New Rank Reward System

One question: if the new rank reset will take me back to 20 every month, will it be easier / faster to move up towards rank 1 now?

Comments

  • I hope that's the case or it's gonna be a long grind for players with high MMR. Obviously not me, so I don't care 😎

  • @Gerneral_Buckness said:

    One question: if the new rank reset will take me back to 20 every month, will it be easier / faster to move up towards rank 1 now?

    No. It will be HARDER. Rank will no longer have anything to do with matchmaking. It means they have found other things to compare, and more than likely you will be fighting in your own weight class every game.

  • Hahaha, you think the game thats the king of grinding is going to make it easier? Hell, if anything they'll make it harder.

  • I personally don't like this change... Now most games are gonna be dead since there are players who are more skilled in the same as unskilled. Red rank killers having more advantage in matches making it even more difficult for survivors to grind or rank up.

  • @Mozzie said:

    Hahaha, you think the game thats the king of grinding is going to make it easier? Hell, if anything they'll make it harder.

    Lollllll of course what was I thinking. Btw are you Mozzie from Pixelz stream?

  • @SombrLuna said:

    I personally don't like this change... Now most games are gonna be dead since there are players who are more skilled in the same as unskilled. Red rank killers having more advantage in matches making it even more difficult for survivors to grind or rank up.

    This will only be the case when MMR is active, meaning, in theory the players should be equally skilled. You can have a Rank 20-player in a match with a Rank 2-player who both are equally good at the game, because Rank does not matter for Matchmaking.

    @Zeus said:

    I hope that's the case or it's gonna be a long grind for players with high MMR. Obviously not me, so I don't care 😎

    The difficulty should be roughly the same. If you have low MMR, you go against low MMRs as well, but you will not be that good at the game either. If you have high MMR, you go against high MMR-players, but your skill level will also be more advanced.

  • Terrible idea.

    Survivors will be matched with better kills with worse teammates.

    Killers will be matched with better survivors. Rank reset is hard enough on people who don’t have the time to be great at the game (like me).

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/1858835#Comment_1858835

    This will only be the case when MMR is active, meaning, in theory the players should be equally skilled. You can have a Rank 20-player in a match with a Rank 2-player who both are equally good at the game, because Rank does not matter for Matchmaking.

    https://forum.deadbydaylight.com/en/discussion/comment/1858807#Comment_1858807

    The difficulty should be roughly the same. If you have low MMR, you go against low MMRs as well, but you will not be that good at the game either. If you have high MMR, you go against high MMR-players, but your skill level will also be more advanced.

    Thats true actually. I need some sleep I guess.

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/1858835#Comment_1858835

    This will only be the case when MMR is active, meaning, in theory the players should be equally skilled. You can have a Rank 20-player in a match with a Rank 2-player who both are equally good at the game, because Rank does not matter for Matchmaking.

    https://forum.deadbydaylight.com/en/discussion/comment/1858807#Comment_1858807

    The difficulty should be roughly the same. If you have low MMR, you go against low MMRs as well, but you will not be that good at the game either. If you have high MMR, you go against high MMR-players, but your skill level will also be more advanced.

    Could you further explain to me how MMR for DBD works? As in are you able to know where you're at as an example.

  • @SombrLuna said:

    I personally don't like this change... Now most games are gonna be dead since there are players who are more skilled in the same as unskilled. Red rank killers having more advantage in matches making it even more difficult for survivors to grind or rank up.

    Not exactly no. If they did what I think they did, the matching is going to be Skill based, i.e. they are pulling statistics on the Players and matching them with the Statistics on the Killer. This means the match up will be more precise. The people who will suffer in these matches are those attempting to Smurf because in this kind of match up, mixing weak players with strong will favor the Killer.

    Regardless, Rank has nothing whatsoever to do with who you fight. So Potatoes should be fighting potatoes.

  • @NITRAS42 said:

    Terrible idea.

    Survivors will be matched with better kills with worse teammates.

    Killers will be matched with better survivors. Rank reset is hard enough on people who don’t have the time to be great at the game (like me).

    Yeah, I only play a few evenings a week.

    After a year of DBD I can steadily reach red ranks every month.

    But now, by resetting to 20 monthly, I will probably be looking at getting to 14 if I'm lucky.

    I wonder why devs decided to reset all the way back to 20 instead of keeping at least milestones where we can hit, and stay at?

  • @Gerneral_Buckness said:

    https://forum.deadbydaylight.com/en/discussion/comment/1858862#Comment_1858862

    Yeah, I only play a few evenings a week.

    After a year of DBD I can steadily reach red ranks every month.

    But now, by resetting to 20 monthly, I will probably be looking at getting to 14 if I'm lucky.

    I wonder why devs decided to reset all the way back to 20 instead of keeping at least milestones where we can hit, and stay at?

    Because Rank is now distinct from matchmaking. :) If they are going to award big points for being Rank-1 everyone has to start at the same starting point.

  • @SombrLuna said:

    https://forum.deadbydaylight.com/en/discussion/comment/1858852#Comment_1858852

    Could you further explain to me how MMR for DBD works? As in are you able to know where you're at as an example.

    Look here:

    @Peanits said:

    https://us.v-cdn.net/6030815/uploads/LFYVZLBFOZE7/matchmakingchangesstatusupdate.png

    Today, we have enabled the first phase of our new Matchmaking System for all regions on Xbox One. Read on for more info on our next steps for rolling out the new system!

    Update August 3, 2020 : NOW ACTIVATED ON PC AND CONSOLES.

    We have been running smaller tests of the system on select Xbox One regions for the past few weeks, and the results have been encouraging. The rollout on all Xbox One regions is the next step in testing the system on a wider audience. If all goes well, we are planning on rolling out this feature for all platforms in a couple of weeks.

    The next phase that you will notice goes live with the upcoming mid-chapter update: We are no longer allowing Killers to switch their character while searching for a match, or once in a lobby (excluding Custom Matches). This will allow the new Matchmaking System to track player skill with each killer individually and match them against more appropriately skilled opponents based on their killer selection.

    To put it simply: If you are great with The Oni but you struggle with The Nurse, you will now be playing against stronger survivors when you play The Oni than you do with The Nurse.

    What does this mean?

    The most obvious thing you will see when the new system is active is that there will be a greater variation of Ranks in a single match. Rank 1s playing Rank 20s? It’s possible, don’t panic when you see this, as Ranks are not a true indicator of a player’s skill and are no longer used for matchmaking.

    Additionally, this system comes with a revamped algorithm for matchmaking as a whole. This should improve wait times for finding matches, and we will continue to tweak this part of the system to improve them further over the coming months.

    Why replace Ranks?

    Ranks are not a great way of figuring out how good a player is at the game, because it primarily focuses on "How often you play" and not on "How skilled you are when you play". Based on our matchmaking studies, there are a great deal of “low” ranked players (15-20) who can easily play just as well as “high” ranked players (1-5), but they simply don’t play enough games in a month to increase their rank before they reset on the 13th. And as an inverse, there are Rank 1 -5 players who perform at levels more typical of lower ranks but they play so many games that their rank is higher than expected. This results in unpredictable games: All five players may have the exact same rank but wildly different skill levels in practice, making matches unbalanced.

    How are Ratings better?

    The new Rating system is focused on measuring a player’s skill and predicting how they will perform against a given opponent. This way we can build matches that are more objectively fair for everyone in the game. We have analyzed over 3 million games (at last count) during our tests, and the matchmaking system is proving to be extremely accurate at predicting the outcomes of matches.

    By using this new system, we will be able to place players into more balanced matches more often. When a match is unbalanced, the system will know exactly how unbalanced it is and adjust the player Ratings accordingly.

    Why are there still Ranks?

    Matchmaking has been and continues to be one of the hottest topics we hear about, and we have been listening! To get this implemented as quickly as possible, we have decided to roll it out independent of a rework of the Rank system. That doesn’t mean we don’t have plans for Ranks, however! We are exploring different ideas like turning them into a monthly activity tracker and reward system, when we are ready, we'll communicate more about that

    I still have questions!

    That’s great! We are planning on doing more posts explaining the system in detail, as well as Q&As with the developers who have been working on it. Keep your eyes on the forums and official Dead by Daylight social media channels to learn more.

    The big thing is that Ranks are not used for Matchmaking. So when Rank Reset happened, you can have players who have been at Rank 1 before at Rank 20 and players who have been at Rank 17 before at Rank 20. The thing is, due to MMR (which will be in place for Matchmaking), the former Rank 1s will go against players of an equal Skill Level and the former Rank 17s as well.

    So, if the system works, experienced Killers will go against experienced Survivors. And unexperienced players will play with/against unexperienced players.

  • What system/metrics is it using, if not rank?

  • @Rhoska said:

    What system/metrics is it using, if not rank?

    They're collecting data of your gameplay in the background for some month.

  • Well we HOPE Players will be matched against those with equal skill. We still don't REALLY know how MMR works. I would like the DEV to release the info on what it measures and how it will be matching people.

  • @Waldbeere said:

    https://forum.deadbydaylight.com/en/discussion/comment/1858941#Comment_1858941

    They're collecting data of your gameplay in the background for some month.

    Sounds very dubious.

    Im highly doubtful this will produce more "equal" matching.

    Frankly, to me, this seems just like an cover for changing the matchmaking, so that the lacking of Killers which leads to long ques for Survivors (especially SWF), especially at red rank, is now "hidden" behind the excuse that the algorithm is unknown, secret and opaque.

    TLDR: The system will instead shove any and all available Killers into as many matches as it can, regardless of rank/skill differentials, just to get the ques populated.

    PS: When will this take effect?

  • @Rhoska said:

    https://forum.deadbydaylight.com/en/discussion/comment/1858957#Comment_1858957

    Sounds very dubious.

    Im highly doubtful this will produce more "equal" matching.

    Frankly, to me, this seems just like an cover for changing the matchmaking, so that the lacking of Killers which leads to long ques for Survivors (especially SWF), especially at red rank, is now "hidden" behind the excuse that the algorithm is unknown, secret and opaque.

    TLDR: The system will instead shove any and all available Killers into as many matches as it can, regardless of rank/skill differentials, just to get the ques populated.

    PS: When will this take effect?

    I think it's pretty hard to create a fair matchmaking algorithm for an asymetrical game. Especially, if things like SWFs are included. Because they have to be handled in another way.

    But the only thing we can do is to wait and hope 😀.

  • For the record I have no problem starting at 20 every month!

    Just curious how many hours would I need to play, pipping 50% of games, in order to get to rank 1 in one month.

    Because it seems like a lot.

  • I rarely put on a tinfoil hat and spout conspiracies, but I'm not certain there is an MMR system at all. This change simply covers that up and without them telling us HOW it works, they could simply match us with 1st in 1st out, and we would never know the difference. We have no idea if the person was in our weight class or not. Do you see what I mean? That is why I think it is very important that they tell us HOW we are measured and matched against one another.

  • @Moundshroud said:

    I rarely put on a tinfoil hat and spout conspiracies, but I'm not certain there is an MMR system at all. This change simply covers that up and without them telling us HOW it works, they could simply match us with 1st in 1st out, and we would never know the difference. We have no idea if the person was in our weight class or not. Do you see what I mean? That is why I think it is very important that they tell us HOW we are measured and matched against one another.

    I disagree, there's no way MMR is a lie. I believe BHVR is trying their best to make this game as fair and great as possible.