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MikaelaWantsYourBoon

MikaelaWantsYourBoon

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  • Survivors are feeling safe only when killer can't finish chases fast enough.

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3609507#Comment_3609507

    There is a very simple solution to survivors giving up. Remove the 4% mechanic, because it is dumb, remove the struggle mechanic, because it is dumb, and actively start banning people for afking, trolling, griefing, or "giving up". Every other team based multiplayer game is able to do this, why can't dbd?

    I don't wanna be rude but your suggestions are terrible bad to me and i am not even SWF player.

  • @[Deleted User] said:

    Some of the answers were downright out of touch. Particularly their answer regarding solo. "Friends were together more than the average human" or something to that effect. Really? You think teamwork is the biggest issue in solo queue? Not the fact that one player in that lobby will go down instantly 3 times and the killer won't be able to down another survivor in that same lobby? That skill gap between teammates isn't the issue? It's...teamwork?

    It just makes me think they are happy with solo survivors being stomped most times. So they are feeding kill-rates. Game is feeling balanced with this way.

    At least we know they don't care about solo survivors, so we can just move on and not touch this role even more.

  • @LordGlint said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3610095#Comment_3610095

    Basically, lol. Between the OP's posts and the "I called it" replies, I don't know what I'm cringing more from. We do NOT claim this guy!! This is an undercover survivor main trying to make us look bad.

    You don't maybe but more killers will look excuses for why they can't 4K. And it's not hard to guess that: All blame will go to Lithe/SB or Distortion or WoO.

    Probably they will make WoO nerfed next.

    I will be happy to be wrong tho.

  • People told me i am overacting when i said SB and Lithe are next lol.

  • Cozy Break is not seasonal anymore and they won't be removed from store. So you will get option for shards in 2 - 3 days.

  • You can ask to devs for fix it then if you really believe it's not intended.

    You can open topic and talk about this.

  • I think it was different BHVR era. That's biggest reason. Now they are actually taking feedbacks as possible they can.

    Freddy is sad and very boring killer atm. Weak, nothing interesting about him. Only interesting power he had was teleport but we got better teleport killers than him.

    So what current Freddy has atm? Nothing. Just nothing.

    I really hope devs are seeing so much people are asking to get old Freddy back and giving us his buffed version. I am looking new killers we got and how they adapted so well from original material. They could do insanely good things with Freddy. I will keep my hope up.

  • @HugTechLover said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3608896#Comment_3608896

    If you stayed neutral then good for you.

    I don’t agree. It should not have been “fixed”. It shouldn’t have been a bug. I can 180 as intended with blight. Chucky, who has one dash, with an 18 second cooldown, and very obvious telegraphing of his power, should be able to hit a flick as well.

    If you disagree, then we can agree to disagree.

    Well Blight's hug-tech also confirmed to be bug. So maybe they are going to fix his bugs too, we will see that. After PTB , things can change for Blight too.

    I can't wait to see PTB only because of Blight. I waited long time for his day.

    For Chucky; he should not be balanced around bug. If he needs help, they can buff him. But exploiting bug should never be option. Unless devs changes their mind and make it feature.

  • @HugTechLover said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3608891#Comment_3608891

    This has nothing to do with us vs. them. :)

    I don’t care if you’re a survivor or killer gamer.

    Nah you just meant we were not here and we did not agree with drop vaults which was not true for me. Can't talk for others tho. It was very annoying bug and i am glad it fixed.

    It does not matter which side exploits it, bugs need to be fixed.

  • @HugTechLover said:

    “It’s a bug fix”

    “it wasn’t intended”

    “now he has the proper counterplay”

    I love that some of you same people in here, didn’t keep this same energy when they were removing drop vaults.

    I did?

    Nice us vs them btw. Bugs should be fixed, simple.

  • @Annso_x said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3608876#Comment_3608876

    BHVR needs solo q to be in a terrible state to keep killers happy I guess.

    Absolutely ridiculous how they're answering to "hey can we get info on teammates perk?", (which would not buff survivors in any way), with "nah it's a teamwork issue", and Mandy just commented this:

    https://us.v-cdn.net/6030815/uploads/M0NKG3G5VBMP/img-20231214-151305.jpg

    So I guess solos aren't allowed to know their teammates' perks because their teamwork is bad but BHVR can't do anything about said teamwork either and actually encourages selfish play with perks like sole survivor which are totally fine ! Anyways I'm so done rn I might just delete this silly game when I come home lol.

    I guess this is so hard to do. They can't nerf SWFs. So someone need to boost kill-rates which means why solo survivors are here. It's not surprise there is 15% escape difference between Solo-q & SWFs, at least this was last stat we got from them. And i doubt this changed so much.

    Like how hard is it to add feature like that:

    image.png


  • @Annso_x said:

    Yeah disappointed but not surprised one bit they're saying that lol.

    Surely solo queue wouldn't be any better if we knew our teammates' loadouts in the lobby...

    Bringing inner strength when a teammate is running boons is obviously very common in swfs. Going to unhook someone who has deliverance or pick up someone with unbreakable is a skill issue, it has nothing to do with the lack of information at all. Going down to save someone who has a bunch of second chance perks is 100% a teamwork issue. How dare we not be altruistic enough to guess what perks our teammates have and act accordingly ?

    anyways, happy to hear they have no intentions of improving solo q experience so i can stop playing it in hopes it changes ig.

    Yeah, i agree with every word you used.

    I really don't know how they are believing information lack is not making any different when it's one of the game changer things.

  • On road map, it's dated for January - March. So i believe they will add this feature to PTB first and to live with mid-chapter. It will stay in test until March and then they will add it to game i think.

    I can be wrong tho, i am just assuming.

  • @Archol123 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/400234/i-disagree-with-devs-about-solo-q

    It is kind of weird to first agree with their statement just to later basically prove the opposite with the examples you mention and even give solutions that involve more information for teammates... That's kind of like the flat earthers trying to proof the earth is flat and then accidentally proving it is round ^^ No offense there my man, but you literally just gave an example that involves lack of information as the crucial part as to why solos don't work together so well...

    Lacking informations leads to less teamwork, it is as simple as that, so whether bhvr wants to admit or not it is the lacking information that's causing the missing teamwork... We can however debate what the direct cause of less success is... Because there are certainly some things that don't really need teamwork to do better as survivors, but others do... But overall the cause of both is basically the capability to spread information with your teammates...

    Maybe i worded it poorly.

    I agree'd with them even if they make Solo-q and SWF equal by information-wise, SWF will perform better. Because 4 people who knows each other will play better than 4 randoms. That was only thing i agree'd. Except that, they are just wrong.

    Solo survivors can perform so well too if they have good coordination.

    I mostly disagree'd with them because they simply meant , even if they give tools to solos this won't change things because randoms are just not gonna help each other as SWFs. That's just wrong. There is a lot games i had we would win with better coordination.

    Information is strong tool like you said. And my solo teammates are mostly altruistic and trying to help to team. So they are just wrong with that randoms are not gonna help each other as SWFs. We are suffering from lack of information, not selfish players. Sure selfish players are here and there but they are not majority, i am rarely seeing this type players.

  • @MrDardon said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3608846#Comment_3608846

    Beta features are tested in live, so it might come out earlier... I hope.

    It's still dated for January 2024, so i still believe it will be closer to mid-chapter.

  • @crogers271 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3608840#Comment_3608840

    Survivors have pre-game chat for only PC players and only for a minute. They just can add perks into lobby and in game.

    The point is I'm not sure how many people would use the feature. Yes, chat only exists for PC players, but its not like it gets used. If people aren't willing to chat I don't think they are going to spend that much time looking at other people's builds and making adjustments.

    To be clear, its a feature I'd like. I would really like to know what perks the others are bringing. I'm just not sure it would have a huge overall impact on soloq wins/losses.

    I mean, we can't know will it help to solo-q or not before it happens right?

    HUD icons for example. They pretty much changed Solo-q with better way. For example, i am seeing Nea's gen was so close to finish but she forced to leave gen. And i am looking for her gen to finish. Or i know Kate in chase, so i can stick on my gen.

    So i am sure this would make solo-q better too. Ofcourse solo-q will never be close to SWF and that's imposible task anyway. SWF will always have more advantage because they know each other. But we can buff Solo-q (like my suggestion) to get them closer to SWFs.

    And you can check your teammate perks anytime with my suggestion. So even if you did not check in lobby, you can check later in game.

    Removing gasp between Solo and SWF as much as possible should the way to go.

  • Most likely next mid-chapter, so i'd expect to see it in next PTB.

  • @crogers271 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/400234/i-disagree-with-devs-about-solo-q

    information is not the crux of the problem, but rather that friends work together by nature and solo survivors don't (as much)

    I think the first part is correct, the second part is wrong / poorly stated. Things like planning their playstyle are critical (which you discuss), but I wouldn't say BHVR's answer discounts that.

    Survivors do have the ability to chat pre-game, its just almost never used. And the rare times I've seen someone try and organize the survivors it has actually worked pretty well.

    And seriously HUD need 2 more icons:

    Agree on the first, disagree on the second (though I'd only show the anti-facecamp when it hits certain threshholds). If you see someone off gens and not in chase when someone else is hooked, that person should be going for the save. Also don't know how you could get the HUD to detect what someone is doing, so we're talking about adding an emote/ping system for what people are doing.

    I imagine one day they'll get there, but I prefer DBD on the survivor side with uncertainty.

    If I was to add something to the HUD, I think Reassurance should also be shown.

    Survivors have pre-game chat for only PC players and only for a minute. They just can add perks into lobby and in game.

    In lobby: Click survivor's name and see their perks.

    In game: Click ESC and see what survivor have what perks.

    This change would make solo-q so much better.

    And yes, i am asking for ping system.

  • This is bug-fix. Not nerf.

    I can't imagine how forum will be when they fix Blight's unfair hug-tech too. Hopefully he is next.

  • Soma family base-kit is only change i need for him. I really hope they are not gonna gut him because he is very fun and unique killer.

  • @jesterkind said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3608352#Comment_3608352

    Well, let's actually look at that last statement for a moment- wait and do the AMAs when they are ready to give actual answers... on what?

    There's some stuff they can probably bank on being asked, sure, but the stock questions they get about "will you do this" and "when is that being changed" do tend to actually be different between AMAs. They're consistently non-questions like that, but they aren't always about the same thing.

    As for what else can they ask, that's pretty trivially easy to answer. Design philosophy, inspirations, lore content, behind the scenes insights, and so on-- and if you don't want to ask those things because you don't really care about them, that's fine, sincerely. But, at the same time, if you ask the stock questions then you're going to get back stock answers in the vein of "we want to but no details to share" and "no plans currently but never say never".

    It's not actually about BHVR, though I do think they could do a better job picking questions with actual answers. All game dev companies would be in the same position if this were the kind of question they consistently got; either they have something to share, or they don't, it's a binary completely out of their control. They can't retroactively have work to share, and predicting what people are going to ask about kind of invalidates the point of an AMA to begin with, they might as well just announce that stuff in some kind of community post instead. If the AMAs are just supposed to be a vehicle for announcements about content or changes, don't bother with the questions portion, it's meaningless.

    To a degree, I sympathise with this being all a lot of players care about, but it is annoying to see the constant cycle of the community asking these kinds of questions and getting angry about the obvious, predictable answers, only to then go on and ask the same kinds of questions next time.

    Plus, speaking as someone who does actually care about the kinds of questions that could be answered, it's doubly annoying on that front too. I like seeing the actual answers when they're given, I do care about that kind of thing.

    If devs are really expecting from community this type questions, they seriously need to stop make these events. Because questions always will be about game updates, perks, killers, maps etc. People are rarely asking about lore, philosophy, behind the scenes stuffs etc.

    But at least we are getting some information, even most of questions are getting stock answers.

    MfT + BU is confirmed to be changed, they are looking for solution.

    Amazon costumes are not exc, they will back to store. A lot people was looking for this tho.

    They are gonna rework daily ritual system, this was also hot topic because current system is pretty bad.

    We got these answers because people asked. Even we know most answers will be stock answers, it's worth to ask. Because we don't know if we will get actual answer or stock.

  • @Chocolate_Cosmos said:

    90% of all these questions (and so the answers) are totaly pointless and you learn nothing new out of them.

    I think the only good answers we got:

    They are planning to nerf Buckle Up + FtP combo.

    They are planning to rework daily rituals.

    Everything else are filler answers.

  • It works fine for me.

    His tail is weird tho when you hit survivors when they jump vaults but against turrets? It's just fine.

  • I was already hate this killer so much, i am sure i will enjoy so much against him now. But if he is playable for people who likes him, that's fine.

  • @HugTechLover said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3608124#Comment_3608124

    These “tiers” are made up. They hold no validity in this conversation on balance. You cannot reason, “this killer needs to be nerfed because they are S-tier”, because there is no such official thing.

    Yea, some blights, including myself will run shadowborn only. So what? I vs’d a p100 blight a day or two ago running shadowborn only, and we all escaped as a solo q team.

    I was running addonless, perkless blight yesterday and a couple teams 3-4 man outed against me. So I really don’t understand your point?

    Blight’s overpowering effect comes from addons, not his base kit.

    My highest escape is against Blight probably. But this does not make me think he is balanced. He is pretty much overpowered killer and deserves nerfs more than any killer. I really hope upcoming nerfs make him balanced and they don't replace his busted add-ons with new busted add-ons. He should have Nemesis level add-ons for max.

  • First we need to nuke all of his busted add-ons and see how he is performing. If he is still problematic, then we can talk about base-kit changes. But for now, we need to see him without busted add-ons.

  • @Rickprado said:

    I think MMR should be balanced around Hooks, chases, generators done and the time of the match more than Kills and escapes.

    I'm tired of some matches where i can get a 3k or 4k because someone gave up right at the start and then everyone is hopeless. I don't deserve more MMR as the remaining survivors doesn't deserve lower MMR.

    I hope Behavior changes how MMR goes up and down.

    Nah , this is terrible suggestion. If more hooks means more mmr, people will just tunnel and camp more. And then for end game, they will get some kills with Rancor and NOED. So they will stay in same mmr when they won games easily.

  • @UnusedAccount said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3607693#Comment_3607693

    And why would a majority of Killers dodge SWF. Do tell me because I believe you know the answer as to why they don't want to deal with them.

    Because they love to stomp solo players. They will want to do that every game, simple.

  • @HamsterEnjoyer said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3607839#Comment_3607839

    Steam removed family sharing for DLC ages ago so this isn't a problem regardless

    Wrong.

    If both accounts have the game, dlcs won't be shared. But you can share game + dlcs with account if they don't have the game.

  • @BlightedDolphin said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3607777#Comment_3607777

    How is it bad for old players? If you want the DLC you can buy them with cells. 500 cells is cheaper than the DLC is right now so it works out cheaper for old players too.

    Plus old players probably have a stack of shards and you can get 2 for the price of 1 now.

    I don't see how this is bad for anyone.

    People said same thing for Nic Cage and Alien chapters too: Hey if you don't wanna buy bundle, just buy in the game store.

    But question is that: What if i don't wanna use in game store? Buying chapter from platform is giving you option for family share. And i love to have them on my Steam library. And removing single chapters and forcing people to buy packs is just bad decision.

    If you disagree, that's fine. But this does not make this change good for me. Thankfully i am already have all chapters.

  • Because it's bad for old players.

    Like why you are forcing to buy 4 chapters when you only want one of them? I am glad prices reduced for new players but they are removing option once again for old players.

  • @UnusedAccount said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3607647#Comment_3607647

    You act like Solos wouldn't dodge a SWF as well.

    I'm not going to be your Gen Jocky while you go harass the killer trying to get epic power struggle plays. I'm glad Killer bled you all to death.

    They would not? Why they would?

    Not all SWFs are ignoring gens, most of them actually know how to put pressure on killer. And your suggestion would make all killers dodge SWFs which means they would not get match.

    So not gonna happen.

  • It can't be fixed.

    Unless devs decide to balance game around them. But this will be terrible for game because playing solo will be pointless, even now solo-q is already so bad.

    Devs can't remove SWF too because this would just kill game. People are playing online games with their friends.

    So there is no actual solution.

  • No.

    Your suggestion will punish new/low mmr players for no reason. If killer player is not that good but carried by tunnelling, then they deserves to be stomped by better players. They wanted rise in MMR, so they are getting what they asked.

  • @jesterkind said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3607328#Comment_3607328

    Considering that the characters in question are half the price after this change, doesn't that still work out well for you?

    That isn't being forced to pay more for extra content you don't want, that's effectively getting those chapters for free, you just need to grind for the shards- and considering you only need to grind half as long for each piece, that's still an upgrade compared to now.

    Ok, that's actually good change.

    But i still dislike that they are removing option from customors. But at least, this change so wellcome for new players.

  • https://twitter.com/DeadbyDaylight/status/1734604352193433883

    After January 8, original chapters will be selling only in bundles.

    Now this is good option for people who wanna buy multiple chapters because it will be cheaper for them. But what about people who wanna get only single chapter? Why i am forcing to buy 4 chapters together when i only want to buy Chains of Hate?

    You will no longer have chance to buy single chapter. You will buy pack or you will buy character in game. Licensed chapters are not included.

    That's terrible decision.

  • @LordGlint said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3607099#Comment_3607099

    Developers like to do ban waves, not ban 1 or 2 here and there. Just because they arnt banned YET, doesn't mean they won't be.

    I will believe that whenever i see.

  • @Xernoton said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3607099#Comment_3607099

    Are you sure about that? It's a reportable offense, so I'd expect them to act on it, if it happens repeatedly. On the first time I would understand they might be a bit more lenient (after all it's funny to find a new bug or whatever). But I can't imagine they don't do anything at all about it.

    Yes, i am sure.

    I am always getting report feedback if i reported cheaters. But i never got that after reporting exploiters.

  • @Xernoton said:

    It's not against any rules. You can play however you like, as long as you don't use exploits, cheats or display bad manners. Tunneling is a strategy like every other, so it doesn't fall into any of these.

    They can report you all they like but you will not be punished for simply playing the game.

    They are not banning people for exploits. I reported a lot of them with video records but non of them is actually banned.

  • I will take Blight with busted add-ons but no SM. When i see her , i know it's off time from DbD.

  • @D0NN1ED4RK0 said:

    Yeah so I don’t have a Reddit account so can someone be so kind enough to ask them about pyramid head’s addon rework? Thanks to whoever sees this and decides to ask them!

    I will ask if they are planning to rework Pyramid Head and Nemesis add-ons, i don't know if they will see my question tho.

  • @sheendazzling said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3606396#Comment_3606396

    why would anyone say it's okay when he's obviously telling the truth?

    How it is true when BHVR just reworked his power and buffed him a lot?

    But yeah, devs will never buff Legion because survivors hate him. Very good ( ? ) arguement to discuss. Sure.

  • Survivors:

    image.png

    Killers:

    Since they are all linked costumes, no need to take ss

    Nemesis - Blighted

    Wesker - STARS

    Xeno - Default

    Chucky - Default

    Sadako - Default

  • UW is on the road map and most likely it will be nerfed. Sloppy, STBFL are also gonna get nerfs because they are on the road map as well.

    So i don't know if BHVR really favoring killers because killer-side also lost a lot strong perks: Ruin, CoB, Eruption etc.

  • @Xernoton said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3605991#Comment_3605991

    I agree for the most part. But I don't think an anti loop power alone will be enough to transform a killer to high tier. What I consider high tier may defer from you but I think of A tier killers as the sweet spot of balance (or at least pretty close to it) and when you have a look at killers we generally agree upon to be A tier, you'll find that all of them do have one more thing to set them apart from their B tier contenders.

    Wesker has can use his power for mobility and also use it as a slight slowdown, Huntress and Artist have the ability to pressure survivors across the map, which can more than make up for their lack of mobility, Plague puts you in a rough situation where you need to decide between staying injured all game or giving her the arguably strongest chasing tool in the entire game, Oni has the ability to play explosive and start slugging as well as mobility, Xeno has one of the best mobility powers in the game, an inbuilt slowdown mechanic (turrest) and a tracking ability and Pyramid Head can save a bit of time by putting you in a cage (adds up, if he can do often) and is the scariest tunneler of them all on top.

    This is what in my opinion grants them the upper hand over killers like Bubba, who focus solely on one thing.

    Yes, A and S tier killers can win most games. B-tier killers are mostly fine but they can get some minor buffs and some good add-ons. Problem comes with C and below.

    We really can't balance game around them because then your other killers will be buffed too. It's really hard to balance game around m1 killers. But they can buff their base-kits with some anti-loop powers. Some of them will be better.

    Like for example; Sadako has good map pressure and she also coming with good second objective. All she needs better stealth or better anti-loop. Pig has amazing second objective which gives her amazing slowdown. But her anti-loop is so garbage. And she has zero mobility. So maybe making her better in chase in solution. Clown has amazing anti-chase but no map pressure or mobility. His problem is that. Maybe some mobility is answer?

    We need to look to all weak killers one by one and fix their issues. Trapper is on other hand... I don't think anything can make him feel better. Every map rework makes him even worse to play and all of new maps are making him worse. His traps should not have default colour. Colour should just change based on maps.

  • Nope. They will randomly talk whatever they want. So if you love those killers, you need to accept this fact.

  • @Coffeecrashing said:

    There's also no reason for generators to spawn so far away, or in such survivor-sided places, that they aren't worth defending at all. That needs to be addressed too.

    On some maps this is imposible. Haddonfield and RPD are comes to mind first. Some of gens are really worthless to defend on those maps. And i don't think what changes would make them worthful to defend but i just don't see it.

  • You can't.

    All of these killers are suffering from strong maps. But these maps are exists because of high and anti-loop killers. Balancing maps around m1 killers would break all B and higher killers.

    So only solution would be to giving them some good anti-loop.

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