MikaKim
MikaKim
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We already have d/c penalties. Some people on this forum need to build a bridge already.
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Can they rework the new reworked maps? They're aweful.
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@Dennis_van_eijk said:
https://forum.deadbydaylight.com/en/discussion/comment/1792082#Comment_1792082
Well if solo survivor mains never escape than that means you haven't learn anything yet appearantly.
Cause if you main survivor than you should be able to escape way more often instead of never.
I play both sides, so i main neither side and yet I escape so much.
So personally I would say record your gameplay and watch it back.
Look at the reasons why you died, why you went down.
There's always a reason why anyone goes down especially when it is fast.
Happens to me to and I just analyse my own gameplay on the fly and see what I could have done differently and adapt myself.
I have games where I go down to fast for my own standards and when I identify why that is, the next chase is very very long.
HAHAHAHA
Did you see the recent stream drop for stats?
70% kill rate, on average for killers, 3 kills 1 escape.
BTW I love it when people like you do the whole 'I play both sides equally' but then follow it up with a 'poor killer' post.
EVERY. SINGLE. TIME.
Also, can you quantify when you say escape 'so much' because those dev stats would say otherwise.
@Gay Myers (Luzi) said:
https://forum.deadbydaylight.com/en/discussion/106566/stats-november-2019 Do you mean these or do you mean the one they showed on the stream?
This is from the stream:
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@Skycerer said:
https://forum.deadbydaylight.com/en/discussion/comment/1787615#Comment_1787615
So hard pressing M1.
Bruh
You need a timeline of changes?
Bruh
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/1790422#Comment_1790422
Everyone. Everyone whines on the forums.
Yea, but you have more killers here FYI.
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@Freki said:
https://forum.deadbydaylight.com/en/discussion/comment/1790382#Comment_1790382
the update sent the code for the DLC to you, this is why you can get matched with killers and survivors that are not accessible to you for gameplay. The update included the DLC as well as any changes they were pushing live. I have not had any issues myself what so ever, I've seen players on twitch that I know that have had no issues, and no one in their chats are complaining about the issues mentioned. this leads me to believe there is some other external cause to this issue. It could be triggered by the game but not the root cause of it. without investigating everyone's pc/xbox/playstation there will not be an easy way to tell you what is wrong unless everyone sends the data needed to troubleshoot the issue. Please send the data the devs need to look into this because if you do not they can not check into it and see what the issues are.
Thanks for the wall of text, I'm glad (according to you) it's not an issue.
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Whose in charge?
Killer mains and their whining on the forums.
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Whose in charge?
Killer mains and their whining on the forums.
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@Freki said:
https://forum.deadbydaylight.com/en/discussion/comment/1788201#Comment_1788201
I'll agree the update is bad because they released a buggy product in this instance yes, but i doubt the rubber banding is caused by the DLC itself that generally wouldn't do much and even though I didn't buy the DLC at this time I went in and played after the update where the DLC was sent to my pc (just not unlocked) and I didn't have any of that so there is probably something else at work causing your rubber banding.
I didn't buy the dlc, more specifically the update that came at the same time as the dlc has caused this.
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This dlc has made all of this worse? Rubberbanding etc.
At least it feels like it, I'm having so many issues this update that I'm basically done. I'm going to tap out until they fix some of the issues because its so frustrating to play at this time.
The necro was from a killer main. But this update is bad for everyone.
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@hillbillyclaudmain69 said:
https://forum.deadbydaylight.com/en/discussion/209705/am-i-the-only-one-that-hates-new-autohaven
I hate it too. They removed mind games from every tile. It's just a #########? moment. Those moments have become much more common.
The map feels sparse with 'random objects' thrown around in the middle of it. Didn't think it was possible but the update has made the atmosphere of these places WORSE.
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I've played on a few of these maps and they're just awful.
I've liked the other reworked maps, but these maps are weird. It feels like a sparse map with nothing on it.
Was this intended??
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It's bad.
The off green is supposed to be atmospheric but just looks drab by the time you've finished one game.
The new totems don't look good either.
I've liked all the updated maps so far, but this one has more detail but looks worse?
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@OldHunterLight said:
Now we just need them to destroy haddonfield and dbd will be better.
Haddonfield is currently bugged, welcome infinites again hopefully you get removed soon.
No.
Killers would just find something else to whine about.
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Killer got easier, survivor got harder. What's new?
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@Uistreel said:
https://forum.deadbydaylight.com/en/discussion/comment/1784584#Comment_1784584
Counter the perks that you know 80% of people are going to run. Example: BBQ, DS, borrowed time, dead hard, etc. Or lunge at people early, pick up obsessions immediately, stand in an open field when someone is hooked on the other side of the map. You can do either, but just because you don't want to take precautions, doesn't mean you can't counter it
Who said I wouldn't and where did you pull those stats?
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@GrimReaperJr1232 said:
https://forum.deadbydaylight.com/en/discussion/comment/1784549#Comment_1784549
Well, I see you're great at discussions.
So tell me. Give me 1 good, legitmate arguement why BBQ—agruably one of the most balanced perks in the game—should be nerfed. How does its current state affect the game's health in such a negative way that warrants nerfing it, and conversely, how would nerfing it benefit the game? Do tell.
Personally? I can name a lot of ways it would negatively impact the game for survivors and killers if such a nerf were to occur.
Oh I see you followed me around, is it because I missed this post?
Also, what a silly question. Did you see the OP?
Thanks for playing.
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@GrimReaperJr1232 said:
https://forum.deadbydaylight.com/en/discussion/comment/1784584#Comment_1784584
We can't really argue with your points because you're not really making any.
"You have to assume the killer has it" Um... yeah? That's literally 1/2 the game—figuring out what perks the other side has. The killer has to infer what each survivor runs to, deciphering who has BT, Dead Hard, DS, etc. Likewise, it's your responsibility as a survivor to figure out what the killer is running, even if it may not be apparently obvious.
And if you dare say, "The survivors have no warning it exists!" Yeah, no duh. Same with Discordance, Nurse's, Whispers, Spies, etc. No warning. You figure it out and continue from there.
You need to actually make legitimate points in order for someone to develop a counter arguement.
And yeah, BBQ is an S-tier perk. That's because not only is its functionality useful, it also doubles your blood points. It's a useful perk with an invaluable secondary effect. Of course it's an S-tier perk for public matches!
HAHAHAHA
You realise you're replying to me, replying to him.
If it doesn't make sense its because you completely missed the context. I was actually saying his points didn't make sense, so, you agree with me I guess??? lol
Feel feel to scroll up and see where all this started, that should help.
Starting to see a lot of emotional killers in this thread.
'dOn'T tOuCh mY BbQ'
BTW "The survivors have no warning it exists!"
I didn't care about this point at all. It wasn't even relevant, I was just poking holes in his argument, that HE created. But if you don't have any friends who have tried to get into the game recently, the point is probably lost on you anyway.
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@Uistreel said:
https://forum.deadbydaylight.com/en/discussion/comment/1784546#Comment_1784546
But it easily countered. Stay within hook range. Hide behind a generator. Hide in locker. Walk one way then walk the other after 4 seconds. Run distortion. "You have know the killer has it to begin with", just assume they do, always. What, you waste 4 seconds per hook? If there's an obsession most people slug to avoid DS, except they don't know they have it for sure, right?
Also, adrenaline, one out of the many listed there. BBQ has an aura reading effect that technically can not exist throughout the entire match depending on how everyone plays? What if you don't get hooks? What if they do one of the many incredibly easy counters? Just bonus bloodpoints then. With adrenaline, what if the gens aren't done, doesn't get used. What if you're healthy, you only get the sprint burst.
And to what I think is your main point about it being uncounterable when you are downed:
If you are have been downed long enough for the killer to find someone else, chase them, hook them 40 metres away, see you with BBQ then return to you, it doesn't even matter because you are dead regardless. You are dead because either your teammates are all dead in which the game would already be over, or your teammates are so useless that it's basically a 1v1 at that point which is impossible to win.
'technically can not exist throughout the entire match'
What are you even arguing here!? You think that because of a technicality that somehow it disregards my point?? This just looks like your arguing for arguing's sake. BBQ is not comparative to Adrenaline, I explained why, my post still stands. lol.
'Just assume, run something to counter it'
Great so generic counter posts now? Seriously were at a stage where if you want to counter everything, and you have to assume everything this game has, it becomes a job with spreadsheets.
Every comment about campers, tunnelers, sluggers we get a generic 'wElL jUsT cOuNtEr iT. It's almost like to want to overwhelm a new player before they even have a chance to get started. Besides I wasn't even arguing the 'just counter it'. My point is that it was OP, so again, your not really arguing my points.
This page shows you what the best Killer perks are in the game Dead By Daylight. The data is community based and open for voting.I'm reluctant to post that link because for a long time BBQ was classified as S rank. Unfortunately brigading has dropped it to an A rank just to 'own' me. But the point to take home is that its a tiered list of good through to bad perks. It's far more comprehensive than your '2 function' policy.
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@Gorgonzola said:
Do tou like bleeding out for 5 minutes because killers can't find you when they've already won the game?
LOL.
If you're worried about it you'd crawl into an open area to be found easily. That's not even an argument.
EDIT: You get crows when you afk on the ground if I'm not mistaken, which makes your statement even funnier.
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@Uistreel said:
https://forum.deadbydaylight.com/en/discussion/comment/1782361#Comment_1782361
BBQ has only 2 functions, extra bloodpoints and very easily countered aura reading. How many other perks have 2 or more functions? Adrenaline, appraisal, babysitter, boil over, breakdown, DS, fixated, agitation, bamboozle, blood warden, bloodhound, dragons grip, hangman's trick, devour hope, NOED, retribution, iron maiden, etc, etc
Sorry but that post looks like desperation.
'Easily countered'
You have to know the killer has it to begin with, you have to be within proximity of something to hide from it and as OP points out it picks up the aura of downed survivors. A number of preconditions need to be in place for it to be 'easy'.
'oh but 2 functions'
Adrenaline procs after the last generator is done, IF you make it that far and is a glorified sprint burst if you're not injured. That's hilarious you would compare it to BBQ and chilli which affects the ENTIRE duration of the game from start to finish. Your comparison is weak.
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@[Deleted User] said:
I have NEVER, in all my time playing, EVER seen survivors cut me ANY slack as killer.
Not one time; when it wasn't a farm game or something and only after someone DCs or something.
I've also tried to ease up on people, it's caused me problems too, often leading to post game chat abuse and other things because they take it as mocking or being toxic for some reason.
The only things I've had success with are just letting someone or people go when I could have killed them as killer, and ONLY when it's clear I would have killed them otherwise you're "dumb noob killer" not a nice guy.
Like; just this whole thread is such a narrow minded, one side view like so many are. I play both roles, I see the crap both sides do to each other, but for someone reason most of this community can ONLY see things one way I just don't get it.
What an extreme hyperbolic take. Like literally 'NEVER'!!?? I'll go out on a limb and say that is the equivalent of getting struck by lightning.
Your last paragraph you even managed to make me laugh stating you play both sides.
It's pretty clear from your hot take that it would be more accurate to say 'I play one side mostly'.
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@burt0r said:
https://forum.deadbydaylight.com/en/discussion/comment/1782388#Comment_1782388
The thing is that till a few months back the topic of the month was only solo vs swf or killer against swf and if the game should make separate queues for solo and swf, which would result in even longer queue times for swf or no games at all.
It was also states/asked for changes to buff solo to a par level with swf and equally buff killer to the new survivor standard level.
Suggestions were easy implementations like giving solo survivors a bunch of information perks as baseline as long as they deactivate when survivor queue up together. Because the biggest difference between solo and swf is the amount of information every survivor has and how much coms give with no possible way to limit/compensate them.
So for example solos get kindred, bond, buckle up, a totem counter and so on, someone counted all perks that coms make obsolete and it were something around 11-12.
They won't have separate queues , they've stated as such in the past. And whatever baseline the give to soloQ survivors they'll have to weigh against the inevitable backlash from a % of the killer base that want their easy kills.
Glad it was a topic of the month, has there been any momentum since then or has it gone quiet again?
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@DeliciousFood said:
Or go out of their way to stomp 3 v 1's (One DC's straight away, quite common).
You take this silly party game way too seriously. You don't have to let anyone go, but holy ######### at least give them a game. Most of the time it'll end up being people slugged to prevent saves so you can secure your ez pz win. Queues are bad, this game is imbalanced in so many ways, please just try to make this fun for everyone, including yourself.
If your definition of fun is absolute domination of those hopelessly under you then I do think this game isn't for you. There are other competitive games that reward you for having this kind of mindset.
Also, a strange remark, but it mostly tends to be Spirits, Freddy's and Huntresses that sweat the most in these situations. Not really telling of anything but that's been my experience.
Honestly, a good post in principle.
I think its a failure of this community and the game in general that there's not more discussions around soloQ play. About soloQ vs. swf. How games that have swf should be treated differently to ones that are soloQ.
It's a failure of the game not to manage it, and its a failure of these forums to not talk about it more.
As a soloQ player this was the VERY definition as to WHY the D/C phenomena existed. If the game and the community couldn't manage it, then you had to manage it yourself.
And the response? A failure to imagine on the development of the game and a bunch of contrived 'getgud' 'play something else' from the community.
There really is a lot of low hanging fruit around this subject matter.
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BBQ & chilli does way to much for one perk.
OP's request is reasonable, BBQ is an excessive perk.
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Infinites gone, vaulting/perk/map/pallet nerfs, bloodlust added, end game closure added, hatch close added. All this has made being killer easier and survivor harder since release.
2 escapes, 2 kills is the devs unit of metric. You don’t have to like that but it’s whats given the survivors all their nerfs and all the killers current buffs.
Killers now are up around 70% kills due to the trajectory of the game and the devs metric system, unless you feel their metric system is bad, in which case they can undo all the changes I've just mentioned. This was indicated in the stats of November 2019 and reaffirmed recently again.
The 'poor killer' posts are a joke at this point in time.
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Yes it's still a thing and its annoying.
*slow clap devs*
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11327.jpg@cannonballB said:
https://forum.deadbydaylight.com/en/discussion/comment/1782174#Comment_1782174
😂🤣😂🤣 Sure Jan. 😂🤣😂🤣
Thnkk you for your armchair psychoanalysis. Now kindly sir down and shut the front door. Kbyeeeee
Awwwwwwwww, your 'attempt' at a conversation was just a mask for your own bias. But you knew that before hand, however it's not nice when people realise is it? 😅
Thanks for playing.
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'Play how you want to play'
I'm not a sweaty killer and tend to just let survivors finish gens if I've completely dominated and have lots BP. I'll just go afk in the basement.
I expect nothing from end game chat. People thank me, I'll reply no worries. People curse me, I usually laugh. People ignore me, I'll ignore them.
Just decide what's important to you.
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..
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@BassTram said:
This isn't for everyone but when I play survivor I always run Ace In The Hole and Plunders Instinct just to see what I can get to kinda change my playstyle on the spot. Since the new survivor has a perk called Appraisal, it'll make this build even more fun. Also playing killer for me at least is stressful so instead of focusing on how many kills I get I always run BBQ and Chili and try my best to get all 4 tokens. I don't need to kill anyone but it feels good knowing that each survivor in the match I was able to hook at least once.
God I wish more people played like this. I think the community would be less toxic with more players like you.
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@My_Aespa said:
https://forum.deadbydaylight.com/en/discussion/comment/1781926#Comment_1781926
Exactly, I am not just gonna run up in your face as a survivor begging to be hooked, if you want to kill me, at least work for it
You know when you watch the DBD CG intro. That is LITERALLY what happens. Claudette gets insta hooked, Jake gets insta downed and Dwight gets insta found and the killer seemingly hasn't moved more than a few feet.
That ENTIRE opening sequence feeds players the wrong idea about what killers are and have to do (work for kills).
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@sulaiman said:
https://forum.deadbydaylight.com/en/discussion/comment/1780611#Comment_1780611
You are aware that those stats
a) only shows games with red rank killers, so we have no information about kill rates at other ranks
b) only shows games with red rank killers, no matter what rank the survivors have, and with this matchmaking, that often means a red rank killer vs rank 16 survivors.
c) don´t contain any information about maps (and map offerings), swf or solo and perkes used.
And while killer might have it easier than ever before, it does not mean that the game is still balanced in favor of the (swf)survivors.
But since the important balance issue (swf) is never going to get touched, balance will not be achived.
If you want to have a conversation about swf vs. soloQ then please do, because this forum regularly fails to do so, instead usually opting for trabalistic killer vs. survivor talking points.
You have ALL RANKS so you can infer what happens at other ranks, because you also have RED RANKS. You just need a little math.
But there's a bigger issue here:
Infinites gone, vaulting/perk/map/pallet nerfs, bloodlust added, end game timer added, hatch close added. All this has made being killer easier and survivor harder since release.
2 escapes, 2 kills is the devs unit of metric. You don’t have to like that but it’s whats given the survivors all their nerfs and all the killers current buffs.
Killers now are up around 70% kills due to the trajectory of the game and the devs metric system. This continuity has remained since the November 2019 stats and the more recent stats.
Those November 2019 stats were the basis for many killer nerfs and survivor buffs at that time.
The killer community lost its collective mind. Influencers like Tru3 whining that they were done with the game and a myriad of 'poor killer' posts here. DESPITE killers being up around 3 kills.
The devs learned that they gain nothing from being open and honest, they learned to just manage people's ego's.
So what do they do? Release a bunch of mediocre stats to try and keep people like me happy. Don't release all the stats so that people like you can point out its short comings. All the while gloss over it in a stream and hope the community doesn't really pick it up.
My post still stands. There's no reason to assume that the November 2019 breakdown is vastly different to now, we see similar numbers.
Additionally my post is better than the anecdotal subjective talking points that most people offer here.
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@cannonballB said:
https://forum.deadbydaylight.com/en/discussion/comment/1781092#Comment_1781092
Toxicity is toxicity. The fact that you defend it is gross. It's unsportsmanlike behavior. Is it on par with cheating? Of course not. But it's still inappropriate.
The devs condone this? That's sad, to say the least.
OMG you're reaching so hard I visually see you falling over.
No I don't condone toxic behaviour.
But if people feel killers have to be toxic because they see someone literally standing/crouching repeatedly in front of them then that's on them.
They say that people who react to things aggressively on impulse have low impulse control which is a sign of low IQ.
Something to think about.
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@cannonballB said:
https://forum.deadbydaylight.com/en/discussion/comment/1780864#Comment_1780864
I'm not buying. "Killer community.... Nerd rage about it and ruin the experience for everyone"
So we don't care about the killers dealing with toxic behavior then? Why is it the killer community gets dismissed or handwaved away?
Toxic behavior absolutely has an impact on the game.
Unless I'm misreading what you're meaning?
Im new, yes, roughly 500 hours.
Well you're either misreading it or proving my point.
Because if people can't separate a game play mechanic vs. something that cosmetically might trigger you???? But both are proportionally toxic????
lol, just lol.
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@My_Aespa said:
^Title, or what perk do you think is the best overall? I am trying to come up with a great Nancy build here
100% spine chill.
Adrenaline is too situational, a lot of times when it procs it just won't even be useful.
Spine chill is AWESOME against your quiet killers (wraith, ghost face etc) and good against everything else. Spine chill will proc before you hear the heart beat, and if you're attentative you know the difference between when a killer is passing by, rather than walking straight towards your gennie based off spine chill.
Honestly, anyone recommending Adrenaline over Spine Chill has never used Spine Chill correctly.
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Hardly.
It would turn into some weird flex that PROVED without a shadow of a doubt that killers get the short of of the stick and survivor get preferential treatment. Despite if ONLY be a cosmetic thing, that didn't impact the game.
This sort of debate has been happening since release. If you don't think that holds true, I can only say that your new to the game.
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IMG_20190712_011327.jpg
@voorheesgt said:
https://forum.deadbydaylight.com/en/discussion/comment/1780816#Comment_1780816
Only doing way good when I face entitled people such as yourself. I only play scuzzy if I'm being overwhelmed by a a good swf, or if I get a sniff of entitlement. I tunnel those right out... I like the 10 page messages they send quoting the rules I broke. I'd sure love to see this "Survivor Rule Book for Killers". Because you all know it by heart.
HAHAHAHAHA
So 'tons' has turned into a paragraph about anecdotal subjective talking points.
How much low hanging fruit could you put up?
That's for the lol.
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@voorheesgt said:
https://forum.deadbydaylight.com/en/discussion/comment/1779659#Comment_1779659
Um nooooo..... We're tunnelling remember? so "poor killer" is getting tons of salty kills😃.
'tons' good so killers can stop whining about how (insert survivor thing) needs to be nerfed.
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@Голубой said:
https://forum.deadbydaylight.com/en/discussion/comment/1780718#Comment_1780718
I was playing Nurse. I hooked the two of them both 2 times. They were on death hook. I can't help it if I just went in the game and destroyed it. But I just wanna move to the next when when thats the case. It's no fun for anyone. I play to practice Nurse. Instead, I got this hostage #########. Anyways, I won't be touching this game for awhile. This left such a bad taste in my mouth that won't go away because BHVR won't do anything with the report. So, I'll just squash the convo here.
I didn't take a video. If I could get the VOD somewhere, that would be nice. I linked a convo of me asking them to do gens and they said no, I had to find them (which I looked for 20 mins but THATS BORING).
HAHAHAHAHA
'nOt mY FaULt'
You admit that you destroyed those 2 survivors, how much did they go out for...2k total?
You think the other 2 survivors were passive recipients to that??
See my original post, you didn't manage your aggro, probably camped and tunneled off hook, then wondered why the other 2 didn't just line up.
*Nothing to see here, killer forgot there were 4 other players in the game that wanted to have fun too*
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Maybe they need EGC with 2 survivors with the level of whining that's going on.
This thread is a farce, the OP made a miserable game for 2 players and then wondered why the other 2 didn't just roll over and die.
OP got what he deserved.
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2 survivors dead, 1 gennie done.
They're probably waiting for hatch. Maybe you should have managed your aggro better?
I reckon the killer come into the game looking for a super fast 4k that they can screen shot and the response from the 2 remaining survivors was to go super stealth.
I've seen games like this, there's no point working on a gennie at that point, your better off farming totems and hooks (toolbox) and hope the other guy gets found first.
This conversation 'holding the game hostage' is amusing, please link this video evidence.
You already have EGC, what more do you entitled killers want?
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These types of killers want a map that's open field, with a clear line of sight with no obstacles.
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@ProwlingDead said:
I play 50/50 Killer survivor, I just ignore end game chat or embrace it, like earlier i had someone call me a camping king because I stayed around the final hook after door was open and they were all right there, Only time and I know this because I recorded it, and i don't camp until i need to... but told them to get over it and they didn't like that to much. If people are bitching at end either you got under their skin or they are trying to get under yours.
Why is it always 'I play 50/50', and then launch into a 'awwww poor killer' story.
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You couldn't at this point, because a significant percentage of the killer community would just nerd rage about it and ruin the experience for everyone.
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@Tarehjerne said:
Just to establish some minimal credibility: i have played this game since its release, i used to really tryhard at this game as the Nurse, but stopped as i just didn't have time anymore. i have seen most changes in the metas and played thousands of games from both sides. Anyhow back to the topic.
Throughout the years of DBD we have seen so many new killers with fun abilities, may it be dancing with a chainsaw or a remote controlled baby there is so much content, but only for killers. Survivors has only seen new perks throughout all the years of this game. There also seems to be a trend to nerf survivors to buff killers, removing pallets and infinites/safe spots are a good example.
Survivors also have to deal with disconnects, which is in most cases against a sentient killer an instant loss.
Survivors have to deal with tilted killers, lets say you run them for a little while and hit them with the head on. You can get facecamped, with absolutely no counterplay.
Ebony mori, an instant win card, although they changed it to require some effort from the killer, the situation feels hopeless, and very unfun. An argument can be made for the survivor keys, but in a game where the killer has an ebony and some good items (looking at you huntress) the killer wins.
They even added a new obstacle, just for killers!
All this combined makes the survivor experience, especially in soloQ very unpleasent and undynamic. Less bloodpoints, the possibility of uncarryable games where your teammates decide to troll or just a killer decided to use their good items, no (big) changes over many years of game development, ect.
I think more content needs to be added for survivors, give us new ways to outplay and maybe new objectives as well. For now, killer is by far the most enjoyable role of all ranks.
Thanks for reading
It is interesting to see comments from those that have played since release, compared to those that joined more recently.
For those who've played since release, they should really be able to identify immediately that soloQ is in an absolutely disgusting place right now, relative to anything else. New/low tier killers will complain about something like 'infinites' and have NO IDEA what real infinites were back in the day.
Part of the problem were in, is that the community and this forum in particular fail to talk about soloQ vs SWF.
This forum typically resorts to tribalistic survivor vs killer comments.
The new stats highlight that killers have it easier now than at any point at release. Killers are up around 3 kills per game, so the 'poor killer' threads are just a pathetic joke at this point.
SoloQ changes needs to be a focus.
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@ringwinning said:
So recently I've had a lot of disconnections, and NONE OF THEM have been on purpose. I have had "No Network Connection" disconnects, bad lag disconnects, and something called "Session Expired" disconnects (these are all things that the game says after it disconnects me from the match, mind you I have never once had an internet outage.)
The point being is that I have of course incurred DC penalties because of these issues. It's gotten so bad that I was banned for 24 hours yesterday, so I decided to take a look at how to appeal the penalties. It says it's best to have video evidence and since I wasn't streaming during the time of these disconnects of course I don't have video evidence.
So, what can I do? I'm afraid to play the game anymore because I read that my next penalty would be two days then a week then permanent so I don't want to touch it until the penalty like... falls off. Does anybody know how long it takes to slide off? Should I just keep playing normally and cross my fingers for no more disconnects? IDK.
What you can do if you're on steam is look into 'family share' options, that way you shouldn't be punished for unfair d/c.
Hope this helps.
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@Gay Myers (Luzi) said:
https://forum.deadbydaylight.com/en/discussion/comment/1779733#Comment_1779733
Sadly, I don't know, but thank you for the feedback.
Also thanks for the stream link, I started watching it and it was informative <3
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@KingOfGhost said:
https://forum.deadbydaylight.com/en/discussion/comment/1779731#Comment_1779731
What the stats say are "Killer Rates and Pick Rates for all rank and red rank" we don't know if thoes stats are againt red survivors. Right now the game have a horrible matchmaking where are red rank killer can face 4 survivors close to rank 12 or a killer rank 20 face a team foul of red survivors. Thoes stats are useless until we know what % of thoes kills are against the correct ranks.
Sorry for my bad english if you don't understand anything plz tell me.
Even if you assume all that holds true, it would be in the minority.
It also seems in line with killer now being up around 3 kills to every 1 survivor that escapes.
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@KingOfGhost said:
https://forum.deadbydaylight.com/en/discussion/comment/1779709#Comment_1779709
How many of thos are against red rank survivors tho ?
Wouldn't that come under the red ranks rates?