MegHasCuteFeet
MegHasCuteFeet
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- MegHasCuteFeet
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Comments
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because they are lazy and only follow low effort/much income
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Can you imagine people using self care and urban evasion in red ranks lmfao
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i mean yeah, the only fun you will get as killer is at low ranks so your thoughtless remark is kinda true
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never better than hillhilly
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Holding m1 takes no skill.
Unhooking with BT without risk takes no skill.
DS takes no skill.
Pressing Dead Hard key takes no skill.
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Your games last 10 minutes? You must have horrible teammates.
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Just another bug that has been in the game for half a year.
Along with the normal sound bugs, BHVR is "looking" into it.
Don't see it get fixed soon anyways because its a killer issue and they rather urgently fix that DS bug, to appease their moneygivers.
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Survivor, yes needs a big nerf especially in perks.
Killers are in a good spot, all I would suggest is buffing some weaker killers. (For example by making some add ons be part of the base kit.)
Survivor being able to screw up multipli times just to get saved by these effortless perks is ridiculous.
Playing killer is no fun, playing survivor feels like cheating.
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Most high rank killers left because the game is not fun to play as killer in high rank.
So now high rank survivors have to play against low rank killers or else they will have an infinite queue.
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Survivors.
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ds - 120 seconds of free escape (lmao still not nerfed)
insidious - why is this even in the game? promotes unhealthy playstyles and is useless at the same time. literally only doesnt get changed because its some dev's favorite perk
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Games are so effortless as survivor now.
I never had a more sad experience in the last months with this game.
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BHVR got enough constructive feedback over the last months. If they refuse to listen then they have to bear the consquences.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/1043133#Comment_1043133
I don't mean to be that guy, but if someone is following you around trying to get flashlight saves, they aren't doing gens. I would really hesitate to call that gen rushing.
you do realise that 2 people can finish all gens in 200 seconds right?
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@Colton147 said:
Endgame Clown:
"Blood Warden + Fire Up + No One Escapes Death + Rancor"
One-shot Clown:
"Haunted Grounds + Iron Maiden + Make Your Choice + No One Escapes Death"
This is my current, and main build right now:
"Corrupt Intervention + Discordance + Dying Light + Thanatophobia"
all anti gen perks on your current build, says a lot about the state of the game
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@ClickyClicky said:
This is what bugs me...
The devs say recently they don’t like old Ruin because it put pressure on the survivors with no effort from the killer.
They don’t like all these slowdown perks because they’re obnoxious.
Yet here we have a killer who with no effort on his part gets free slowdown on survivors with add ons and then has them running across the entire map or blowing up their own gens to wake up. All that for free with no effort.
I don’t hate Freddy. His powers are fine. The way the sleep mechanic has been done though and his slowdown add ons just feels dull.
his slowdown add ons slow down gens by 6 seconds at best now after the nerf, just saying :)
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Yeah you know killers want to win games too
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go play killer and tell me how frustrating that is
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tl;dr
Perks: Ruin, thanatophobia, pop, monitor&abuse, nurses calling, discordance, bamboozle, bbq
never pick sloppy butcher as one of your add ons already has its effect
Add ons:
first slot should be duration add on
second slot should be iri pen or one of the 2 pins (legion pin, decarved smile pin)
never run killer instinct add ons
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"Killer is hard to play, but I honestly think it's hard for only one reason. The lack of perks and having to grind for all the good ones."
So you say this game should be balanced by perks?
How about we adjust game mechanics so this wouldn't be the problem at all?
Map designs and Generators are obvious problems.
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How about you run a usefull exhaustion perk next time?
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They don't dc, they don't bother with this game anymore in the first place.
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They still charge money for the base game. Ridiculous.
If BHVR doesn't get their [Bad Word] together, then of course not.
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Yup, last queue was 22 minutes for me. I'm rank 1.
Needless to say, rank 8 killer, match was done in 6 minutes.
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DS directly after its rework.
But they buffed it and never looked back to it and now its the best perk in the game.
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Why play when its not fun?
There are plenty of other games which you can play instead of this clown fiesta.
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people falling for this bait lmfao
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@Waffleyumboy said:
I thought DS was in a good spot?
Devs said on stream that they aknowledge the problem of people getting hit by it without actively tunneling. Or you know maybe they already forgot about it again idk
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You do realise that the best method to win as survivor then is running left behind with a key, while switching between 2 lockers through the whole game right?
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sadly devour hope exists which would be too strong
but i agree on the rest of the hex perks
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@Ultra_Dyce said:
https://forum.deadbydaylight.com/en/discussion/comment/1019770#Comment_1019770
And you play freddy instead of an actual killer, what does that say about you? Someone who can't mindgame and probably gets dumped on if you try to play an M1 killer. Keep spamming those snares like a pleb, I am happy they got nerfed.
m1 killer btw :)
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m1 killer btw
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Ruin late game perk btw
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Dying Light? So you get 4 stacks til all gens are done?
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cute story
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M1 Killer btw
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Now with Ruin gone there really are no excuses for survivors anymore.
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Mainly I would say because the Vomit is really bugged with dedicated servers, making it fly through survivors without hitting them.
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Yeah why are there no killers playing this game?
Oh right they nerfed the perk that made the game enjoyable as killer without compensation.
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"Let's nerf killers several patches in a row even though Survivors are still the stronger role. I'm sure nothing will go wron-"
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You know what made the game less stressful for killer?
Ruin.
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@a_good_player said:
You guys definitely make it too apocalyptic. Ruin wasn't that great of a perk even before the nerf: you cannot rely on a hex perk. Just play whitout it and learn to apply pressure.
"learn to apply pressure"
found the person that never played killer😂
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except they nerfed the best killers over the last patches and now nerfed ruin too
nice try op but look at the facts
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@gantes said:
https://forum.deadbydaylight.com/en/discussion/comment/991497#Comment_991497
No, that's what happens when matchmaking is horrible. There are still PLENTY of red rank killers because ranking up is still easy on both sides.
Stop putting everything in the "killers are bad waaaah" echo chamber we don't need this kind of unproductive take here
Why would the matchmaking match me with rank 10s 3/4 of the time in red ranks?
Im very sure there are just no red rank killers, because red ranks suck for killers.
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@Spooky13 said:
https://forum.deadbydaylight.com/en/discussion/comment/991413#Comment_991413
How does DS give 120 seconds when it should only be 60? Not trying to fight or anything, just genuinely curious.
Ds activated for 60 seconds after you get unhooked.
You can get unhooked twice.
60 * 2 = 120
So either the killer eats your ds, camps you for one hookphase or ignores you for 120 seconds.
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@LetsPlayTogether said:
Yeah so funny to get carried by one perk, while your skill level is far below your actual rank. Why are killers so bad at learning the game and just compensate with the cheapest play possible?
reminds me of deceisive strike and borrowed time
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@AvisDeene said:
https://forum.deadbydaylight.com/en/discussion/comment/991736#Comment_991736
Ruin didn't work much in high ranks, but New and Low rank killers needed it. If the Developers care so much about new survivors and their fun, they should care about new killers.
And yes, generator times are an issue. If you're fine with it, that is okay, just don't get mad when you get a string of killers tunneling you right of the hook, one after another. Don't get upset when you see the same killers over and over. And don't get upset when your queues get longer and longer.
Actually ruin is quite important in red ranks, 80% use rate isn't there for nothing.
Unless you face players that ONLY hit great skillchecks it slows down the game good enough for the killer to do something.
On a site note, Ruin prevents great skillchecks bonuses which can save another 10-20 secs on a gen.
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nice bait
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They have always been.
The only time i would argue that killers were stronger was when STBFL and Unrelenting stacked.
Now they nerfed the best killers that could compete with high rank players and SWF, and also the best perk for killers.
Briliiant move BHVR.
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Like DS was already auto-include as survivor as it gives you either 120 seconds of free time, or a 5 second stun which takes a lot of momentum from the killer.
But now since we can consider nothing really holding back quick 5 gens (with the best killer nerfs and ruin being essential in red ranks), Adrenline could also be an auto-include since the likeliness of it activating will be a lot higher.