Mr_K
Mr_K
About
- Username
- Mr_K
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Comments
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Victor's sound is more a growl than a shriek. Unless you are talking about this jumping.
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Does for me and I was at 62 after the update just like you.
I have these settings
GameUserSettings.ini bUseVSync=False FrameRateLimit=120.000000
I've made no changes to the engine.ini
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There's a fix for it on the old Steam forums
The game for some reason changed the folder where your config files are located with this update, so if you're logging in just now, your game will be capped at 60 FPS and your settings have been reset -
- Without DS, you have teammates to take hits for you.
- With DS, you crawl out the gate or the killer gets stun and you run out.
One of these two gives the opportunity for both sides to win.
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If she's strong then why are you trying to draw attention to her? It will just end up with the Devs nerfing her more if she becomes popular.
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@Severing said:
I think the answer would be that Bubba is just much older. Another potential answer is that his power does not work by placing down something that passively denies an area; if Bubba is not actively there revving the chainsaw nothing happens. Though since Skull Merchant cannot do much without being in the vicinity either, the former is more likely.
Aside from this question, any killer can often guarantee a kill by camping even without an instadown, Bubba is simply more effective. I believe part of the reason you do not see as much hard face-camping with other killers is because the people who would do this will choose Bubba due to his inherent advantage.
Quite frankly, I wish the restrictions for placing/using powers near a hook would be gone entirely and that this issue be attacked at its core: the hook itself. Pyramid's head's cages are a far better solution in my view, both for the survivor and the killer.
his power does not work by placing down something that passively denies an area.
There's the answer.
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It does not matter how much you nerf the amount of times it can be used, people will still complain because the perk is "useable".
Seen many like this. Those need to be discarded as emotional outburst.
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Until the update goes live, you should pair up with another survivor where one does the gen and the other bodies the hooks.
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@Coffeecrashing said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3395025#Comment_3395025
If there is anywhere on these forums where I said live DBD is usually getting 6 activations, please link me the quote so I can correct the statement.
The maximum limit was unrealistic. People usually aren't getting 6 DH activations on live DBD. The average would be 3, which is 1 per hook state.
My bad, you said 3 not 6. Still my point stands, there will be less DH potential with the update.
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@Coffeecrashing said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3394801#Comment_3394801
In my own words, the original PTB DH was a massive nerf that the game deserved. New DH is a huge un-nerf compared to the original PTB version.
And no, common activations was never 6. For the original PTB version the common activations would have been 0 or 1, especially in solo q where the survivors might be fighting each other to get unhooks.
6 for current live version. Your statement.
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@Coffeecrashing said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3394342#Comment_3394342
No. It's a huge un-nerf. With the original PTB, it's extremely easy to get 0 or 1 activations, especially in solo Q. New DH is 2 guaranteed activations, which is a huge boost.
The maximum limit was unrealistic. People usually aren't getting 6 DH activations on live DBD. The average would be 3, which is 1 per hook state. So the original PTB is realistically usually 0 or 1, with a much lower chance of 2 or 3.... and new DH is guaranteed 2.
And if the original PTB version went live, survivors would quickly find out they can easily get stuck with 0 activations, and would drop the perk.
In your own words. Common activations goes from 6 to 2. That's not stronger than it was before. The PTB is for testing ideas before going live. The result is still a nerf from the current live version.
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Survivors DC/die on first hook regardless of killer. As long as the game is going in the killer's favor.
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@hailxsatanxeveryxday said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3393179#Comment_3393179
This isn't bait. I fully plan to hit survivors off of hook from now on unless I see an Exhaustion perk during the first chase, and I encourage everyone else to do the same.
There's not really any incentive not to do this at this point.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3393180#Comment_3393180
In case you haven't been keeping up with the dev notes, they changed DH again since the PTB. Now it activates whenever the survivor who has DH is unhooked or unhooks themselves. That's why this post was made.
In case you did keep up and you meant exactly what you said, I don't care about points; if I got 7K points and everyone else gets 40K points, but I somehow got a 4K, that's good enough. Really doesn't matter to me which survivors got which scoring events; I just want to keep DH from extending the next chase by 30 seconds because they managed to time it right at a pallet in the only area of the map that isn't a deadzone when there's only one gen left.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3393181#Comment_3393181
Yeah, I made fun of people who complained about DH before its first nerf, but then my MMR went up, and I started facing survivors who know how to loop.
Even back then, you're right, it wasn't that big of a deal because I had my Ruin/Undying crutch to fall back on.
But it seems that survivors get to keep all their crutch perks mostly unchanged, and I don't get to keep any of mine; the only thing I can do to keep myself above water is to play without them, which means playing mean and being aggressive.
Ok, then why aren't you doing this now. This would counter the current DH.
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DS description
Using whatever is at hand, you stab your aggressor in an ultimate attempt to escape.
After being unhooked or unhooking yourself, Decisive Strike activates for the next 40/50/60 seconds:
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Even if you do it will still be enough time for the other survivor to get the Safe Unhook score. You are not stopping anything.
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No screen shot?
The hitbox isn't closely tied to the killer model. It's more like a capsule. From respective to the pallet, it does seem you get stun easier when turn to the side than if you look straight on.
@Mystic_Mizu said:
I was told that this a bug/issue that came about when they removed the "pallet vacuum". Which is ridiculous that is still exists.
I was also told that this is just a latency difference between the killer and survivor. Both reasons suck though.
That's a forum urban legend. Pay it no mind.
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3389564#Comment_3389564
Presumably, the server.
Is the IP leak accessible to outside actors? The only ones on the sever at that time was you and a 4 man SWF.
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@Hunkulese said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3388588#Comment_3388588
If DBD is the main game you play, it's pretty easy.
So you are saying it's a skill issue?
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3388585#Comment_3388585
This is all hypothetical and based off of my own, likely incomplete, knowledge.
DBD used to run off of Peer-to-Peer connection. The Killer hosted the game and, for all intents and purposes, the Killer WAS the server. DBD switched to Dedicated Servers several years ago. Now, all players connect to the Server.
If there's a vulnerability in the Steam version of the game, you COULD use it to disrupt that lobby's connection to the server.
Yes, the game was P2P and everyone connected through the killer.
Yes, the game is now server side so all five players connect to the server instead of themselves.
So that leaves us with one question. Why did you disconnect? If it was a four man team and you were the killer. Where did the attacker get your IP?
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How does anyone get to grade 1 anyways?
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3388216#Comment_3388216
I'd suspect it was someone watching the stream
How they get the IP of the two and you? I could see it being their previous killer but why did you get hit?
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3387794#Comment_3387794
He was with them, he just wasn't a TTV.
Who done it and why?
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So, the random DDOS the team.
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So killers don't tunnel now? Why all the threads complaining about tunneling?
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Wasn't the person that got possessed named Katie? 😱
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@HugTheHag said:
It's apparently not a nerf to the PTB, but was always the intention in the dev update, and it was just written in a way that was hard to understand.
Personally feel like it's much too hard of a nerf, I think the previous dev update version was fairer.
However, it won't change my DH pickrate as you can't downgrade from 0 haha.
Nah, Dev's wanted it to work that way but it bugged out and now is a feature.
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3.3GB
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You see what they did to Billy?
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@yauniqua said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3381883#Comment_3381883
Uh no...
The only time I saw this was the exhaustion rework July 2018 (i was a baby DBDer) and then again in August 2022.
Every other time was people crying about end game, the Pig (which is now an official meme so GG KiLLaH MaiNz), etc.
You missed out on a lot then. On the old Steam forums they used to merge years of "The game is dying threads".
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Back to P2P!
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Were you practicing for the mid-chapter?
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@kamosongs_ said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3384056#Comment_3384056
can you elaborate?
The field of view is quite bad. You can dress up the graphics as much as you like but your vision will still be bad.
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@Michi said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3384080#Comment_3384080
I always said that the worst thing they could do to her is adding a basekit removal for her traps (and this happens now without any compensation)
It is a gigantic nerf. As example :
People will still run around and trigger traps when hag is busy, far away or if they want to lure her away. But guess what happens if you set a few traps mid chase and the survivor you chased has some time later? That survivor will just undo all your hard work or tell their swf buddies where to remove traps.
The old method was to crouch or to trigger and run away which often leads to chases and survs are never tired to express how much they like a chase. Well this is gone now too.
I wouldnt be mad if there would be a compensation for this astronomically nerf like normal killer speed + guaranteed hit after a trap trigger (unless haste effect or window/pallet is in play) but she got nothing.
She already one of the least played killers and people are sick of facing the same ones day for day and now even Mains will drop her
Hey Michi, hope you are doing well!
Yeah, against coms it may be a pain. Unfortunately basement Hags at lower levels will still dominate where BHVR will think she's fine.
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This is something the Devs talked about for years. At least it's happening at the same time flashlight interaction is removed.
Is it really a nerf? Depends on how long it takes to disable. Are survivors going to crouch walk everywhere looking for traps to disable? Doubt it. It's use will be for hook rescues where time is limited.
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Can't get decent FoV and this person wants a full VR experience.
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@FrostySeal said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3383782#Comment_3383782
"Well good then. They made his overheat less punishing while revving and tweaked a couple add-ons. A good first step."
I'm sorry but how exactly are you not defending this change? You said yourself that this was a good first step when it wasn't. I still don't understand the point you make because I could pull up an endless amount of discussions from YT or on the forums of people talking very specifically about what Hillbilly needs, but you're saying that we Hillbilly players didn't do any of that and were too nonspecific? You said yourself "As for my point, a lot of those on the forum say generic stuff like when are they going to rework Hillbilly. " But that literally isn't true. Everyone I've seen has complained about how all his add-ons suck and are extremely gimmicky, his overheating doesn't need to be a thing at all, maps nowadays having terrible collision, and his awful animations. The next logical step would be for BHVR to give him an add-on pass and rework his animations to be smoother. Then they could also consider making future maps have more consistent collision as it is not only a problem for Hillbilly, but for any Killer that relies on collision which would include Blight, Wesker, Leatherface, Twins, Demogorgon, Huntress, and Oni. And instead of doing any of that they instead screwed with overheat again which hasn't been a serious issue for a long time and nerfed his most necessary add-ons. They didn't fix his animations, they didn't buff or change the rest of his god-awful addons, nothing. These changes have done nothing but dig an even deeper grave for him, and BHVR instead of listening to community feedback sought to change things that were never an issue to begin with despite the endless amount of discussions they could check. We the community did not mess up, this is solely BHVR's mess for not listening to us.
You said yourself that this was a good first step when it wasn't.
My God, sarcasm. Sorry I didn't put a /s for you.
Edit: Seriously, my post on this thread is running on the basis you Billy mains ######### up. In no way did I say these changes were good or necessary. In fact, I'm here stating Billy was ######### way before now. To me Billy died after they destroyed his addons years ago. The very model of good addons in the game, obliterated. I'm sorry that I'm not crying over two scraps of what has been.
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Name =/= skill
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Again?
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And yet you persevered and posted this thread. 🤗
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Deja Vu
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@Deathstroke said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3383805#Comment_3383805
Unhooked can have ds and dh combo which is very powerful agains't tunneling. But not after this update. Well it's still usually best option to go after them but I prefer to play more fair play. But not after the update as I get too much punished. You will be rewarded not have to deal with dh from tunneling...
OTR + DS? It exist today and will tomorrow and doesn't require timing.
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@FrostySeal said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3383189#Comment_3383189
Yeah except the problem is that after the last overheat changes they did it become irrelevant. Rarely would it ever affect most Hillbilly players and whenever it did the overheat meter would go down fairly quickly. So the changes that they made here aren't even going to do anything besides making it more annoying to get around the map, and that's not even talking about the changes that will kill Hillbilly, the engraving addons.
No offense, but from your comments I can tell you either don't play Hillbilly or don't play him much, because if you're defending the nerf to his most important add-ons, then you don't understand the issue. You need to understand that the engraving addons are borderline necessary for good Hillbilly players because the speed difference will always mean the difference between being able to just barely pull off a curve on a loop and scoring a hit or missing the survivor. And for a Killer who gets gimped hard on most loops nowadays, every curve can mean the difference between winning a game and losing. So now that he's had his most crucial add-ons nerfed, what's left for him? Genuine question. Excluding the gravings all of his brown add-ons suck, the only good yellow he has is Dad's boots, all of his green add-ons are extremely gimmicky and rely on bringing perks for them (like how mothers helpers needs enduring to work effectively), his purple add-ons suck ass except for lopro which isn't even that strong and spiked boots which are a huge risk, and then his iridescent suck ass and even when combined are still really gimmicky.
So after all that he only has....3 add-ons which aren't even amazing, just decent. So what was the point of these changes? They just drove off any remaining Hillbilly mains whilst also attempting to bring in new players by making the overheat less punishing ignoring the fact that he is the most punishing Killer to learn, meaning that even after these changes no new player will pick him up, and even if they do once they get better with him and start facing stronger survivors they'll realize that he doesn't have the tools to deal with them effectively. Seriously answer me this, why would anyone want to play Hillbilly after these changes and not play Leatherface or Blight who are by far much better Killers than him? Who will want to play a Killer who is both extremely punishing to learn and won't have the tools to deal with good survivors?
Literally, 99% of the community from what I've seen agrees with me on this issue, you are the one outlier on this issue. In feedback and suggestions, there is a 4500-hour Hillbilly main talking about how bad these changes are, and many, many more doing the same. How are you going to tell me these changes are good for him despite people who are dedicated to this Killer saying otherwise? When huge content creators with thousands of hours in DBD are also saying the same thing?
I'm not defending anything. I'm merely stating what I see as a bystander. Hillbilly died three years ago. The fact that a nerf to two addons destroys him is testament to that.
Also don't throw the no offence line when you mean to offend.
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Unhooking someone isn't something difficult at all.
It's not but only one can do it. If you are not camping and tunneling then your first two chases should be DH free. Even at that point only one survivor will have it active.
If a survivor activates it and sucessfully uses it, it's gone until they make another unhook.
Worst case you 8 hook with everyone on death hook. You are going to see much less DH activation than today because of this change.
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@Xernoton said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3380424#Comment_3380424
I've seen a lot of these posts asking for Hillbilly changes. But it's never as simple as "just change Billy". It's always "remove overheat", "rework his addons", "make his collisions more forgiving" etc.
They had enough feedback to know exactly why this killer feels awful to play. Yet they once again change him for the worse. Is camping really what we want? Because that is exactly what they incentivise with this change.
Well good then. They made his overheat less punishing while reving and tweaked a couple addons. A good first step.
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@Xernoton said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3379749#Comment_3379749
Me and many others as well have stated exactly what we thought were the Hillbilly's issues. It was never about Billy receiving any changes it was about his issues getting fixed. They didn't do that and instead nerfed him even more and made him more awful to play! How is that acceptable?
A while ago I posted some ideas of mine:
https://forums.bhvr.com/dead-by-daylight/discussion/365862/how-would-you-fix-the-hillbilly
I was very specific here. In no way could this be interpreted as just any changes.
For section 1, those kind of changes would be best implemented as addons than power switching. To have a complex power switching affect do so little doesn't make sense to code into the game. Power switching features typically have differences between modes. Slow down vs speed up for Clown as an example.
As for my point, a lot of those on the forum say generic stuff like when are they going to rework Hillbilly. Twin mains are just as bad. Threads just complaining she is being forgotten. Unfortunately the Devs don't seem to act on anything unless there are several people talking about it.
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Would be nice. But BHVR loves cooldown and recharge mechanics.
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@FrostySeal said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3379834#Comment_3379834
Do me a favor and look in the "Feedback and Suggestions" part of the forums. Do you see anybody happy with the changes to Hillbilly and if so compare that number to how many aren't happy with the changes. I seriously don't understand the point you're trying to make here. Are you saying that these changes are good or what? BHVR misunderstood what we wanted and now we want them to know that yet here you are defending them.
Did I say they were good?
Did I say people were happy?
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Time for a break.
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@althompson0110 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3380119#Comment_3380119
I wasn't one of those that was gonna quit in that update so 🤷🏻♀️
It's a general observation not targeted at any specifc player.
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You are making the same mistake Billy mains did. Specify what you want or end up like them.

