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Mister_xD

Mister_xD

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Mister_xD
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  • i definitely enjoy the new killer, but i dont rly like the emblem changes that killers got... i sont think it should have been so easy to pip, but increasing the difficulty AND nerfing 3 of the 4 killer emblems seemed a little much to me...

  • i mean... you will get to rank 1 only if you rly try. otherwise you'll hit rank 5 - 3 and be stuck there.

    it certainly rewards tryhard players, as they will eventually grind their way up the ranks, but players like me, that play for fun and/or dont have the time to grind all the time, dont rly get high rank no more... this could have a negative outcome for lower rank players, as they will face some rly strong killers / survivors in their ranks.

    also, i feel like the game pretty much forces you to play a strong killer in high ranks, as killers like trapper or wraith can, at best, hold the current rank.

    so there will be a LOT of billys and nurses there...

  • @Franks_mixtape said:

    Wraith is boring.

    @Franks_mixtape

    actually, wraith can be a very fun killer to play.

    i find myself having a lot of fun with him, yet it can be a little annoying if your trying to tryhard or get some rly good loopers.

    i just love getting close and using one of the add ons that denie them the ability to hear me uncloaking behind them (unltr rare or uncommon. both work).

    wraith lives for these surprise moments ^^

  • f79s93mhr1m11.png

    da.

    campen kann man nicht reporten, das ist erlaubt.

    außerdem ist das hier ein englisches forum, so schreib in zukunft bitte in englisch oder geh auf das deutsche subforum, danke ^^

  • Sloppy Butcher, A Nurses Calling, Bamboozle, Enduring

  • legion.

    i refuse to play such a bad designed killer. i have literally not played them once since they got released. ive done like 2 rounds in the PTB and thats it.

    next place would go to the nurse. i just cant handle her and i dont rly want to spend hour after hour to learn her...

  • drop the one your carrying and down the others.

    works especially good with instadown killers like bubba, billy or myers xD

  • i could only play it once with the trapper now.

    it aint too bad for him ^^ made a 4k and a pip.

  • @Orion said:

    2.6.1 dropped very soon after 2.6.0 and contained probably the only hotfix that they could actually push out onto the live build. Still, you complain.

    this.

    they just hotfixed a bug, they havent looked into any balancing. it would be way too early for that.

  • i do like the little brutality boost, but looking at all the other things you miss with a DC, that is nothing in comparison.

    imagine someone quitting right at the start. you will lose: 1900 sacrifice points (500 for hooking, 200 for entering the next stage),1800+ brutality points (300 per hit, 100 per pallet, 600 per grab), 600+ chaser (200 for finding, 1 for every second you chase (i think)) and X deviousness (depends on what killer you play and weather you use your power or not)

    thats a huge loss...

  • well... i dint get striked once since the update dropped...

    its MUCH better than before in my eyes.

    and tbf, i do like the idea of a strong anti tunnel perk.


    the only thing i have a problem with is that i get tons of hook farmers that unhook right in my face now... ever since that DS rework, they seem to have gotten more...

  • i think the exhaustion cooldown should just be reduced to 20 (or sthg similar) seconds...

    its like @Saint_Ukraine said. the whole point is to prevent you from sprintbursting away asap after getting the killer stun, which would result in you pretty much getting a free getaway.

  • i am at the point where i actually want the victory cube back...

    like, ive just recently had like the perfect trapper round (max deviousness points does mean something), 4k, tons of points and a save pip.

    i didnt tunnel, i didnt camp, i didnt play unfair at all. but since three died on their 2nd hook (last two got trapped both and i could kill them easily that way and one suicided after being unhooked and running into another trap) and thanks to the traps the chaser emblem usually aint working (cuz traps dont count - for whatever reason), plus them finishing 3 gens (2 when i made my setup and 1 while i was slaugthering), lead to the savepip, which seemed just ridiculous to me.

    its like the game forces me to play the top killers or stay at the current rank / depip...

  • he should.

    thats a hot topic on these forums for quite some time now. trapper is not where he could be...

    here's what i'd change asap if i could:

    • starts with all traps in hand
    • has 10 traps in total
    • the ability to carry all traps at once
    • can set / disarm traps on the ground with a very fast animation
    • trap escape RNG reduced OR made into a whole animation with no RNG involved

    i feel like he'd be a much better killer than now...

  • Disgraceful Defeat = -2 pips

    Entity Displeased = -1 pip

    Brutal Killer = 0 pips

    Ruthless Killer = +1 pip

    Merciless Killer = +2 pips

    thats how it should work. your case seems like abug to me.

  • cant survive without your super crutch?

    9euzaavexidx.jpg

    also, this is a multiplayer game. things get buffed and nerfed all the time to keep a certain game balance up. sorry, but DS completely broke that balance.

    guess you wont be able to get your "sick 360 MLG funny video montage part 3342" now, huh?

  • I mostly agree.

    Bubba just gets looped and genrushed. His only strength lies in camping, which itself got nerfed hard over the time.

    the only thing that you listed as a counter that will not work is 360ing. Bubba was designed to fight that. In order to 360 a bubba chainsaw you need abnormal amounts of luck.

  • Leatherface:

    • 115% mms killer
    • 32m terrorradius
    • instadown when there is nothing to dodge (windows, pallets)

    => has no map pressure, instadown only works while catching Survivors in an open field or while defending a hook. Also has no was to slow down the game or effectively mindgame around loops.


    Plague:

    • 115% mms killer
    • 32m terrorradius
    • shoots projectiles that eifriger debuff survivors or outright injure them.
    • debuffs contain loud noises, being oneshot and trackable puke on the ground (I think).
    • infected survivors can infect other survivors.
    • can be healed at fountains (leads to killer buff)

    => has a decent map pressure, can inflict oneshot over time, can slow down the game by forcing survivors to heal at fountains —> buff to the killers power to down at distance —> harder to loop.


    she is stronger than bubba in pretty much every way.

  • Currently we can not definiert that it’s the actual ranking changes.

    a new killer just released, so it’s normal that Killer queues are higher than usual.

    let the hype die off before making any assumptions. We will see how the emblem changes affect the queue times once everything is back to normal.

  • @tizzi717 said:

    https://forum.deadbydaylight.com/en/discussion/comment/373767#Comment_373767

    distraction noise,or fast vault to do an urgent unhook before the guy goes in entity summon. Now with this rework you get exhausted for no reson. Before was better and unique,it activate only in chase

    you can still make your distraction noise plus get away faster now.

    also, after fastvaulting a window to get to someone faster you should be happy for the additional speedboost.

  • @Blueberry said:

    They temporarily increase the chances of getting the new map for a little while after a new DLC is released so more people can see it.

    had it two times by now.

    first game the killer ragequit and second game i crashed.

    sometimes i just want to cry...

  • just got killed by a billy, huh?

  • to be fair:

    when did you ever fastvault a window when not in a chase?

    also, all exhaustion perks work like this, i think that only makes sense.

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/373478#Comment_373478

    It's a bit pointless to compare apples and oranges by how many nerfs the apple got versus how many nerfs the oranges got. If you nerf something to the right place once, that's all it takes, and that's better than nerfing it a dozen times in the wrong way. But just for argument's sake:

    DS was nerfed in: 1.3.0, 1.4.0, 2.6.0

    NOED was nerfed in: 1.0.5, 1.5.0

    That's 3-2. I'm not sure where you're getting these nerfs from.

    well, it depends on what you see as a nerf or not, so here's my list:

    -when they added a 2 minute timer to noed

    -when they added the notification system for status effects and hexes (prevented "sneaky" noed plays for oneshot killers or by hitting injured survivors)

    -when the perk was made a totem perk

    -when they made tier 1 and 2 have the oneshot aswell, but took out the attack cooldown reduction (buff for tier 1 and 2, but overall a nerf to tier 3)


    they also added some perks to fight totems, but i wont count these.

  • yes.

    THANK YOU DEVS!

    this has been needed for a LONG time now.

  • looks like rank 10 is the new rank 1 ^^

    seriously though... i dont play a lot anymore and now that ranking is harder AND 3 killer emblems have received nerfs, i wont make it further up than maybe rank 5 - 3...

  • °^°

    okay, thats it. im ragequitting!

    FCDD38Y237OR.jpg


  • just got killed by a billy, huh?

  • @Arroz

    first of all, i love that pic xD

    made my day xD

    however, id like to know how you got to the conclusion i'd be a baby killer ^^

    is it because i am defending NOED? then here's the thing: currently, i am not running NOED on any of my killers, not even freddy, as i consider the perk to be simply bad. the perk has way too many downsides and counters to it than a exposed status effect could make up for.

    and since my opinion on the perk is like this, i am defending it, as i fundamentally do not believe that a "meh" tier perk should recieve, yet another, nerf. the opposite is the case. i personally would like to see it getting a little buff in order to be worth using again.

    NOED only works against survivors who fcked up their secondary objective, while also staying a dead perk throughout the entire game. and even then it can be taken care of, simply by cleansing the burning totem,s o it barely gives you more than one hit. imo, have the hex totem eigther be indestructable OR have all remaining totems light up would be a nice change to it. in the end, NOED completely relies on the survivors to activate in the first place, that should be enough of a reason for these buff suggestions.

  • @Speshul_Kitten

    well, you are the one complaining about a, at best, mid tier perk here.

    there is plenty of counterplay to it and if you cant handle it, that means your gameplay needs to improve.

    and since you mentioned it in your OP, yes, cleansing 5 totems is one way to counter it. there are plenty of other options aswell, so dont act like that would be the one and only counter to NOED.

    "how about you just protect all the gens? Right back at ya’." is one of the most stupid things ive seen in this discussion by now btw, congrats ^^

    you gotta play some killer to understand that side or stop asking for unnecessary nerfs.


    PS: i am sorry for the late response, but since the notification system on this forum is currently not working, i did not see it. (write @Mister_xD if you want me to get a notification)

  • i think it would have been better to not have a PTB in the first place.

    just release the killer and then have like the first two weeks being a testing phase, where you listen to community feedback (without changing anything) and take care of bugs.

    i think it would be much better that way, as the hype has died by now...

  • Bloodwarden is an AWESOME tool to do exactly that.

    i can only imagine the look on their faces when they realised that the exit locked down behind them while they were t-bagging me xD

    this is especially satisfying to do with noed or any other insta down ability.

  • NOED: will only activate if there is a dull totem left on the map once the last gen has been repaired. will not spawn a hex totem to be cleansed away. (totems that are currently being cleansed while the last gen poped will not count as a possible totem for noed to activate.)

    that way it has counterplay, while also not ending up getting taken down after one hit with it.


    the perk needs some love...

  • i got called a lagswitcher yesterday, cuz my interned connection is pretty bad atm (dunno what happened, we're trying to fix it. just know that i gotta play with wifi, as the cable aint working ._.).

    the lag was pretty bad, but that was the case for both sides, allowing them to dodge a fair amount of hatchet throws by teleporting around. 2 died, 2 took the hatch with a key.

    in the end chat i got ######### on for "lagswitching". i told them my connection was bad, but they didnt want to hear it.

    i feel like these people never saw a real lagswitcher, since there is a clear difference between lag and lagswitch: a bad wifi will result in the entire match being laggy. a lagswitcher will only have lags occur when you enter a chase with him. also, a bad wifi allows you to perform actions, there will just be a delay, while a lagswitcher will have you end up being stuck in an animation and then teleport to a hook / be downed and see the killer walk away in the distance with no lags occur anymore from that point of time.

    dunno why i just shared this story, i just felt like it...

    the message behind it is, that ppl should stop calling everything a lagswitch. its dumb and a lot of the times not the case.


    PS: after experiencing such a lag, i didnt play anymore. im waiting for connection to work again... ;-;

  • congratulations!

    you are the 100th person i see with an anti noed threat today!

    our company rewards you with the following answer for free! :D

    9euzaavexidx.jpg


  • how exactly are we supposed to have an discussion, if we are not allowed to bring up any arguments?

    O.o

  • Dwight.

    I dont have the time to check every locker i pass, okay?

  • 9euzaavexidx.jpg

    ... and noed wont be a problem for you.

  • soonTM

  • here is the thing:

    in order to be a god like nurse, you need tons of practise. you gotta play her for hundrets of hours to master her.

    legion is like, press shift, stab them, profit.


    also, legion is just no fun to play against.

    you get stuck in an incredibly long chase, with no way of winning it, as he will continuously catch up to you. you get chased for ages with no way of winning. that is no fun.

    at least a nurse ends the chase quick AND needs skill.

  • was @Erdbeermilch gesagt hat.

    das zuschlagen funktioniert nicht mit hitboxen, zumindest nicht von der killer seite aus.

    wenn ein killer einen ausholangriff macht, markiert das spiel vor ihm einen bereich. wenn in diesem bereich die hitbox eines survivors ist, wird dieser geschlagen. die waffe wird dabei automatisch auf den survivor drauf bewegt, damit es gut aussieht.

    dieser markierte bereich ist bei allen killern gleich groß, daher sieht es bei freddy etwas komisch aus, da seine waffe, im vergleich zu der des fallenstellers, enorm klein ist.

  • @[Deleted User] said:

    Honestly, if you think the plague is gamebreaking, you need a good ole case of git gud.

    People just watching videos rather than actually playing her and then spouting their bull like they know it all, really does ######### up any real discussion on balancing issues as you really know very little.

    @Sprinkles

    dont worry, i got you.

    9euzaavexidx.jpg


  • in order for that to be even worth being sconsidered a hex, you would have to drastically increase the numbers for the mms increase and atk cooldown decrease.

  • thats not the case.

    one survivor is strong enough to stall the game out long enough for everyone to rush the gens and win. a 4 man escape should only be achievable by some solid teamwork (e.g. starting a chase, break LoS and have another Survivor take over, heal back up and repeat. screw up and your fcked). a single survivor should not be able to survive a chase for the entire round, unless the killer is rly bad and the survivor is rly good.

  • pig is ment to completely stop the games progression, which she can do.

    trap a survivor, down and hook another one and then chase a 3rd. you now have one guy at the boxes, one on the hook, one going for the rescue and one being chased.

    that means there is no one doing gens. now, the hooked survivor probaply also has a trap and the oe you chase will be downed soon too. that means that you hook the one you were chasing, the hooked one is now at the boxes, and there is only 2 survivors left. chase one and you have the same scenario as before.

    that momentum is extremely strong, sadly its RNG based, so it can be over very fast, if the survivor got the trap off on his first box.

    her ambush ability is something you can use to get closer to survivors, as it turns off the terror radius, and then stand back up to chase them and maybe catch them unprepared.

    pig is all about that momentum. she CAN be extremely strong, but she can also be weak. it really depends on how she is played and if RNG Jesus is on your side.

  • when you start your chainsaw attack, you will start slow but go up to his maximum movement speed. the chili add ons simply allow him to reach this maximum movementspeed faster.

  • so basically, survivors will be bale to play the entire game with 4 perks, while the killer is forced to play with 3.

    yeah... no.

  • well, if there are no offerings used, the chance to get an autohaven wreckers map is ~18% (5 out of 27 maps (including the new map))

    its the same for the farm and the macmillian estate. each one of them has 5 maps, while DLC realms have 1 or 2 maps.

    that means, that you have a higher chance to get a original map by default (~55%) and then its a 33% chance to get an random autohaven map.

    TL;DR: bad luck


    just use an offering if you dont like the map...

  • depends on the killer, but i sometimes do that.

    happens very rarely though...

    in order for that to happen the killer must be sthg like a baby nurse who got bullied by my team, while also trying to play fair (and i dont have an "escape" daily on...).

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