NITRAS42
NITRAS42
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- NITRAS42
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If I go to bloodlust level3 . . . I’ve basically lost the game.
Survivors are suppose to get downed and hooked. Otherwise survivors couldn’t do hook saves or heals.
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So. When does the know when the new MMR comes out?
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She is a lot of fun to play as her RBT’s are so much different than any other killer’s power.
Her dash could use some love. . .which is why i stopped playing her.
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Maybe if the entity blocked the pallet so that the survivor couldn’t go pasted it, it would be stronger without being too crazy (in line with Bamboozle). Or maybe give mangled effect to those that pass pallets in addition to not being able to drop pallets.
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@milwaukee354 said:
https://forum.deadbydaylight.com/en/discussion/comment/1956151#Comment_1956151
LOL we actually won that match I was always curious about his power it seemed op but now I have a better understanding and I knew when it seemed like a person was a butt hurt from another person's comment about a killer it was only because that person main that killer
You really should try playing the killer a little bit. You’ll get their weakness a lot better, and how to play against them.
Wraith is the most add-on dependent killer (outside of maybe trapper). Without his add-ones, he is really rough to play.
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@KingFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/1944746#Comment_1944746
You mean like NoED?
NoED is a powerful perk. That isn’t in question . . . . But how does it relate to this discussion?
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I find it funny that survivors
@chadbeastofprey said:
what do you meant there was no obsession in your 3 games? don't you know that every single survivor runs unbreakable + ds every single game?
DS is easily the most powerful survivor perk. Not just in what it does, but how it effects killer gameplay. It gives killer a choice, and often a bad choice. BT is probably the next strongest perk in terms of effecting a killer’s behavior . I don’t really think you are suggesting that these perks are not used in most games.
I completely understand why survivors run these perks, but I don’t think it is reasonable for survivors to expect to have the benefit in change in killer gameplay without actually having to run the perks.
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@Klakky said:
https://forum.deadbydaylight.com/en/discussion/comment/1908277#Comment_1908277
That would be overkill, 4 more traps spawn on default would be perfect but not too strong
Maybe make it two minutes. I just get annoyed wasting so much time to go to places on the map with nothing just to pick up traps. I’m not a great trapper. He is really fun to play at lower ranks, but I get smashed every time I play him at red ranks.
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I think the entity should given him a trap every minute or so.
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I had this issue and seemed to get fixed with going from a wireless mouse to a wired one. Might be the mouse was going bad, but my M1’s just seemed sticky. Sometimes had trouble initiating, sometimes did a short slash when I meant for a lunge.
. . . .Maybe it was just because it was a “gaming” mouse. Shoot it even had weights to add if I wanted. :)
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@ChurchofPig said:
https://forum.deadbydaylight.com/en/discussion/comment/1903790#Comment_1903790
Actually that is not true. Only Jigsaw's Annotated Plan increases the timer duration. Jigsaw's Sketch says it only effects the amount of boxes on the map.
Whoops. You are right. I hardly every run these . . . As you can tell.
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I learned something. . . Granted, like 80% of my 500 hours have been as killer.
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Get pretty close to a million blood points before you prestige. Then you are level 40, which gets you a fair amount of perks.
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When I play in the early morning (like 0500 CST) the survivor wait times can be less than killer. In the evening, it is always faster for killer.
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As an addendum, Pig doesn’t have time to patrol gens AND jigsaw boxes.
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Jigsaw sketch increases the timer duration, too. I rarely get RBT kills unless they just give up. I’ve only gotten two RBT kills once (oddly enough I was doing a sacrifice challenge. .. :(). It is a good add on, mostly because it increased the time wasted.
I don’t run tampered timer that much because I rarely see hats on for more than a minute anyway. I’d rather run combat straps or videotape. Even the blinding add on I find way more useful.
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I wish WGLF would give you tokens for healing from dying to injured. . . .
I just get annoyed when I unhook someone and they run to the killer to use the DS even though they are no where near the killer when I unhooked them.
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Maybe we should turn some of survivors perks into hex perks that a killer can find and disable.
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Pig is the best because nice survivors will boop the snoot before they leave the game through the exit gates.
I find her fun, but . . . . Yeah. I feel her crouch isn’t that good in a chase unless you use combat straps and video tape. It can be depressing to have all your traps come off in 30 seconds. (Why does it feel like that half the time they come off in one box, 85% by 2, and the rest 3 or more?
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I got way better at killer when I understood survivor better (and vice versa).
You should do some of both, if only to get dailies and challenges.
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Her stealth is best to used for grabs, not hits.
And combat straps being made as base kit would make her solid mid tier.
Yes, her traps are very RNG. And her crouch/rush can hurt you more than it helps in a lot of situations.
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If I see 3+ med kits and keys I tend to run it. Why? It is fun. It can be be really fun to watch them make dumb plays to retrieve the item. I get that most really good teams, It’s probably a wasted perk, but oh well.
Items are really powerful. Oh well.
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- Could be very new
- If I’ve spent a minutes chasing someone and have gotten nothing. . . . I know i need to get something for the time I’ve wasted chasing. It is hard to give up.
- I’ll sometimes overcommit when I know I lost a game. And I think, what the hell.
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@Blightgoesbrr said:
https://forum.deadbydaylight.com/en/discussion/comment/1878861#Comment_1878861
yeah, that makes more sense.
As for bloodhound, it should reveal auras of bloodstains within certain range instead.
Maybe like the hound add on for Wraith. I kinda like this one.
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Doctor can be fun if the survivors struggle with skill checks.
Personally, I just love pig. The RBT’s can be fun with a bit of RNG to make things interesting. The interaction with the jigsaw puzzles is a bit unique. Her lung/crouch can be fun, though it takes more work to know when to use it.
PH can be a lot of fun, but it is more punishing if you miss his shots.
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@[Deleted User] said:
i hope bhvr comes up with a creative and fun solution to keys and not just a 5 second unlocking animation, i mean all that time to brainstorm and prepare animations must be good for something :)
Make it so that the key only opens hatch after the killer has closed it.
It makes it about as useful as a Mori. See situationally useful, but largely useless. Just like the current Mori.
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Yes, DS is a very powerful perk. There is a reason why like 6 perks are used the vast majority of time as a survivor.
Survivor main: but killer kill rates are so high!!
Killer rates are high because of potato survivors. A group of survivor that is decent and efficient (not even sweaty or SWF) will make it to end game. I’m not that good and I get plenty of 3k/4ks because while i regularly see 2 or 3 good players (players that can loop, unhook or do gens) there is usually one or two that does something. . .. honestly I’m not sure what they do all game. Random totems (I don’t run ruin/undying), Looking at the pretty pictures on the wall?!? And 1 vs 3 favors killer. Solo que sucks. That is why i do mostly killer now.
Honestly I think DS should be tweaked a little, but i think keys are way more frustrating. . . But that’s me.
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Nope.
:_(
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I really think they should add a the ability to get increase odds of particular perks with prestige.
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@KateMain86 said:
https://forum.deadbydaylight.com/en/discussion/comment/1858341#Comment_1858341
Keys are not "the most unfair thing on the survivor side." How many times do I have to say that keys are CONDITIONAL! I can't use the key until all generators are done if no one is dead and if I'm the last person I have to find the hatch and not die before I get there. Without hatch offerings, a map or left behind good luck finding it. I really think that if they ever change keys to make them any less valuable than what they are instead of making them more useful then a lot of survivors are going to quit this game.
Something else to consider is that items deplete. We can't use them forever so eventually with enough pressure the items will no longer be useful at a certain point. This idea that survivors playing items gives the killer in any way an unfair advantage is beyond ridiculous. I have seen killers destroy teams using the best items in the game. The keys are not the problem. Franklins is a problem because if the killer gives even a little pressure to you good luck getting your item back. I lost 2 purple flash lights in a row recently to franklins just trying do the flashlight challenge and didn't even get to use them. I hardly even see the purple flashlights appear in my blood web so I have to spend a lot of points just to get them to appear most of the time.
I can’t help you if you think keys don’t help survivors a ton. If the survivors are decent, it is unlikely I’ll kill more than 1-2 (1 if there is at least a 3 SWF group). It is hard to stop survivors from doing 3 gens. Then comes the wiggle wiggle, come follow me, hit, wiggle wiggle hatch opens escape.
And good med kits make a huge difference.
The annoying bit is that it is the games that are good that get ruined. The games were the survivors kill the killer, it doesn’t matter. The game that the killer annihilates the survivors it doesn’t matter. But the good ones that come down to the wire. . . . Yeah, Franklin’s is a fine perk. If I see 3-4 med kits and keys. .. i run it if I have it on that killer.
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Terrible idea.
Survivors will be matched with better kills with worse teammates.
Killers will be matched with better survivors. Rank reset is hard enough on people who don’t have the time to be great at the game (like me).
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Don’t start with huntress. She is too noisy. And if you don’t know where to look .. . .it just sucks. Her power is punishing if you miss a bunch of hatchets. Try one of the basic 115% m1 killers.
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Small game will also activate with hatch before it spawns. . . Which can be kinda weird if you are looking for a totem.
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I would be nice if opening the games would activate her traps. Probably should slow the timer down as well.
I just personally kinda enjoy the RNG part to her. Although it seems like most of the time, the survivors get the RBT off first time.
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@Hyd said:
https://forum.deadbydaylight.com/en/discussion/214254/when-is-the-key-getting-nerfed
Should just get rid of the hatch entirely. MAYBE keep it for when 1 survivor is left...
In my experience, I've NEVER had a game where Survivors merely opened the hatch and jumped in (or, in the case of the last survivor, just jump in) - they ALWAYS hang around the hatch and wait for me to show up so they can teabag and taunt before making the jump. And if I don't show up (because I know what they're doing when it's quiet for far too long), they start vaulting and slamming doors and crap like crazy to get my attention until I do show up, then jump in. It's a total gimmick, a shortcut/free escape that's nothing to be proud of. Get rid of it or give Killers a way to defend against a key/hatch strategy other than by just playing the game normally as they do any other.
Funny thing. Totally tunneled an Adam for brining a key. Even put a trap on him after before 2nd hook.
Was a broken key with no add-ons. WHY!?!
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Maybe an idea would be to have characters with prestige to be able to have perks for preference. At least give a reason to prestige.
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@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/1819160#Comment_1819160
Not in red ranks, low ranks perhaps
Just as an aside. They made an AI for Starcraft II that routinely beat the best professional gamers in the world. It didn’t always win, but some things were comical. Starcraft is a much more demanding and complicated game the DBD.
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Spine chill is active on Charlotte when victor is running around.
Was kinda funny, got an extra 6% while doing a gen.
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Also, maybe add a short (like 5-10 second) skilled action with one hard skill check.
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Maybe give killer aura of hatch (maybe at beginning or in end game)
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An interesting statistic would be the survival rates of survivors by rank based on number of red ranks in the game.
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I just wanted to say that teammates are why I when from playing survivor 90% of the time to becoming a killer main.
Rather deal with toxic SWF than toxic/dumb teammates.
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Survivors complain about Killer meta perks.
Killers complain about Survivor meta perks.
Meta perks are meta for a reason. .. they tend to be the most impactful.
While it can be a bit annoying to see the same 7 or 10 perks over and over again. . . I can see why. I’m just tired of people complaining. Guess I should go to another forum.
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I just wanted to say that Nurses calling has lead to some of the more fun shots I’ve had.
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I can’t figure out. .. so sorry, but
I own the game on steam. I have a Switch. Will I have to buy the game on switch to play on switch? But eventually can use the progress I have so far on my PC.
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This is a game where survivors running cause red ######### to appear on the ground, and they get put on a hook where a different hook comes from the sky and tried to stab them again to take them up. . . Somewhere.
And an injured survivor can be easily pulled off the hook by another and fully healed by a back rub.
......just saying.
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One of my favorite noob moments was playing pig and not understanding why someone died. . . . My RBT was on his head, but I’d never seen anyone die from them. And it took me way too long to learn that a gen had to pop to activate them.
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To be fair. A lag spike will screw you pretty much any time.
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A titan from Attack on Titan would be a fun killer. They even had several that were small enough.
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Maybe a fun idea would be to add a second entrance to basements that had some kind of skill check to get through or you would be injured.