Mert_MK
Mert_MK
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- Mert_MK
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Comments
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That's a weird way to spell Kate :p
Jokes aside, i like Yui too. She's cool.
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Matchmaking was never fixed in the first place for it to be broken again.
Yes, i also still occasionally get matched with players who are not close to my rank at all on both sides.
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Huge part of the reason i dislike these map reworks, not only do i think the old maps look better but even gameplaywise the reworked ones are absolutely terrible.
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So people spend more money on those. We have all seen how most linked cosmetics actually do look good seperated such as Kate's Flower Crown or Cheryl's cosmetics.
It doesn't look like there would be any issues like clipping when trying to mix & match the Doctor and Huntress skins.
You could try the cosmetic glitch with Doctor and Huntress skins. Assuming they did not fix it with this patch.
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It wasn't in the PTB. Highly doubt it will be fixed tomorrow.
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@ShamelessPigMain said:
https://forum.deadbydaylight.com/en/discussion/comment/2158350#Comment_2158350
Well come join me in California and sweat because of the heat instead of spirits.
I literally changed my display name to "play Spirit" and still nothing.
That doesn't really help making you vs a Spirit since changing killers in lobby is no longer a thing. You'd have to hope the killer queued up having selected Spirit before.
I wish to be as lucky as you are though <_<
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@lob said:
https://forum.deadbydaylight.com/en/discussion/246997/camping-bubba-rant
no if bubba facecamp run ds while everyone do gens plus he loose point by staying by the hook
- It's VERY unlikely you're getting off that hook in the first place especially solo
- A camper doesn't give a ######### if they lose points by camping
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Agreed
Doesn't help that they always have NOED on top of it because they are very well aware you can't do all totems in that time either and it's pretty much guaranteed to activate allowing you to secure another kill easily or even a 4k if they slug and Survivors have terrible exit gate spawns.
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I tried to force DS here by getting grabbed but hey this works too.
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Needs to go
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Most likely not.
Or just use M&A or Shadowborn.
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- Shattered Bloodline
- Feng at first. Nea, Kate and Meg now
- Pig. Still Pig.
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@Killing_Time said:
She's fine. Without her, all you'd get is Nurse at red ranks.
Just don't be predictable.
Sure thing
Show us how you counter a killer who knows what they're doing and is using this fair and balanced combo then.
Also i'd be okay with that, Nurse is fun to vs imo
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2126756#Comment_2126756
Not that unpopular, my friend. I agree with you.
I did think it was unpopular because i have seen mostly praise for them when it comes to them visually and people saying how much better they look compared to before.
Glad to see there are some people that agree the old maps look better :)
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Nope, not just you. I really dislike the map reworks.
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Maybe unpopular but honestly, i prefer all of the old maps in terms of visuals (with the exception of Ormond maybe), especially old Crotus Prenn was so atmospheric i miss it a lot. Current one looks extremely boring imo.
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That doesn't exist.
If you're talking about chainblinding, just look up.
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I guess you weren't around when All Kill got released? Lots of threads have been made about the pallet issue.
I do agree that it's ridiculous how it hasn't been fixed by now though. Not even the with the bugfix patch where they stated it's fixed.
Hopefully with the upcoming midchapter patch.
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Never. Not like there is any need to.
They even encourage it by having voice channels for SWF in their official Discord Server
Next.
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@malatruse said:
https://forum.deadbydaylight.com/en/discussion/comment/2118728#Comment_2118728
https://forum.deadbydaylight.com/en/discussion/comment/2118755#Comment_2118755
Not that I agree with OP or anything, but there's a bug at exit gates where you literally can't hit survivors at the very edge of the exit so there's no way to force them out.
I am aware of that bug but OP never mentioned anything about a Survivor abusing that bug specifically and is instead complaining about Survivors waiting at the gate when they could just force them out easily. Problem solved.
Meanwhile Survivors are forced to just wait 4 minutes on the ground because of a butthurt killer
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Don't be such a snowflake and just force them out, what a dumb thing to complain about.
I guess it is true that Killer mains really do complain about literally everything.
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@LethalPugy said:
survivors are separate entities. bhvr pls nerf.
make them all control a limb of a body.
LMAO
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Those are all fair and legit strategies, similar to how you killer mains keep saying that tunneling and camping are fair and legit strategies as well and that Survivors have to deal with it.
I'll agree that comment in the chat was unnecessary as long as you didn't trashtalk them before.
Otherwise they outplayed you fair and square.
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As far as i know you only get these tips when you're low ranked and imo it's not that big of an issue that they receive them. They're still gonna have to pay attention while the stealth killer approaches them.
Then there's also tips for the most recent released killer regardless of your rank.
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I was worried too at first about not being able to suicide immadietely until it was revealed that you can still suicide on hook by just not attempting to hit 2 skill checks.
Sure now it's gonna take just a little bit longer but i think i would rather have that than having to mash a button on my keyboard, it gets extremely tiring.
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^^
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And camping with Freddy or stealth killers isn't braindead in the slightest, right?
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I agree that something needs to be done about it, i have also had extremely bad deadzones in that map (any Autohaven map tbh) and if i recall correctly, they released a patch once that was supposed to fix them but i don't see any difference at all.
MacMillan spawns some insane deadzones as well most of the time. Screenshot below is from Suffocation Pit, absolutely disgusting.
I'm afraid Coldwind is going to end up the same way. Really dreading the day the rework goes live.
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Dead Hard, DS, Unbreakable, Borrowed Time (up to you i guess depending on how often you see teammates get camped and tunneled as well, if not i think Iron Will is a good choice) and on top of it load a medkit of your choice with a Styptic and Gel Dressings and a Coldwind Offering
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I actually agree. Especially Solo Survivor are the ones who get affected the most by nerfs that Survivors receive making it a very miserable experience, i don't think Solo Survivor has ever been this bad before. Whether you're trolling or not, there's some truth here.
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To the 1 person upvoting OP.. i just wanna talk
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Right now on my most played Survivors:
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Gotta say that ban was well deserved
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I like how this thread brought out the blinks on this site 👀
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/1968684#Comment_1968684
When I go for 360s as survivor, it succeeds about half the time, and this is in red ranks.
Sad truth is these killers you went against were absolute garbage and can't figure out the counter to something that simple.
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@entitysbreakfast said:
@Mert_MK yeah it is easy to counter but is it wrong to ask for survivor movement to not be twitchy, exploitable and unnatural ?
In the end you're still asking for the removal of something that's extremely unreliable anyway.
@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/1968653#Comment_1968653
Get off this high horse that survivors couldn't win with bad hitboxes. They had the same chances of winning as long as they weren't greedy af at every pallet and window like they usually were.
Still put them at quite the disadvantage overall.
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@entitysbreakfast said:
@Mert_MK You obviously didn't read my post. I clearly said Dsync was awful. I'm talking about all of the whiners who forced the devs to revert any changes because your ability to flick your mouse in a circle that you spent so much precious time learning to do was taken away forcing you to learn how to actually play pallets.
Point still stands, countering 360's is laughably easy like i said. You make it sound like 360'ing is so OP and works all the time and that Survivors aren't in need of pallets and vaults at all with it existing.
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Sounds like u all got a bit too comfortable with Killer being free wins for 2 weeks while Survivors had to deal with desync and awkward/clunky movement during that time. So much that you all can't even handle the slightest bit of challenge now (actually, challenge is an overstatement even) which is simply paying a little bit attention when you're about to swing and being patient.
How this became such a hot topic now is beyond me, the counterplay to it is laughably easy. They're not even reliable in a chase and are used as a last resort and generally just because it's fun to attempt, even if it gets you killed mostly. Same with moonwalking. It's all just fun stuff and there's no reason to take it away and if you genuinely have trouble in chase against any of these i don't know what to tell you except get better at the game, really.
The movement before this patch was such a hindrance and mostly got you killed at loops. If it's a super unsafe loop on top of it, good luck.
BHVR made a great decision listening to their veteran players this time. It's nice to see that movement feels great again.
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We've seriously got killer mains now making several long ass threads complaining about something so ridiculously easy to counter
Yeah, git gud
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I'm happy with what they did to movement this patch, it feels a lot more smooth now. Still doesn't beat old movement/animations but it's an improvement and i'm glad they have done something to adress that in this hotfix, was thinking we would have to wait until next chapter for any sort of adjustments.
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Can't take this serious, even more so considering this is coming from the same guy who considers 360's cheating and that it requires zero skill to pull off. I bet that's the only reason he's absolutely fine with the current movement since he'd just get spun to oblivion like a legit rank 20 before lmfao.
What a clown.
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@ilovedbd123 said:
https://forum.deadbydaylight.com/en/discussion/comment/1880219#Comment_1880219
Is that an attack on me or the OP
OP
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Funny how this is coming from someone whose threads pretty much only consists of whining about Survivors
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Everyone P3-50 except Ash, Steve, Zarina, Felix and Elodie
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I've been thinking about this before too. Would love it.
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I agree. I used to love Autohaven
Honestly i dislike all of the reworked maps both looks and gameplaywise (super unsafe loops and deadzones everywhere). I'm probably in the minority here but idk, they just look kinda weird and boring to me, doesn't help that they mostly look the same. Still missing the blue Macmillan tint a lot. And then there's the performance issues on top of it. I don't have the issue with the darkness due to filters on PC, i turned it off before for a test and i could barely see anything.
I'm dreading the Asylum/Coldwind map reworks because they will be terrible as well, i just know it
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I thought it was just me.
I don't play as much as i used to for the same reason as you which is anxiety (regardless if i play solo survivor or killer).
Solo is absolute hell for obvious reasons and killer, while a bit easier than solo is just too stressful to me so i don't play it that much.
I can only really have fun in a SWF these days
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Eh..
Then PC players would just easily quit via task manager and console players would restart their consoles/close the game. Sometimes a IRL emergency can come up and you need that leave button, why would they unnecessarily have to make it harder for their playerbase by force quitting the game?
That's why it also fits that the first time you quit, the timeout is kept short at 5 minutes. For the possible case when you did not want to dc but had to because of something important that came up and by the time you return you can queue up again.
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If a killer does that i just tab out and watch YT or something. If i'm aware my teammate knows where hatch is i'll just gladly take the 5 minutes, don't really care.
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Agreed
These map reworks are just terrible, not only autohaven tbh





