Nemmy_Wemmy
Nemmy_Wemmy
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- Nemmy_Wemmy
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The best way to de-stress is to mix it in with other games or to simply not play it every day.
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Yeah im hoping its more in the spirit of doc/bubba and less of a freddy rework.
Keeping his core gameplay the same but making him much better bc i enjoy his gameplay
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@ProfessorDunwich said:
https://forum.deadbydaylight.com/en/discussion/189758/killers-need-to-stop-complaining
The big issue here is suggesting that Rise of Skywalker could have turned the sequels around even if it was not terrible.
Lmao i agree the sequels were irredeemable, uninspired, copy paste trash with no plan from the get go.
Back to the topic. These forums are FULL of complainers. Literally any new killer is released: killer mains - hes underpowered trash wahh (lets pretend the exact same thing didnt happen with deathslinger, oni, and pyramid head). Survivor mains: hes overpowered wahhh. No one wants to take the time to learn and they jump to reactionary conclusions.
Theres alot more then just that lol nice being divisive when its the last thing this community needs like "killers need to..." or "survivors need to.." all this will do, will make said players feel attacked and the need to defend themselves thus making them completly ignore whatever point one was trying to make.
TLDR; This kind of post will only breed pointless arguing and anger.
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@DontNerf said:
Bligths pov is the most confusing POV in game, its so confusing seeing how tall he is in game and then playing as him only for him to feel hag size its just so odd. Not only that but a power such as his would feel so much better if you had a taller POV.
What do you guys think?
Not even hag size. Feels even lower/smaller to me. Makes it hard to see over tall grass sometimes like the swamp maps xD
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@SloppyKnockout said:
9, cause I had a really fun time with him on the PTB, and I expect they've changed him for the better for final release. Though - I'm probably even more excited for the graphics upgrades.
I know what you were expecting. A resounding "nah, screw BHVR" so you could parade it around in your next video. Tough noogies, I guess, lol
Im probably between 7-9 im pretty excited for him while also worried about how smooth he will play on console lol
But overall he seems very very fun from what ive seen from Zubats ptb streams.
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@Dabihwow said:
https://forum.deadbydaylight.com/en/discussion/comment/1602063#Comment_1602063
He has to be, clown was treated like ######### for the past two years now. Its time he got some loving and make people play him more again and appreciate him more, plus I'll be excited for chase music
Ohh creepy carnival music would be fantastic for chase music im thinking like Mr Envys fanmade clown TR/Chase music. That was sickkkk
As for a clown rework i hope its more like doc or bubba..making him much stronger while playing almost the same, and less of a freddy full on rework.
Hope I made sense.
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/1600027#Comment_1600027
Did you see what I put on your wall?
Just use BBQ instead of Distressing or Deerstalker
Ok one last thing, the matches i bring Sulphuric Acid Vial instead of Sloppy, guessing I should just swap it (sloppy) for deerstalker/distressing for that match? Again thanks so much for your time.
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/1600027#Comment_1600027
Did you see what I put on your wall?
Just use BBQ instead of Distressing or Deerstalker
Sorry mate that doesnt give you notifications for wall posts so i didnt see it till much later lol.
Much love.
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/1599817#Comment_1599817
It’s entirely possible to end most chases in 16 seconds with only 2 bottles, mitigating the downsides of reloading and making Clowns movement speed a non issue.
Pls recomend me a clown build with bbq. I'll love you almost as much as I love bp.
Hell if you are lucky i may give ya a dang cookie. Seriously tho, I love messing around with builds on killers and theres not many clown mains on the forums to talk to xD
I also think hes underrated but needing of buffs. Hes not as bad as everyone says (hes no top tier or anything just not trash)
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@NursesBootie said:
https://forum.deadbydaylight.com/en/discussion/comment/1595259#Comment_1595259
Sadly he's pretty toxic.
Im not talking about that but he can be from time to time. Im just talking about skill. I wont deny his bms from time to time (tbh i dont know how frequent it is i dont watch his streams).
@Mellow7 said:
https://forum.deadbydaylight.com/en/discussion/comment/1595364#Comment_1595364
Tbh with the amount of survivor Fungoose has been playing I'd say he's a better survivor than Killer now. He only plays killer for YT videos now makes me sad. But no doubt Fungoose is one of the best survivors out there.
Oh yeah I used to watch fungoose alot bc i loved how he explained what he did and how big brained he is for each killer. I watch him less now bc i dont get that from him much anymore but hes still a great survivor too! Makes me sad as well. Also whaddup pretty sure ive seen ur name in a few different streams.
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/1593337#Comment_1593337
In all seriousness I do like Bond a lot. Especially with Open Handed. Not just for the above mentioned reasons, but also because it can be a mini “Spine Chill” if I see a survivor running erratically within range. And it can still give me almost as much information as Empathy when I see a survivor icon change to injured, but I don’t see any survivors within range, or any of the ones within range are clearly not the injured ones. Gives me a rough idea where the killer is in the map.
Hey you are the dude who gave me that awesome unique clown build a few days back.
Ill assume you are a clown main so I have another question...do you have a clown build you can recommend with bbq? Im a bp lover xD so if theres anything you can give me to try out id appreciate it! Ive been using bbq/tinkerer/ruin/brutal.
I know not on topic im sorry :( but its still build talk hehe
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Theres alot of good survivors tho. Interesting to see how optimal they are in games.
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1595259#Comment_1595259
Ayrun cool but hes pretty average. He got destroyed by dowsey as huntress lol.
You say that like Dowseys a bad killer. He is a very good variety killer main who commentates in hexys tournament's..guess who also participates in those? Ayrun so he has definetly see how he plays enough to probably reliably counter it.
Not everyone is going all out every single game, most the time the actual good survivors are memeing or using random builds. He's (Ayrun) definetly not average.
It would be like saying fungoose or otzdarva is average because they got destroyed by (x) survivors one time/multiple times.
Tldr; just cause someone beats you in a game doesnt somehow negate your skill. Otherwise everyone is just "average".
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Ayrun is an amazing survivor especially when he is with his team or friends...some of the most optimal, coordinated stuff ive seen PERSONALLY.
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As much as i play solo and as much as i like bond in solo. I highly advise against bond in solo...all you will do is make yourself mad ahah.
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@Ryuzaki said:
https://forum.deadbydaylight.com/en/discussion/comment/1592335#Comment_1592335
It reminds of the days when you had to reset your console and blow the cartridge to get the game to work lol.
Oh gosh thats nostalgic haha good ole sega and nintendo 64 is what comes to mind immediately for me.
@Leachy_Jr said:
https://forum.deadbydaylight.com/en/discussion/comment/1592335#Comment_1592335
Yeah the memory leak is really bad for me. If i'm playing killer I have to reset every 3 games, when i'm playing demo every 2.
One way I tell if my frames are low is by switching between killers. If it goes really slow i'll reset.
Oh dang really? Well i was just stating what I remember doing, i havent played much killer since the mid chapter bc the frames have been that awful. I havent really played enough in a row as killer to do an app reset lately. Like one or 2 matches then i hop off or play survivor.
I still reset as survivor after a few hours if its a long session. But still i wouldnt be surprised...that if I had played more killer lately that id have to do that every 2 or 3 games...killers my bread and butter...but ill stick to mostly survivor for now heheh
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Yeah theres been a memory leak in the game since the stranger things update.
Basically the longer you play the worse your frames will be, its good to reset the app by closing it completely and relaunching it after a few games like maybe 6 or more? Anyways might as well do a reset after you play game with a fog offering as well.
I know a few of ps4 streamers who do the app reset thing as well as myself.
The best way to tell your frames are in the gutter is if you are hovering over your perks or bloodweb and go over multiple nodes or perks quickly and it goes superrrr slow...probably needs an app reset.
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When playing the Lery's map, the frame rate is almost unbearable on either side.
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@Zaitsev said:
https://forum.deadbydaylight.com/en/discussion/comment/1589294#Comment_1589294
You closed for one bump. And might I add, I sure didnt see any dev bashing. Why would we insult the people who made the game we love? We're passionate about optimization because we love BHVRs product.
Exactly I for one made some memes using behaviour and the devs but even in the text below I said that dont have any problems with the devs and dbd is a game I love on multiple occasions. I certaintly wasnt bashing.
As a matter of fact that was one of the calmest and polite protests ive seen on this forum...have you seen the ruin outrage and other outrages? We did it the right way and got punished? I think thats why most people are upset right now.
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Yes ever since the midchapter update the frames have been very bad! It wasn't the greatest before but after midchapter it visibly degraded for some reason!
You arent the only one!
@OBX said:
As opposed to answering the thread...... mod thought the solution would be to close it because some folks bumped it as opposed to addressing the console FPS issue. It’s laughable
@DeadbyFrameRate said:
Careful, they just closed a 35 page thread asking the same topic.
Censorship is real.
Yeah...ngl that really soured my mood...not going to say anything rude...but still.
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Im gonna recommend a youtube channel/twitch streamer by the name of One_Stalky_Boi he is a very good myers main as well as having a Myers guide on his channel. Cheers.
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@GoodBoyKaru said:
Okay so this is kinda on topic I'm almost 100% sure but uh, as a joke I decided to play with my usual Ultra+ settings (everything but AA and Shadows is cranked up to above ultra, AA and Shadows are set to 0, and I think I've got a resolution of 183%) and double the framerate from 60 to 120. Now, I've got a 60hz monitor so I wouldn't be able to see any difference but I turned on the FPS counter to see how many frames I was getting.
Most maps were fine. All killers were. Solid 120 across the board with a bit of stutter but it never went below 90.
Then came Midwich. I dropped to an average of 80-65 and at a point I dropped to 45 for a couple of moments. This bearing in mind from a pc that runs Minecraft with shades at 600fps (and that doesn't even use all my CPU/gpu/RAM).
How do you people manage? If I'm dropping to 65 on a computer that could run Cyberpunk 77 with ease, how are you guys even alive?
I play on Switch sometimes but the few times I have played since 4.0.0 I've never encountered this map and now I never want to. Holy #########, I knew the issue was bad (bc switch) but I didn't realise Lerys/Midwich was quite this large of an issue.
Oh yeah my dude its no joke when we say this but midwhich and Lerys are a hugeeeeee problem on ps4 at least.
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Maybe we should make a list of every single killer and list our problems of them (Frame rate wise).
Like for example:
Clown - Frames drop everytime the gas shows up on the screen
Myers - Frames drop when tiering up
Deathslinger - Frames drop when aiming in.
Everyone - When gaining bloodlust frames drop.
Lerys Insane Asylum - Frames across the board are awful.
Something like that? So we can have a list of what is being affected. And maybe use a map that has good frames when testing each killer (unless testing maps idk).
Something so we can get an idea of everything thats truly wrong with each killers frames.
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@Bravo0413 said:
anyone else have a blurry screen on Disturbed ward.... not father Campbell's
Blurred screen? Im not sure. Is it only on killer or survivor?
Also dang this really makes it hard to play dorito boi or doctor...it skips so much when playing these killers.
The only killers that can have an "ok" frame rate are trapper and wraith and sometimes clown like that other poster said somewhere above me. May just have to play these killers only until the fps is sorted. I havent played pig in a bit but shouldnt her fps be fine too?
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@Azgard12 said:
https://forum.deadbydaylight.com/en/discussion/comment/1586809#Comment_1586809
Doesn't seem impossible at all.
Lag and whatnot was much better for me yesterday, except for a game against... a Doctor. How shocking.
Im starting to see why the devs keep our frame rates in the gutter. Guys i think im turning into a dev.
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@Rin_is_my_waifu said:
I stopped reading after "I am rank 20 killer"
1) You only play one side so I don't trust your word
2) Every killer is OP against baby survivors (yellow and green ranks)
3) Play against purple or red rank SWF teams and then come back and tell me if spirit is OP
4) Git Gud
Right? It literally the holds the same weight as..."im gonna prove clown or legion is OP" then proceed to 4k a few times or reach red ranks. Like this is a very weak way to prove an arguement.
There are ways to prove or argue something about spirit. But this isnt it.
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/1584668#Comment_1584668
Clown with Mindbreaker, Blood Echo, Coulrophobia, and either Sloppy or Forced Penance, with Solvent Jug.
Basically for any survivor that relies on their exhaustion perks this is a nightmare. They’re either without their exhaustion perk anytime they’re on a gen under 50%, or they contribute to game stall by waiting till their exhaustion is recovered before jumping on a gen less than 50%.
I started using this build mostly because of how much I hate the way coordinated SWF constantly use Head On to interrupt the chase of a teammate to help them get away. Oh and the obnoxious “wait till the last second then use my Sprint Burst” nonsense.
Sounds evil. Ima try it out myself. Thanks for your time buddy! Have a good day.
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@TheClownIsKing said:
I used to think Mindbreaker was a terrible perk until I experimented with exhaustion builds, and it’s actually not too bad when you consider it pauses any existing exhaustion timers on the survivor.
It’s not a great perk by any means, but it’s actually ok when you catch survivors out that have already used their Sprint Burst previously that hasn’t even remotely recovered.
Not really entirely on topic but it is a demo perk after all.
What killer and build do you run when you run with mindbreaker cause ive never been able to make use of it.
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Behavior. You have my consent to lower @Nobsyde's frame rate to 0.
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@Nobsyde said:
https://forum.deadbydaylight.com/en/discussion/comment/1584163#Comment_1584163
and for this you have our gratitude. Now kiss everyone, and enjoy the soon to come...
PAGE 33
In page 33 you will find:
- 1 new Star Wars meme
- 3 "up"
- 1 clip/video of lagging killer
- 0 Dev answers
DON'T MISS IT!!!
You love my memes dont even lie or ill lower your frame rates kid. Jk haha
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When the average dbd viewer watches a dbd game from a console player.
Only hardcore prequel memers will get these two memes hehe.
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Me when talking to the DBD devs about console frames.
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Ive said this before and ill say it again. I really fear for the playability of blight on console. Theres no way, with all that glowy drippy blight stuff, that he will have good frames...
I'll probably play with him but if he is too laggy ill have to drop him shortly. At least i can mess around with his perks.
Wouldnt it be swell if the next midchapter was a optimization focused patch? It would make me big happy. I mayyyy even stop memeing you with prequel memes bc i know how butthurt that makes you dbd devs ;) jk pls tho?
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@StardustSpeedway said:
I always do survivor challenges first whenever there's a new level available for the current tome. I started killer today and man is it rough. So much FPS drops. :(
Exactly, why play killer when the survivor fps drops I get are not as frequent.
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What if they gave consoles - quality and resolution settings for dbd like how pc has?
Id set my quality to low like everyone else on pc seems to do lol
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1576757#Comment_1576757
It seems like an omega brain play but honestly seems boring to me :/
I play to have as much fun as possible, and make sure everyone else does too. Just drawing torment over items doesn't seem that fun to me. Plus it's hardly efficient.
Thanks for your time! Take it easy! Ill def try out infectious on your build lol
Always thought it would be good on him for valuable information on when to cage and when not to.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1576742#Comment_1576742
Aww thanks man :D
Yeah I took off Nurse's just because I wasn't getting that much value from it and I find IF to give more information, but I can still swamp it back on if I gotta. Usually Nurse's is great when it works for an easy through-the-wall but survivors adapted quicker than I'd hoped :(
No problem dude!
I would agree. Ive gotten some great usage from it, like hitting people behind rocks/walls/healing at the hook...but that happens maybe 1/3 games? Most people stop healing once they hear the TR.
Mind me asking your thoughts on that other guys build with franklins? I know he isnt a PH main (no shade on him at all) but that seems very big brain to me lol.
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@GoodBoyKaru said:
also ######### @The__High_Ground remember me from reddit lmao?
Yes lmao your dorito build is the one I liked alot lol. I use the DBDR app on my phone. Even have that build named "Dorito Boy - GoodBoyKaru" haha
I see so you took off nurses for infectious fright?
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@TWiXT said:
https://forum.deadbydaylight.com/en/discussion/comment/1574972#Comment_1574972
It's not much of a build: BBQ, Nurses Calling, Monitor & Abuse, Franklin's Demise. Mannequin's Foot + ? (usually Burning Man Painting)
I always liked the synergy between NC and M&A, and it sometimes comes in useful on PH when you can can use his ranged damage through walls on healing survivors highlighted by NC, and BBQ is mostly just for the points. I've also used Infectious Fright or I'm All Ears to great effect over BBQ in this build, but honestly I'm sure people will suggest better alternative perks to use in place of the first 3.
Regardless, FD really helps PH no matter what build you put it in, and you'd be surprised how often survivors will keep going back for their items, especially if they drop a key, even after they realize that doing so results in them getting tormented. Since not many people know about this with PH, no one expects it, which is probably why I'm having so much fun with it currently. These days I rarely get matches where no one brings in an item, or scrounges one from a chest, so as long as they keep doing that FD doesn't feel like a wasted perk slot to me.
Thanks alot bud. Im surprised you dont use any slowdown with him. Whats your strategy typically when you play him? I mean to slow down gen progress. Im guessing you slug and split pressure.
I also use Nurses calling on pyramid head, the only difference is I dont use monitor on him, I use Im all ears. Also instead of franklins, I used pop goes the weasel. I also enjoy bbq on him bc im a slave to bp and its good for map awareness as well.
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@TWiXT said:
Not a build, as I'm sure you'll get plenty of those, but a Perk that is surprisingly effective on Pyramid Head:
Franklin's Demise
Knocking Items out of survivors hands has its uses, but on certain killers, you gain more advantages. Hag and Trappers are obvious: Traps need Bait, but For PH, it's all about getting more usage from his power than is normally possible.
Lets face it, PH's Rites of Judgement Trails are garbage. Not only are they easy to see and hear, but survivors can completely ignore getting tormented just by crouching over them. I've had a plethora of matches where, no matter where I put those damn trails, Nobody gets tormented; Hell, Survivors will even crouch-walk over a trail, MID-FREAKING-CHASE, to avoid getting tormented! Luckily this is where FD shines best. When survivors retrieve items off of the ground, they are forced to stand up during the pick up animation, and coincidentally this actually counts against them when it come to Rites of Judgement trails.
You want survivors to get tormented consistently? Bring in FD, Knock items out of their hands and Draw a Trail over them. If you also use the Mannequin's Foot add-on, that extends the time your trails last in the environment to 95 seconds, and with FD making items only last 90 before they're destroyed... Survivors have no choice but to get tormented if they don't want to lose their item.
Even More fun with PH and his hatred of items: If you knock down a tormented survivor with his Punishment of the Damned attack, send them to a cage, and they Die in that cage with their item in hand... No other survivor will ever retrieve that item. When survivors die on the hook, the item they were carrying falls at their feet; same goes for the cages, except the cages themselves sit on top of the items and block anyone from reaching them.
All in all, FD is just a wonderful perk on PH (you have no idea how many keys I've destroyed using FD on him), so if your friend is having problems getting survivors tormented, or issues with survivors bringing in too many baneful items, you absolutely can't go wrong with suggesting Franklin's Demise and this strategy of how to use it.
Bruh thats one of the biggest brain moves for a dorito boy build ive heard of. You must tell me your build with him lol so I can mess around with it.
Hag with FD is great...idk why I never thought of using it on dorito boy
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Players: It's over, DBD. I have the high ground.
DBD: You underestimate my priorities.
Don't buy it.
*DBD starts to get a console rebellion about frames*
You were the chosen one! It was said that you would destroy the bugs, not join them! Bring balance to the consoles, not leave it in low framerates!
I'll ban you!
You were my favorite game, DBD. I loved you.
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@Nobsyde said:
https://forum.deadbydaylight.com/en/discussion/comment/1574010#Comment_1574010
Ok I'll try again: you play only (or mainly) survivor.
If I'm wrong again there are two possibilities:
1- you are masochistic, if you are ok with how things are
2- you are lying
EDIT: just to be a little less tranchant. You are not the only person with a bit of knowledge in Game Dev, you know, but even if you were you would be missing the point that this is not just a problem of game tech development, but also (and probably mostly) a problem of communication management.
BHVR announced that consoles would get 60 fps, and they announced it more than 1 year ago. Now, I didn't believe it for one second, exactly because we know how development goes, and the only way to more than double the current performance was to basically rebuild the game from scratch. There are obviously too many dependancies in their code for it to be that optimised without this work.
However, when you, as a Dev, announce stuff like that, at the very least you cannot make performance WORSE (actually: much worse) as time goes by.
If you don't see the problem, and you don't see how this needs to be fixed, no matter what, you are a bad developer (and this time I'm talking about you, since you are excusing the current situation. At least BHVR is silent, they are not saying "it's fine as it is. Here, new content instead") firstly, and a very bad consumer secondly.
Speaking about survivor...ive been playing survivor alot more lately just cause I dont wanna deal with killer fps...lemme tell you..people werent lying when they said sloppy gives you fps drops holy crap..I ran into a killer that had sloppy today and the stuttering was real.
If anyone is on ps4 playing survivor on dbd. Pray that you dont run into sloppy butcher lol
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1573086#Comment_1573086
I'm not optimistic, but at the same time they're going to start losing money if console performance in particular stays this bad. From what I can tell, frames are unplayably bad on the PTB, like worse than they've ever been. They definitely do have an incentive to improve things before console players give up on the game.
If the frames from ptb carry over. Us console players are gonna have exploding ps4s/switchs/xboxs if it lags that bad on pc already lol
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@Aneurysm said:
https://forum.deadbydaylight.com/en/discussion/comment/1572939#Comment_1572939
Queue times slightly longer, i.e. not instant anymore. But that's fine, with xplay on as survivor those queues are much quicker so it's a net win
Oh then in a way. That is a plus. Cause surv queues can be unbearable at times unless im surfing reddit or youtube.
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Wait...what happened to DudeDelicious?? It shows him as deleted user now :(
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@Aneurysm said:
https://forum.deadbydaylight.com/en/discussion/comment/1572908#Comment_1572908
Yeah I'm not doing crossplay as killer with console in this state. Don't need to either with the queue times.
Hows that going for ya? About the same queue times?
I have it still enabled bc im not really feeling a big difference against the survivors I face.
Mostly still potatoes. But I gotta deal with bad frames as killer and decent frames as survs so it feels the same cause i still get fps drops no matter the survivor I face.
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@Leachy_Jr said:
Honestly, if they just remove the fog or heavily reduce it, it would help a lot with the frames.
I know BHVR want easy solutions, I think simply disabling fog would be a way to go.
Oh yeah i mean they removed moon offerings because it screwed too much with the lighting.
Maybe they should do the same with fog offerings...make it a dev tweakable only thing like if they want a map to be slightly foggier then another its up to them not the player. Have it be a dev creative choice like if they want certain spots a little foggy ..instead of a player choice.
Also I plead again...fix the memory leak introduced with the stranger things chapter. @Devs
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@Stinde said:
I watched Otz's stream yesterday. Someone mentioned that fps is trash on console. His opinion was that the devs probably can't do much about our hardware limitations. That was kinda funny. I didn't know that DBD is graphically more demanding and beautiful (especially on ps4 pro) than TLOU 2, HZD, GoW, Ghost of Tsushima etc. Didn't seem like a big problem at least to him.
The problem IS NOT console hardware! The problem is that the devs are incompetent and ignorant. Why isn't a new professional hired to optimize the console version of the game? Current programmers of BHVR obviously ain't capable of that.
Now I love Otz and always wish for the best for him...but how tf is it our hardware limitations?? He does know we have some beautiful games on console much more demanding then dead by daylight in terms of graphics and things going on, on screen.
Anyone who says this just look at almost any ps4 exclusive title...I assure you its not console limitation its console optimization on the devs side of things.
Like console isnt that bad guys come on lol. Just take a look at some games it can play for yourself...trust me..haha
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Behaviour: I have brought new killers, survivors, cosmetics, and tomes to my new game.
Players: Your new game?
Behaviour: Don't make me ban you.
Players: Behaviour, my allegiance is to the frames, to console!
Behaviour: If you are not consuming, then you are my enemy.
Players: Only a Dev deals in absolutes. I will do what I must.
Behaviour: You will buy.
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@bm33 said:
Console people keep bumping this post, meanwhile the closed post about error 112 for pc that was fixed a few days ago is still pinned to the top. I'm laughing, but it's a sad laugh.
Yeah how about we have a new pinned post saying how they are aware of the problem and are planning a fix soon.
Something more concrete being done other then just saying they know about the problem....something saying they are working to resolving said problem.








