Myla
Myla
About
- Username
- Myla
- Joined
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Comments
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Very smart. Game balanced fixed suddenly.
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That's pretty rad not gonna lie. Actually they really should allow that level of customization.
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Because there's no fix for it. It's just inherently built into the game and it was massive oversight by the developers. You can't fix it unless you basically rebuilt the game's mechanics. People like to say that fixing the game balance like generator time,blah blah would magically delete face camping and tunneling from the game it won't. Any killer can just wake up and suddenly think "I want to be a douche today" and they can and there's nothing stopping from them. I spent years with the game and I have never seen a single person suggest a fix to face camping or tunneling without being intrusive to the killer or changing how the game works. You just can't.
That's just how it is really.
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They really should stop trying to make an MMR system for this game. Just doesn't work. There's just a lot of variables going in a match and really makes it hard to predict a person's actual 'MMR'. Hence beginner killers are getting matched against veterans at the game since the way skill ceiling works in this game is that Beginner killers are dominant at the game against beginner survivors and this becomes the exact opposite at the very top of the skill ceiling.
Also low key think the Ranking system were better. You're red ranks you get matched against red rank survivor. It's that simple and you have no excuses for losing. The only thing bad was for some reason you were getting rainbow colored ranks and all they had to do was prevent that from happening and you're golden.
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@VanitasRyuzaki said:
https://forum.deadbydaylight.com/en/discussion/comment/2618529#Comment_2618529
Getting out looped, find someone else to chase. There's a reason gens take time to do, but map designs also play a part in this and some maps are large disadvantages for some killers.
If I can't catch a survivor who is very good at looping or a God loop area is still perfectly usable, I look for someone else and get the survivor to pallet drop. Sometimes pallet respecting isn't the best option, take take stun and the pallet is gone if you break it.
Yes these are problems in the game. I just did a TL;DR version because going into specific details on the problems in the game isn't my point.
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@lavars said:
Disable xbox game bar, it's not as bad as it was, but geforce experience (alt+z) is way better. Your hardware would be interesting, as i guess you play on a laptop?
https://us.v-cdn.net/6030815/uploads/D9RRW75X08CB/image.png
you can make a screenshot like i did here to let me know if there's any bottleneck. Not every "lag" is internet, sometimes we have different things that causes a certain game to "lag" or make problems. you can open the taskmanager by right-clicking on your taskbar and then choose "Task Manager"
a screenshot works best via "snipping tool" (alternatively windows-key+shift+s) or just the print screen. you can press "ctrl+v" to add it here
Nah just a very outdated PC. I have to go out today and can only respond tomorrow. My bad.
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@lavars said:
First of all, do you have infos on your hardware (you can check them on the task manager in the Performance tab)?
The sound cut-outs and the rubber-banding seem more like FPS problems, do you play with unlocked FPS by any chance? I know that they can cause problems, even if it is "smoother".
Also it would be nice if you could watch your performance and if anything spikes out while playing. If you know how to log data that would be very good.
From there we can see what the cause it and circle everything out what isn't the problem
I think my recording software is just garbage in general. Using Xbox game bar, It's just naturally installed on my Computer. I don't play with unlocked FPS and I never changed any configs to do that as far as I'm aware. The only thing that I could think of that correlates to this problem is me using Geforce experience to launch the game and set the settings to full on performance. It's something I installed prior to this happening
That's about it so I'm not sure whether this unlocked FPS for some reason.
Either way I'll play one more game and see what happens to the fps if it spikes
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Trickster sucks. Run tight loops and drop the pallet if you get the chance, Maybe bait some pallet respect here and there but ideally you want to do a safe pallet drop so try to aim that. Don't even go for Windows unless it's a last resort and you're ready for the risk.
Once he breaks that pallets then a Trickster is just boned with his slow movement speed and play around with the chase mechanic keeping it from starting as long as you can.
Also never understood why Survivors keep describing their "Fighting" on a killer. You're not supposed to be fighting lol. This isn't a fighting game and you're actually in a 4 v 1 situation. Trickster isn't as broken as old legion nor as strong in chases like Nurse.
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There is no downsides to CoH on a SWF. I
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@Rancid_Discharge said:
A ton of people on social media defend hacking by saying it's a casual game and if you don't wanna deal with it just dc. Lmao people are so ridiculous
Social media? Cesspool twitter?
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I made a topic if Piggy's video tape add on solved the problem with Early game where Survivors had nothing to do and this might provide some incentives or some sense of urgency. It just turned into a discussion about the add on getting abused lol
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Plague is the way to go been experimenting with Mindbreaker with her.
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@DangerScouse said:
https://forum.deadbydaylight.com/en/discussion/comment/2618515#Comment_2618515
Every game I do play now is harder, Fact. I find the game harder now, fact.
I'm struggling to understand why you appear to think I'm lying, or why it matters. But I never worry "too" much about aggressive bullies so I'm sweet
😁
Calm down don't be defensive about this.
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The lore stuff aren't related to actual game balancing.
Feels like you had superficial understanding and treated the end goals of both sides black and white, Survive or kill.
Never really understood the major issues with the game. Why are killer complaining with the looping? Maybe they don't have the time to deal with it. How do we give them time to deal with it?
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@DangerScouse said:
https://forum.deadbydaylight.com/en/discussion/comment/2618472#Comment_2618472
I did experience the game 2 years ago as it is when I started playing. And I'm experiencing it now. And I find it harder now. Fact. Thanks for your input.
It goes without saying that when someone makes a comment on how hard or otherwise the game is, it is of course subjective and an opinion.
My facts are that I do in fact find the game harder now. And I've given plenty of reasons why. By arguing with me so aggressively you are basically calling me a liar. And of course I would take offence to that.
No idea why you continue to be so defensive when I've said I respect your point of view. Why is it so important to you, to try and beat me down or prove me wrong?
Keep being angry and rude if you want, but I'm good.
Lmfao whatever. Back pedal to subjective opinions when you were parading your opinions as facts earlier...let's see in your own words "Undermining" my experience.
"My point stands that it is harder now than it was to be killer two years ago"
"Most importantly my experience that even as an average player, every game I play now is so much harder than even when I started. Objectively so."
Doesn't sound very opinionated. Not being defensive, I'm just calling you out on your hypocrisy when you shrink on your arguments finally.
Anyway, I'll let you off the hook.
Bye.
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Honestly not that worth it since the effects on CoH is still pretty fast healing speed and Sloppy doesn't negate that slow enough and outright doesn't exist if they have a medkit. You're better off playing Plague if you want to counter the meta.
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Never happened to me and I have shite internet. 80+ping is my good ping.
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@DangerScouse said:
https://forum.deadbydaylight.com/en/discussion/comment/2618131#Comment_2618131
The walls were the only example you gave that is different now. That's why I picked it out, but caveat that it hasn't made the game easier for killers (basically because of killer nerfs, survivor buffs and the sheer volume of pallets and windows)
I never got aggressive, rude or insulting with you, so there was no need for you to do so back.
I said you were either calling me a liar or undermining my experience. I guess it's the latter then.
I am finding the game much harder now, is the ultimate point I'm making. So you can see why I disagree with you "facts". So I'm obviously not going to say I'm wring because my experience is what I have outlined multiple times.
Why do you seem to think the only two options are me being wrong, or you being wrong? Maybe we are both right, because the game is different for everyone, and me and so many other are saying how hard it is now. When you argue so vigorously against that, can you see how that comes across?
Anyway, like I said. Good luck nobhard feelings. We have a different opinion, why does it matter?
What killer Nerf? Nerfing a few killers with arguably broken mechanics doesn't mean you nerfed the entire roster and that's disingenuous. The game as a whole is better for killers now and what Survivor buff? You mean boon totem? How about the myriad of Strong survivor tools that I listed before that you so conveniently left out? Before there was boon totem there was Instant full health heals and again the list goes on. The windows and pallets volume was worse back then and you thought this was bad lol.
No, it's the opposite. You're overexaggerating your experience. I'm not sure whether you experienced the game back then but it is no way harder right now. It's just factually impossible and you going around saying it was objective fact is mind boggling.
There can only be one right because you made a statement about this game's current state being the HARDEST and kept insisted that it is objective fact, I disagreed. Then you back pedaled to "muh opinion" "subjectivity" when I provided points that is many times more than what you listed(4).
Mate, you're the one who came at me first and disagreed with what I said when you specifically asked for my thoughts and now you're playing as if you're the Saint in all of this? Come on now.
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@DangerScouse said:
https://forum.deadbydaylight.com/en/discussion/comment/2618091#Comment_2618091
You go from aggressive to passive aggressive.
Because the most significant issues you stated from two years ago still exist today (breakable walls haven't offest the rest of the changes that make loops easier for survivors for example). I gave you examples of things, from my own experience that make it harder now, that were not the case 2 years ago.
So respectfully, instead of being so determined to either a) call me a liar, or b) undermine my own experiences, can we just agree to disagree and move on?
No this is just how I type. I'm blunt about stuff and you playing painfully oblivious to my points is making me scratch my head.,
Lol you cherry picked the walls out of all my points, really? That's it? And you wonder why I'm seemingly 'aggressive' with you lol. You don't realize how breakable walls changed some things, Yes it may not be perfect but at least you can diminish strong window's effectiveness. Back then It had Infinite loops you can't do anything about, I repeat. You can't do anything about but watch them vault 3 times then go to a safe pallet then do the same thing again because the entity blocker disappears.
So basically you don't want to admit you're wrong so you want me to just say okay no one is right so everyone is happy. Face palm.
I never called you a liar by the way quote me on when did I say that? I said the game being harder now that it was ever before is factually incorrect. Game was harder multiple teams over the years and game got easier. Community faced newest road block(Boons and matchmaking) and everyone is suddenly on a mental breakdown and the whole world is crumbling lmao.
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@DangerScouse said:
https://forum.deadbydaylight.com/en/discussion/comment/2617738#Comment_2617738
You gave reasons why it was harder at launch, but you failed to give reasons why it was harder two years ago. Whereas I gave you reasons why today is tougher than when I first started
No need to continue this discussion though, as you come across a bit too aggressive for a reasoned debate. We either have different experiences in the game or you are still not understanding my perspective. Either way no hard feelings and good luck.
Mate all I listed was available two years ago where did you even get the idea I was talking about launch state? I wasn't even present at launch lmao, I joined when Legion dropped but from seeing even older video the game's state was even horrid. It's a gaming miracle that this game survived 5 years.
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@Brokenbones said:
I think by default there's 5 fountains, 1 starts 'corrupted'
When you puke on survivors, they can get rid of the sickness with the fountains which then turns it into a 'corrupted' fountain. The plague can then walk over to it and drink from it and be given 'corrupt purge' which is the red puke that injures instead of making them sick
If survivors corrupt ALL fountains at once, all of them will revert to normal and you'll be given a single instance of your power - this is to both reset all fountains so survivors aren't stuck permanently injured but it also gives you a chance to use your secondary power in a worst case scenario.
Oh damn didn't know about every fountain resetting one all are used . Sucks but I'll keep that in mind
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/2618049#Comment_2618049
That’s you disconnecting, not the game disconnecting you.
Ye
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Probably once a day because DBD puts me into a lobby with 200+ ping. No way I'm playing that man.
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I swear the Developers straight up gave up on making the map feel 'dynamic' with the doors opening when powered by generators thing or their breakable doors nonsense and just flat out made everything a Safe pallet.
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Very wholesome thread amidst all the spiraling emotions in the boards. Probably my first time bookmarking a thread but here we go!
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The only way to win is play a different game or play as a Survivor.
Rimworld is pretty great.
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@DangerScouse said:
https://forum.deadbydaylight.com/en/discussion/comment/2615534#Comment_2615534
Again (and I can't believe I need to keep saying this). Please read..... I am not comparing the game with "back then", or saying it is harder for killers "than ever".
I'm saying that in the approximate two years since I have played the game, it is harder now than it has ever been. And I gave you objective reasons why that is so.
So continue to mock and show disrespect if you wish. Unfortunately that is all too common on here when people are trying to express their experiences
And I gave you objective reasons as to why I disagree that it's harder before. It's no way harder now. Oh please don't pull the mock card here. If I wanted to rain on your parade I would have gone harder.
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I completely forgot that only one person can escape through hatch now. Awesome. Haven't seen one hatch escape or some swf ditching me for the hatch. feels good.
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I was using Trapper and these guys went for me like ravenous piranha as soon as they found out that fact. Low tier killer = food.
Thank God I had SBTFL and a backpack build for this match but I would have lost the match otherwise since they kept healing and coming back.
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@AGM said:
https://forum.deadbydaylight.com/en/discussion/comment/2617204#Comment_2617204
Yea, but not everyone has/can buy Leon. It'd be cool if they were in bloodwebs as a regular item.
Go wait for it to pop up in shrine.
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Because people are sweating their balls off. This has been the case EVERY rank reset not just this current grade system.
Also you have a better life not trying to get red rank. Too time consuming and just play because you want to not because you have to.
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Why the remake versions really. They're garbo
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Why aren't you using those Add ons to help you with mutations once you hit Survivors or Zombies lol. You should have figured that out if you have been using the killer on release. Having those add ons and not having it the difference between night and day. You just level up your Mutation quick.
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Apex legend broke my controller. Definitely not because I dropped it accidentally a couple of times.
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I tried reporting a cheater too with every evidence they wanted and their response was.....painfully slow. About two weeks later asking for more details apparently my evidence wasn't enough. So this cheater could have been running rampant for that long. I also didn't provide anymore details since it's two damn weeks, I couldn't be bother finding the cheater again to provide details they wanted
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You should take evidence at least. Pretty sure BHVR is strict about these kind of stuff.
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@burt0r said:
Perk tier removal post number 301837.
Sadly the devs don't listen to those.
This has been asked for for at least 2 years now and only more perks get added. It is seriously ridiculous now.
In league of legends or rainbow six siege character get cheaper the older they are, DBD... Nothing. (And I mean perks, not killer/survivor character)
I'm surprised they still keep the prices on Survivors the same as killers lol. They're pretty much glorified skins aside from their perks.
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@DangerScouse said:
https://forum.deadbydaylight.com/en/discussion/comment/2613505#Comment_2613505
Ok. I already did, but will do so again. And also, you are framing is as "problems", and misrepresenting my point. I am simply talking about how it is harder as a killer now than it was, based on my own experience, and offering reasons for that.
1) Killer nerfs in the last 2 years (Freddy, Spirit, Wraith, Deathslinger to name a few).
2) Boon Totems
3) Matchmaking
4) Pallet volume
5) Most importantly my experience that even as an average player, every game I play now is so much harder than even when I started. Objectively so.
Assuming you agree with even just one of those, my point is valid.
Wait that's just your list as to why the game is 'harder' now?
Lmfao do you not remember the Full insta heals? 4 Meta perks of the apocalypse they weren't Nerfed? broken mettle of man? Infinite loops since breakable doors didn't exist? spawning strong tiles even more and pallet city? Meta toolboxes? Fog offerings actually working? Maps were huge but some of those were sorta downsized right now, Hiding under hook exploits, Survivors doesn't lose add ons so they can bring it again in the next match?,See through tiles so mind game was worthless, Red light config to so red stains are so bright so again no more mindgame,etc and these are just stuff on top of my head.
Matchmaking? Lmao the game has been this way off and on over the years every time they try to implement a matchmaking criteria and they tried multiple times. I don't see the difference.
Again hard disagree as to why the game is 'harder' right now. Game was a lot harder back then.
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@ShinobuSK said:
https://forum.deadbydaylight.com/en/discussion/comment/2613513#Comment_2613513
You can. And you can also save it like this. Whats the harm?
Nothing I'm just questioning the logic behind it.
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My guide is just take everything. No seriously, I really don't get the point of this guide. Can't you just spend BP and take more? lmfao.
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@Gwinty said:
Numerical buffs and nerfs could come around more often.
This would allow perks to come in and out of the meta more often without changing their fundamental aspects. Dead Hard too strong? Make the exhaustion longer. Smash Hit too weak? Make the Hast last longer. Damn that was too much? No worry, just tune back the number...
I think the devs are underestimating the impact of numerical changes. However when you look at Hillbilly and his rescent add-on reworks you see that these things have a big impact. Or look at Ghostfaces power recovery: Just a numerical change to his cooldown, feels way better to play him.
Would be interesting until you remember that anything they change breaks something else in the game lol. If I recall correctly they changed the number on Wake me up and it instead made everything faster including vault speed.
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@DangerScouse said:
https://forum.deadbydaylight.com/en/discussion/comment/2613489#Comment_2613489
Sorry, but I still can't see your argument about why the killer experience is better now than it was now. I don't know what you mean by "cheeses". My point stands that it is harder now than it was to be killer two years ago. If anything your above points kinda make it sound like you agree with me.
In layman's terms.
List your problems with the game right now and the game back then still had most of its faults and had more.
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This is not a MOBA genre and adding passives would encourage Meta picks.
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@DangerScouse said:
https://forum.deadbydaylight.com/en/discussion/comment/2613448#Comment_2613448
In your opinion, what would you say made the game more fun for killers, say a year or so ago than it is now? I have a number of reasons that it is worse for killers now, but would genuinely like to hear a considered opinion from the other side.
Winning is fun. There's nothing complicated about it what makes it 'more fun'. Killers want to win since you're in a competitive mindset the entire match always thinking about what's going in in the middle of the match and winning is your reward for it as opposed to a Survivor just listening to music and their head not in the game its four people after all any of your mistakes can be repaired by your teammates, A killer can potentially lose a game by just one miss lunge. Obviously you're getting frustrated by every single thing you deem unfair in the game that cheeses your hard work. It could be anything like Infinite heals with boons, obnoxious maps like Haddonfield, SWF on comms, RNG, etc. In that sense the game is just as frustrating.
Both current and previous states were bad I just think that the game had more cheeses two years ago.
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@OmegaXII said:
I stopped playing since half a year ago because all the bullshit killers have to face (Yes I’m killer main). I was totally sick of it.
I just came here to see some updates.. holy they’re not good.. it seems like the game is now even more unfun for killers than before. I don’t have the slightest desire to play this game after seeing the updates.
Never felt so good to leave the game i loved before in my life. It feels like a relieve for not stuck in playing this game, to be honest.
PS: Just want to share my feelings here.. please don’t hurt me :). If anyone here happens to feel the same burden of playing killer, i advice you to take a break. It totally worths it (even if it feels bad for first or second week)
If anyone is saying it's unfun for killers compared to before chances are they're cry babies or new to the game.
Nothing I mean nothing can beat the state of this game 1-2 years ago.
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@Exxodus21 said:
https://forum.deadbydaylight.com/en/discussion/comment/2612996#Comment_2612996
Nah. Most killers enjoy the chase. Standing a hook is boring. But the devs have pushed the game in a direction that almost demands camping and tunneling in early game just to have a chance at playing normally with lots of chases, downs, and hooks.
Maybe but I'm not gonna pretend and say that Camping and Tunneling exist because of SWF. That's one the most dumbest statement I have ever heard.
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@Exxodus21 said:
https://forum.deadbydaylight.com/en/discussion/292349/swf-is-necessary
Camping and tunneling is a result of SWF. Sadly, most things that are wrong with this game are due to SWF and the devs not taking it into consideration when building the game.
It's not lmao. Camping and tunneling is a choice. If some sort of miracle happened and SWF disappeared and the game's early game is fixed those two aren't going to disappear. It's simply built into the game. A killer can just wake up in the morning and decide that he's going to be a huge asshat that day nothing can stop him even the developers have stopped reports on this type of killer behavior.
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Pretty lucky maybe you'll get another BP reward in the 13th
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I'm sad Hawkins has to go. Love it both as a Killer and as a Survivor but at the same time I feel great since I got the perks from Nancy and Steve :^)
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Meanwhile I can't seem to get the tangled generator on the archive.

