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Milo

Milo

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Milo
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  • How would that work with Plaything? What would be first?

    Otherwise seems okay. Generalizing the penalty to 10% would makes sense to me. Also, i know the time for this part "For the first 90 seconds only the cursed survivor is able to cleanse the hex totem." you took it from Plaything, but I think 60 seconds would be enough.

  • It's just dumb to me how while carrying someone you can hit a diff survivor and then they can't block the hook , but a healthy OR injured survivor can body block thru any situation while in normal chase

    I don't get what you mean here? Survivors can bodyblock you in both situations.

  • It's way too weak atm to deserve such a nerf, but yeah this was another way they could've nerfed it.

  • Geography - how often do you do 3 full gens alone in a match? Also let's say it did somehow activate, don't maps still track completed gens? Wouldn't that mean you could have 140% gen progression increase?

    Lockpick - I'm more concerned it would make Left Behind obsolete. Also the key seems random atleast to me.

    Familiarity - And I'm suprisingly okay with this, since I did make a similiar suggestion like... 2 years ago at this point.

  • ... But if it can't activate in a match anyways what's the point?

  • @fulltonon said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3447620#Comment_3447620

    EGC doesn't stop anyone from hiding, do you know what people do when another one is slugged? hide.

    They can always chose to hide, this is just that they usually don't.

    And if you secured kills during EGC, that is just because survivor decided to give you it or some extremely badly designed perk made it work, such things are literal noise for statistics and shouldn't exist in the game.

    some extremely badly designed perk

    I wonder what you're talking about.

  • @Zeidoktor said:

    My own thought is more actual blindness. Like a reduction in FOV or a black border effect like when you're hit by Knock Out.

    Yeah something alongside Knock Out/Dredge's darkness could work.

    But going from the HUD idea, maybe it could also hide the progress bars for yourself? Although, again, that would mostly affect soloq :/

  • "By technicalities" this already exists. It's not exactly named after him but, it exists.

    It would be even nicer from them to do create something like a full cosmetic for Dwight tho.

  • Do you think this should have the penalty of unsuccessfully unhooking yourself?

  • His hit and run playstyle works really well with removal of burn mechanic on top of medkits and CoH getting killed. I don't think the burn mechanic on it's own did this, but he is stronger now against soloq.

  • Adrenaline should make the visual terror radius heart appear on survivor from Killer's POV.

    That will also take away the "i got screwed" feeling when the survivor sprints into the sunset!

    Yeah, no, after last change (unless the killer protects the crap out of it) it just gets destroyed in those 30 seconds max.

  • No longer a horror game.... after a bunch of hours. Which makes sense. It's not the dlc's fault.

  • I liked that other post more tbh?

    The tokens make sense (even tho I disagree with earning them, just start with 2 automatically), the item loses either all or half of it's current charges when thrown and Enduring literally only reduces pallet stuns, so unless they change it again then no.

    I do think this perk would be really annoying it could probably be balanced somehow.

  • That could be an interesting perk tbh, I doubt that it would be introduced as a basekit mechanic.

  • ^ Agree

    You made the mistake of still keeping the Teamwork cooldown, which is ridiculous, while having a VERY weak effect (that is literally outclassed by Leader).

    Divine Prayer should only have it's blessing effect and instead be on a Boon totem perk. Something even simple like "Increases all action speeds by 5% while within the boon's range".

    Old Iron Will. Why not, we do have a stronger Unbreakable as a boon already. Could even imo "decrease" the range/sound of an active boon for killer, if that's even possible.

  • Okay, either my math is wrong or something, or it would take 120 seconds to repair a pallet/wall at 4 tokens.

    So, skipping that part... I once was worried about a perk that could reset a pallet so you could use it again. However that fear turned out to be false, can well you could still kick god pallets anyways. This has no counterplay for really good pallets, except time (which at the moment would have to get reduced anyways to not be a meme perk lol).

  • Some rift cosmetics are slowly but surely making they way into the store. The only ones that haven't been "unlocked" again yet are the recolors from what I've seen.

  • If adept didn't require you to kill all survivors then yeah, sure.

    But since it does......... yeah no.

    in Slug for 4k Comment by Milo
  • @Technature said:

    They pushed it back because it was very poorly received in one of the open betas.

    I couldn't tell you personally if they're still pursuing it or not.

    It's also been a while, so I couldn't tell you the exact reasons.

    To add onto that, That PTB was just a big test for those features - finisher mori and infinite unbreakable.

    They might've scrapped it or not, we really don't know cause they didn't really say anything about it since. But that never was supposed to enter the game after that PTB.

  • That's his point. Strong if the survivors group them, not so much if they don't.

    +You're basically guaranteed atleast injuring the survivor once in a chase!

  • I got them, although it's past from the usual time they gave them... I think? Not sure tbh.

  • @[Deleted User] said:

    https://us.v-cdn.net/6030815/uploads/IUVC2JXCX9DZ/135c048e-8a07-4382-9270-e1e97cb4c60a.jpeg

    It’s Insane they got a Yoichi fit and core didn’t. Mobile is like 100x better with cosmetic stuff. They give everyone cosmetics all the time and not just the same 3 characters over and over again like the main game. Also the different moris it’s Insane.

    They get more cosmetics but aren't they technically WAY more expensive because of the lootbox kind of thing?

  • @Rokku_Rorru said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3440087#Comment_3440087

    Yeah I was thinking that would be why, but we got the cat and dog collection mobile got, so there is hope. I'd love to run around with the tail catching the killers attention LOL

    Oh, I thought PC got it first, then it went to mobile. Huh.

  • @TheRealConsent said:

    Why are we acting like its going to be 1 bot?

    1 DC means the others are more prone to DC now.

    If im playing against 2 or 3 bots ill just ######### leave.

    How does that promote dc'ing lol.

  • I mean... sure?

    But it still would be only really useful for exhaustion since the other effects either are pernament, so short it doesn't matter or not even used lol.

  • Fix the damn bubble*

  • @EvilSerje said:

    And? You need her to be purple?

    WIDOWMAKER?!?

  • @cinge said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3437619#Comment_3437619

    i dont expect much from a guy that upvotes himself :) short biased empty answers

    You... you can't upvote yourself.

    As for the suggestion, the profile thing I can agree cause that's actually a valid point (but I don't know how often someone does that to be fair), not with the whole lobby thing in general.

  • @Ricardo_Ko said:

    Sounds you're all killer Mains.

    And you're wrong. I play both, but prefer survivor. CoH was just so stupid I refrained from using it till I got really tilted from soloq lol.

  • @EvilSerje said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3435013#Comment_3435013

    But, on earth, how? Last two years, every tome, every rift, every page unlocked, I do 2-3 killer challenges a day, 90% each challenge in one match. I even started to restrain myself to do no more than 2-3 challenges in a day. And all killer ones gone in 3 days, always. As survivor, it's a pain train. Majority of challenges are either "be a moron and throw match for you team" or "play 10 matches and if you lucky, you progress couple points on one challenge".

    The only EASY ones for survivor are like "repair N gens". All others are like "make stars align in rare constellation or deliberately fail every match in hunt for one progress point"

    The only hard ones (no, i'm wrong, the ones that require you to play more than one match) are "sacrifice more than 4 survivors".

    Tell me which challenges you are struggling with, maybe I'd be useful and help you with them and give some hints.

    It's not the particular challenges im struggling, just playing killer pushes some weird buttons that makes me just tense up.

    I'm not saying the challenges aren't easy, because they are. But the matches themselfes, after I'm done with a challenge, aren't that relaxing. It's just the way I function while playing killer I guess.

  • It was unhealthy because you could infinitely heal yourself, it wasn't about the speed.

  • Use Bond or Empathy while solo queue-ing. I know, I know, a perk to solve problems isn't ideal but old CoH was a mistake and it shouldn't return.

  • It's one of those perks, that it's weird it didn't get a nerf yet, but I could see it not being as much as of issue lately.

    (However, if they did decide to nerf it, removing the movement speed if you were injured would be good enough imo)

  • @EvilSerje said:

    Ok, I'll break it to you. It's the one of "trash" challenges where you need to botch your team and do something stupid instead of playing, like 80% of survivor's challenges and achievements: if someone doing a cheevo, it's a GG from the start.

    1. Take flashlight, required perk, "distortion" and NO exhaustion perks. All four are very important.
    2. If you see more than one flashlight in a lobby, or even one, drop it. Killer will be more careful or take Lighborn.
    3. Hover the chased survivor from afar. There are two scenarios:
    • killer is careless: then you run towards killer and do a flashlight save
    • killer is ok: you need to make him believe no one is around. That's where Distortion come to play. If after dowining survivor he kicks a gen with "Nowhere to hide", down and hook another survivor with "BBQ & Chili" or something similar, stay and wait till he return to your first downed survivor. Never help downed, don't spoil your position.

    Pretty easy if you play like scumbag and throw the match for your team. Survivor's challenges are super "fun", insanely grindy and boring. Killer ones are done in couple relaxed evenings. I understand why, but I think "throwing team" part should be removed, frankly....

    Damn, I wish when I was playing killer for challenges it was "relaxing".

    Most of the time I feel myself tensing to finish those challenges lol.

  • This is the problem of survivor event rewards. Give them too easily, people will just kill themselfes the second they can't get any more (putrid serum), too hard and you can go a couple of games without getting one.

  • @Archael said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3434693#Comment_3434693

    This one would be bad from PR perspective. they cannot start developing characters that have less perks than previous ones.. Imagine how would it looks like.

    That's mostly an issue with how many chapters per year they produce. (with varying amount of survivors)

    I wonder if dbd would take a hit in playerbase if they skipped atleast one chapter to work on game health and other things.

  • @Clockwork_Enigma said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3434215#Comment_3434215

    I'd just make Twins' effect do something like Doctor. No big deal.

    Doctor's still can force survivors off a gen even for a few seconds, while still retaining his power.

    This could be an idea for a future status effect, however Incapacitated should remain as it is now imo.

  • Yes. But, you can run ealier than the killer hooks, giving them way less time? And also you can just hide, it's not like they know you were starstrucked, unless they have awakaned awarness.

  • It doesn't give the killer an easy down tho...? Unless you're not moving at all.

  • @Veroles said:

    As far as I know, that's exactly what they want to prevent. The range was higher, but it was reduced if I'm not completely wrong.

    I don't think so?

    The only thing they removed was being able to use it multiple times per hook state.

  • @jeffkillsyou96 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3430609#Comment_3430609

    Well tbh I’m a believer that there shouldn’t be 1 perk that’s absolute and even Franklins can be avoided by not getting hit and also running an iridescent add on with one other lens or build will drain a flashlight like crazy so maybe at most 2 saves with lightborn and also there’s counter play to not getting blind as killer anyways

    Franklin's works on every item tho, not just flashlights.

  • What were that Doc's add-ons? And were they actually close or did you just hear the TR?

  • @adsads123123123123 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3432159#Comment_3432159

    What trolling? In the current patch, the bar is already stopped.

    The bar doesn't exist yet.

  • Why you didn't go for it immediately anyways?

  • Boil Over did get heavily nerfed to counter that strategy tho. BO feeds off current wiggle progress, so if a killer drops instantly, or almost instantly then it does literally nothing. It's more of a matter of a cordinated sabo squads, than BO.

    However, I believe that by removing the feature that fills the wiggle bar when the killer drops while holding a survivor should be more than enough to tune things down enough.

    Funnily enough, this would bring it back to it's pre-buff state, where, suprise suprise, it was not used. BO could get a rework, only because it hinders console experience when used.

  • @AssortedSorting said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3432066#Comment_3432066

    They literally asked for feedback/questions? And as far as I'm aware it wasn't explicitly stated the Anti-Camping mechanic would be in the upcoming PTB, just later this year.

    Okay, fair I must've missed that It won't be in this PTB.

    Still, they didn't give us exact numbers in the anniversary stream, nor any official post regarding this topic (as of now, atleast I haven't seen one), so I think they meant the feedback and/or questions when the PTB hits live.

  • We will get our questions... in a week. For now we should just chill.

  • @pinky3 said:

    i am pretty sure we still can’t use dh in deep wound, but if it was changed then im sorry for this post i just didnt realize 😭

    No you can't, because it gives you Endurance and Endurance can't proc while Deep Wounded.

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