Nathan13
Nathan13
About
- Username
- Nathan13
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Comments
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I like playing with and against TTV's I just treat it like every other match.
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If you don't help your teammates, Than they probably won't help you either.
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I love this game very much, I'm just so annoyed at the constant frame drops and the other bugs that make this game almost unplayable. And the grind is so exhausting.
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@Shaped said:
https://forum.deadbydaylight.com/en/discussion/comment/2309432#Comment_2309432
10k? If that is true that's great. I heard we will be getting some but didn't expect that much knowing bhvr.
Yeah they're being given out first week from what I read.
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@selflessnea said:
https://forum.deadbydaylight.com/en/discussion/comment/2309525#Comment_2309525
bamboozle is quite good on bubba. I believe you can easily get this with all the cake stacking that will be going on
I know I'm probably not gonna get all the perks, but I at least want bamboozle. If I can't get it before vacation I'll still have plenty of time after because the cake offerings will be burning like crazy.
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@Edgars_Raven said:
https://forum.deadbydaylight.com/en/discussion/comment/2309519#Comment_2309519
Thats your opinion. I like my idea better 🤷♂️
actually I think both of our ideas are good that I can't decide which is better.
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I'll be on vacation from the 30th and I come home on 4th of July. My only plans are to get all the perks I want on Bubba, right now I'm leveling up clown to get bamboozle. I feel like it works best on Bubba.
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@Edgars_Raven said:
https://forum.deadbydaylight.com/en/discussion/260960/how-would-you-change-keys
The problem isnt really them being used on hatches its that it ends the game prematurely.
Only the person with the key can use it to escape. It never appears in chests. Ever. Thats it.
No just stick to my idea and change the hatch spawn conditions to 5 gens done or one survivor left, or if not we can delete them from the game.
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@KateMain86 said:
https://forum.deadbydaylight.com/en/discussion/comment/2309359#Comment_2309359
And if they are changed to do anything different than to allow survivors who meet the conditions required to use keys currently then I honestly think a lot of survivor mains will be moving on or playing the game a lot less. Keys are not a problem. Killers get all these anti gen perks and yet still complain about generators which are REQUIRED to allow keys the chance to even be used. Doors often spawn so close that if you're the last survivor there is no point in even trying to open the door let alone find the hatch which by the way is probably going to be closed the very moment it opens when the third survivor dies (which is complete and total BS by the way that they can even do that).
Yeah idk why gates spawn so close like that it's way too easy for ranged killers.
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@Kebek said:
Too complicated, just make hatch appear after 5 gens are done (and when only 1 surivor remains) = FIXED perfectly.
I have said this a million times and I'll keep saying it until the day they get changed.
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@CapricornZeus3 said:
https://forum.deadbydaylight.com/en/discussion/comment/2309358#Comment_2309358
Idk, I see alot of totems in my journey on the way to the gens...I just don't care about it enough to cleanse it, lol
I mean you kind of should cleanse it because if you don't you may regret it at endgame.
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@KateMain86 said:
Every time I see people say the key should take a certain amount of time to unlock the hatch I just facepalm laugh at how bad of a suggestion that is. Do people not realize that killers find the hatch first before survivors do way more often? Do they not realize that all they'd have to do is proxy camp it while keeping an eye on the doors? I swear I honestly believe there are people that play this game that literally think survivors should never escape or have the absolute most difficult way in doing so.
Keys should not be nerfed. Keys are conditional. If you let survivors meet those conditions thats your fault and they deserve to use it.
keys are getting reworked, hopefully destroyed cause they alter the match like old moris did.
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yeah I thought it was around that time. I'm trying to stay positive for performance issues to be fixed but I feel like it's gonna take longer ugh. I just want this game to be playable again.
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@catbeans said:
https://forum.deadbydaylight.com/en/discussion/comment/2300851#Comment_2300851
If I paid for a product I am entitled to it ######### working. That's kinda how this works.
👆️
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you are NOT alone.
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BBQ and small game
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2306437#Comment_2306437
I'd like to play Nemesis, but it's not possible when your game freezes every time you use your power. Let's pray for the OMEGA hotfix and Mid-Chapter.
Hopefully we get news soon about what's to come in the mid chapter, don't they usually post the PTB info like 2 weeks after the latest chapter??
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@Bluebird said:
https://forum.deadbydaylight.com/en/discussion/comment/2307646#Comment_2307646
Honestly I do as well. Exposed (or any insta-down for that matter) should deal 2 Health States. If someone's fully healthy, then they still keep Endurance, but if they're already injured then they're downed through their Endurance.
that would be insanely OP and make BT worthless.
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@Product said:
Noed is a terrible perk for four main reasons
1) There really isn't a way to counter it immediately unless you happen to already be next to the hex totem, or magically do all 5 dull totems just in the small off-chance the killer has this one perk.
2) There is no warning that it is coming. You can have an amazing chase at the end of the game whilst trying to save a teammate off of a hook, you try to take a hit for a speed boost, and then bam, your dead for literally playing the game correctly.
3) It is undeniably a crutch for terrible killers. I have been in so many games where I have looped the killer for at least 2-3 gens, and then as soon as he catches up after 2 minutes he manages to just one shot me and then camp me in the basement.
4) It punishes survivors for playing well, and rewards killers for playing badly. This is an extremely powerful perk that only activates when all generators are done. Even perks like Remember Me and Blood Warden at least take some work to get. For Noed, your literally just handed it for free when your about to lose the game.
NOED punishes survivors for not cleansing all the totems, and it's a perk that can be deactivated before endgame. You guys have tools to counter it but choose not to use them and then complain how it's OP. And when I run it I don't get much value from it so NOED is kind of a waste of a slot.
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/2308352#Comment_2308352
The sad thing it would be so damn easy.
Just change the hatch spawn condition to either all gens are done or 1 survivor left in the match.
But no,we have to wait until they rework moris and keys as a baseline mechanic which will easily take another 6+ months
Yeah it's a simple change to keys like the moris.
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@BenihimeWrath said:
This might come as a shock to you, but some of us play the game just because we think its fun and we don't need any skinner boxes to keep us playing. Furthermore the 'grind' as you call it only punishes the people that play the most hours in the game in the first place. As the more you play, the more perks you have unlocked and the longer the 'grind' becomes. I've literally just gone 3 million dry back to back to back on myers for infectious fright, BBQ on nemesis, and ruin for blight. Thats 9 million blood points for nothing but 3 perks, which is absolutely insane.
wish there was a different way we could buy perks rather than using the bloodweb. Or at least remove the tiers.
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but also to answer your question I would keep playing DBD.
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Only thing I don't want the anniversary to fail on are the cake offerings and if it happens maybe they'll extend it like last year. As far as mid chapter goes I just want performance issues fixed and then I'm happy.
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@katerbater said:
The Anniversary Event has already failed. Let me explain. Around November/December 2020, they announced officially that they would be scaling back on Winter Solstice / Lunar New Year events in order to put "more effort towards our Anniversary & Halloween related events." They promised to make events "that truly feel special by...focus[ing] on which events need the most effort." See screenshot below (and see official page on which this is found here).
https://us.v-cdn.net/6030815/uploads/Z74FH9ZJONN6/bhvr-promising-and-not-delivering.png
They have already over-promised and under-delivered before it has even started. During the Anniversary stream and RE Chapter Reveal, they revealed that little to no effort was put into this event. Yes they brought back "community challenges," but the event is copy-paste the 4th Anniversary event. Even the cakes may potentially have the same unstackable bug like last year.
4th Anniversary event crowns
https://us.v-cdn.net/6030815/uploads/G9F5FQV0S3YL/4th-anniversary-crown.png
5th Anniversary event crowns
https://us.v-cdn.net/6030815/uploads/JG2LD03AKPNC/5th-anniversary-crown.png
This is unacceptable, considering they specifically announced scaling back the other events to put "more effort" into creating "truly special" events for the Anniversary and Halloween events. I'm done with believing in BHVR's promises.
aren't the 5th anniversary crowns only gonna be unlockable on original characters??
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@Seraphor said:
Killer queues are usually very fast.
They're slower now because:
- Everyone is trying Nemesis, still.
- Game is a bit buggy, so lots of players are taking a break, and the majority of players are survivors.
yeah that 2nd point is true too.
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@Bran said:
https://forum.deadbydaylight.com/en/discussion/comment/2305447#Comment_2305447
it's doing a bad job at that.
how is it doing a bad job exactly?
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@Lord_Tony was streaming last night and he said Nemesis power is so much easier than PH.
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NOED is not even that great of a perk I see no reason to change it.
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yup exactly
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I can't see both of those being addressed as camping and tunneling are legit strategies and most survivors play with friends especially at night. Idk how you can fix SWF.
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use windows or pallets when being chased.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2299753#Comment_2299753
I do not remember the record, I think I was a wee young'n back then and I can barely remember what I had for breakfast 2 days ago.
I have yet to play some PC games, been busy crying + thinking about how everyone hates me. I'll log-in in a bit, play on native on usual graphical settings + send it here to see if it's better. Any particular killer you want me to play?
😔sorry to hear that, we're all here for you pal.
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@Mandy said:
I feel your frustration on this and have similar frustrations - I play the game too! But this is something that the team is actively working on and more fixes will be on the way :( Sadly not eveything is going to be an easy fix.
Appreciate again what you guys are trying to do for us. And forget what I said about keys earlier, fixing the performance issues is a bigger priority right now.
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@GoodBoyKaru said:
The fight continues
https://us.v-cdn.net/6030815/uploads/KVVXU13HRN9G/screenshot-20210622-153745.jpg
Though there is a small bit of hope
https://us.v-cdn.net/6030815/uploads/E3D1GA4PZRJ8/screenshot-20210622-153825.jpg
This is probably the best answer we'll get. Glad they're looking into it now just need to wait and let them do their job and hope for the best.
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As survivor when ruin is in play I go hunting for it just to try to get it ou ASAP.
I've been trying to run it more as killer because gen kicking without pop doesn't so much. Sometimes I get lucky for it to be up the whole match and it can help slow the game down.
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@Mandy said:
There's a big thing here with the word "devs" - this pretty much encompasses everybody that works on the game, including myself. And I'm on this forum 5 days out of 7 (I don't work weekend, but I do pop in during the weekend).
I pass on as much information as I'm able to, confirming things as and when I can - as shown yesterday confirming that there will be a hotfix patch today.
Sometimes there's not too much to say, right now we have a message on this forum confirming that we are looking into the issues that arose with the latest patch, and that it's being worked on. Until solutions are found, tested and ready for release there's really not much to say about it.
Many things are being worked on, including fixes, upcoming content, changes to current content - and a lot of these things are in prototype phases where no final decision has been made, and we typically do not say we're working on these things as then people get excited and expect them to be released straight away, when in reality it's some months off. We've already said we're working on changes to mori's & keys and that they are part of a larger rework for example, yet still there's posts with people expecting this to be released instantly from as soon as we mention that we're working on something.
DbD is now a pretty massive Live game, with an awful lot of things to consider, one change could have a knock on factor to many different things for example so the game as a whole always has to be considered as well as every individual perk, item, character, add-on etc and that does take time, the way things interact with each other always has to be considered, that's why any change always has to be tested to make sure that it interacts with something else in the way it was intended.
Yes, we've acknowledged the issues with the last chapter and we've acknowledged that this is something we are looking into and actively working on, which we've communicated about. Daily updates of "yes we're still working on this" really wouldn't be useful or beneficial.
I appreciate all you guys are doing to fix these bugs which they were expected because it was a big chapter. But to be fair the key change was promised what 8-10 months ago and they're still the same?? All you guys need to do is change the hatch spawn conditions to 5 gens done or one survivor left. That's all I'm asking.
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@GannTM said:
Tom Brady. His perks would be:
Seven Rings: After 40 seconds of repair time, 7 Super Bowl rings glow and blind the killer for 5/6/7 seconds when they get in an 8-meter range of you.
Quick Release: Press the activate ability to quickly throw a football to the killer’s head and stun them for 5/6/7 seconds. This perk can only be used once per trial.
Deflategate: After being in an active chase for 20 seconds, you have the ability to deflate the killer’s body for 5/6/7 seconds. This perk can only be used once per trial.
if that quick release were actually real you know damn well everyone would run it.
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@GoodBoyKaru said:
OOOOOOOOOOO BESTIES I BRING MORE NEWS
hopefully we see a some improvement tomorrow but I'm not gonna hold my breath. thanks for sharing this info.
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@Kaitsja said:
https://forum.deadbydaylight.com/en/discussion/comment/2269906#Comment_2269906
It already does spawn after all gens are finished. It only opens without a key when there's one survivor left.
what they mean is the hatch should NOT spawn until all gens are done regardless of how many survivors are alive. if there's one survivor alive before than hatch opens.
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@WexlerWendigo said:
https://forum.deadbydaylight.com/en/discussion/comment/2295760#Comment_2295760
Your point being? This post was saying people already talk about it a kot
my point is killers are forced to do them if gens are flying. Then killers get shamed for it when they're trying to get a kill.
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@SomberNokk said:
I dont see a problem with either, both are the objectives of that side, if I get genrushed ima just start playing a bit meaner.
same here, doing gens is the main objective but if I lose 2-3 early I gotta change my playstyle a little bit.
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@Ryan489x said:
https://forum.deadbydaylight.com/en/discussion/comment/2295429#Comment_2295429
They should change the wording to one of the two then. because that's BS.
I think they both should work when the gates are powered. if I close a hatch and the last survivor is the obsession why shouldn't I be able to mori them?? Not like they're gonna escape unless maybe if the gates are far away from each other.
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2294953#Comment_2294953
Nope there's counters.
they're just being an entitled survivor main I wouldn't waste time on them.
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@Aven_Fallen said:
Maybe wait with the Tutorial a bit. Currently it unequips the Loadouts and Cosmetics of every Character you own. Really annoying to put them back on.
Oh I don't care about that. At first I thought it deleted every thing you own lol.
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@WexlerWendigo said:
There’s ten posts a day complaining about survivors doing their objectives, but I’m sure you know that
there's also 10 posts a day about camping, tunneling and slugging.
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but why would you even DC on death hook when you can just wait 5 seconds to get points??
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@Sabraiz said:
https://forum.deadbydaylight.com/en/discussion/comment/2295715#Comment_2295715
Would completing it for only one of them be considered "everything"?
Sorry for the snarky response, but the previous poster did write everything.
I was just making sure
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@Boss said:
200k for doing everything.
so does that mean completing it for survivor and killer?
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I'm hoping tomorrow possibly because they usually release bug fixes a week after a new chapter comes out. But it could be longer.
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I think gen speeds are okay I think the problem is maybe some of the maps.