  • 1 person taking a critical hit is fine, but at least 2 people should be on gens non stop. and what people also don't know is they need to let the tunnel target marinate on that hook a bit even if the killer is nowhere near, reassurance is great against tunnellers too.

  • @jajay119 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3584756#Comment_3584756

    No you shouldn't as I feel this would just encourage it more for an easy 4K for killers which slugging as already seen as. Whatever method they put in should be be a discouragement not make it even easier..

    it should be a choice of the survivors, not an automatic thing. how would that change anything?

    why should slugging for 4k be discouraged also? killer has the right to secure their 4th kill as much as survivors have the right to hide for hatch. in fact they are countering rng factor of hatch or non-defendable doors afterwards.

  • And again, if playing on a map through chance is fine, but via offering is not, then the problem is your attitude.

    that might have been a killer favoring map but didn't so it's fine. it's called ✨luck✨ as opposed to someone else's desires.

    learn not to get triggered by a little green hexagon.

    tell me that being fully aware that a map sucks for the other side yet still offering is not mean, no giggling.

    And adapt to the challenge you're presented with, which is what ending up on a map you're not suited to, is.

    uh huh. maybe people should stop offering their favourite broken maps and accept the challenge rng brings.

    Calling gideon, midwich or nostromo "survivor sided" is hilarious and speaks volumes

    i said those are one sided, not survivor sided. gideon is very rarely not survivor sided and it's only if the killer is nurse, c33 blight or killers with very specific terror radius or pallet shred builds.

    I'm not sure why you only quoted that one line of mine because the rest of that paragraph already refutes your comment.

    because i already said these: regardless, even if all the maps were "balanced" map offerings still wouldn't be healthy because by their nature maps will favor one side or the other, one specific build or some other, killers of one type or other types; and that's a good thing, maps shouldn't be the same with different aesthetics as long as there is no majority of maps that favor one side.

    unless you make every map the same with different skins basically, there is no balancing. some will be killer sided and some will be survivor sided, some will favor stealth killers etc. map offerings destroy the whole purpose of this, you shouldn't just be able to pick whatever map gives you all the advantages. oh if all the maps were the same i wouldn't care at all why would i?

  • @Seraphor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3588528#Comment_3588528

    I have lots of fun on any map, whether I'm sent there by my opponent or not. I wouldn't continue to play this game if I didn't.

    You all need an attitude recalibration. You're all stuck in this "us versus them" "that's not fair!" purgatory.

    The only way map offerings can be a problem is if the maps themselves are a problem. If that's the case, then the solution is to adjust the maps. Not remove player freedom.

    player freedom? where is the survivors' freedom when they are sent to midwich? also which should be the first step in this direction, reworking all the maps or removing map offerings?

    regardless, even if all the maps were "balanced" map offerings still wouldn't be healthy because by their nature maps will favor one side or the other, one specific build or some other, killers of one type or other types; and that's a good thing, maps shouldn't be the same with different aesthetics as long as there is no majority of maps that favor one side.

    but altering the maps by your will and around your cringe niche builds isn't a good thing. go play custom if you are feeling quirky idk.

  • @Seraphor said:

    Yeah, we're not allowed to have fun here. Can't choose to go to a map you enjoy. You have to be serious and miserable and enforce 100% perfect balance in a casual game where you dick about with goofy horror icons.

    I'll never understand the "remove map offerings" crowd. You can still end up on the same map without an offering.

    Case in point: I recently played a Hawkins offering, the killer played a Sacrificial ward, we still ended up on Hawkins through chance, killer dominated.

    Case 2: While playing Dredge I considered playing a Midwich offering because I always* win as Dredge on Midwich. Decided against it to play a BP offering. We ended up on Midwich by sheer chance. I lost.

    Map offerings aren't the boogeyman, you're all running scared for no reason. Your real issue is your perceived attitude of the opposing side when they play an offering. You've got it into your heads that playing a map offering is an insult against you. If someone plays an offering, they must be sweaty and toxic, and they shouldn't be allowed to do it, because everyone must be punished. How dare other people besides me have fun.

    When the reality is that you're far more likely to lose because the survivors were a highly coordinated SWF, and the fact that they played an offering is just happenstance.

    map offerings aren't fun for anybody except the person (or side) that offers it. surely the killers you keep sending to gideon or garden have so much fun and i'm also sure you care about it a lot.

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