MikaelaWantsYourBoon
MikaelaWantsYourBoon
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- MikaelaWantsYourBoon
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If MMR works and makes me team with good mates, yeah solo-q is fine.
But when i play with baby team against full meta-killers, no it is not good. It's just pain.
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@[Deleted User] said:
The Trapper and Jeff Johansen
Trapper? You are brave one.
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@GannTM said:
I mean I’m technically almost already doing that. Spirit forever ❤️
What about survivor
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@OpenX said:
https://forum.deadbydaylight.com/en/discussion/comment/2895940#Comment_2895940
https://forum.deadbydaylight.com/en/discussion/comment/2895900#Comment_2895900
I will stop arguing with you, since you clearly can't read and it's a waste of my time. What does the first sentence I said in this thread say?
"You can't get camped and tunneled if you don't go down."
Great advice! All survivors can make run killer forever. And yeah, i agree arguing with you looks pointless. Have a nice day.
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@OpenX said:
https://forum.deadbydaylight.com/en/discussion/comment/2895931#Comment_2895931
If it's like a Sadako on Coldwind or something? Absolutely. And it doesn't have to be a 5 gen run, 3 gens is enough. And a 3 gen run if your team is actually doing gens is maybe a 40-50 second chase? You can get that predropping on half the maps.
You did not mention any killer or any map on your post. You said " You can't get camped and tunneled if you don't go down. Most maps provide more than enough resources to loop a killer for 4-5 gens solid. But for whatever reason you still get survivors going down in the first 20 seconds on a map entirely full of pallets, I will never get it"
So now i am playing against Sadako (m1 killer) at strong survivor sided map. Things changes so fast, right?
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@OpenX said:
https://forum.deadbydaylight.com/en/discussion/comment/2895911#Comment_2895911
You can't get camped and tunneled if you don't go down. Most maps provide more than enough resources to loop a killer for 4-5 gens solid. But for whatever reason you still get survivors going down in the first 20 seconds on a map entirely full of pallets, I will never get it. Sure, camping and tunneling is OP in that situation but that's the survivors fault. And really BT/DS won't buy a survivor playing that poorly much time anyways. Especially if the killer was a top tier character.
I use the perks sometimes too but I almost never think they are actually needed. It's usually I am using them to cover up my teams mistakes rather than thinking the perks were a requirement to win.
Bluntly, in solo Q you are better off running things to keep yourself alive rather than your team. Too many games the gens are never going to get done and you can choose to run those perks and go down with the ship every time, or save yourself.
So you can make killer run for 5 gens every game?
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Except DS and BT, they can nuke survivor meta. I don't mind.
Those perks needed for have chance win, sad but true.
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New players should never face with exp players. This is seriously so stupid.
Add different MMR for new survivors and killers. And all people, who under 200 hours should play with each other. After 200 hours, they can play with normal mmr players.
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/318509/do-you-remember-old-object-of-obsession
BHVR said it's hardly used because they failed to grasp only 1 person needs to equip it for the other 3 to benefit. The reason OoO users were dying is we had to kill that person so the other 3 wouldn't have a permanent UAV. Just proves how little they understand their own game.
https://forum.deadbydaylight.com/en/discussion/comment/2895355#Comment_2895355
I honestly think the reason it took them so long to change OoO and DS is because Laurie is tied to the Halloween DLC. Which is tied to Michael and that still sells. If those perks were on an original character that could be purchased with shards instead of real money. It would have been fixed sooner. Probably 3 years instead of 4 :P
Not really. Dead Hard is free perk, you can have it with levelling David. And yet, Dead Hard did not touch by BHVR from release to today.
BHVR just have not any clue about their game.
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@Pulsar said:
Honestly, I've always wanted BT to function off of a time and distance requirement.
Something like, "If the Killer is within X meters of the hook for X seconds, BT will be able to be applied to the unhooked Survivor."
That stops dumb plays like unhooking as soon as the Killers back is turned and still punishes people who are camping. You might make the counterargument that "Well, what if the Killer stands just outside that radius?" That's a great point, make the radius big enough that it gives the Survivors some time to run away before the Killer is on top of them.
Killers would abuse it. They would wait out of range and then you can tunnel survivor, BT is not threat anymore.
Something needs to do about BT bodyblock but it should not kill perk itself.
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@tippy2k2 said:
That was always my favorite logic of it too that the OoO users kept dying a bunch so therefore it's fine
Almost like when a killer got into a OoO SWF match, the only one they COULD actually go after successfully was the OoO user...
But I'm sure that's just a coincidence
"We have stats, 90% of OoO users are dying. This perk is just okey."
I don't know how they did not see point: They are dying because they are giving info to their teammates. So killer had to out OoO user first.
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What we should expect?
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@Leachy_Jr said:
https://forum.deadbydaylight.com/en/discussion/comment/2895034#Comment_2895034
I get that you fire 1 crow, then do follow up shots.
If you fire 1 crow, then try to place a few others down while the survivor W keys, he just moves out of the line of fire of the other 3 until he repels. No mindgames to be had when the survivor just zones himself even after playing badly and getting hit the first time.
You can just dodge her crows when you see them get placed, that's fine, what isn't fine is running in a straight line and never doing mindgames because her repel time is too short.
Well this is only way counter her. If they make repel longer or cool-down shorter, playing against her will be almost imposible. Her power is strong but you need to be careful while using it. She is another killer who ignoring pallets, vaults and walls.
I still think she is alright. She can get some buffs to her add-ons but i would not touch base-kit.
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@Leachy_Jr said:
https://forum.deadbydaylight.com/en/discussion/comment/2894048#Comment_2894048
Her cooldowns and repel time I would not say are that great, she is heavily incentivised to play in a boring way due to survivors just running forward whenever they have to repel. Survivors just zone themselves instead of playing mindgames when running away because they know how short the repel time is.
Her crow cooldown is long enough to make lockers much more powerful than they are meant to be. You have to just watch them run towards a locker and there's really nothing you can do about it except hope they don't know about it or try and hit them before they get to it (which most of the time isn't possible).
These are the main reasons why the best artist add ons are black tar and carrion, increased repel and reduced cooldowns.
Her firing crow cooldown is too short and survivors get hit even if they do predict the artist correctly in some scenarios. It's the only nerf id give her.
Personally for pinhead I don't think his box should be put in a nerfed state due to bad survivors, instead it should be buffed but made easier for soloQ. Maybe the person holding the box should have their aura revealed to all survivors for 3s added box solve time?
If you are using 3 crows for one hit, you will be bad with Artist. You need to catch survivor with one crow. You need to make them repel with one crow. And then your power will has smaller cooldown. And you can catch survivor with other crows again.
Is it easy? No. Is it imposible? Ofcourse not, Nurse is still harder. Is it strong? Yes.
Artist is fine, her cooldown and repel time are fine.
She should not buff because somebody playing her with wrong way.
You know which survivor is holding box and who is solving it lol. That's not "solo-q" problem. Problem is you don't know who is going to solve box. Solo survivors have not coordination. Pinhead's box is fine. His chains needs buff, not box.
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@OpenX said:
https://forum.deadbydaylight.com/en/discussion/comment/2894249#Comment_2894249
That's what I do. It's like the bootleg uncounterable unbreakable. Or I just tunnel them to death since people with annoying meme perks usually skimp on the DS.
People like you is reason of meta perks.
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Flip-Flop + Unbreakable + Power Struggle + Tenacity
I stunned killer 3 times in a trial and total 6 - 7 times in row. And i did this before PS buff.
I was trying to do PS challange. But i enjoyed so much, so i used build for more games. I know this build is strong with SWF but i did as solo survivor, which felt me very good.
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Why all hackers are using Spirit lol
It always Spirit or Dwight
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@Cybil said:
https://us.v-cdn.net/6030815/uploads/K8RK63DONK0J/dbd-list.png
Kate is only that high because she reminds me of the TCM movies.
If i am not wrong Kate based by Sally Hardesty, last girl at first movie. But then they changed, they put her to another chapter. I don't remember what was reason
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Nurse - She is ignoring everything.
Trickster - Weak power, bad copy of Bunny and annoying.
Trapper - I really don't know how we can make this killer viable. I can not see any way. He will be weakest killer forever i guess.
Pig - Her traps should not based by RNG and make her stealth better. I think she will be okey.
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I agree with all except Pinhead and Artist.
Artist's repel time and cool-down perfectly balanced. If you use your crows smarter, you can get hit. She already so strong and makes survivor leave loop. She does not need more. Maybe add-on pass? Sure. But her base-kit alright.
And Pinhead nerfed for reason right? He destroyed solo survivors (he still does). Because Pinhead mains kept chain hunt forever with some add-ons and perks. Buff his chains but box is alright.
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You are not in jail anymore, good. I like your profile picture.
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We have Trapper, Pig, Myers, Clown and more weak killers.
And this guy ask buff for strongest killer. This forum lol.
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Wellcome back.
Sorry i don't know you but i already loved your name.
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Another "survivors evil, killers victim" topic lol.
I am just playing game and i am doing what ever i need.
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@kate_best_girl said:
https://us.v-cdn.net/6030815/uploads/HO26KSE6NJIL/download.png
Mine. last tier is pretty self explanatory. I hate Mikeala's design and lore, always have. Bill I haven't liked since I first played L4D hes always been my least favorite. Ashe is just hideous to look at with his plastic looking hair and he's real annoying. Ace is kinda growing on me but I didn't like his lore but I might move him out of that tier soon if all Ace's weren't so toxic. Jonah is just ugly with his shades and his outfit. Yoichi should've been Reiko. Also Claire would be in Despise, Lisa and Cybil would be in Mains, Johnathan would be in Despise, James and Chris would be in Don't play but like.
Your name is Kate best girl but Kate is not at top tier on your list.
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@Bladeisbest said:
https://forum.deadbydaylight.com/en/discussion/comment/2893867#Comment_2893867
Fix that Zombie AI, then I might join you on Nemesis... Until then...nope...
Zombies are so stupid but i still love him so much.
@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2893795#Comment_2893795
https://forum.deadbydaylight.com/en/discussion/comment/2893818#Comment_2893818
I like Spirit, but some of her addons are crap and it's a bit hard to play her if you have bad ears.
https://forum.deadbydaylight.com/en/discussion/comment/2893867#Comment_2893867
Nemesis needs an addon pass, but I do enjoy him.
I am not using add-ons on killers usually but Nemesis has not great add-ons, i agree. But his base-kit one of the best.
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Base-kit Blight (his some add-ons are broken)
Demo boy
Nemesis
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@Tsulan this is your best post ever, loved that cats 😍
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@dugman said:
I have no idea what it means, but it would definitely be cool if The Observer accidentally created an evil version of himself as a killer, or became a survivor - or both!
Hey you know, this seriously good idea.
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@Ruma said:
Nea found him..
She found all of us.
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@ThatOneDemoPlayer said:
Steve is too low
Did you asked for my list?
I love Steve, he is one of the my favs but not as like top tier.
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Except Nea, you are playing with all most hated survivors lol.
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Baby survivors. I am feeling bad for them because clearly we had not same skills.
New players should never face with exp players.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2893067#Comment_2893067
Because I like them and they are iconic.
Fair enough
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@GoodBoyKaru said:
https://us.v-cdn.net/6030815/uploads/440WRPGBZ95L/my-image-283-29.png
Here's mine. All Cheryl legendaries go to "I'd Voluntarily Prestige You"
Why Nea and Jake are iconic 🤔
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@[Deleted User] said:
BT and DS should have toned down versions made basekit (maybe a BT without collision, and a DS with a shorter time). DH and IW should be nuked.
IW is not that bad, it needs change but not as DH needs. DH is broken.
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Sadako mains: What is bodyblocking?
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/2892059#Comment_2892059
Well, would it be a bad thing to always see an Exhaustion perk? As I said, there are quite a few of those and they affect the trial in very different ways, so it's not really all that different from seeing a chase perk in general, right?
We don't have anything confirmed, but what it hints to me is that the developers know the meta is stale and have a general idea of how to fix it. That's promising no matter what way you slice it!
Hope you are right, SWF have not problem with BT saves but you can not trust your solo teammates. Farming by your teammates is not rare at solo-q. Solo needs it so much.
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@jesterkind said:
Of course there's a chance.
We've seen promising signs of it already- if you'll recall, there was the implication from the last QnA that the developers are looking into potentially making some form of Borrowed Time basekit. If that happens, survivors won't need to run BT or DS as hard requirements, because they'll have built-in anti-tunnel. On its own, that would be a good sign for the meta being able to change, though it'd still need more of a push.
We've also seen the developers acknowledge that Dead Hard is overperforming and they're looking at it. I think it's fair to assume that survivors are probably going to want to always run an Exhaustion perk, but there are a lot of those and if Dead Hard weren't objectively the strongest one with no downsides and an immense amount of guaranteed value, that would also help the meta change to reflect more healthy variety as a bunch more Exhaustion perks suddenly seem more viable because you aren't giving up a slot for the objectively strongest perk survivors have.
Even if the developers only do the bare minimum, and give survivors a shorter Endurance effect on unhook and nerf Dead Hard to prevent interactions after use so it can't be used for distance, the meta is already in a way better spot. From there, careful buffs and nerfs would be enough to keep it healthy.
BT base-kit will nuke meta a bit, i agree but nothing confirmed yet. They never said it officially. I doubt they will make BT base-kit but who knows.
Dead Hard needs nerf. But people will use other exhaustion perks. Others are better for sure but you will always see one exhaustion perk on survivor builds. I am wondering do we will see one day builds without any exhaustion. It is just so rare.
Probably Dead Hard's nerf will change meta a bit. People will start use other exhaustion perks too.
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@Blueberry said:
Against good survivors, you don't. Hence why it was a bad idea.
You're left making guesses from your game play experience on survivor predictability.
Scratch marks can manipulate, no voice, you are not seeing survivor but survivor know you are phasing where... This is unfair.
Another thing will ignore by BHVR probably...
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My Solo-q exp is so much different than this. 72% escape? It almost imposible for my solo exp. But maybe this just me? Maybe only i have bad games as solo survivor.
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Brad Dourif's voicelines. He has amazing laugh.
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Alert is already alright perk, it does not needs any change.
But this buff would not make perk op.
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Wow, i am surprised. Positive post from you. But i'm glad you liked changes.
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/2890243#Comment_2890243
Unless they have pop or ruin up they can't do much about it.
Let's be honest. Who using Tinkerer without slow-down perk?
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@GoodBoyKaru said:
No it's just time for an overall Tinkerer change
No please.
I am using Tinkerer on Sadako and it is so much fun with her. I gave so much jumpscares to survivors.
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@Kurri said:
Doesn't The Game have the highest kill average or something? Someone quote me the latest stats for kill averages for maps please
At current game? No. Midwich has highest kill rates. If you are talking for pre-rework The Game, yeah. This map was best killer map before rework.
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Day 2 and 3 was terrible for me, i hated. Day 1 was easy, day 4 not bad. I loved Day 5, games felt fair.
I was playing with my mains btw.
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What if i am Nemesis or Nurse? 🤔
But this true for most killers.
