MojoTheFabulous
MojoTheFabulous
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- MojoTheFabulous
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Comments
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My guess is because you wouldn't be crouching over the trail if you're in the animation of fixing a gen, opening an exit and whatnot. So you either get tormented or avoid the area for 75(?) seconds or however long the trails last.
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For the times you want to use other offerings and for when you don't end up on a map with a shack or landmark location.
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You should try watching Bronx as he really shows how useful Shred actually is and is probably the only Demo main streamer out there. At least from what i've seen. I think he also has a guide on youtube for the best way to use Shred.
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I don't think it should factor in. I have over 3,000 hours and i'm still a ######### killer. That's mostly down to me mainly playing survivor but still, playtime (which is exactly what Devotion is) doesn't mean too much.
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It's not that hard to figure out where the totem is once you hear the sound. The only times it's rough is on maps like The Game and Midwich because you can't tell which floor the totem is on.
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Being on the hook lasts up to 2 minutes whereas being slugged lasts up to 4 minutes.
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I'd mainly like some changes to the portals as they are quite limiting. A way to get portals back would be nice and the ability to remove portals. The biggest change i'd like for portals though is for the ones you place to be exit portals and then give the Demo the ability to travel to them from anywhere. So they'd open a portal that closes behind them because having to go to a portal to initiate travel is a little tedious in my opinion.
An add-on rework would be nice as I find barely any of them interesting. Also Rat Liver base kit please and thank you.
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I'm more interested in the screenshot than anything else to be honest.
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I find Pyramid Head really fun and in general he's my favourite killer.
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Any reasonable person would assume that they'd try to fix it during the time they removed the penalty. It's just sad at this point.
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@Dr_doom_j2 said:
https://forum.deadbydaylight.com/en/discussion/comment/1567963#Comment_1567963
I mean, Trail of Torment has absolutely gotten me more stealth plays than Tinkerer, like it's not even close. Survivors can't be paying attention to a yellow gen, your possible approach, and skill checks.at the same time, you know?
They're pretty ######### at the game if they can't turn their camera every now and then.
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Because the devs aren't consistent. Take Trail Of Torment for example, the perk that gives you the undetectable status after kicking a generator. Seems decent but it turns out it has a cooldown and also reveals the generator you kicked to the survivors. Now compare that to Tinkerer which gives you Undetectable when a generator is at 70% progression. That perk has no cooldown and gives no warning at all to the survivors.
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There's nothing much you can do really. Some people will say to look to the side or walk backwards but then that means you could be potentially missing out on spotting survivors as you aren't looking their way. Honestly the devs should just make the Undetectable status counter Spine Chill. As someone that always runs Spine Chill i'd be perfectly fine with a change like that.
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I'd be into that. Can't see myself using it much but it's much more appealing.
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Just slap on a bunch of slowdown perks and add-ons. Basically everyone else does.
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Legendary skins are quite disappointing so far. Especially when you consider the price of them, bloody hell.
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It's a myth. Freddy only appears to have a huge lunge because of how short he is mixed with him having a small weapon. For the most part everyone has the same lunge range with a few exceptions like Myers in Evil Within 1 & 3, Spirit & Wraith when coming out of their power and, I think, Nurse post Blink.
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Mate have you ever tried breaking apart a totem by only milking the air around it?
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The Silent Hill chapter was one of the best though. Easily my favourite killer right now.
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Yeah but how often do your regressed gens hit 0% though?
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@KillScreen said:
12 hours to do that challenge? Kinda hard to believe that. As healing survivors counts towards that challenge you know...?
Damm... ppl complain about everything. This game its +18 mature audience and it seems like its filled with call of duty kids.
Pretty sure healing only counts if someone else is healing the person with you.
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The hints telling you which killer you are facing are only for your first few games against them. So it's more of a new player thing.
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It was really nice and it'd only need a little bit of changing to make sense to be there all year around.
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Cross save is coming in the future.
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I don't run it myself but I can safely say that DS can still work really well in red ranks so i'm not sure where you're coming from with this.
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I'd take more cosmetic recolours, which i'm not a huge fan of, over 5 versions of the same charm. It's obnoxious.
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It's really weird how only certain survivors bug out. I figured all males would function the same and all females would too.
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You could argue that other killers aren't horror themed too. Huntress is just a lady that throws hatchets. Deathslinger is just a guy with a harpoon gun. Legion are just young people that run a bit fast. Not sure why Oni is the problem here.
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I came here just to tell you I found the term Pyramid Ned really amusing.
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I've never heard anyone say it is anti-momentum.
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There really isn't a good enough reason in my mind for this to be a set.
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@DragonMasterDarren said:
If it fixes what i think it fixes, I can't thank the devs enough, no more getting cucked from a shred hit when the surv is literally touching my claws
Could you elaborate what exactly it fixes? I don't play Demo much so i'm not aware of whatever the issue was.
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Where you get hit from dictates the animation you'll get. So that Freddy was clearly clever in this situation and got you good.
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Maybe they didn't like how that Lunar Event dress looked for Feng way back because it kinda looked whacky when you mixed it. Although someone like me would say that is part of the fun and makes cosmetics more enjoyable. I guess they just really don't like splitting things up anymore, like with that Nea set we had after we had the Bunny Feng with the hood being it's own thing. Sets make things look cleaner but kinda just bloody suck.
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Legendaries are for new character models, which Lisa is and Alessa isn't.
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People have wanted Deliverance to work when you are the last person to be hooked for ages but none of the people suggesting it seem to realise just how pointless it'd be. You're the last on the hook, the killer has no incentive to leave so you'll just unhook yourself and be downed immediately. It'd be very rare that you can somehow pull an escape in this situation.
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More perk slots would be much too powerful.
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A pretty ######### idea to be honest.
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With this cheat being around for a while and seemingly quite well known (with streamers and forum users talking about it) I would be pretty suspicious of such a thing too. Although you can't be certain that is what they actually did as they could have planned for medkits beforehand but switched to avoid Franklin's Demise.
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One code name having a bit of a connection doesn't mean they all do.
I don't see how Finland connects to Saw, Guam to the Curtain Call chapter, Haiti to Shattered Bloodline, Kenya for Darkness Among Us, Mali for Demise Of The Faithful, Oman for Ghostface, Qatar for Stranger Things, Sweden for Cursed Legacy, Ukraine for Chains Of Hate and Wales for Silent Hill.
So, to me, the England code name seems to be nothing more than a cheeky little reference and a pretty amusing one.
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What if you could instead just hold the power button and the charges will be used when needed so long as you keep holding it?
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Without a doubt certainly annoying but it's not scummy, people just like to say it is.
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I will admit the first thing I saw on this was cosmetics for Freddy, got a little excited, noticed the next thing said cosmetics and realized where it was going.
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Not like we really need one when it mostly boils down to a chapter every 3 months with a mid-chapter patch between each one. Cross play and all that jazz is being worked on. I don't think they actually said it but with the graphics changes I got the impression that we'll be getting bits of it at a time (hopefully it doesn't take longer than year 4 lasts)
So we already know what they're doing, we just don't have dates mostly likely because they don't have them.
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This was an interesting read
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@Kira15233 said:
I gain bps, I don't see the problem, started from 300k to 900k with just challenges🤔
Ah the classic "I don't have the problem so does it even exist?"
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Anyone else find it weird that the game can track minis points?
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They were cool to me when they were new but my interest for them dropped really quickly. Partially due to the abundance of them and the annoying amount of recolour charms where you get 5 of them. I genuinely keep forgetting that they exist as I rarely notice them on my survivors and don't pay much attention to the hooks.
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I've got 5 pieces of Legacy and love them, although I rarely use them. I'm in no way against them bringing it back somehow just as long as it isn't adding extra prestige levels because that's just tedious.
I've had my time with Legacy and I must say it is nice to flex a little when I do use it. I really wouldn't care if everyone else ended up with them though. This would give people that lost their Legacy the ability to have them again and also to people on other platforms who had no way to get Legacy anyway. Better to please more people i'd say.
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This is an interesting idea but for now i'd say to wait to see how the system works as they want it to for a bit.