Mistakesweremade
Mistakesweremade
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2531587#Comment_2531587
✨Colourblind filters✨
Ohhh... I see.
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I absolutely hate doc's chase theme. It's such a headache, but I do agree it's pretty thematic for the killer.
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Why does the game look really purple?
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it gives endurance for 1/2/3 seconds after being activated, but if you get hit you don't get the speed buff.
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Maybe because I want to play that way? I mean, I don't start pissing my pants when I get an extremely fast match with gens flying left and right because I know that is how survivors want to play, they payed to play that way, I payed to play my way.
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@Haddix said:
We'll have to see how significant of a movement speed buff Deathslinger has while ADSing now, but with how it sounds, his nerfs are massively outweighing his buff. On top of that, Spirit is also getting similar treatment, a killer that I could see being pretty fun to play against with the right changes, while being just as strong as she is now.
However, straight up killing what attracts people to Slinger and heavily weakening him when he's not even THAT strong discourages more and more people from playing him (or Spirit) and instead play more Wraith, Huntress, Bubba, and the other 2 choice killers that I rarely see but still see more over the other 10k. Variety has gotten EVEN worse with MMR because of how much people are sweating as well.
I know most people are rejoicing about the changes, but I'd much rather see them make both Spirit and Deathslinger more fun to play against while giving them more strengths elsewhere to compensate for decreasing their power level with them not being overpowered. You'll continue to rejoice as this happens until, again, all you're really ever going to see is Wraith, Bubba, Blight, Huntress, etc.
TLDR; The lack of variety in this game SUCKS as survivor especially now that MMR is on, and nerfing unfun-to-face killer powers instead of adjusting them is going to just discourage people from playing them at all when they could be potentially more fun to play against and still just as strong to play with the right changes. You're only going to go "wooo yeah, X killer is dead, thank god nobody is gonna play them anymore" until all you see is Wraith and 2 other killers. At the end of the day, in the grand scheme of DBD, these changes will simply just make survivor less fun, which is completely counterintuitive and frustrates me.
lmao the game has been the most varied it has always been, what are you ?
Remember three years ago when all you saw on red ranks was Billy, Nurse and once in a lifetime an extremely skilled Huntress? All of them with some BS add-on combo like omega blink or double charge add-ons. Now I see a different killer every other game. I will take an alchemist ring blight every day over a 5 blink nurse.
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DEATHSLINGER!
It was the reason I mained him in the first place, every time it's played it feels like the fate of the survivors has already been sealed. It's so intense!
Nemesis is my second favorite. I have not played RE before but I think Nemesis' chase theme really captures the feeling of raw power the character has, like you are not running away from him, you are combating him.
Demo is my third. I used to like demo's POV chase theme even more before they changed it. Before the change it felt like you were the really big monster he is, now it just does not fit him.
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DO BONES
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Awful. Watched some gameplay and I can already tell that small extra time it will take to ADS will be an utter pain in the ass. Not to mention the 32 meter terror radius which is a completely painful and unnecesary change, especially now with that nerf.
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Don't use terms like "you people" , "this one", or "McDonalds wifi" There are negative racial connotations to statements like these.
What?
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@baseballfan4877 said:
Drop chase to break walls. drop chase to break totem or else you don't get to play
But you don't have to drop a chase in order to break a boon totem..?
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@Leachy_Jr said:
The thing is that boons could become balanced if the effect was balanced enough. The lucky break one is a pretty good example of that.
The healing one however, wow. I'll be surprised if it makes it out of PTB in this absurdly broken state.
(but I know it will cos it's ash's MoM situation all over again)
Nah. MoM was a cash cow since survivors would be forced to pay for Ash if they wanted to keep up with the meta. You will probably be able to get this new survivor with shards so they will probably tone it down.
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Blood Favour + Crowd control + STBFL and survivors are not having a good time.
I think it has potential when combined with other perks and maybe on some specific killers but on it's own I would even dare to say that it could be really detrimental since it basically forces survivors to go on a straight line after being hit, just like they should.
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It's ok. I don't like running it a lot because it get's really old after a while, but I don't see it as a particular issue.
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I hope the same. I remember how mad I was at the clown buff patch being so lackluster, I left the game for a couple of months after that.
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@MongolPSR said:
She's dead. Not completely bottom tier but she's now a c tier killer
lmao what? She still has really good mobility and can potentially really screw over survivors massively on chase.
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@Superyoshiegg said:
Jake's looks excellent (no bias), Quentin and Nea look good, Feng looks alright, but they did David and Kate absolutely dirty.
https://us.v-cdn.net/6030815/uploads/N2767B2J8HR5/image.png
Reference image for anyone who hasn't seen them.
Holy crap they look awful. Jake and Quentin look good, Nea is pretty meh, but oh my god what did they do with Feng and David? They look like they got run over by a truck.
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@Mandy said:
I think I can safely say that's a no to keeping it.
NOOOOOOOOOOOOOO
At least give him a fancy all white cosmetic, my boy Ace is looking fresh with that.
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@James4125 said:
Watching otz stream and he's doing gens in 16 seconds and using built to last to rinse and repeat.
Devs: nerfs Ghostface.
How??? Someone explain this one to me I just don't get it.
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Night Shroud recovery time decreased to 24 seconds (was 30 seconds)
6 seconds is a lot. The only "nerf" is that when you combine the book and the pen together you get 1 second less of recovery time.
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@DwarvenTavern said:
No! No! Oh God No!
I will miss the fattest of the Myers. This and the Ghostface changes hurt me deeply....
But ghostface got buffed..?
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/283275/double-enduring-hillbilly
Going to point out here - those affects are while overheated.
Oh...
Still sounds fun. M1 Billy meme builds on the way!
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@Elena said:
https://forum.deadbydaylight.com/en/discussion/comment/2527947#Comment_2527947
did Plague get her own chase music and it wasn't mentioned?
Oh god please.
Also, anyone has the link to spirit's chase theme?
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Jolt sounds so stupid.
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Otz and CoconutRTS are the ones to go imo. They are super helpful and give some advanced tips.
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It was against an SWF back when old doctor could build up madness passively. About 2 hours of stalling gens until one of them did a massive mistake and I could finally snowball a bit. They were pretty pissed off at the end of the match to say the least, and to be fair I was playing pretty sweaty.
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Yeah. I am a console plebeian so I will not be able to play the PTB, so a post with all the PTB info would be more than welcome.
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Bragging rights for people that got the platinum before the change (me)
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Yeah... I am on PS4 and after the pinhead update I started getting awful ping despite having a pretty decent connection. I wonder if it has something to do with MMR.
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Tinkerer. It was already a somewhat underrated perk before the buff, after they changed some numbers it just became outright amazing. I really like to run it on demo
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@Rezblaze said:
https://forum.deadbydaylight.com/en/discussion/comment/2524214#Comment_2524214
No, that's not his whole point. That's just how people decided to play him.
Stop pissing your pants just because you actually have to aim now. Not like its something every other ranged killer has to deal with.
Then what was his point? The thing that made him stand out when compared with Huntress or Trickster was his ability to quickscope, which made him and absolute monster in the 1v1. That .5 ads "charge" will make him objectively the worse ranged option of the 3.
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@Snowbawlzzz said:
https://forum.deadbydaylight.com/en/discussion/comment/2526045#Comment_2526045
Deathslinger was fun. I don't care about your idea of fun, I care about my idea of fun. The salty survivors that came on here to whine certainly didn't care about my idea of fun either.
This isn't a good balance metric if you can't already tell
Clown bottles ignore survivor input, you're just slowed. This is unfun because it's not reactable, pls nerf
Plague ignores survivor input and forces us to get infected. Unfun, nerfed
Pyramid head is able to bypass loops, DS, BT and Deliverance, I have no agency. Nerfed.
"I don't care about your idea of fun, I care about my idea of fun."
Uh, then why should I care about your idea of fun? lmao you are acting just like the evil entitled survivor mains you are crying about.
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@R1ch4rd_N1x0n said:
https://forum.deadbydaylight.com/en/discussion/comment/2521570#Comment_2521570
https://forum.deadbydaylight.com/en/discussion/comment/2521583#Comment_2521583
https://forum.deadbydaylight.com/en/discussion/comment/2521605#Comment_2521605
You guys are biased Resident Evil fans if you actually like that map. It's beautiful but horrible for gameplay. I disconnect on that map.
I haven't played RE in my life and I really like the map, but I admit it's way too big and too confusing, especially for newer players.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2524965#Comment_2524965
It is the same like the current videotape, just with actual numbers instead of "Moderately".
Oh...
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I really want to check out some things with bots.
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@Seanzu said:
https://twitter.com/DeadByBHVR/status/1442564745966485514?s=20
https://us.v-cdn.net/6030815/uploads/IH13B3XYO9EF/faue-d2wuayl10f.png
https://us.v-cdn.net/6030815/uploads/G2IU9J3NX1EJ/faue-hexsai-mlg.png
https://us.v-cdn.net/6030815/uploads/IFU28C3LJBQ3/faue-uxwqaaxyew.png
3 more add-ons being shown off on twitter
Holy crap workshop grease do be looking exquisite.
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FINALLY
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Either way it's ok. Spirit should become relatively more interactive to play against.
I hope they give her a chase theme.
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@ObscurityDragon said:
https://forum.deadbydaylight.com/en/discussion/comment/2524891#Comment_2524891
Aw okay thanks, thought there was already à full link, wanna know more about piggys update
Ruleset no. 2 will now make all 4 survivors start with their bear traps attached apparently, and one of her browns will inflict deep wounds if survivors fail a box skill check while trying to get their bear trap off.
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I like him but I feel like he is too add-on dependant. He has the exact problem many other killers like wraith had in the past, he has add-ons so good he just feels incomplete without them.
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@juk3ta1ent said:
if u r an deathslinger main or a guy who played or plays him pretty active how do u think will the nerf change deathslinger imo and i have deathslinger on lvl 3 it is pretty bad for him but because im not really educated about this i wanted to ask the community
I think I will still main him after the nerf because his chase theme is an absolute banger, but from the looks of it he seems like he is going to be really bad, not trapper tier but he will struggle even more against good survivors.
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Just a couple of them.
I think they posted some others on twitter.
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I really hope this update is not a one time thing, it really shows they have the potential of bringing actually good midchapters that don't feel like just time fillers.
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@FFirebrandd said:
It is misguided but a Lullaby won't fix the issue either. Deathslinger is supposed to be stealtier than Huntress and Trickster to offset the fact that he has a hard capped maximum range while they don't. A better change to fix the TR smaller than Range thing would be to nerf his max range to 15m and change Iri Coin accordingly. It's not like most people are going for long range shots on Deathslinger anyway.
Well, I do go for long range shots... It's pretty fun, ESPECIALLY when you run iri coin. Lowkey underrated add-on, it's borderline unfair if your pair it with stealth builds.
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@Altarf said:
I think Distortion might lose the tokens and become a Boon perk. While the Boon is active you're immune to aura reading.
This could be cool. I hope some survivor perks get the boon treatment.
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@Nayru said:
https://forum.deadbydaylight.com/en/discussion/comment/2524729#Comment_2524729
what old ruin did was make gens such a pain in the donkey that people ran around doing bones and other stupid stuff and actually ran into the killer more than hammering gens as fast as possible to escape with 10k bp in 4 minutes
there were still people who would just power through it without much slowdown but the norm (assuming no insta-cleanse) was a longer, bp fatter and more eventful match 'cause people were far less motivated to sit on gens
the flipside is new ruin loses you entire matches if someone's caught close to their nearly done gen and gives the killer a fat proxy camp
Yeah that was the problem, it did basically nothing against good survivors and was way too good against baby survivors with no real output from the killer. Current ruin feels very rewarding if played correctly, although I know it's not good with every single killer unlike old ruin.
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Yeah I agree, they should be just fine now.
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@Brokenbones said:
I have a better idea
Leave his TR as 24m, give him a lullaby like the other ranged killers
By making this TR 32M they have made monitor and abuse REQUIRED and monitor will make slingers TR 24M, which is what it is rn
pointless
Yeah this, give him some rattlesnakes to warn survivors. it would be thematic af.
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@Nayru said:
i concur, bring back the previous ruin mechanics
you WILL get better at hitting those greats, and you WILL power through it and give cold sweats to the killer in the process
eventually anyway, but regardless, old ruin didn't make gens impossible and this ruin doesn't do anything if allowed to be a hold m1 gamer
Old Ruin was boring as hell. I still think it was one of the best changes in the games history despite the outcry.
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@Shroompy said:
https://forum.deadbydaylight.com/en/discussion/comment/2524214#Comment_2524214
His ADS is .4 seconds bro, thats how his chase wont change. (Confirmed by Peanits)
That is still unreactable for the majority of people
Well, that does not sound so bad. Still, I can already tell it will be really annoying.


