MrsPiggyIsSoSneaky
MrsPiggyIsSoSneaky
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I like how some newer threads are getting replies from devs or such, yet still they have yet to respond back here
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You can't ignore this forever BHVR, we are tired and done with your lies with your "help" to console, this thread will be kept alive as long as we need to.
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we're not letting this thread slip off from the front page until we get an actual answer from BHVR!
Come one everyone! keep chatting in here! we can't let BHVR ignore this for another 2 years!
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@Nobsyde said:
https://forum.deadbydaylight.com/en/discussion/comment/1580883#Comment_1580883
Those are not “answers”, not to the question:
CAN WE ACKNOWLEDGE FPS ON CONSOLE IS AWFUL SINCE 4.1.0?
Yup, their responds are always something along the line of "We are looking into it" "We shared this among the team" "We are putting our attention to it" never an actual answer like "We have heard about X and planned to fix X and X by X(date) and give updates as the update gets made and this is how we are going to do it (insert long paragraphs)" they always give such very broad statement that means nothing.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1579331#Comment_1579331
Well I'm sorry for trying to be positive. Please forgive me for breathing.
You can be positive all you want, but putting that much hope and faith into a company like BHVR? Is like putting that much faith and hope that its gonna rain in the middle of a desert because you saw one single cloud.
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Okay, but see, the problem here is that, while it SAID that they would "make sure to put some special attention on the console optimization" that doesn't say anything. And if you read what the rest said which is "Version for the graphical update" put the two together and what they are actually saying is that they would make sure that when the graphical update comes, that they would make sure that ps4 and xbox one will be able to handle the higher quality graphics, nothing about FPS drops or FPS on console in general. So what does this mean?
It means most highly likely once the update comes, all the old problems will still be kept BUT the problems that would come with the graphical update would be eliminated (For a different explanation: you have dirty brown water(Base DBD) and you add a chemical to it(Graphical update) now that water looks clean and clear, but it only made it LOOK clean and clear, there is still bacteria in it(So Base DBD FPS, but it looks nicer))))
the other main problem with theses "so not bright devs" is whenever they say that they are gonna do something, they don't word it right or give enough information, like more then half of the time, it just sounds like they are saying "We are doing something/this/that" and a lot of people, when they read that, they get the wrong information and BHVR just ends up doing something else that was completely different from what the message was giving, because of how it was worded and how little information was told.
So when they say "special attention" you have to question "Ok what part of the optimization are you paying special attention to?" because it could mean a number of things. And also, do play close attention of how none of the words when they talked about console optimization had a (s) at the end
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@Darkskies said:
https://forum.deadbydaylight.com/en/discussion/comment/1578850#Comment_1578850
Trying our best to really appreciate everyone that pops in to bump or comment especially those giving examples of how bad it is on console.
This thread will not be forgot or off the front till we actually get an answer!
Together we are strong my console brothers and sisters 🐷
yeah, we need actual answers, not just "we are looking into it" "We will share this among the team" "Soon" all that crap, we want real answers, which BHVR likes to hide.
the problems I have on console, which some of them are still old problems which is sad are
- frame drops when using DH or SB
- frame drops sometimes when hitting a survivor
- frame rate drops hard or freezes for a second when bloodlust kicks in
- frame drops when using myers or ghostfaces powers
- frame drops when anything big happens VFX or something else
and the frame rate is still just descent or bad in general, but events like that, drop it further
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lets keep this thread up on top! we need to shove this in the faces of the devs that is BHVR, we cannon let them ignore this like they have for the past two years!
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/1567451#Comment_1567451
Do you realize that the entire point of the thread has no intention of encouraging a nerf?
Did you even bother to read?
This comment is a fine example of what is wrong with this community. No one is asking for a nerf. In fact I am saying the opposite.
I believe you misunderstood me, because im on your side
and if anything, my comment was an answer to your question of your title.
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This is just another entitled survivor movement(ESM I like to call it) to nerf another killer to the ground.
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Come on devs, I know one of you are looking at this thread, come on, you know you want to.
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@Ryuzaki said:
Hi all, I have an update for you. I submitted a support ticket with regards to the framerate issues on console and here's the response I have received:
“Hello,
I'm really sorry for the trouble with FPS issues with your Console
The team is aware of this issue and they're currently working on a fix for it. We hope to have it resolved in an upcoming patch. Please do consider sharing more information where you're having FPS issues by making a post here: https://forum.deadbydaylight.com/en/categories/optimization
It'll really help the team consolidate all the issues and optimize the game further.“
Thank you again for your patience and understanding regarding this matter.
Stay safe out there...
The Dead by Daylight Team"
I don't like to jump to conclusions but this is great news!
They are just gonna downgrade the graphics even more lmao
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still waiting for a dev to come here and say "we are looking into to this" or something, when they are actually saying "Give it 5 more years or we can just downgrade the graphics even more on console" lmao
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Just waiting for a dev to come here and say "we are looking into this" and four years later they still don't do anything about it.
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@SCP_FOR_DBD said:
https://forum.deadbydaylight.com/en/discussion/comment/1554349#Comment_1554349
I'm sorry but saying Demos shred is just huntresses hatchet makes this seem a lot like bait lmao.
Yeah I see that, but am I wrong?
Yes his portal power is unique to him, but his shred is just another form of huntress power as like I said, instead of throwing something like a hatchet, you throw yourself.
@EuphoricBliss35 said:
Relax OP. Content wise they produce a lot of killers and survivors, Perks can sometimes leave us with more to be desired, sure. Constructive feedback is more well heard. I’m definitely not a “dev defender” but come on.
as far as the blight, I’ve played vs Blights who seem pretty damn good so far on the ptb imo. Give it time.
They can put out as much content as they want to, but it won't matter if they all feel the same as well if their powers are just copies of other powers but only slightly different, and in the long run, won't work out well.
Quality>quantity
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15-20
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@SCP_FOR_DBD said:
Bad bait lmao
not bait but okay
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@AvisDeene said:
If you think you can do better, please share your ideas for new Killers and powers that aren’t over powered and are fair for Survivors to face.
And theres the first "If you can do it better then do so" argument, yay!
Even though im not challenging the devs to a "Who can create a more original killer" contest...
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I was about to be like "Hmm well, I mean yeah kinda, but you just have to know how they work throughout the match(Player wise)" but then I saw that 1v1 mentality...
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@ChiTenshi said:
At times, I feel like BHVR ignore what the community say because of the exaggeration of a problem.
"1 or 2 gens getting done in 20-30 seconds", that ain't happening unless all the Survivors spawned together with toolboxes and by a 4-sided gen.
Yeah 20-30 was a bit exaggerated
I would say more like 1-2 gens done in about 40-70 seconds in, which still, is too fast for early game.
Some cases in videos I see, the first gen is done in 20-30 seconds which is bad.
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Also I feel like they didn't follow their road map mostly, the overall heath/gameplay work was just another bundle of bandaids, yea bear traps not being able to be sabotage is nice but that's just about it. Also the ranks are still just as useless as they were before.
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@samination said:
Well, believe it or not but it's actually a good sign people are this angry and alarmist about the game as it means they like it a lot.
Angry and like can't be put in the same sentence like that.
Also being angry does not equal likening something, that just dosen't make sense
Further more, a company can make someone so angry that they rather leave or stay and trash on it because they want to show how much they hate the company or said game.
So it's not a good sign
As well with too much hate in the community against the devs is very bad and can turn south with one wrong word or saying
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@twistedmonkey said:
https://forum.deadbydaylight.com/en/discussion/comment/1030299#Comment_1030299
Oh you can't get under skin its too thick. I just say how it is with these videos. I would never dream of trying to tell someone how to do a job they know far more about it than I but some are different I suppose.
What like coconut said, just responding to him is just proving his point.
And the way you just responded to him...that tone and slight attitude, is proving it more.
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@anarchy753 said:
"It's really not fun to go against someone using 4 perks that all do the same thing."
(Ignores that it's really fun to play against 16 second chance perks every match.)
honestly
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@GrootDude said:
Whispers and thrilling tremors are strong though.
Personally, I find whispers to be good only on doctor, and even at tier 3, your wasting your time looking for one survivor just because your perk proc and thrilling tremors you waste half of the time picking up the survivor and hooking them, because the perk does not proc when hooking them, and of course the long cool down makes the perk worse.
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@[Deleted User] said:
I'm a killer main and honestly even I gotta admit, that guy's video indicates a VERY clear Killer bias. Like, I feel gen speeds are too much, I feel like killer is in a bad spot right now, but I STILL think he sounds way too far on one side of the fence.
Anyone with a good knowledge on how this game was back in 2016 and know how theses devs work and still know how bad of a spot killers are still it now would really sound like a killer biased person when really they are not.
@chase131119 said:
I really want to know why Whispers was on this list...
I really only find whispers good on doctor and no other killer, and even at tier 3, looking for a survivor when your perk procs kinda waste time just looking for one survivor.
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@ZoneDymo said:
https://forum.deadbydaylight.com/en/discussion/comment/1030092#Comment_1030092
Its not just you, its this space coconut individual as well, trying to build a carreer on being the guy "who tells it to you straight man" this guy knows whats up man, the rest are just asleep.
Wake up yo!.
Seriously, quite this childish nonsense and play a different game then, drop DBD if you are this upset about how the devs handle it.
And just to put some of this sillyness in perspective, do you honestly believe it would be a bad thing for killers if survivors would start using some perks outside of the meta for a bit?
Idk about you but I cheer the devs on if only that would mean a reduced chance of DS,BT, DH, SB, Adren, Unbreak, etc.
Did you not read what I said? "And I haven't played dbd for the past month after realizing how bad of a company Bhvr is and I don't plan to get back on it." Or did it fly over you? I'm already guessing what your gonna ask next after this.
Who said I was against survivors using perks other than the meta perks? What I said was, why do 6 survivor perks and only 1 killer perk? Why not do 3/3? I want survivor to use more perks, it just doesn't makes sense, especially since how almost all killer perks are not that good, to just do 6 survivor perk and 1 killer perk.
I WANT them to make sure survivors have more perks to use and be better, but at the same time, players want more killer perks to be useful and have a reason to use.
And I won't surgery coat it, I do praise him only somewhat cause I know to take other people's opinions or statements/facts, but if you were to watch his videos (cause I don't know if you do or not), most things how he talks about (especially his "BHVR loves band aid fixes" video) he really does show how Bhvr works. Not saying he is the only one cause I know other youtuber or streamers do so as well, but he seems to be the only one who goes all out front and not worry about what he is saying or what the devs will do to him. And as well really showing and explaining how what the devs do lead up to this or that or how what they did was for this or that.
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@Waffleyumboy said:
Jesus killer conspirators are crazier than area 51 nuts here
Not a killer main if you are thinking that, I just know how bad this game is for killers, and thanks for adding nothing and just and insults, or random input, whatever that was you said.
Also it seemed you didn't read anything anyways, you responded to this just after a couple of seconds of being up.
@ZoneDymo said:
ok this is mighty silly, you seem to have a victim complex, maybe forget about dbd and start playing something else.
Sounds like something a survivor main would say (not saying that you are), and really, killers in this game are really victims of being bullied in game alot. And I don't know how I am playing the victim card? Is basically restating something from a video playing the victim card? And I haven't played dbd for the past month after realizing how bad of a company Bhvr is and I don't plan to get back on it.
@Colton147 said:
Killer perks (including the weaker ones) are much more stronger than survivor perks.
Not really, while yes their are some that are strong, almost all of them are never used because not because players don't want to use them, but because the perks don't really give any good synergy and/or are just weak.
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Bruh, I tried posting something like this with the video, but I get warned because of "publicly talking about someones punishment" even though he talk about HIS OWN PUNISHMENT in his video, but oh well i guess. Im glad someone posted his video.
Yeah take that BHVR, you can't stop the truth from spreading.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1001343#Comment_1001343
You forgot trapper can trap exit gates
You forgot trapper can't be at two places at once.
One trap it set off, killer goes to said trap, then the other trap is set off and so now the survivor are freely able to open one gate and still escape.
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I don't understand people who says to adapt.
Here, we take away your pallets and windows, and hiding spots if any. Go and try to adapt to that.
With how most maps are huge/bad design and with alot of killers not having good map pressure abilities, we can't adapt or apply pressure.
Like how can you say "just adapt" when I'm playing huntress on coldwind or haddonfield?
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@Peanits said:
We are not. We have mentioned multiple times that if something needs to change about gen times, we're happy to take a look into it. Unfortunately we cannot do that when 80% of red ranked killers are using a perk that covers it up- it makes it impossible to tell what actually needs to be done. We'll keep an eye on it.
Ah yes, because 80% of red rank killers using ruin because of how fast gen go, huge unnecessary maps, low mobility killers, clearly dosen't show that their is a problem with something....nah it couldn't be that surely
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BHVR
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So much ######### double standards here. Is BHVR also catering to theses people as well? Who are obvious entitled survivor mains and have double standard?
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@Skittlesthehusky said:
hmm. i highly doubt that professional employees would say these sorts of things, let alone the fact that it's not reasonable for a worker of a company for a game you're playing to attack a single user. if you really feel you've been personally attacked by employees, however, it'd be better to email BHVR themselves with the evidence to have them review it... ^^'
This is BHVR, there is no doubt
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I've watch that video a couple of hours ago and I was like "WAIT? those are actual players from BHVR? Wow that is so sad" and honestly, it really is.
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I second this.
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/968816#Comment_968816
Of course this is true - after all there has been no recent changes that have affected killers positively have there? Oh wait, Freddy got a really large rework and is now pretty strong, Balanced Landing got altered and that was a huge Killer complaint and many many more things. Fact is the Developers are not killer or survivor sided, they make changes for the better health of the game!
Hmmmm, the developer update post says otherwise
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@Peanits said:
It could be interesting. If it does, surely that would encourage survivors to slow down and do totems to prevent that from happening.
Man you guys are just the laziest developers I've ever seen
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Ahhh I love all of these memes, there should be a few on about Almo and what almo said, cause I swear man, what almo has said in the past days is just soo....yikes.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/968750#Comment_968750
There's also Pop Goes The Weasel, Thanataphobia, Dying Light, and others to help you out. The new Ruin also helps slow things down by regressing generators, although you'll need to put in some effort to keep them off the generators. Whenever you hook a survivor, people have to make the choice between leaving the generator and having it regress or committing to the generator and risk getting pushed off (BBQ, for example)/the hooked survivor losing a hook state. I'd strongly suggest giving it a try, it's actually very good.
Dead hard requires no effort
Adrenaline requires no effort
Sprint burst requires no effort
OoO requires no effort
AMN requires no effort
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@Nibla02 said:
https://forum.deadbydaylight.com/en/discussion/comment/977562#Comment_977562
I mean this almo guy just seems to be like a toxic def just like what he told us legion mains. I dont get how people like this can be in charge of changing. Why dont they just play the game themselves and make privated servers since ¨WE¨ the playerbase dosnt account for feedback anymore
Makes me question how this Almo person even got a position to be a developer lmao.
@Killernewb86 said:
Hitting skill checks is hard.
Apparently. I guess it's hard for people to move their index finger to press a key or M1 to hit a skill check to save their life.
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@myers_obsession said:
https://forum.deadbydaylight.com/en/discussion/comment/977542#Comment_977542
or this...
https://us.v-cdn.net/6030815/uploads/542/XNYCAZ8OJ6GM.png
Yeah its so fun to wait for survs to deactivate a perk so i can use the other *facepalm *
BOOM dbd is dying...
So basically almo response is "You can't, but you can, but can't" because PGTW can't work if ruin is up, but PGTW can work if ruin is gone but that means ruin is gone. So there is no "however"
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@sorrowen said:
Whats the point of the PTB then?
Who knows, I mean almo has basically said without directly saying that our feedback won't matter since they are already happy with the change
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@Boss said:
Almo?
@illusion said:
I haven't seen that quote, but it doesn't surprise me based on the way a lot of their posts have been worded lately. It seems that they are using the PTB to give the illusion that player feedback matters, when they had already made up their mind.
For reference
Even though this was said when they were doing internal testing, this is still pretty bad and disappointing making a statement like this at that moment even before the PTB was out.
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@illusion said:
I haven't seen that quote, but it doesn't surprise me based on the way a lot of their posts have been worded lately. It seems that they are using the PTB to give the illusion that player feedback matters, when they had already made up their mind.
I didn't quote what almo said directly, but it is basically what almo said after before PTB went live
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@ppo8820 said:
Have you played the ptb yet? How was it? Tell us everything.
Ruin still acts the same, gone within a minute or 20 seconds into the match, but now ruin barley gives any benefits to the killer even if you "work hard for it"
And the doctor....well, all he does now is just shocks people, that's about it, the counter clockwise skills checks are not even that bad, looks cool, but easy to deal with
That's really about it, other then you can't moonwalk and the doctor chase music sounds like trash muffed radio sounds
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That's Almo for you...thinking that something is good/bad after a minute of testing.
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Also, good luck finding a match in the PTB if any are playing killer. See no one in the fog..
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"But make it less frustrating"
Soooooo making it easier? By taking away the learning curve for SKILL checks?
Also less frustrating Mmmmm I hear more bias
