MegHasCuteFeet
MegHasCuteFeet
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- MegHasCuteFeet
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Comments
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@Anti_Alpha said:
But... but... w-we have breakable walls now... :(
on 4 out of 44 maps LUL
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Lazy and lackluster performance by the balance team.
The balance and gameplay is the biggest issue about this game besides the bugs and BHVR just keeps pumping out skins for money instead looking towards player's enjoyment.
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@Bard said:
https://forum.deadbydaylight.com/en/discussion/comment/1638316#Comment_1638316
Yes.
It was a terrible rework.
"terrible rework"
He was the worst killer for over a year and everyone was knowing that and now he is in a pretty good spot, with reasonable counterplay.
He is literally M1 killer with a worse clown ability and the only thing he has going for him is oblivious debuff which can be played around and the teleport. Don't even dare compare him to Pyramid Head in terms of chasing LMAO.
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@CashelP14 said:
https://forum.deadbydaylight.com/en/discussion/comment/1632940#Comment_1632940
Yes killers get NeRfEd...
Recent patch:
- Badham nerfed for survivor
Few months ago:
- Nerfed maps to remove infinites
- Nerfed maps to make then smaller
- Nerfed the amount of tiles/pallets on certain maps
- Nerfed hook tech
Future nerfs:
- Keys
- Early game slowdown mechanic
Yes only killers get nerfed. This is literally everything I could think of in 5 minutes so imagine how many more there is.
yeah all these nerfs and survivors are STILL on top
pretty weird right?
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Same.
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not being able to pick up survivors 120 seconds each is terrible
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This sounds more broken than before lmfao.
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@SloppyKnockout said:
https://forum.deadbydaylight.com/en/discussion/comment/1629488#Comment_1629488
Not enough of a downside to warrant effort-free zoning.
https://forum.deadbydaylight.com/en/discussion/comment/1629487#Comment_1629487
I mean, the general majority disagrees. There's no counterplay to "killer spams M2 for free zoning". Bro, I've been a killer main since 2016. I even have full Legacy on all killers that have it. Even I can see the awful design in something like this.
Now if guys perhaps just aren't good enough and need that kind of free zoning..well, that's a different problem entirely.
If you have no mobility in your kit you pretty much lose most of your red rank games because gens get done too quickly before you can reach them. Add all the second chance perks on top of that and Deathslinger is a very below mediocre killer.
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Didn't you post the exact same thread 2 weeks ago lmao.
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It is clown.
They already mentioned that.
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No collision while phasing.
Vault animation.
Add on nerfs all over the board.
Phaselunge reduced.
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@Mekochi said:
Spirit never got a nerf despite all the whining of survivors, ruin was nerfed because both sides were unhappy and new ruin is better, Lightborn and Knockout were buffed.
You say survivors only get buffs, toolboxes have been rendered useless, flashlight angles were changed so everyone had to adapt to new angles. Killers recently got Hex: Undying, pair that with Ruin or Haunted Grounds and you are definitely getting more than one kill.
Survivors have DS as an anti-momentum perk, yes. But it also helps if they are dead on hook, plus the stun is only 3 seconds now. Eat the DS and move on. I have cross-play on and I can't tell you how many times I got tunneled by killers in purple/red ranks yesterday.
If you want kills, either eat the DS and render it useless so it can't be used or force them to use unbreakable early, again, so it can't be used. That is all I can tell you, sorry if this comes off as an entitled survivor main, but that's all I can really tell you. I've been trying to help avoid getting Spirit nerfed, Stridor on Spirit is the only thing difficult to counter.
"spirit never got a nerf"
Do you play this game for 3 months??
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good
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Money. Perk from a paid DLC.
Same goes for OoO.
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@BigBrainMegMain said:
Although I'm not against SWF as a killer....there needs to be some type of BP bonus or something the killer gains when going against a SWF.
I don't agree with being notified, guaranteed killers will leave the lobby.
more bloodpoints wont make the match more enjoyable for the killer
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@PB_TORCHer said:
New Meta. I guess :/
"new meta"
If they don't cleanse you wasted 2 perk slots lmfao.
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@ZaKzan said:
https://forum.deadbydaylight.com/en/discussion/comment/1618875#Comment_1618875
You don't need DS and unbreakable for solo play.
https://us.v-cdn.net/6030815/uploads/6FSSWMYGURS8/untitled34234.jpg
This build gives me about a 70% survival rate at rank 1 as solo survivor. I only have about 150 hours in survivor, I'm not very good and I do not run any items or addons, preferring to find them in the trial. If I ran a medkit every game or most games I could probably push my survival rate to 80-90% solo.
You don't need to run ds aslong as another person runs it because the killer has to play around DS everytime he unfortunately finds an unhooked person because getting hit by DS will most likely lose you the game in red ranks, unless you are super far ahead.
You essentially use 5 perks everygame aslong as ds exists.
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All of Laurie's perk need major reworks.
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People cant handle 115ms killers with 0 mobility.
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Killer has to win the games 5 times atleast because of stacking second chance perks.
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What about Object of Obsession? :)
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@pwncxkes said:
https://forum.deadbydaylight.com/en/discussion/comment/1611512#Comment_1611512
Sprint Burst
- Teaches bad habits to walk and waste time
-Can be used earlier on accident
-99ing can be glitched and not activate
Balanced Landing
- You May not find a place to drop from
-Some Maps have no consistent drop offs
Dead Hard-
-You are injured thus making pools of blood
-You can get dedicated and be exhausted on the ground
Lithe-
-Can still get hit through Windows and vaulting pallets still giving a speed boost
-Not always going to find a window
Head On-
Are you seriously saying Head On is a second chance perk with no downsides.
I’m not even going to list the downsides because you should already know them.
Adrenaline-
-Not having a 4th perk until endgame
-May not even need it because you are healthy and the killer isn’t chasing you
All those are still downsides believe it or not.
0 downsides to dead hard given btw
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We literally had no version of this patch on the ptb so what do you expect?
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It resets all of devour hopes stacks lmao. DS pfp nothing to see here.
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Difference is, one BMer gets to win the game, the other only gets to decide.
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Do you know what works even better?
4 survivors with DS,unbreakable,DH, Adrenaline/BT/Iron Will
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It should have never get buffed to 5 secs anyways with that enduring nerf.
Should be a feature.
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@VicThor said:
https://forum.deadbydaylight.com/en/discussion/comment/1605652#Comment_1605652
That killer is stressful on default, you know. But why does it matter to you whether I am triggered or not?
Playing killer is stressful on default.
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Why do you still spend money on this company? Just buy him with shards next time lmao
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Trapper, Wraith, Demogorgon, Pig and Ghostface need some of their Add-ons in their base-kit to begin with.
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This game will never be competetive unless they fix how overpowered survivors can be with SWF and their Perks.
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This game is way to unbalanced to be Esports ready. lmfao
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@Aven_Fallen said:
Well, this is a complete Perk Build dedicated to it and it only works if he gets Deliverance to work (like that, at least) or if he does not use up his Unbreakable or DS before Endgame.
Let alone that there might have been more than enough matches were it did not work, which we dont see.
But dont worry, you will get Upvotes en masse on this forum.
Implying unbreakable+ds don't already win you the game.
Survivors don't even need to run perks to begin with to win games.
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its a good perk above rank 10 i guess
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@gibblywibblywoo said:
Why is it only the killer perk meta that ever needs to be shaken up? The meta survivor build literally has not changed since I started at Huntress' release.
You can run zero perks on survivor and still win most of the time, unlike killer.
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DS and OoO are both from PAID Dlc.
There you have it.
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the perk was just a quick cashgrab, no way it gets buffed again
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@Almo said:
https://forum.deadbydaylight.com/en/discussion/comment/1594076#Comment_1594076
Self Care is actually more efficient. Heal time is the same: 2 Survivors healing for 16 seconds is the same as one for 32 seconds with regard to doing generators. But there's no time spent finding each other. Self Care's performance with regard to Survivor outcomes is quite good, actually.
It's not always the right play to spend 32 sec to heal, but it's not always the wrong play, either.
I think I should put this response on a keyboard macro. :D
oh now i understand why devs think that genspeeds are fine lmao
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Devs, especially the balance team, do not interact with the community at all even though thats the biggest problem of this game.
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Don't play killer in red ranks.
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For killers, not survivors.
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Even with the 40 meter humming, huntress is superior to deathslinger by a lot.
Why nerf a midtier killer again?
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le funnyyy
Would honestly like to see a serious tierlist by the devs though just to see how much in touch they are with their game.
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@MegHasCuteFeet said:
https://forum.deadbydaylight.com/en/discussion/comment/1581640#Comment_1581640
Used once per match, true.
If you never use it though because the killer never picks you up while its active you it will also give you another 60 seconds on second unhook.
Not really getting your problem here.
Also one thing I forgot, you can actually save DS on your first 60 seconds so you guarentee your other 60 seconds on the second unhook.
What a mess of a perk.
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@RakimSockem said:
https://forum.deadbydaylight.com/en/discussion/comment/1581622#Comment_1581622
Oh lord they don't know. They must be new here.....
DS can only be used ONCE per match. Please open the game and read the perk again and then come back
Used once per match, true.
If you never use it though because the killer never picks you up while its active you it will also give you another 60 seconds on second unhook.
Not really getting your problem here.
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@RakimSockem said:
Also full pause? Does OP know that DS can only be used once per match? I don't think they do and that concerns me XD
where is this 120 seconds coming from??? I'm perplexed
After being unhooked or unhooking yourself, Decisive Strike will become active and usable for 40/50/60 seconds.
You can get unhooked twice before dieing, applieing 60 seconds twice.
Unless you eat the ds, or proxycamp, its 120 seconds.
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And then you realise that plague is infinite t3 myers permanently (with slightly shorter lunge).
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@RakimSockem said:
https://forum.deadbydaylight.com/en/discussion/comment/1579385#Comment_1579385
How does Unbreakable have synergy with For the People???
Tenacity
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He is defending DS and also running it at the same time.
lmao
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@PigMainClaudette said:
Well, first off you don't need to at all slug all four. Playing like this is the reason that Unbreakable is such a meta perk.
More importantly is that it gives them hope. If their team is unable/unwilling to come and get them, they have a chance to escape by themselves.
The reason why unbreakable is a meta perk is because it synergizes heavily with the best perk in the game.