MegHasCuteFeet
MegHasCuteFeet
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- MegHasCuteFeet
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Comments
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After next patch definately, free health state after 5 minutes of the game and a speedboost?
Sure.
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The buffed Ruin and it made it a very strong late game perk!!!
That will show dem survivors. 😎
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80% userate in red ranks. Yes it was good.
Deceisive Strike, Borrowed Time, Dead hard are also good and have roughly a bit less userate i assume.
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Could be an idea for a future perk.
Right after they reworked the whole generator dilemma ofcourse.
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"perk that buffs totems in the future"
There has to be a whole gamemechanic that buffs totems because they are completely useless most of the time.
What totem perks get used? Ruin because its needed, Devour Hope if you want to flip a coin and hope for the best, and Haunting Grounds which is only run because of the previous named perks.
After the Ruin change, Hex perks will become completely irrelevant, BHVR has to buff them somehow. An addional perk shouldn't make them viable. (Just another method of grabbing cash of the players buy getting through potencial cash walls.)
But we all know BHVR's thoughts now, "Late game Ruin". :)
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@Almo said:
https://forum.deadbydaylight.com/en/discussion/comment/990745#Comment_990745
No, sometimes people die on first hook. Or with two hooks instead of three. Sometimes they just come to you and you don't really have to chase them (read: you're near a Survivor on hook and the other goes for an unsafe unhook).
"sometimes people die on first hook"
just this coming from a dev proves that all of them play at low ranks
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@Almo said:
https://forum.deadbydaylight.com/en/discussion/comment/976666#Comment_976666
I can confirm it. :D
However, you can equip both. So when the Survivors cleanse the totem, BOOM they just activated PGtW. :)
Play red ranks please. :)
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Ruin gets cleansed in 30 secs and you find yourself with 2 perks + 1 bad one.
Nice combo.
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@Daddy_Ding_Dong said:
Yep. Hillbilly, possibly the most balanced killer in the game, will get a cooldown on his chainsaw.
no compensations 😎
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Why would you run Babysitter when you can just run Borrowed Time which is a guarenteed free hit.
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no need to use it aslong as the sounds are bugged for killer
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I won't go through 30 mins queue in red ranks next patch lmao
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What does "2 kills" even mean? How many hooks should that be?
Do I sacrifice one and camp the other to death?
Do I hook 10 times and let the other survivors barely get away?
Do I hook 5 times and get two kills?
They don't adress how much effort the killer has to make.
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Generators are way too easy to finish. Proof: 80% use of ruin in red ranks.
Killers are forced to run ruin to even be on the same level as survivors, and now they just take it away without any compensation.
This dev team doesn't understand their own game.
Muh gatekeeper
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deceisive strike - 120 secs of safety
borrowed time - enable other survs to tank free hits
dead hard - erase looping mistakes with 1 button
unbreakable - killer can't slug you and has to eat your ds
just your casual 4 bonus chances on each survivor nothing to see here
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"DS can be pretty much ignored by not tunneling or slugging, the same thing with BT"
until you meet survivors that can abuse these perks and bodyblock+tank efficently
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@Peanits said:
I would definitely say give it a try first. Having played around with it, it can be pretty nasty once you get some pressure. Combine it with Surveillance and you also get some outrageous tracking (since generators automatically regress). You'll always know which generators are being worked on.
ok tried it out with surveillance
cool combo and all and then it got cleansed 30secs into the game and now i was stuck with 3 perks, 1 of them being surveillance which is pretty meh, so 2 perks.
thanks bhvr for enabling such cool combos!!!
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No need to try.
They wont' listen to the feedback because they are too proud of themselves.
They gonna push the changes regardless.
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guess i should just be at 4 different places at the same time
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Survivors need 4 perks that give them 4 extra chances because muh camping killer.
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What do you mean? You can already quit after Ruin nerf.
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He wouldn't be so bad if every swing you do or damaging a generator wouldn't alert survivors across the map.
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@Almo said:
Glad to hear you are having fun :)
wait til he reaches red ranks :)
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camp one person, lose the game because the other survivors can do generators
i dont really understand your logic
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Survivor are able to cut gen times down by 20 seconds.
But god forbid killers delaying gens for 10 seconds.
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@Blueberry said:
It's completely fair and balanced.
However, I view it as a crutch and not healthy for the game in general. It rewards undeserved kills for survivors being lazy rather than the killer actually doing anything skillful.
I'd never run it.
sounds like ds and bt
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protection is literally overpowered
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80 seconds by default.
Decreased by toolboxes.
Decreased by great skillchecks.
Decreased by perks.
Greatly decreased by another survivor helping you.
Just saying, half the team can complete all generators in 3.5 Minutes. Half the team.
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Mc Cote Rank 20 LUL
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today i had a claudette not doing ANY sounds while being slugged
what the hell did bhvr do again
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pleas buf deceivable stroke
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- Keys and moris are nerfed
- rework maps (especially overpowered windows), and remove needless maps like blood lodge (idfc slap the building on shelter woods or something)
- rework genspeeds and ruin
- nerf/rework ds
- fix matchmaking (all the changes above would make the game less frustrating for red rank killers, so red rank survivors dont have to face rank 9 killers=
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"just pressure gens"
Oh, sorry for not being able to be at 7 places at thee same time.
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Besides, if people want to play with friends there is Kill your Friends :)
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I don't think survivor perks needs buffs.
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Devs calling it "play for fun" game but never experienced what it is to play Killer at red ranks.
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Nemesis C? lmfao
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It's 120 seconds of time the killer can't hook you so the survival rate is definately higher.
Just running DS ensures you a black pip, unless you are one-hooked at the beginning of the match.
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I mean yeah, dc penalty is cool and all, but when the first survivor just suicides its still a 1v3 with 5 gens.
I don't even know what to do after that while playing killer because it just feels #########.
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But there are alternatives!
Like like.... Corrupt Intervention!!!
What they can still do gens in 40 seconds?
Umm....
How about playing killers that can end chases in 10 seconds!
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Why would I play when I can identify an unfun match from my eyes?
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swf can power all generators in under 4 minutes
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No ruin means that the game will be over in 5 minutes in high rank.
Legion doesnt snowball good enough to avoid ruin.
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BHVR never learns.
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"I'm sorry, I just hate using unfair things to gain anmore advantage and I'm just extremely paranoid."
I wish every survivor player would think like that.
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@danielmaster87 said:
It seems like killer add-ons aren't that good because the best kind are always one of a kind. For example Hillbilly doesn't have enough add-ons that reduce his charge time (he has like 1 yellow one) and that's probably because they don't want you getting an instasaw, but if that's the case just make it non stackable!
Primer Bulb,The Thompson's Mix,Carburettor Tuning Guide reduce charge time
and they are all stackable on top of eachother, in high rank you wont see any other combination than the bulb and tuning guide because it almost cute the charge time in half
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Why play killer when its a stressfull and unfun experience most of the fun.
ESPECIALLY red ranks.
I get 20 minute queues as survivor and still get faced against rank 9 killers.
Ridiculous, better nerf freddy and oni.
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And right after they give him that skin they nerf him
classic bhvr
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@Raven014 said:
I think the right way to balance DS is simple:
- Deactivate it when another survivor is hooked.
- Have a faster tick down time when:
- in a locker
- working on a gen
- healed at full health
I think these changes would be better than what you proposed for DS.
this
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Remove Keys, add this