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MikaelaWantsYourBoon

MikaelaWantsYourBoon

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  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/comment/2998529#Comment_2998529

    The perks you get for free arnt that big of a deal. IF maps were balanced.

    Sure. You listed one killer. Now I'll ask you. If maps were more balanced and less safe. Would communication matter if you could get downs at a reasonable pace with demo, clown, pig, sadako, slinger, wraith, ghostie, pyramid head, pinhead, Freddy, etc etc etc...? The answer is no. Because it would be a fine balance of you getting downs and hooks that you need. Communication between survivors wouldn't mean much.

    How would you fix tunnel and camp issues? Because in unsafe maps, killers would tunnel more.

  • @InvadeGames said:

    https://forum.deadbydaylight.com/en/discussion/comment/2998501#Comment_2998501

    but you dont make more distance because its over by the time im done kicking pallet and you arent moving while your using the flashlight. You gain far less than just running and you might have a pallet end up staying there for later.

    Ah, i am blinding them when they are in stun animation. And chain blind when they are breaking pallet.

  • Because you can make more distance, simple. Killer can run to wall or any object while they are blind. And you will make good distance.


    And plus Haddie's new perk is also makes blinding killer more useful.

  • @neb said:

    https://forum.deadbydaylight.com/en/discussion/comment/2998475#Comment_2998475

    Tricky part is, once you buff solo q survivors to be almost as powerful as SWF, how do you buff killers to compensate?

    Personally, I don't know.

    I know. Smaller maps with less god loops will help so much. Dead Hard should go as well. Those changes will make most of killers viable. And we can buff other weak killers, like Trapper for example.

  • @neb said:

    Buff killers and buff survivors in a way that it helps solo q survivors but doesnt really affect SWFs. For example, make kindred basekit, or add a system that lets you ping with certain icons (pinging a hooked survivor), or being able to see what action your teammate is doing currently (getting chased, doing a gen, healing, doing a totem, opening a chest, etc.)

    This ping system should help. And icons as well. I agree with everything you said

  • @Tsulan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2996836#Comment_2996836

    That would be an insanely strong buff to DS. Kill rate would drop heavily.

    So who is making double standards now? You are nerfing fair perk but you are not punishing tunnellers.


    We will not go to anywhere i guess, we have completely different opinions. Respectfully i will stop here.

  • @Tsulan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2996801#Comment_2996801

    But keeping DS the way it currently is, IS punishing killers for playing good. Double standard?

    Ok let's not punish those " good killers ". DS will deactive at EGC but it will work for both hook states now. Let's punish tunnellers more but those "good killers" will not get any punishment from this change.

    @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/2996828#Comment_2996828

    No, it wouldn't be fair. You are suggesting a basekit nerf to Killers and a nerf to a Killer perk in exchange for nerfing a Survivor perk. How is that an equal exchange?

    Because survivors have not base mechanics, they are playing against tunnel and camp with perks. So that's why BHVR is nerfing survivor perks usually and they are nerfing killers when they thinks they have some unfair kits or addons.

  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/2996801#Comment_2996801

    I asked you which perk lets the Killer block and close the Hatch. Because you said that some Killer perks should be disabled when three Survivors are dead (which I'd be fine with) and then said Killer should lose the ability to close/block the Hatch.

    I did not said any perk is lets killer block or close hatch. They can do this without perk, it is base-kit for them. I said if 3 survivors died, will this be fair if they lose this mechanic. They are no longer can block survivor to escape with hatch or they can not close it either. They need to catch survivor far from hatch.

    The perk part was that. I said if killer has domination would you agree to make them lose some perks. So survivors would have chance to come back.

    Both cases are unfair btw, punishes killer because they are winning. So why you wanna punish survivors while they are winning?

  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/2996787#Comment_2996787

    They are absolutely not reliable enough to be called counters IMO. A counter to DS would be slugging a Survivor so another Survivor has to heal them while Killer goes for gens.

    I disagree on 4-man escapes being near impossible without BT/DS. I've done it as a Survivor, I've had it done to me as Killer.

    Also, I'm on board for Killer losing access to some perks when three Survivors die. Which perk allows the Killer to close/block the hatch?

    Ok so you are saying DS & BT needs to deactive in EGC. And killer can not close hatch anymore too. And they can not grab survivor when survivor try escape with hatch. Am i correct?


    I disagree with both them btw. People should not be punishment for playing good.

  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/2996759#Comment_2996759

    The first option is absolutely not reliable. The second option I already explained. The third option is finicky at best (which is fine on its own, but not when DS/BT means the unhooked person can also act as a meatshield), end game perks are not worth using IMO (not even NOED), and playing into DS is not a counter to DS.

    They are all counters, not easy for sure but counterplay. And it should not be easy at this case because multiple targets are alive.


    Why 4 men escape should be hard for survivors while they played better than you? Deactivating DS and BT for egc will make 4 men escape almost imposible. Because it will be so easy to target unhooked survivor, even someone tries to bodyblock. And you did not answer my other question too. When killer is dominating game, they should lose perks too? If 3 survivors dies, killer should lose ability to close hatch or block too. Because escape is almost imposible for last survivor. So let's punish killer because they won game already with 3 kills.

  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/2996735#Comment_2996735

    It being hard to score one kill is not the same as one person effectively having immunity. Hard to kill an individual is fine. Survivor being guaranteed an escape is not.

    It is not guaranteed escape. You can hook them far from gates, so you can slug them if they are far enough. You can try grab other survivors when they try save. You can bring end game perks, which will buy you good time. You can eat DS early game. There is enough counters.


    But you are just wanna being rewarded for your lose. If they deactive DS & BT for end game, you will just target unhooked survivor. Escape will be imposible for them. This does not look healthy to me. And i agree with @ad19970 . Killers have chance to get 4 kills, so survivors should have for 4 men escape. But your suggestion will make this almost imposible.

    @Tsulan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2996735#Comment_2996735

    Tunneling is still tunneling during EGC? Uhm no. Thats like saying, camping is still camping during EGC. There is no where else to go for the killer.

    So what is DS now, a anti tunneling perk or not? Because if the survivor made it to the endgame, then the killer obviously wasn´t tunneling said survivor. Mission accomplished. The perk did exactly what its supposed to do. But getting shafted, for playing fair during the whole match? Makes no sense. Even worse, killers could come to the conclusion, that the best way to get rid of DS is to trigger it early by tunneling. Which would only harm the survivors that don´t equip it.

    You are only talking about one case. Killer played fair and then punished by DS. Is this suck? Yes. But maybe killer never hooked you because you never chased by them. So why you should lose your DS? Or you looped killer for 5 gens. Why you should lose your DS? Or killer was camper Bubba, you are their second hook. Luck gods helped you and you escaped with 4%, why you should lose your DS?


    This seriously does not look healthy change to me. Survivors should not punish because they completed their task.

  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/2996628#Comment_2996628

    I don't understand what you're saying here.

    https://forum.deadbydaylight.com/en/discussion/comment/2996663#Comment_2996663

    Going after someone else is not remotely feasible in the end game unless they are actively coming to you (which they are only doing if you are camping the hooked Survivor). If you change Survivors even once at that point in the game, the hooked Survivor becomes unhooked, the Gate is easily opened, and the person you are now chasing still has a much easier time making it to that Gate.

    When all the gens are done with all/most Survivors still alive, it should be much harder for Killer to win. That does not mean to me that any individual Survivor should effectively be guaranteed an escape.

    Yeah if it is end game and if multiple survivors alive, it should be hard to get kill. Ths is the natural cycle of the game.

    It is same of survivor version when one survivor dies at early game. Win will be hard for last 3 survivors at this point. And it should be. 

    So again, game should not give you " free kill " because you are camping and tunnelling hooked survivor in end game. There is 0 reason to deactivate this perk. Tunnel is still tunnel and DS is helping against it. 

    So you are clearly saying "If survivor hooked in end game, escape should be so hard for them" but why? You failed on your task, not them. Why they should lose their perks while they won? Yes game is not over before they escape but at this point, you should have hard time, not survivors. Is killer should lose one of the perks when they have only 3 survivors alive? Your suggestion does not make any sense to me.

    @Tsulan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2996700#Comment_2996700

    Doesn´t make sense to me. The survivor who gets hooked during endgame and wasn´t tunneled before that. Doesn´t has to be the weakest one.

    But tunnelling is still tunnelling, even in EGC. And plus maybe this survivor had 5 gens chase and it was their first hook? So why they should lose their perk because killer failed to kill them. Why EGC should support killer?

  • Hit survivors as possible as you can with frenzy, do not scare to lose frenzy. It has not long cooldown.

    If next survivor is far from you, cancel your power and chase closest survivor to you.

    You are really fast when you use frenzy. So you can use your power to go next vault. Block it, so survivor can not jump. Do not forget to cancel your power btw while blocking.

    Sometimes you can bait survivors. Act like you are leaving them after freny hit but cancel your power and back to chase them. You can catch them unguard.

  • Because if we nerf DS with this way, killers will target weakest survivor. And weakest survivor is ofc unhooked one. This is still tunnelling and it does not looks healthy change for me.


    And i don't know why people are targeting only DS. BT have same effect. If you hooked them near to gates, they will escape with BT too.

  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/2996561#Comment_2996561

    They can still crawl out, so that is not an effective counter.

    Then target one of the others instead hooked survivor? Game is not over after all gens pop'ed, you can still tunnel them in EGC. So DS is still needed perk, even at end game. So why perk should nerf because killers wants free kill in egc.


    If survivors completed all tasks, it should be hard to get one kill for you. This is like that: If 3 survivors died, killer should lose to ability close/block hatch. Fair? No. So why game should reward you for end game camp and tunnel?


    DS is fine.

  • You need to P3 them for unlock their perks on others. So if you p3 everyone, all perks will unlock on all characters. But you need to level 15 them for open 4 perk slots.

  • @Chilli_man2400 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2995234#Comment_2995234

    Yep. And not only that. No more Decisive strike no more borrowed time and for spirit mains no more iron will. For some reason this is a weird one no more self care? That perk wasn’t really a problem.

    but the bad news is we will lose Ruin(again), pop goes the weasel, bbq and chill, corrupt intervention and pain resonance

    Some perks will be gutted (Dead Hard and NOED mostly) but i doubt they will destroy all perks. Probably killers will anti-gen to their basekit and survivors anti-camp/anti-tunnel to their basekit.

  • Nemesis is not weak, he is best boy in game. Don't make me give you stars

  • @Blueberry said:

    https://forum.deadbydaylight.com/en/discussion/comment/2995131#Comment_2995131

    "But what about casual players? On low ranks, there is already killer domination."

    They learn, improve, and get better at the game like every other game in existence. This game coddles low level players to a ridiculous degree that most games do not. As much as we may or may not want this game to be casual we now have an MMR system. MMR systems do not go in casual games so this is not a casual game. As you balance for high level play all you do is have the low level players losing a few more games until their invisible MMR number lowers until it's at a degree to where they are now winning/losing exactly as much as they were before. They also already have bot matches coming for new player practice.

    "So how you will balance them? Because clearly if we makes all killers S-tier, survivors will be stomped every game. Killers will be god even against god survivors."

    Most killer designs need higher skill caps in order to reach that potential. IE to be hyperbolic for an example, we wouldn't just raise a killers speed by 5% to make them S tier, that isn't requiring any skill, but if you added a Defeaned effect on Deep Wounds now skilled Legions have mind game potential to fake running off with FF but instead doubling back on survivors who thought they were safe while hiding LoS. One of these buffs only gives power to skilled players and one gives it to all. This "buffs" them for high skill players but not as much for low ones.

    Yeahhhhhhh, no.


    I am not against buffing weak killers. But you can not buff them to Nurse level. There is problems;


    1. Nurse and Blight are S-tier killer for a reason. Both killers needs high skills. Casual killers can not use them very well, you need to pratice and learn.
    2. Wraith, Legion, Trapper etc are easy to learn killers. If you bring them to S-tier, people will play easy killers. Easy killers should not have strong powers.
    3. Like i said, killers are already op against low tier survivors. Everyone are not playing this game for long days. People are playing this game after work, school for couple games. You can not expect from casuals to be good players. They have not time to pratice those things. They will just leave game, if game stops being fun. Your suggestion is making game unfun for casual survivors.
    4. Killers have long queues when BHVR releasing new chapters. And imagine if all killers be Nurse level, more people will play killer. Less people will play surv. And plus people will leave game if they can not enjoy with surv. Result = Really long killer queues. You need 4 survivor for match. If you make game pain for survivors, less people will play surv. I'd leave game if all killers became to Nurse level and i am not even surv main.
    5. Tunnel and camp are strong strategies. Even Nurse and Blights are tunnelling when they want. So this strategies would be worse.
    6. Solo survivors have not enough information like SWF teams. You would destroy Solo-q exp, it is already so bad atm.


    We need better balance. But balancing game around Nurse is not healthy for sure.

  • You can kill them before they go to gates

    @Chocolate_Cosmos said:

    Base movement speed is something that's very powerfull. I think this would not work because it would 1) be OP, 2) be trash.

    Same problem has the last Boon that came out. 2% is trash so no one runs it but if you buff it could be OP on some maps, etc.

    This is fair. I do wanna rework NOED from unhealthy state to good perk. Perk has cool name.

  • @[Deleted User] said:

    It would give me more time to get upto the gate to watch them t bag me

    You can kill them tho.

  • @Blueberry said:

    https://forum.deadbydaylight.com/en/discussion/comment/2995077#Comment_2995077

    I guess that's the base problem, you're fine with A tier, I'm not.

    All I care about is viable and not viable, with viable meaning against an equally skilled top tier SWF group you have a fair chance at winning without just hard tunneling/noed plays. A tier in DBD does not fit viable by those standards, S tier does. S tier is the balanced tier aka viable and of which all killers should be balanced to.

    Anything A tier and below needs varying degrees of buffs in my opinion.

    So you are saying all killers should be on Nurse & Blight's level. Sure. But what about casual players? On low ranks, there is already killer domination.

    So how you will balance them? Because clearly if we makes all killers S-tier, survivors will be stomped every game. Killers will be god even against god survivors.

  • @Deathstroke said:

    https://forum.deadbydaylight.com/en/discussion/comment/2994900#Comment_2994900

    Oni can be looped even in his power but nurse can't so there would be downside. Good nurse downs you in 10s so oni would still not be anywhere close to that power.

    Nurse is should not be standart for balancing killers. She has some terrible add-ons but she has high learning curve. She is strongest killer for a reason.


    We should not buff killers to her level. Oni is alright.

  • @Obelt said:

    Play dredge way better onryo

    What if we don't like Dredge? What if we wanna play Sadako?


    The guy is asking question about Sadako. Question was not "Should i play Dredge or Sadako".

  • Try it with MYC. It kinda feels unfair on Nurse.

  • Nerf will make it garbage.


    Dead Hard is needs full rework at this point.

  • He should reload traps from lockers.

  • He is okey. I can take him more instead Twins, Trickster and Hag.

  • @UnknownKiller said:

    To improve her would be easy by making when a surv is affected by condemnd status each 15 secs get a tic instead of 25 also when sadako go out of a tv the survivor get condemned and getting condemn stacks overtime.

    I would add too some debuffs when certain stack of condemn reached.

    1 stack no effect

    3 stack get blinded

    5 stack oblivious

    7 stacks killer instinct, exposed permanently and moriable.

    She is already stealth killer, oblivious is looks unnecessary

  • She needs major buffs, which i hope for next mid-chapter. She is my 3rd fav killer after Nemmy and Nurse. I do wanna play her more.

  • In EU, we are not thankful to each other. Whenever you destroy otherside, they comes and adds toxic comments on your Steam profile.

  • @HaunterofShadows said:

    Probably not the next 3. There is probably a license somewhere in the next 3

    Wellcome back to forums!


    Next killer is from RE, so i doubt we will get another monster type killer for a while.

  • I can not imagine camper Bubba right here. This needs to fix tho.

  • He is alright killer. Strong mobility & map pressure, decent anti-loop and unique passive. I loved his design.


    Better than Trickster and Artist for sure. Finally we have another good original killer.

  • He back to DbD and started complain again lol.


    This is okey mechanic btw, you can lock lockers only once in trial.

  • At least we have Lerry. It also great map for Dredge.

  • I still don't think this chapter is good enough for anniversary. But i am happy for upcoming changes. So i don't care about it is licensed or not anymore. I am more excited for meta and prestige changes.

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/2990529#Comment_2990529

    He just feels boring as ######### to play as. I hate it. I cannot stand playing it and I would rather cause myself to be violently sick playing Blight with a lower than normal FOV than playing Dredge because, like Artist, he makes me fall asleep at the wheel.

    Killer diversity keeps this game alive. Killers being fun to play for all different people keeps this game alive. Making every killer exactly like the previous one makes the game incredibly stale and if they were all designed exactly like Dredge I would have quit within a year because there is no way in hell you are ever forcing me to play this boring abomination.

    Yes, if everyone was like Dredge it would be an awful thing. You forget you are talking to the Pyramid Head main of these forums, a killer famous for having less than 0 map mobility.

    I understood your points yeah.


    Dredge is fun killer for me, i did not bored yet but i doubt i will main him anyway. But he has something unique, "Nightfall". This makes him playable for me. He is far from being Artist's level. She has boring power. But i loved Dredge's teleport in chases. Even i won't main him, i will play him time to time.


    But i will continue with Nemmy, Nurse and Sadako. They are more important and fun for me.

  • @GoodBoyKaru said:

    if every killer was like dredge i'd genuinely uninstall because killer is by far my preferred role and if they made everyone as boring to play as he is i'd just straight up quit.

    Is this bad thing? I mean map mobility and solid anti chase

  • @Nathan13 said:

    Just hope they don’t nerf self care.

    It is already weak perk, i can not see any way to nerf it.

  • Ranks/Grades are nothing to matchmaking. Everyone have mmr levels, we can not see them. Matchmaking is looking those levels for lobbies.

  • @ThatOneDemoPlayer said:

    There's not much I can say, I'm not good at him either, but I do think I know how his Teleport prioritizes Lockers that are next to each other:

    Locker containing a Survivor -> locked Locker on the left (from the Survivor POV) -> locked Locker on the right (from the Survivor POV) -> left Locker (from the Survivor POV)

    I never managed to teleport to the right Locker

    I am not sure but i think mechanic forces you to teleport locked locker. I did not play him so much, i just noticed that.

  • Yeah i noticed that too. He should lose speed when he holds his ability.

    His counter is W and this makes him almost uncounterable. He is not losing anything for using power.

  • Play Nemesis, we will be okey.

  • @OneGoodBoyDemo said:

    Nemesis should only be nerfed if the Nurse is buffed, no exceptions.

    If we remove Demo from game, i can accept this. Wait... They already removed him, did not they?

  • I hated this rework. He was most unique killer in game. He needed buffs and QoL changes, not rework...

    @[Deleted User] said:

    His teleport power is definitely not the worst. Very short cooldown (as long as 45 seconds and as short as 9 seconds) and right next to a gen, it combos very well with meta perks. Anti-loop is not that good, but the snare placement is also pretty buggy right now. Worst add-ons, yeah. I personally like the way dream world looks, but it's not scary at all. It should be threatning, you should constantly want to stay awake. I've not even seen haddie or her perks sadly.

    I don't think Freddy should be reworked because there are people who enjoy his current power, he has a 2% pick rate. If he got completely reworked then we'd have another Old Freddy situation. He needs an add-on pass, and whilst his average kill rate is quite high, i am expecting this to go down with the perk overhaul.

    I dont like him new powers, i was old Freddy main.

  • Pinhead is A tier killer, people just don't understand his potential. Legion is C tier after buffs, maybe low B? Myers is F tier.

  • I am not doing that as Susie main. You were unlucky i guess

  • Imagine asking nerf for solo-q. Big no thanks for that. Dredge is good killer already.

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