Mr_K
Mr_K
About
- Username
- Mr_K
- Joined
- Visits
- 6,899
- Last Active
Comments
-
I only back out of a lobby if it's clearly bugged (Never getting a full lobby). Which hasn't happened in a long time.
-
@Vhillain said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3371957#Comment_3371957
Did you miss the part where I said sometimes the sound triggers the exact same time that you let go? You cannot possibly react to this, and it's why people stick to gens UNTIL they get a skill check, which in some cases can cause awful situations, because the game does not give you much choice. Example: someone is hooked and your other teammates are across the map, in an ideal world you could let go and go for rescue immediately, in this game If you let go, the gen might randomly explode at the same time, and the killer switches aggro to you because they know exactly where you are this is out of your control and is more harm than good for the game. If you "don't let go until you complete a skill check" and one never appears, that teammate is as good as dead. The killer has free pressure because of a mechanic that should not exist.
I'm saying, don't let go until you've completed a skillcheck. Skillchecks don't appear immediately after another.
-
Don't let go until you complete a skill check.
-
Unplayable now.
-
@Bot_Salvo88 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3371505#Comment_3371505
Then why Twins didn't get killswitched since they were broken for a month?
You could get literally stuck as Charlotte after hitting someone with Victor. The only solution was to disconnect.
Nurse I remember got disabled when the same thing happened to her. When she grabbed someone right after a blink, she couldn't move all game.
It's stuff like this that makes everyone question the killswitch feature :/
They wanted to remove Nurse before the next patch that had changes to her power. It would of been very easy to avoid grabbing survivors once you knew. The same cannot be said about the Twins bug.
-
Was something on Twitter but of course there's none in-game or here.
-
Skill checks are too hard.
-
Some go on forever.
-
@brokedownpalace said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3369339#Comment_3369339
You're in luck, they don't.
You and me have been around long enough to know thats copium.
-
Got to be hax
-
Be fine if the Devs wouldn't take it as gospel.
-
Did they say which new year?
-
@brokedownpalace said:
Can you just play the game and stop pretending that you need or want survivors' approval?
Can we then remove the three forum post complaining about 3 gen?
-
@hailxsatanxeveryxday said:
I wish there was a way we could replace the music tracks in the game with our own.
Some people might play in complete silence in hopes of hearing the other side better, but that doesn't give you any advantage that buying a $300 pair of headphones wouldn't.
I'd pay a full DLC price for the option to replace all of the ingame music with horrorcore, goth rock, and black metal.
$300 headphone just makes these chase music changes worse.
-
Survivors are alway vulnerable. Besides, survivors will only make the mistake once.
-
@AIexander said:
Not sure in what universe you live in if you think her 3 gen is not as strong as it seems. Her camping ability is arguably much stronger than knight even.
How is her camping stronger? The drones deactivate if they are near a hook.
-
Hold M1
-
Potential Energy, Prove Thyself
-
Just an hour or so ago I had a survivor loop me right next to a hooked survivor and would leave.
-
Got it 2nd try and thats because the last survivor in the 1st game DC'd out of spite. On the 3rd game got the 10 lock-on downs because a survivor was playing like Boil Over was never nerfed.
No reason for me to play her again.
-
The survivor part is implied.
-
What? Did you say the Devs did something good? You have to speak up, I can't hear anything over this chase music.
-
@idkhowtoexplain said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3364908#Comment_3364908
So seems like this killer have 5 perks then?
Wraith
Pig
-
@MB666 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3364090#Comment_3364090
when spirit was nerfed the directional phasing used to be exact like the more closer she is the more louder the phasing was SIMPLE
but now phasing makes 0 directional sound when there is a object / wall in between and becomes louder everytime.. sadly bringing back her guessing game as counterplay on many long wall loops...which is even more broken with the RING addon.
and not only that , when the spirit looses the directional phasing sound any survivor nearby will hear like the spirit is going into their direction regarding the spirit being 24 meters away from you...
https://www.youtube.com/watch?v=uoxYLiP7iLE&ab_channel=TrU3Ta1ent
this is how it suposse to work btw..... 🤦 4:30 is the best example
I do like the video chosen for your example has the title "Spirit is Dead".
-
Update 6.6.0 and is still too loud and now the new killer has deafening chase music.
Think you need to get your sound producer a better pair of headphones. This is not comfortable to listen to and hurts the ears.
-
Information through sound? Not in my DBD.
-
Adept requires a 4k and the 3 perks. Don't worry about your pips.
-
@Zeidoktor said:
https://forums.bhvr.com/dead-by-daylight/discussion/367007/killer-adept-problem
That's because it's based solely on kills now, not double pips. Number of hooks is irrelevant.
In other words, go for 4 hooks.
-
Sound issues plague this game for years with most of them hurting killers. You can deal with it.
-
@Xernoton said:
Obviously they had to do that to get rid of the broken killer scream perk meta. Good thing they listened to complaints and didn't just randomly nerf perks instead.... Ohhh, wait!
Idk why there's screaming in a horror game to begin with.
-
@Nirgendwohin said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3363240#Comment_3363240
a boon that shortens exhaustion
a boon that refills items
Sounds balanced and no way could be abused.
-
What's there to do? A boon that regrows pallets?
-
Back in my day game crashes actually cost you something. Kids these days don't know how good they have it.
-
Nurse got her own chase music in january
You can have it. Trade me.
-
Why is the dredge still incapable of teleporting to an unlocked locker if there is a locked one directly next to it?
Intended and survivors are too stupid to realize it. Stop locking both!
-
Killswitch is for game breaking bugs. Game breaking means the game cannot be played. Spirit not having directional sound doesn't come close to this threshold.
Btw, are you going to keep making the same thread over and over?
-
@Phantom_ said:
I mean you can fake picking up a survivor to lure out the flashy-saver, get a free hit on them, and be done with it. You can literally look away to avoid it completely. Or use Franklin's 🤷
Does everything need to be nitpicked and changed? What's next, why there are rats with glowing eyes on Lerry's?
Why are there rats with glowing red eyes on Lery's anyways?
-
π
-
Did you learn something?
-
Be fun for 2 seconds then nobody would queue for it.
-
Sometimes you just lose.
-
Then sloppy wouldn't do anything.
-
Only thing changed with Boil Over was the drop penalty was changed from a flat rate to a percentage of wiggle progress. If you are upset with that, blame the survivors that burn RPD and ran to the library.
-
No server validation for killer grabs.
-
@egg_ said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3360801#Comment_3360801
Not only the add-ons, your forgor starstruck?
All the 3 basekit nurse players who didn't use those cheap tactics (me included) keep doing just fine
Also just in case, since it seems you felt attacked by my post, but if the patch didn't affect your gameplay then perhaps you were fine already. I'm making fun of all those players that were literally carried by their egos other than their builds, and once they realized they were not that good without those cheap tactics they dropped her immediately
Didn't play with any perk that requires basic attacks. Other than the chase music, this update did nothing to me.
-
@sizzlingmario4 said:
It is dumb. You pretty much can’t beat it if they run Undying and Thrill. You always have enough time to get to your totems through the portals and it’s actually even stronger than it used to be because even if survivors break a totem at the start before you get your portals down, you can use Pentimento to restore your Thrill token.
I don’t know if BHVR will actually bother to change it because this build isn’t very popular, but the easy fix would just be restricting portal placements within a few meters of totems. Fwiw, I think Lifeguard Whistle is fine outside of this one specific issue.
So the killer's buld would be all Hex perks.
TOTH, DH, Undying, Pentimento
How exactly will the Demo protect all these Hex totems?
-
Nerf Wesker so more will play Nurse and Blight.
-
- Peanits the other day stated that not many of the player base is at the soft cap.
- Just like Rank Based
- No it doesn't. Every killer has their own MMR. New Killers are set at the average MMR of the other establish killers. You can have your main killer at high MMR and another killer where you only 8 hook at the bottom.
- As long as the game is PvP its competitive. You can have no indication of rank and people will still want to tryhard to escape or 4k.
-
@Halloulle said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3360239#Comment_3360239
You're probably not around very often then. - The last one was just a few days ago with last replies today. They're not the daily flood of DH-related threads - but there is a new thread about it every other week-ish and pretty consistently. Pretty much everyone agrees, so they usually don't get much traction and get drowned out by more controversial topics after a few days or a week or so --- until someone makes a new.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3360243#Comment_3360243
How about you voice your opinion in a less condescending tone?
That being said; many people - me and everyone I know included - cares about pips. Not so much about the grand total at the end of the month but on a match by match basis. And just like the "gg ez" of a player who employs scummy/toxic tactics is adding insult to injury, a de-pip after something entirely out of your control happened is also adding insult to injury. The difference is that the latter is literally built into the game - when it doesn't serve an actual purpose anymore. (Safe from discouraging DCing / AFKing)
Additionally, since escapes/sacrifices aren't a particularly good measurement of how well you did in a match the next best thing are the emblems. They are the game giving you feedback on how well you did in certain aspects. - If it actually worked, that would be great. But certain mechanics inherent to the game make it impossible for you to get points in certain categories - no matter how well you play.
I'm here way too much. Doc says it may be insanity.
-
Staple? Haven't seen one in weeks.