Mr_K
Mr_K
About
- Username
- Mr_K
- Joined
- Visits
- 6,899
- Last Active
Comments
-
BHVR heard you didn't want to face P100 Nurses and Blights every match.
-
@ratcoffee said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3956903#Comment_3956903
They made it so it takes 2 minutes to get 3 crows by default
Being near the killer reduces the speed at which you gain crows, I assume by half, so it therefore takes 4 minutes to get 3 crows and lose pathing
AFK Crows
Increased the intervals at which AFK Crows are gained to 120/140/180 seconds (was 60/75/90 seconds).
Increased the Grace Period before AFK points start accruing to 30 seconds (was 10 seconds).
Decreased the rate at which AFK points accrue while moving to 25% (was 50%).
Decreased the rate at which AFK points accrue after Exit Gates are powered to 25% (NEW).
Reset AFK points upon completing interactions (previously removed 60 AFK points).
Didn't see anything about being near the killer.
-
@PatchNoir said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3956887#Comment_3956887
so basically you lose collision if you get 3 crows but we increased the crow timer by DOUBLE recently, and being near the killer, like in a bodyblocking situation makes the crows take LONGER to come?
How do we expect players to figure it out on trials without reading the patchnotes? its better to naturally remove collision if you are touching the killer for too long (like my last comment) waiting for crows is unreliable at best and until you get them most people will just DC
Yeah they doubled it. They did the classic BHVR thing and overfixed an issue.
Even so, the timer is still under the 4 minute mark. You could of got out.
Either way, body blocking in this manner is banable and I hope you reported them.
-
Should we also bring in Poppy Playtime? I mean, the door is open for any jumpscare game now.
-
Which boon was it?
-
@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3952663#Comment_3952663
Wow you people really just assume so much about other people, it's truly impressive and shows your age… clearly just seeing things still with your own narrow perception. LeT Me GiVe YOu aN ExAMple, kiddo…….
play 3 games all go well. Neat
4th game is a cheater. DC not fun
Play 5 games and all goes well. Cool
Play one game with PC losers farming memes and clips. DC annoying go farm with a group of 4 and stop inflicting your BS on solo queue players
Play 2 games with no issues. Awesome
Play one game and 2 people leave within 60 seconds and killer farming us instead of bots. DC waste of time for 15-30minsNow I can't play the game for how long again? So you think I should be unable to play this game based off a few DCs when on the whole it doesn't happen but every handful of games? Now we need 20 completed matches to remove the penalty? How many people play 20 matches of this game in one sitting? I am being penalized because of what again? But I am not a cheater, memer, cliper, farmer, nor do I do idle. Where are the penalties for those people? Reporting system that barely works? Oh I see, you think it should just be "YoU Dc yUO GeT pEnalTY". Try thinking outside the box, little human.
Funny thing, you could be justified with the hacker. I understand that and BHVR needs to do better.
But
Play one game with PC losers farming memes and clips. DC annoying go farm with a group of 4 and stop inflicting your BS on solo queue players
Not justified and you brought that penalty on yourself. Didn't wan't to play with that BS? Sit on a gen and hold M1 and escape through the door.
-
AFK Crow System Update
Survivors are considered AFK when not interacting within the last 10 seconds.
While AFK, Survivors accrue AFK points, during which crows gradually begin spawning above the Survivor, beginning with 1 and capping at 3.
AFK points increase more slowly while moving or while in proximity to the Killer.
After 90 seconds, the Survivor reaches 3 crows and Loud Noises trigger at regular intervals.
Additionally, the Survivor loses collision with other players for 10 seconds.
Completing interactions removes AFK points.
Crows are removed as AFK points decrease.
This system is disabled when the Hatch spawns or when End Game Collapse is triggered by any means.
Additionally, the Survivor loses collision with other players for 10 seconds.
-
You can't 100% remove hackers. The most popular games with the most invasive ring 0 anticheat still has cheaters.
With that said, there's no reason for some of these cheats to exists with proper server validation.
-
@Brokenbones said:
I had a game today where I had teammates DC very early because it was Ghoul
Then we proceeded to win the match anyway.
It's honestly hilarious how better and more reliable bots are than randoms who give up immediately are. DCing went from insta losing as survivor to making some matches more winnable and isn't that a crazy thought.
Better than someone not trying? Yes.
Better than someone actually trying? No.
-
That 0.054s could be the difference between useless and trash.
-
@MaTtRoSiTy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3956703#Comment_3956703
I never said anything at all about myself leaving matches, I tried to explain why someone else may be.
Don't straw-man me
The fact is, people do get forced into matches they don't want to play, you can get angry all you want but it is the truth. But hey, lets just keep doing the delusional thing of forcing people to stay in matches they want out of, as that will totally work, right?
Strawmanning? Was I misrepresenting your argument?
Even if you don't personally, you certain are excusing for it. If a player can't handle a match then they are free not to queue up. They are not forced to play a match. They made a choice to play the match and are expected to follow through with that choice.
-
@Garboface said:
Anyone else's. To be clear...abandonment...is being counted as an escape.
Help me with this one. What is the solo pro play to be made in this situation? Once again, I am one of two people actually doing gens. Upon seeing the silliness afar, I was left to wonder, how can I...as a solo player offset the behavior of the reality challenged goombas? Fortunately, I was playing the event and the solution was outside of my synthetic knowledge. I was just then pondering how to micromanage an escape by doing something with my toes while honoring my sense of bewilderment.
https://youtu.be/-iCP9ZOWMIk?si=wJYZE8mgWTYEq7Y1
What exactly is that video proving? You instantly abandon as soon as the Meg hit the ground and leave the results screen before any text appears. Why are you sharing this?
-
Abandon feature is new. The stats page is data over 5 years. What you've done in the last 2 weeks won't sway those numbers unless you're new player within the last year.
Explain to me what is happening and why. I did two of the gens by myself and 1 while helping another. The game previous, I hid in a locker with head on, in hopes the chase was being brought my way. I planned on buying the person being tunneled a couple seconds. They come up to my locker with the killer in tow and open it on front of the killer and are promptly downed for their death hook.
No ######### clue. This paragraph is so out of left field and I don't know what you were trying to convey from it.
-
While yes they should do better at cheater prevention, detection, and ban, no online game is 100% cheater proof.
-
@thrawn3054 said:
Might just be sick of Springtrap. God knows I am
Because he is popular. Popular killers get played more than others. Some want to grind the achievements but grabing survivors in the control room is proving difficult.
This happens with every new killer that becomes popular. Being sick of a killer is still not an excuse to ruin the game for four other players.
-
@MaTtRoSiTy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3956509#Comment_3956509
No it does not
Either way again I will say the obvious that people have repeatedly downvoted me for; you cant make people play matches they don't want to. The anti go next only slows their progress and I have not seen a single luck offering all week, pretty much only cakes for obvious reasons.
But I have seen plenty of survivors who clearly want out and just do gens in killers faces forcing them to act or go down easily or they simply DC (which is the best solution as at least you get a bot).
The biggest reason I feel demotivated in a match is the killer I am against, could be the same for that survivor?
First game luck offering. How lucky am I?
No one is forcing you to play DBD. Stop forcing others into matches with bots. Stop forcing others to play 3v1s. Bots are not a replacement for a player trying to play. Bots are placeholders that many killers will simply ignore over a player.
Springtrap is the new popular killer. You may be sick of seeing him but you clicked ready fully knowing the high chance of facing him.
-
Like a captain of a ship.
-
@LordGlint said:
Keep in mind, the only reason the guy in the first game CAN try to unhook himself was because of the luck offering. If no one brings that, they have to stay on hook until rescue. They'd then generally understand they're in a chill game.
Yeah, I have instances of that too. They typically stay under the hook until they realize I'm ignoring them.
-
@Roco45 said:
https://forums.bhvr.com/dead-by-daylight/discussion/450035/go-next-because
I mean you're playing The Bugtronic. He's invisible coming out of doors, has a p2w skin and is glitched out to where you can't tell where he's aiming with his axe. Also look at your lame perks, running Lethal Persuer lol
Maybe start playing the Killer in a fun way and you won't have people trying to leave the match.
Default skin and I believe the invisible was patch in 9.0.1. I don't know how the survivor knew what perks I had considering they gave up so fast.
As for you last statement. I'm clearly playing in a way that doesn't kill, how did you miss that? I posted two screen shots. I even left the hook and went to the other side of the map.
-
@HeroLives said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3956511#Comment_3956511
I agree. Hopefully reworking luck offerings like maybe a higher chance to get a better item out of a chest is on their mind, and the offering screen. Agreed.
I wouldn't mind luck offerings and related perks to allow unhook attempts but without taking away hook time.
I understand where the Dev's were coming from with the 1st hook stage and attempts to unhook. But it ended up killing new players that didn't know any better and just saw the attempt unhook button. It sure had legit uses, like letting the last survivor have a chance at hatch. But too many took it as a protest button.
-
@HeroLives said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3956505#Comment_3956505
does closing app at the offering screen count against you? Just curious.
I've heard from others on the forum that it doesn't. I don't know that to be true or not. If it is true that's another loophole the Dev's need to close.
-
@FirstDay said:
Regardless, they brought a luck offering and probably because 80% of the time the game is sending you to trash maps. I want to die too whenever they give me that map or 75% of the other ones. However, they may of tried to kobe and thought they had to commit after trying once or twice. Now if they gave up and just let you smack them down, then yeah, they might be being a bit over the edge.
There was no second hook for them, they died on first.
-
@HeroLives said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3956497#Comment_3956497
luck offerings are about to go through the roof.
I believe many have stated as much. A nice loophole left by the Dev's by not thinking.
-
@FirstDay said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3956489#Comment_3956489
I can't tell you the amount of people who just hate map design. And I honestly am just sick of other players acting like you're not allowed to say anything about it.
You can say all you like that is what this forum is for. If that's the case here then it was prejudgement based on purly the map and killer. They did not see if the killer will play fair they and their friend (the DC after being rescued from the hook. They too attempted three tries) brought a luck offering just to leave.
-
@FirstDay said:
My best bet is it probably had something to do with two things.
- You're playing a killer that quite frankly is a low budget huntress and is quite frankly nothing special to go against.
- The map that that player went next on is absolutely TERRIBLE. It's dead zone galore and the lamest loops as most new maps are starting to have. That's just my thoughts though.
So prejudgement.
-
@Malkhrim said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3955460#Comment_3955460
Well, talk for yourself when you say "we". I definitively don't think the devs "cannot balance their own game", at least not today. Sure, it's a hard game to balance and there are things that still need changes, but the devs have been doing a really good job in the lattest years. Of course, it's something they do based not only on stats but also feedback from the community, but that doesn't mean they "can't balance their own game", it means that listening to player experience is important.
And come on, players started looping instead of playing hide and seek because the way the game was designed favored that, even thought it wasn't intended. The design has a lot of influence on what strategies players use because whatever stategies players decide to use is based on the tools the games gives them. Looping having been "created" by players would make a difference in this matter if we were still in 2017, but we're not. The game is 9 years old and it's maps have been DESIGNED around the efficiency of this strategy for years. It's not some new tech the players invented just now, nor it is just a meta, is a very basic thing expected to happen almost every time a survivor reaches a pallet in a chase and, if a new players don't know about that and don't do it, they get a really quick and frustrating chase where they almost immediatly go down. That's why it is important to help new players know how their resources are intended to be used and played around, or at least what they CAN do with it, instead of leaving them in the dark only for many of them to leave the game after a couple of days of a frustrating experience.
The royal "we" as in the community as a whole and not necessary including you or I.
And come on, players started looping instead of playing hide and seek because the way the game was designed favored that
That is incorrect. Only players new to the game hide most of the match. Then they find out they can't win by hiding. Only time hiding came into play was Claudette blending in during a chase. Before looping it was pallet to pallet running. Back then there were two pallet at every tile and jungle gyms with two windows and two pallets. You simply didn't need to loop in the sense of getting the most out of a pallet.
Telling a survivor to loop a pallet is what it sounds like. Hey you need to run in a circle around that pallet. Oh ok. Wait you are running the wrong way. Wait you need to throw the pallet now. No you could of bait a swing there and got an extra lap. No what are you doing you should of thrown the pallet now the killer can hit you.
Good luck relaying the concepts of pallet looping to someone that hasn't even played a match yet.
-
Pressure is toxic. How dare you stop gen progression.
-
@SpringMyTrap said:
why shouldnt it?
-
@hermitkermit said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3955349#Comment_3955349
You’re right, AI bots aren’t perfect and can’t fully replace real matches. But the point of practice tools isn’t to simulate high-level play. It’s to give players a way to safely learn the basics before jumping into live games.
It’s not about replacing real games, it’s about giving both sides the same starting tools. Killers already have this kind of mode. Saying survivors don’t need it feels like a double standard. Right now, survivors have no real way to learn how killers work beyond random matches and vague tips. A practice mode would give them a low-pressure way to learn the game’s basics and I disagree that it would be a bad thing. I feel it’s unreasonable to say one role can have access to a resource and the other shouldn’t.
Look, you can have the opinion that no tutorials or tools are necessary. But what’s not opinion is that the game’s complexity is growing, and the tools to support that growth are not growing at the same pace. I feel that gap affects both roles, because a lack of understanding leads to frustration, misinformation, and division. Equal tools won’t solve everything but I believe it’s a good place to start, in my personal opinion.
You have to look at it from a practical sense. The Dev's can't make an AI for every killer and balance it around new players. The Trapper AI in the tutorial is laughingly bad, will swing a you at a distance. To be frank, the tutorial match doesn't teach anything of use. Throwing you into a bot match teaches you about holding M1. But many are here cooking up ideas about advanced systems where you point, hey killer did this, now do that, now do that but not that.
Yes, the game was simpler when I started. But I wasn't trying to get my Phd in DBD. I ran around and held M1 on gens praying the killer would find someone else. I would run to a pallet and die. I would sometimes escape. I didn't need to know the killer's power. I just needed to play and find out.
-Side note-
Even worse, I started playing Dec 2016 when the game crashed during loading a lot. This placed me in many 1v2s and the killers just wanted to move to the next match.
-
@Malkhrim said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3955351#Comment_3955351
They didn't think of them initially, but balanced the game around it over time and even commented on it during dev streams. The tutorial itself didn't even exist when the original maps were made, only the game manual did. They updated the game manual, but neither it nor the tutorial ever explained some of these strats that have been required to be known to play decently for years already.
yes they started balancing around it because the players started looping more than not. But why did that happen? How did that many players start doing the same thing without provocation? It's like knowledge was somehow relay to a vast group of people without the Dev's influence. 😉
It's somewhat funny to me that we want the Dev's to teach us how to play but in the same breath say they cannot balance their own game. Playstyles and tactics don't come from the Devs, they come from us. You learn it through interactions with other players. A killer will see a survivor pull one over on them and do the same when they play survivor. You cannot expect the Devs to keep up with the newest tech or meta and somehow make a tutorial on it.
-
Better it stopping the launch than banning the account.
-
@Rapid99 said:
It's a lot less about botany and more so people starting to realize how busted resurgence is. I just see multiple of them now practically every game. It makes healing off the hook basically inconsequential. There's basically no time wasted doing it.
then people need to get off poor botany's case and complain about resurgence.
-
I wouldn't go calling botany top tier but players calling current healing super fast must not been playing for very long.
-
@kaneyboy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3954951#Comment_3954951
I play many online games, and this game seems to be the worst in regards to accuracy, it makes it frustrating to play, as I actually love this game.. but it just wants me to hate it.
You ever played a shooter where timing and precision matters? You get pinged around corners all the time.
-
@UnicornMedal said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3954903#Comment_3954903
The map is weird but you know I don't hate it too much. Still have never once gone against a chill Vecna, even as rare as it is to encounter him these days. Never getting that Eye Of Vecna achievement.
Incidentally I had a chill Vecna just the other day. Wasn't lucky enough to unlock that achievement though. ☹️
-
@thrawn3054 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3954943#Comment_3954943
What if you don't have friends who play DbD though? There's a reason the majority of players are solo-queue.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3954955#Comment_3954955
I haven't played 2v8 so maybe I'm wrong but aren't only certain killers available for the 2v8 mode? If that's the case BHVR might be waiting until they have every killer ready before launching that feature. Assuming they have plans to do so at all that is.
Then you learn the way most of us did. By playing the game.
I'm starting to think what is being pushed here would be more detrimental than helpful to new players. When I play a custom match it is usually to point out a bug or test out if a bug's been patched. A custom match with bots is fine but it doesn't help me come up with strats against actual players. In fact it only enforces learning how the AI works and how to manipulate it. Not really useful when it comes to real human players.
-
@Malkhrim said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3954995#Comment_3954995
I understand it doesn't feel obvious and a lot of things can't apply to every situation, but to bring an example, one very basic thing to be learned while playing survivor is that you want to loop the killer when they are close so you can waste as much of their time as you can in a single pallet. Also, you want to loop a killer on a dropped pallet until you force them to break the pallet so you can gain distance.
As killer, the same logic applies but on the opposing side, and because of that, you usually don't want to break a pallet if a survivor immediately leaves the tile, only if they stay on it, and on that situation evaluate if breaking the pallet will be needed or not.
But because these stuff aren't explained anywhere within the game, many begginer survivors just drop a pallet, immediately leave the tile and get hit, because they don't even know they are supposed to loop! Many beginner killers just instantly break every pallet and don't understand what they are supposed to do since they never catch up to survivors. Just a very brief basic explanation about this on the tutorial would make a difference to at least tell new players what they should learn and aim to do in first place.
its not explained because these are tactics brought about by players. The Devs didn't think of them and that is very clear by looking at old map designs.
-
@hermitkermit said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3955003#Comment_3955003
Yes, I shouldn’t have said no killers. It has 1, but there are 39 without tutorials.
Correct but, have you played it? The AI is not that good and I don't believe BHVR has the time or resources to make a viable AI for every killer. Old, new, and every chapter after. You may point at 2v8 killer AI but that killer goes pretty hard and against new players? They be better off learning in actual matches.
But then we get into heart of the matter. Why is it not ok to learn in actual matches? Why is it not ok to play a match completely ignorant of the game and how it works? Does playing with bot bring anything to the table besided learning the quirks of the AI's pathing? You can practice in a simulation for hours learning bad habits that will bite them in a real match. The purpose of the game is to be PvP not PvE and there is a big difference how each on is played.
-
Abandon as survivor has only been mention as a draw or loss.
Like the first week where the killer will abandon after 10 minutes thinking it was a win. It's actually treated as a draw.
Like then, showing escape does not mean you escaped. Abandoning when all survivors are slugged or hooked is a lose. Abandoning when all other survivors are bots is a draw.
-
Same way you delt with it years ago. You keep swinging.
-
@hermitkermit said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3954899#Comment_3954899
I appreciate you taking the time to give your thoughts, especially the point about outside resources like YouTube. They’re definitely valuable and I agree that for many players, that’s where a lot of the learning happens. But I think that outside resources I feel are a substitute and should not be considered the same as in-game support.
You mentioned that the game already has practice matches with bots, but currently that feature is only available for killers. Survivors don’t have access to bot killers to learn from or practice against, which creates an imbalance in available resources. A major part of what makes learning in DBD so tough is that one role has built-in support, and the other doesn’t. Before we even get into the idea of how many practice matches are enough, both roles need to have equal access to practice in the first place.
I also think there are some really easy possible implementations here. There is a learning to play section already , which great. I think including killer guides on how to play as/against for each specific killer and then getting the option to practice as/against them in custom lobbies could be implemented quite seamlessly right there.
Now, I agree that some players won’t take advantage of these tools even if they’re there. But that’s a very different issue than expecting them to figure things out when those tools don’t exist at all. If a player ignores the resources, that’s on them. But if the game never offers the help in the first place, the burden falls on the design.
And lastly, I do think it’s important to recognize that “trial by fire” doesn’t mean what it used to. Years ago, learning this game with 200 hours looked very different than now. There were fewer killers, fewer perks, fewer mechanics, all the map changes the constant updates with perks etc. The game has gotten significantly more complicated over time, so the entry gap has grown.You had me questioning my memory so I had to go check. There is a Survive with Bots where you face a Trapper AI.
-
@Malkhrim said:
Yeah, the tutorial and the game manual are indeed very lacking. Lots of basic stuff about the game, like applying pressure, looping, knowing when to drop and when to break a pallet or not, are not explained in either of them, so people rely A LOT on content creators to learn to at least play decently. But not every DbD player is going to immediatly look for online guides, the game itself should provide more information so new players didn't feel lost right upon starting.
Applying pressure, looping, knowing when to drop and when to break a pallet or not, are not explained in either
How do you go about teaching someone with zero knowledge of the game this? The concepts of safe vs unsafe pallets is something you learn over time. When you drop a pallet is not a science but a feeling when another loop is not possible based on position and experience.
-
@kaneyboy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3954951#Comment_3954951
I mean this would be the case. But the servers are killer sided… so majority of the time favours the killer. And they know this.
It's said that its killer sided because it only occurs during animation locks. Nobody thinks of Huntess's axe causing a blood splat and hit sound for nothing to happen to the survivor. Or a hit at a pallet drop where the survivor screams but goes undamaged.
But sure only favours the killer because they get a hit through a window.
-
@kaneyboy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3954932#Comment_3954932
yes!! Why is it always 80 ping plus… it’s awful, and quite frankly makes me hate this game.
That's just the nature of online games. You can both have 80ms ping but that's 80ms from you to the server and 80ms from the server to the other player. So your postion to them is 160ms in the past and vice versa.
-
@ralecgos said:
Spine Chill should be buffed to work through walls again to counter undetectable/oblivious killer PERKS. But I think killer powers like Ghostface stealth, Wraith cloak, and so on should not make Spine Chill light up.
The game used to have many disorganized effects that worked on one thing but not the other. It became difficult to balance and list what does what. Spine Chill can dectect undetectable (🤦) but not when the undetectable is from these killers Ghostface, Wraith, etc. It becomes a mess and that's the reason why status effects are what they are today. Uniformity.
-
Yet the Pig is still grounded.
-
Custom match with a friend.
-
@Rulebreaker said:
So what'd you think about last year's anniversary?
Reminder that was the D&D chapter with The Lich.
-
Do we need a brighter less foliage swamp?
-
@hermitkermit said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3954198#Comment_3954198
No tutorial will ever be a substitute for experience, but it can give new players a fighting chance before they get discouraged and quit. A little guidance doesn’t hurt the skill curve, it just flattens the frustration spike. Having the ability to practice before facing live matches would be a fantastic first step in trying to close that skill gap, as it gets bigger and bigger with every new character added. Hopefully we eventually get some better resources for this with quality of life changes.
The question is how much information is sufficient? Some have said how to loop, but looping wasn't part of the game until pallets were reduced. What happens if looping became obsolete? They learn how to loop but ha ha nobody does that anymore.
The game already has practice matches with bots. How many should a new player have before going from a curated experience to a chaotic one?
This day in age most information players get about games come from online resources like youtube and wikis. While the wiki may be too much for a new player, which is an information overload issue, youtube videos from other players can really help get the feel of the game.
